CLOct 18, 2022
JECC: Commonsense Reasoning Tasks Derived from Interactive FictionsMo Yu, Yi Gu, Xiaoxiao Guo et al.
Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an essential cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's Interactive Fiction (IF) gameplay walkthroughs as human players demonstrate plentiful and diverse commonsense reasoning. The new dataset provides a natural mixture of various reasoning types and requires multi-hop reasoning. Moreover, the IF game-based construction procedure requires much less human interventions than previous ones. Different from existing benchmarks, our dataset focuses on the assessment of functional commonsense knowledge rules rather than factual knowledge. Hence, in order to achieve higher performance on our tasks, models need to effectively utilize such functional knowledge to infer the outcomes of actions, rather than relying solely on memorizing facts. Experiments show that the introduced dataset is challenging to previous machine reading models as well as the new large language models with a significant 20% performance gap compared to human experts.
CLJun 7, 2021Code
Narrative Question Answering with Cutting-Edge Open-Domain QA Techniques: A Comprehensive StudyXiangyang Mou, Chenghao Yang, Mo Yu et al.
Recent advancements in open-domain question answering (ODQA), i.e., finding answers from large open-domain corpus like Wikipedia, have led to human-level performance on many datasets. However, progress in QA over book stories (Book QA) lags behind despite its similar task formulation to ODQA. This work provides a comprehensive and quantitative analysis about the difficulty of Book QA: (1) We benchmark the research on the NarrativeQA dataset with extensive experiments with cutting-edge ODQA techniques. This quantifies the challenges Book QA poses, as well as advances the published state-of-the-art with a $\sim$7\% absolute improvement on Rouge-L. (2) We further analyze the detailed challenges in Book QA through human studies.\footnote{\url{https://github.com/gorov/BookQA}.} Our findings indicate that the event-centric questions dominate this task, which exemplifies the inability of existing QA models to handle event-oriented scenarios.
CLOct 5, 2020Code
Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement LearningXiaoxiao Guo, Mo Yu, Yupeng Gao et al.
Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the human-written textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches. Our source code is available at: https://github.com/XiaoxiaoGuo/rcdqn.
CLApr 22, 2018Code
NE-Table: A Neural key-value table for Named EntitiesJanarthanan Rajendran, Jatin Ganhotra, Xiaoxiao Guo et al.
Many Natural Language Processing (NLP) tasks depend on using Named Entities (NEs) that are contained in texts and in external knowledge sources. While this is easy for humans, the present neural methods that rely on learned word embeddings may not perform well for these NLP tasks, especially in the presence of Out-Of-Vocabulary (OOV) or rare NEs. In this paper, we propose a solution for this problem, and present empirical evaluations on: a) a structured Question-Answering task, b) three related Goal-Oriented dialog tasks, and c) a Reading-Comprehension task, which show that the proposed method can be effective in dealing with both in-vocabulary and OOV NEs. We create extended versions of dialog bAbI tasks 1,2 and 4 and OOV versions of the CBT test set available at - https://github.com/IBM/ne-table-datasets.
AIOct 5, 2017Code
Dilated Recurrent Neural NetworksShiyu Chang, Yang Zhang, Wei Han et al.
Learning with recurrent neural networks (RNNs) on long sequences is a notoriously difficult task. There are three major challenges: 1) complex dependencies, 2) vanishing and exploding gradients, and 3) efficient parallelization. In this paper, we introduce a simple yet effective RNN connection structure, the DilatedRNN, which simultaneously tackles all of these challenges. The proposed architecture is characterized by multi-resolution dilated recurrent skip connections and can be combined flexibly with diverse RNN cells. Moreover, the DilatedRNN reduces the number of parameters needed and enhances training efficiency significantly, while matching state-of-the-art performance (even with standard RNN cells) in tasks involving very long-term dependencies. To provide a theory-based quantification of the architecture's advantages, we introduce a memory capacity measure, the mean recurrent length, which is more suitable for RNNs with long skip connections than existing measures. We rigorously prove the advantages of the DilatedRNN over other recurrent neural architectures. The code for our method is publicly available at https://github.com/code-terminator/DilatedRNN
LGDec 23, 2020
Augmenting Policy Learning with Routines Discovered from a Single DemonstrationZelin Zhao, Chuang Gan, Jiajun Wu et al.
Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers routines composed of primitive actions from a single demonstration and uses discovered routines to augment policy learning. To discover routines from the demonstration, we first abstract routine candidates by identifying grammar over the demonstrated action trajectory. Then, the best routines measured by length and frequency are selected to form a routine library. We propose to learn policy simultaneously at primitive-level and routine-level with discovered routines, leveraging the temporal structure of routines. Our approach enables imitating expert behavior at multiple temporal scales for imitation learning and promotes reinforcement learning exploration. Extensive experiments on Atari games demonstrate that RAPL improves the state-of-the-art imitation learning method SQIL and reinforcement learning method A2C. Further, we show that discovered routines can generalize to unseen levels and difficulties on the CoinRun benchmark.
AIOct 19, 2020
Deriving Commonsense Inference Tasks from Interactive FictionsMo Yu, Xiaoxiao Guo, Yufei Feng et al.
Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's interactive fiction game playings as human players demonstrate plentiful and diverse commonsense reasoning. The new dataset mitigates several limitations of the prior art. Experiments show that our task is solvable to human experts with sufficient commonsense knowledge but poses challenges to existing machine reading models, with a big performance gap of more than 30%.
CLJul 20, 2020
Frustratingly Hard Evidence Retrieval for QA Over BooksXiangyang Mou, Mo Yu, Bingsheng Yao et al.
A lot of progress has been made to improve question answering (QA) in recent years, but the special problem of QA over narrative book stories has not been explored in-depth. We formulate BookQA as an open-domain QA task given its similar dependency on evidence retrieval. We further investigate how state-of-the-art open-domain QA approaches can help BookQA. Besides achieving state-of-the-art on the NarrativeQA benchmark, our study also reveals the difficulty of evidence retrieval in books with a wealth of experiments and analysis - which necessitates future effort on novel solutions for evidence retrieval in BookQA.
CLApr 6, 2020
Learning to Recover Reasoning Chains for Multi-Hop Question Answering via Cooperative GamesYufei Feng, Mo Yu, Wenhan Xiong et al.
We propose the new problem of learning to recover reasoning chains from weakly supervised signals, i.e., the question-answer pairs. We propose a cooperative game approach to deal with this problem, in which how the evidence passages are selected and how the selected passages are connected are handled by two models that cooperate to select the most confident chains from a large set of candidates (from distant supervision). For evaluation, we created benchmarks based on two multi-hop QA datasets, HotpotQA and MedHop; and hand-labeled reasoning chains for the latter. The experimental results demonstrate the effectiveness of our proposed approach.
CVNov 10, 2019
Drill-down: Interactive Retrieval of Complex Scenes using Natural Language QueriesFuwen Tan, Paola Cascante-Bonilla, Xiaoxiao Guo et al.
This paper explores the task of interactive image retrieval using natural language queries, where a user progressively provides input queries to refine a set of retrieval results. Moreover, our work explores this problem in the context of complex image scenes containing multiple objects. We propose Drill-down, an effective framework for encoding multiple queries with an efficient compact state representation that significantly extends current methods for single-round image retrieval. We show that using multiple rounds of natural language queries as input can be surprisingly effective to find arbitrarily specific images of complex scenes. Furthermore, we find that existing image datasets with textual captions can provide a surprisingly effective form of weak supervision for this task. We compare our method with existing sequential encoding and embedding networks, demonstrating superior performance on two proposed benchmarks: automatic image retrieval on a simulated scenario that uses region captions as queries, and interactive image retrieval using real queries from human evaluators.
CLOct 31, 2019
Do Multi-hop Readers Dream of Reasoning Chains?Haoyu Wang, Mo Yu, Xiaoxiao Guo et al.
General Question Answering (QA) systems over texts require the multi-hop reasoning capability, i.e. the ability to reason with information collected from multiple passages to derive the answer. In this paper we conduct a systematic analysis to assess such an ability of various existing models proposed for multi-hop QA tasks. Specifically, our analysis investigates that whether providing the full reasoning chain of multiple passages, instead of just one final passage where the answer appears, could improve the performance of the existing QA models. Surprisingly, when using the additional evidence passages, the improvements of all the existing multi-hop reading approaches are rather limited, with the highest error reduction of 5.8% on F1 (corresponding to 1.3% absolute improvement) from the BERT model. To better understand whether the reasoning chains could indeed help find correct answers, we further develop a co-matching-based method that leads to 13.1% error reduction with passage chains when applied to two of our base readers (including BERT). Our results demonstrate the existence of the potential improvement using explicit multi-hop reasoning and the necessity to develop models with better reasoning abilities.
