Patrick Perrine

2papers

2 Papers

CLJan 12, 2023Code
Inaccessible Neural Language Models Could Reinvigorate Linguistic Nativism

Patrick Perrine

Large Language Models (LLMs) have been making big waves in the machine learning community within the past few years. The impressive scalability of LLMs due to the advent of deep learning can be seen as a continuation of empiricist lingusitic methods, as opposed to rule-based linguistic methods that are grounded in a nativist perspective. Current LLMs are generally inaccessible to resource-constrained researchers, due to a variety of factors including closed source code. This work argues that this lack of accessibility could instill a nativist bias in researchers new to computational linguistics, given that new researchers may only have rule-based, nativist approaches to study to produce new work. Also, given that there are numerous critics of deep learning claiming that LLMs and related methods may soon lose their relevancy, we speculate that such an event could trigger a new wave of nativism in the language processing community. To prevent such a dramatic shift and placing favor in hybrid methods of rules and deep learning, we call upon researchers to open source their LLM code wherever possible to allow both empircist and hybrid approaches to remain accessible.

CVOct 9, 2022
KP-RNN: A Deep Learning Pipeline for Human Motion Prediction and Synthesis of Performance Art

Patrick Perrine, Trevor Kirkby

Digitally synthesizing human motion is an inherently complex process, which can create obstacles in application areas such as virtual reality. We offer a new approach for predicting human motion, KP-RNN, a neural network which can integrate easily with existing image processing and generation pipelines. We utilize a new human motion dataset of performance art, Take The Lead, as well as the motion generation pipeline, the Everybody Dance Now system, to demonstrate the effectiveness of KP-RNN's motion predictions. We have found that our neural network can predict human dance movements effectively, which serves as a baseline result for future works using the Take The Lead dataset. Since KP-RNN can work alongside a system such as Everybody Dance Now, we argue that our approach could inspire new methods for rendering human avatar animation. This work also serves to benefit the visualization of performance art in digital platforms by utilizing accessible neural networks.