CLSep 17, 2019
Multi-step Entity-centric Information Retrieval for Multi-Hop Question AnsweringAmeya Godbole, Dilip Kavarthapu, Rajarshi Das et al.
Multi-hop question answering (QA) requires an information retrieval (IR) system that can find \emph{multiple} supporting evidence needed to answer the question, making the retrieval process very challenging. This paper introduces an IR technique that uses information of entities present in the initially retrieved evidence to learn to `\emph{hop}' to other relevant evidence. In a setting, with more than \textbf{5 million} Wikipedia paragraphs, our approach leads to significant boost in retrieval performance. The retrieved evidence also increased the performance of an existing QA model (without any training) on the \hotpot benchmark by \textbf{10.59} F1.
CLSep 17, 2019
Simple yet Effective Bridge Reasoning for Open-Domain Multi-Hop Question AnsweringWenhan Xiong, Mo Yu, Xiaoxiao Guo et al.
A key challenge of multi-hop question answering (QA) in the open-domain setting is to accurately retrieve the supporting passages from a large corpus. Existing work on open-domain QA typically relies on off-the-shelf information retrieval (IR) techniques to retrieve \textbf{answer passages}, i.e., the passages containing the groundtruth answers. However, IR-based approaches are insufficient for multi-hop questions, as the topic of the second or further hops is not explicitly covered by the question. To resolve this issue, we introduce a new sub-problem of open-domain multi-hop QA, which aims to recognize the bridge (\emph{i.e.}, the anchor that links to the answer passage) from the context of a set of start passages with a reading comprehension model. This model, the \textbf{bridge reasoner}, is trained with a weakly supervised signal and produces the candidate answer passages for the \textbf{passage reader} to extract the answer. On the full-wiki HotpotQA benchmark, we significantly improve the baseline method by 14 point F1. Without using any memory-inefficient contextual embeddings, our result is also competitive with the state-of-the-art that applies BERT in multiple modules.
CLAug 13, 2019
Meta Reasoning over Knowledge GraphsHong Wang, Wenhan Xiong, Mo Yu et al.
The ability to reason over learned knowledge is an innate ability for humans and humans can easily master new reasoning rules with only a few demonstrations. While most existing studies on knowledge graph (KG) reasoning assume enough training examples, we study the challenging and practical problem of few-shot knowledge graph reasoning under the paradigm of meta-learning. We propose a new meta learning framework that effectively utilizes the task-specific meta information such as local graph neighbors and reasoning paths in KGs. Specifically, we design a meta-encoder that encodes the meta information into task-specific initialization parameters for different tasks. This allows our reasoning module to have diverse starting points when learning to reason over different relations, which is expected to better fit the target task. On two few-shot knowledge base completion benchmarks, we show that the augmented task-specific meta-encoder yields much better initial point than MAML and outperforms several few-shot learning baselines.
CVAug 7, 2019
Attend To Count: Crowd Counting with Adaptive Capacity Multi-scale CNNsZhikang Zou, Yu Cheng, Xiaoye Qu et al.
Crowd counting is a challenging task due to the large variations in crowd distributions. Previous methods tend to tackle the whole image with a single fixed structure, which is unable to handle diverse complicated scenes with different crowd densities. Hence, we propose the Adaptive Capacity Multi-scale convolutional neural networks (ACM-CNN), a novel crowd counting approach which can assign different capacities to different portions of the input. The intuition is that the model should focus on important regions of the input image and optimize its capacity allocation conditioning on the crowd intensive degree. ACM-CNN consists of three types of modules: a coarse network, a fine network, and a smooth network. The coarse network is used to explore the areas that need to be focused via count attention mechanism, and generate a rough feature map. Then the fine network processes the areas of interest into a fine feature map. To alleviate the sense of division caused by fusion, the smooth network is designed to combine two feature maps organically to produce high-quality density maps. Extensive experiments are conducted on five mainstream datasets. The results demonstrate the effectiveness of the proposed model for both density estimation and crowd counting tasks.
CLJul 14, 2019
TWEETQA: A Social Media Focused Question Answering DatasetWenhan Xiong, Jiawei Wu, Hong Wang et al.
With social media becoming increasingly pop-ular on which lots of news and real-time eventsare reported, developing automated questionanswering systems is critical to the effective-ness of many applications that rely on real-time knowledge. While previous datasets haveconcentrated on question answering (QA) forformal text like news and Wikipedia, wepresent the first large-scale dataset for QA oversocial media data. To ensure that the tweetswe collected are useful, we only gather tweetsused by journalists to write news articles. Wethen ask human annotators to write questionsand answers upon these tweets. Unlike otherQA datasets like SQuAD in which the answersare extractive, we allow the answers to be ab-stractive. We show that two recently proposedneural models that perform well on formaltexts are limited in their performance when ap-plied to our dataset. In addition, even the fine-tuned BERT model is still lagging behind hu-man performance with a large margin. Our re-sults thus point to the need of improved QAsystems targeting social media text.
CLJun 11, 2019
Self-Supervised Learning for Contextualized Extractive SummarizationHong Wang, Xin Wang, Wenhan Xiong et al.
Existing models for extractive summarization are usually trained from scratch with a cross-entropy loss, which does not explicitly capture the global context at the document level. In this paper, we aim to improve this task by introducing three auxiliary pre-training tasks that learn to capture the document-level context in a self-supervised fashion. Experiments on the widely-used CNN/DM dataset validate the effectiveness of the proposed auxiliary tasks. Furthermore, we show that after pre-training, a clean model with simple building blocks is able to outperform previous state-of-the-art that are carefully designed.
CVMay 30, 2019
Fashion IQ: A New Dataset Towards Retrieving Images by Natural Language FeedbackHui Wu, Yupeng Gao, Xiaoxiao Guo et al.
Conversational interfaces for the detail-oriented retail fashion domain are more natural, expressive, and user friendly than classical keyword-based search interfaces. In this paper, we introduce the Fashion IQ dataset to support and advance research on interactive fashion image retrieval. Fashion IQ is the first fashion dataset to provide human-generated captions that distinguish similar pairs of garment images together with side-information consisting of real-world product descriptions and derived visual attribute labels for these images. We provide a detailed analysis of the characteristics of the Fashion IQ data, and present a transformer-based user simulator and interactive image retriever that can seamlessly integrate visual attributes with image features, user feedback, and dialog history, leading to improved performance over the state of the art in dialog-based image retrieval. We believe that our dataset will encourage further work on developing more natural and real-world applicable conversational shopping assistants.
CLMay 17, 2019
Improving Question Answering over Incomplete KBs with Knowledge-Aware ReaderWenhan Xiong, Mo Yu, Shiyu Chang et al.
We propose a new end-to-end question answering model, which learns to aggregate answer evidence from an incomplete knowledge base (KB) and a set of retrieved text snippets. Under the assumptions that the structured KB is easier to query and the acquired knowledge can help the understanding of unstructured text, our model first accumulates knowledge of entities from a question-related KB subgraph; then reformulates the question in the latent space and reads the texts with the accumulated entity knowledge at hand. The evidence from KB and texts are finally aggregated to predict answers. On the widely-used KBQA benchmark WebQSP, our model achieves consistent improvements across settings with different extents of KB incompleteness.
LGApr 4, 2019
A Hybrid Approach with Optimization and Metric-based Meta-Learner for Few-Shot LearningDuo Wang, Yu Cheng, Mo Yu et al.
Few-shot learning aims to learn classifiers for new classes with only a few training examples per class. Most existing few-shot learning approaches belong to either metric-based meta-learning or optimization-based meta-learning category, both of which have achieved successes in the simplified "$k$-shot $N$-way" image classification settings. Specifically, the optimization-based approaches train a meta-learner to predict the parameters of the task-specific classifiers. The task-specific classifiers are required to be homogeneous-structured to ease the parameter prediction, so the meta-learning approaches could only handle few-shot learning problems where the tasks share a uniform number of classes. The metric-based approaches learn one task-invariant metric for all the tasks. Even though the metric-learning approaches allow different numbers of classes, they require the tasks all coming from a similar domain such that there exists a uniform metric that could work across tasks. In this work, we propose a hybrid meta-learning model called Meta-Metric-Learner which combines the merits of both optimization- and metric-based approaches. Our meta-metric-learning approach consists of two components, a task-specific metric-based learner as a base model, and a meta-learner that learns and specifies the base model. Thus our model is able to handle flexible numbers of classes as well as generate more generalized metrics for classification across tasks. We test our approach in the standard "$k$-shot $N$-way" few-shot learning setting following previous works and a new realistic few-shot setting with flexible class numbers in both single-source form and multi-source forms. Experiments show that our approach can obtain superior performance in all settings.
LGMar 11, 2019
Hybrid Reinforcement Learning with Expert State SequencesXiaoxiao Guo, Shiyu Chang, Mo Yu et al.
Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expert actions are unobserved. We propose a novel tensor-based model to infer the unobserved actions of the expert state sequences. The policy of the agent is then optimized via a hybrid objective combining reinforcement learning and imitation learning. We evaluated our hybrid approach on an illustrative domain and Atari games. The empirical results show that (1) the agents are able to leverage state expert sequences to learn faster than pure reinforcement learning baselines, (2) our tensor-based action inference model is advantageous compared to standard deep neural networks in inferring expert actions, and (3) the hybrid policy optimization objective is robust against noise in expert state sequences.
CLMar 6, 2019
Imposing Label-Relational Inductive Bias for Extremely Fine-Grained Entity TypingWenhan Xiong, Jiawei Wu, Deren Lei et al.
Existing entity typing systems usually exploit the type hierarchy provided by knowledge base (KB) schema to model label correlations and thus improve the overall performance. Such techniques, however, are not directly applicable to more open and practical scenarios where the type set is not restricted by KB schema and includes a vast number of free-form types. To model the underly-ing label correlations without access to manually annotated label structures, we introduce a novel label-relational inductive bias, represented by a graph propagation layer that effectively encodes both global label co-occurrence statistics and word-level similarities.On a large dataset with over 10,000 free-form types, the graph-enhanced model equipped with an attention-based matching module is able to achieve a much higher recall score while maintaining a high-level precision. Specifically, it achieves a 15.3% relative F1 improvement and also less inconsistency in the outputs. We further show that a simple modification of our proposed graph layer can also improve the performance on a conventional and widely-tested dataset that only includes KB-schema types.
CLMar 6, 2019
Sentence Embedding Alignment for Lifelong Relation ExtractionHong Wang, Wenhan Xiong, Mo Yu et al.
Conventional approaches to relation extraction usually require a fixed set of pre-defined relations. Such requirement is hard to meet in many real applications, especially when new data and relations are emerging incessantly and it is computationally expensive to store all data and re-train the whole model every time new data and relations come in. We formulate such a challenging problem as lifelong relation extraction and investigate memory-efficient incremental learning methods without catastrophically forgetting knowledge learned from previous tasks. We first investigate a modified version of the stochastic gradient methods with a replay memory, which surprisingly outperforms recent state-of-the-art lifelong learning methods. We further propose to improve this approach to alleviate the forgetting problem by anchoring the sentence embedding space. Specifically, we utilize an explicit alignment model to mitigate the sentence embedding distortion of the learned model when training on new data and new relations. Experiment results on multiple benchmarks show that our proposed method significantly outperforms the state-of-the-art lifelong learning approaches.
CLFeb 4, 2019
Extracting Multiple-Relations in One-Pass with Pre-Trained TransformersHaoyu Wang, Ming Tan, Mo Yu et al.
Most approaches to extraction multiple relations from a paragraph require multiple passes over the paragraph. In practice, multiple passes are computationally expensive and this makes difficult to scale to longer paragraphs and larger text corpora. In this work, we focus on the task of multiple relation extraction by encoding the paragraph only once (one-pass). We build our solution on the pre-trained self-attentive (Transformer) models, where we first add a structured prediction layer to handle extraction between multiple entity pairs, then enhance the paragraph embedding to capture multiple relational information associated with each entity with an entity-aware attention technique. We show that our approach is not only scalable but can also perform state-of-the-art on the standard benchmark ACE 2005.
LGJan 26, 2019
Few-shot Learning with Meta Metric LearnersYu Cheng, Mo Yu, Xiaoxiao Guo et al.
Few-shot Learning aims to learn classifiers for new classes with only a few training examples per class. Existing meta-learning or metric-learning based few-shot learning approaches are limited in handling diverse domains with various number of labels. The meta-learning approaches train a meta learner to predict weights of homogeneous-structured task-specific networks, requiring a uniform number of classes across tasks. The metric-learning approaches learn one task-invariant metric for all the tasks, and they fail if the tasks diverge. We propose to deal with these limitations with meta metric learning. Our meta metric learning approach consists of task-specific learners, that exploit metric learning to handle flexible labels, and a meta learner, that discovers good parameters and gradient decent to specify the metrics in task-specific learners. Thus the proposed model is able to handle unbalanced classes as well as to generate task-specific metrics. We test our approach in the `$k$-shot $N$-way' few-shot learning setting used in previous work and new realistic few-shot setting with diverse multi-domain tasks and flexible label numbers. Experiments show that our approach attains superior performances in both settings.
CLAug 27, 2018
One-Shot Relational Learning for Knowledge GraphsWenhan Xiong, Mo Yu, Shiyu Chang et al.
Knowledge graphs (KGs) are the key components of various natural language processing applications. To further expand KGs' coverage, previous studies on knowledge graph completion usually require a large number of training instances for each relation. However, we observe that long-tail relations are actually more common in KGs and those newly added relations often do not have many known triples for training. In this work, we aim at predicting new facts under a challenging setting where only one training instance is available. We propose a one-shot relational learning framework, which utilizes the knowledge extracted by embedding models and learns a matching metric by considering both the learned embeddings and one-hop graph structures. Empirically, our model yields considerable performance improvements over existing embedding models, and also eliminates the need of re-training the embedding models when dealing with newly added relations.
CLJun 16, 2018
Scheduled Policy Optimization for Natural Language Communication with Intelligent AgentsWenhan Xiong, Xiaoxiao Guo, Mo Yu et al.
We investigate the task of learning to follow natural language instructions by jointly reasoning with visual observations and language inputs. In contrast to existing methods which start with learning from demonstrations (LfD) and then use reinforcement learning (RL) to fine-tune the model parameters, we propose a novel policy optimization algorithm which dynamically schedules demonstration learning and RL. The proposed training paradigm provides efficient exploration and better generalization beyond existing methods. Comparing to existing ensemble models, the best single model based on our proposed method tremendously decreases the execution error by over 50% on a block-world environment. To further illustrate the exploration strategy of our RL algorithm, We also include systematic studies on the evolution of policy entropy during training.
CLMay 19, 2018
Diverse Few-Shot Text Classification with Multiple MetricsMo Yu, Xiaoxiao Guo, Jinfeng Yi et al.
We study few-shot learning in natural language domains. Compared to many existing works that apply either metric-based or optimization-based meta-learning to image domain with low inter-task variance, we consider a more realistic setting, where tasks are diverse. However, it imposes tremendous difficulties to existing state-of-the-art metric-based algorithms since a single metric is insufficient to capture complex task variations in natural language domain. To alleviate the problem, we propose an adaptive metric learning approach that automatically determines the best weighted combination from a set of metrics obtained from meta-training tasks for a newly seen few-shot task. Extensive quantitative evaluations on real-world sentiment analysis and dialog intent classification datasets demonstrate that the proposed method performs favorably against state-of-the-art few shot learning algorithms in terms of predictive accuracy. We make our code and data available for further study.
CVMay 1, 2018
Dialog-based Interactive Image RetrievalXiaoxiao Guo, Hui Wu, Yu Cheng et al.
Existing methods for interactive image retrieval have demonstrated the merit of integrating user feedback, improving retrieval results. However, most current systems rely on restricted forms of user feedback, such as binary relevance responses, or feedback based on a fixed set of relative attributes, which limits their impact. In this paper, we introduce a new approach to interactive image search that enables users to provide feedback via natural language, allowing for more natural and effective interaction. We formulate the task of dialog-based interactive image retrieval as a reinforcement learning problem, and reward the dialog system for improving the rank of the target image during each dialog turn. To mitigate the cumbersome and costly process of collecting human-machine conversations as the dialog system learns, we train our system with a user simulator, which is itself trained to describe the differences between target and candidate images. The efficacy of our approach is demonstrated in a footwear retrieval application. Experiments on both simulated and real-world data show that 1) our proposed learning framework achieves better accuracy than other supervised and reinforcement learning baselines and 2) user feedback based on natural language rather than pre-specified attributes leads to more effective retrieval results, and a more natural and expressive communication interface.
CLNov 14, 2017
Evidence Aggregation for Answer Re-Ranking in Open-Domain Question AnsweringShuohang Wang, Mo Yu, Jing Jiang et al.
A popular recent approach to answering open-domain questions is to first search for question-related passages and then apply reading comprehension models to extract answers. Existing methods usually extract answers from single passages independently. But some questions require a combination of evidence from across different sources to answer correctly. In this paper, we propose two models which make use of multiple passages to generate their answers. Both use an answer-reranking approach which reorders the answer candidates generated by an existing state-of-the-art QA model. We propose two methods, namely, strength-based re-ranking and coverage-based re-ranking, to make use of the aggregated evidence from different passages to better determine the answer. Our models have achieved state-of-the-art results on three public open-domain QA datasets: Quasar-T, SearchQA and the open-domain version of TriviaQA, with about 8 percentage points of improvement over the former two datasets.
LGOct 30, 2017
Eigenoption Discovery through the Deep Successor RepresentationMarlos C. Machado, Clemens Rosenbaum, Xiaoxiao Guo et al.
Options in reinforcement learning allow agents to hierarchically decompose a task into subtasks, having the potential to speed up learning and planning. However, autonomously learning effective sets of options is still a major challenge in the field. In this paper we focus on the recently introduced idea of using representation learning methods to guide the option discovery process. Specifically, we look at eigenoptions, options obtained from representations that encode diffusive information flow in the environment. We extend the existing algorithms for eigenoption discovery to settings with stochastic transitions and in which handcrafted features are not available. We propose an algorithm that discovers eigenoptions while learning non-linear state representations from raw pixels. It exploits recent successes in the deep reinforcement learning literature and the equivalence between proto-value functions and the successor representation. We use traditional tabular domains to provide intuition about our approach and Atari 2600 games to demonstrate its potential.
CLAug 31, 2017
R$^3$: Reinforced Reader-Ranker for Open-Domain Question AnsweringShuohang Wang, Mo Yu, Xiaoxiao Guo et al.
In recent years researchers have achieved considerable success applying neural network methods to question answering (QA). These approaches have achieved state of the art results in simplified closed-domain settings such as the SQuAD (Rajpurkar et al., 2016) dataset, which provides a pre-selected passage, from which the answer to a given question may be extracted. More recently, researchers have begun to tackle open-domain QA, in which the model is given a question and access to a large corpus (e.g., wikipedia) instead of a pre-selected passage (Chen et al., 2017a). This setting is more complex as it requires large-scale search for relevant passages by an information retrieval component, combined with a reading comprehension model that "reads" the passages to generate an answer to the question. Performance in this setting lags considerably behind closed-domain performance. In this paper, we present a novel open-domain QA system called Reinforced Ranker-Reader $(R^3)$, based on two algorithmic innovations. First, we propose a new pipeline for open-domain QA with a Ranker component, which learns to rank retrieved passages in terms of likelihood of generating the ground-truth answer to a given question. Second, we propose a novel method that jointly trains the Ranker along with an answer-generation Reader model, based on reinforcement learning. We report extensive experimental results showing that our method significantly improves on the state of the art for multiple open-domain QA datasets.
LGAug 26, 2017
Robust Task Clustering for Deep Many-Task LearningMo Yu, Xiaoxiao Guo, Jinfeng Yi et al.
We investigate task clustering for deep-learning based multi-task and few-shot learning in a many-task setting. We propose a new method to measure task similarities with cross-task transfer performance matrix for the deep learning scenario. Although this matrix provides us critical information regarding similarity between tasks, its asymmetric property and unreliable performance scores can affect conventional clustering methods adversely. Additionally, the uncertain task-pairs, i.e., the ones with extremely asymmetric transfer scores, may collectively mislead clustering algorithms to output an inaccurate task-partition. To overcome these limitations, we propose a novel task-clustering algorithm by using the matrix completion technique. The proposed algorithm constructs a partially-observed similarity matrix based on the certainty of cluster membership of the task-pairs. We then use a matrix completion algorithm to complete the similarity matrix. Our theoretical analysis shows that under mild constraints, the proposed algorithm will perfectly recover the underlying "true" similarity matrix with a high probability. Our results show that the new task clustering method can discover task clusters for training flexible and superior neural network models in a multi-task learning setup for sentiment classification and dialog intent classification tasks. Our task clustering approach also extends metric-based few-shot learning methods to adapt multiple metrics, which demonstrates empirical advantages when the tasks are diverse.
CLJan 16, 2017
Deep Memory Networks for Attitude IdentificationCheng Li, Xiaoxiao Guo, Qiaozhu Mei
We consider the task of identifying attitudes towards a given set of entities from text. Conventionally, this task is decomposed into two separate subtasks: target detection that identifies whether each entity is mentioned in the text, either explicitly or implicitly, and polarity classification that classifies the exact sentiment towards an identified entity (the target) into positive, negative, or neutral. Instead, we show that attitude identification can be solved with an end-to-end machine learning architecture, in which the two subtasks are interleaved by a deep memory network. In this way, signals produced in target detection provide clues for polarity classification, and reversely, the predicted polarity provides feedback to the identification of targets. Moreover, the treatments for the set of targets also influence each other -- the learned representations may share the same semantics for some targets but vary for others. The proposed deep memory network, the AttNet, outperforms methods that do not consider the interactions between the subtasks or those among the targets, including conventional machine learning methods and the state-of-the-art deep learning models.
SINov 16, 2016
DeepCas: an End-to-end Predictor of Information CascadesCheng Li, Jiaqi Ma, Xiaoxiao Guo et al.
Information cascades, effectively facilitated by most social network platforms, are recognized as a major factor in almost every social success and disaster in these networks. Can cascades be predicted? While many believe that they are inherently unpredictable, recent work has shown that some key properties of information cascades, such as size, growth, and shape, can be predicted by a machine learning algorithm that combines many features. These predictors all depend on a bag of hand-crafting features to represent the cascade network and the global network structure. Such features, always carefully and sometimes mysteriously designed, are not easy to extend or to generalize to a different platform or domain. Inspired by the recent successes of deep learning in multiple data mining tasks, we investigate whether an end-to-end deep learning approach could effectively predict the future size of cascades. Such a method automatically learns the representation of individual cascade graphs in the context of the global network structure, without hand-crafted features and heuristics. We find that node embeddings fall short of predictive power, and it is critical to learn the representation of a cascade graph as a whole. We present algorithms that learn the representation of cascade graphs in an end-to-end manner, which significantly improve the performance of cascade prediction over strong baselines that include feature based methods, node embedding methods, and graph kernel methods. Our results also provide interesting implications for cascade prediction in general.
SIOct 20, 2016
DeepGraph: Graph Structure Predicts Network GrowthCheng Li, Xiaoxiao Guo, Qiaozhu Mei
The topological (or graph) structures of real-world networks are known to be predictive of multiple dynamic properties of the networks. Conventionally, a graph structure is represented using an adjacency matrix or a set of hand-crafted structural features. These representations either fail to highlight local and global properties of the graph or suffer from a severe loss of structural information. There lacks an effective graph representation, which hinges the realization of the predictive power of network structures. In this study, we propose to learn the represention of a graph, or the topological structure of a network, through a deep learning model. This end-to-end prediction model, named DeepGraph, takes the input of the raw adjacency matrix of a real-world network and outputs a prediction of the growth of the network. The adjacency matrix is first represented using a graph descriptor based on the heat kernel signature, which is then passed through a multi-column, multi-resolution convolutional neural network. Extensive experiments on five large collections of real-world networks demonstrate that the proposed prediction model significantly improves the effectiveness of existing methods, including linear or nonlinear regressors that use hand-crafted features, graph kernels, and competing deep learning methods.
AIApr 24, 2016
Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI GamesXiaoxiao Guo, Satinder Singh, Richard Lewis et al.
Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or when the rewards are sparse. We present an adaptation of PGRD (policy-gradient for reward-design) for learning a reward-bonus function to improve UCT (a MCTS algorithm). Unlike previous applications of PGRD in which the space of reward-bonus functions was limited to linear functions of hand-coded state-action-features, we use PGRD with a multi-layer convolutional neural network to automatically learn features from raw perception as well as to adapt the non-linear reward-bonus function parameters. We also adopt a variance-reducing gradient method to improve PGRD's performance. The new method improves UCT's performance on multiple ATARI games compared to UCT without the reward bonus. Combining PGRD and Deep Learning in this way should make adapting rewards for MCTS algorithms far more widely and practically applicable than before.
LGJul 31, 2015
Action-Conditional Video Prediction using Deep Networks in Atari GamesJunhyuk Oh, Xiaoxiao Guo, Honglak Lee et al.
Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.