Vincent Berenz

RO
10papers
849citations
Novelty38%
AI Score27

10 Papers

LGJan 26, 2023
normflows: A PyTorch Package for Normalizing Flows

Vincent Stimper, David Liu, Andrew Campbell et al. · cambridge

Normalizing flows model probability distributions through an expressive tractable density. They transform a simple base distribution, such as a Gaussian, through a sequence of invertible functions, which are referred to as layers. These layers typically use neural networks to become very expressive. Flows are ubiquitous in machine learning and have been applied to image generation, text modeling, variational inference, approximating Boltzmann distributions, and many other problems. Here, we present normflows, a Python package for normalizing flows. It allows to build normalizing flow models from a suite of base distributions, flow layers, and neural networks. The package is implemented in the popular deep learning framework PyTorch, which simplifies the integration of flows in larger machine learning models or pipelines. It supports most of the common normalizing flow architectures, such as Real NVP, Glow, Masked Autoregressive Flows, Neural Spline Flows, Residual Flows, and many more. The package can be easily installed via pip and the code is publicly available on GitHub.

ROMar 3, 2023
Hindsight States: Blending Sim and Real Task Elements for Efficient Reinforcement Learning

Simon Guist, Jan Schneider, Alexander Dittrich et al.

Reinforcement learning has shown great potential in solving complex tasks when large amounts of data can be generated with little effort. In robotics, one approach to generate training data builds on simulations based on dynamics models derived from first principles. However, for tasks that, for instance, involve complex soft robots, devising such models is substantially more challenging. Being able to train effectively in increasingly complicated scenarios with reinforcement learning enables to take advantage of complex systems such as soft robots. Here, we leverage the imbalance in complexity of the dynamics to learn more sample-efficiently. We (i) abstract the task into distinct components, (ii) off-load the simple dynamics parts into the simulation, and (iii) multiply these virtual parts to generate more data in hindsight. Our new method, Hindsight States (HiS), uses this data and selects the most useful transitions for training. It can be used with an arbitrary off-policy algorithm. We validate our method on several challenging simulated tasks and demonstrate that it improves learning both alone and when combined with an existing hindsight algorithm, Hindsight Experience Replay (HER). Finally, we evaluate HiS on a physical system and show that it boosts performance on a complex table tennis task with a muscular robot. Videos and code of the experiments can be found on webdav.tuebingen.mpg.de/his/.

ROAug 8, 2020Code
TriFinger: An Open-Source Robot for Learning Dexterity

Manuel Wüthrich, Felix Widmaier, Felix Grimminger et al.

Dexterous object manipulation remains an open problem in robotics, despite the rapid progress in machine learning during the past decade. We argue that a hindrance is the high cost of experimentation on real systems, in terms of both time and money. We address this problem by proposing an open-source robotic platform which can safely operate without human supervision. The hardware is inexpensive (about \SI{5000}[\$]{}) yet highly dynamic, robust, and capable of complex interaction with external objects. The software operates at 1-kilohertz and performs safety checks to prevent the hardware from breaking. The easy-to-use front-end (in C++ and Python) is suitable for real-time control as well as deep reinforcement learning. In addition, the software framework is largely robot-agnostic and can hence be used independently of the hardware proposed herein. Finally, we illustrate the potential of the proposed platform through a number of experiments, including real-time optimal control, deep reinforcement learning from scratch, throwing, and writing.

ROSep 30, 2019Code
An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research

Felix Grimminger, Avadesh Meduri, Majid Khadiv et al.

We present a new open-source torque-controlled legged robot system, with a low-cost and low-complexity actuator module at its core. It consists of a high-torque brushless DC motor and a low-gear-ratio transmission suitable for impedance and force control. We also present a novel foot contact sensor suitable for legged locomotion with hard impacts. A 2.2 kg quadruped robot with a large range of motion is assembled from eight identical actuator modules and four lower legs with foot contact sensors. Leveraging standard plastic 3D printing and off-the-shelf parts results in a lightweight and inexpensive robot, allowing for rapid distribution and duplication within the research community. We systematically characterize the achieved impedance at the foot in both static and dynamic scenarios, and measure a maximum dimensionless leg stiffness of 10.8 without active damping, which is comparable to the leg stiffness of a running human. Finally, to demonstrate the capabilities of the quadruped, we present a novel controller which combines feedforward contact forces computed from a kino-dynamic optimizer with impedance control of the center of mass and base orientation. The controller can regulate complex motions while being robust to environmental uncertainty.

ROSep 22, 2021
Real Robot Challenge: A Robotics Competition in the Cloud

Stefan Bauer, Felix Widmaier, Manuel Wüthrich et al.

Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at MPI for Intelligent Systems and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.

SYAug 11, 2020
Learning Event-triggered Control from Data through Joint Optimization

Niklas Funk, Dominik Baumann, Vincent Berenz et al.

We present a framework for model-free learning of event-triggered control strategies. Event-triggered methods aim to achieve high control performance while only closing the feedback loop when needed. This enables resource savings, e.g., network bandwidth if control commands are sent via communication networks, as in networked control systems. Event-triggered controllers consist of a communication policy, determining when to communicate, and a control policy, deciding what to communicate. It is essential to jointly optimize the two policies since individual optimization does not necessarily yield the overall optimal solution. To address this need for joint optimization, we propose a novel algorithm based on hierarchical reinforcement learning. The resulting algorithm is shown to accomplish high-performance control in line with resource savings and scales seamlessly to nonlinear and high-dimensional systems. The method's applicability to real-world scenarios is demonstrated through experiments on a six degrees of freedom real-time controlled manipulator. Further, we propose an approach towards evaluating the stability of the learned neural network policies.

ROJun 10, 2020
Learning to Play Table Tennis From Scratch using Muscular Robots

Dieter Büchler, Simon Guist, Roberto Calandra et al.

Dynamic tasks like table tennis are relatively easy to learn for humans but pose significant challenges to robots. Such tasks require accurate control of fast movements and precise timing in the presence of imprecise state estimation of the flying ball and the robot. Reinforcement Learning (RL) has shown promise in learning of complex control tasks from data. However, applying step-based RL to dynamic tasks on real systems is safety-critical as RL requires exploring and failing safely for millions of time steps in high-speed regimes. In this paper, we demonstrate that safe learning of table tennis using model-free Reinforcement Learning can be achieved by using robot arms driven by pneumatic artificial muscles (PAMs). Softness and back-drivability properties of PAMs prevent the system from leaving the safe region of its state space. In this manner, RL empowers the robot to return and smash real balls with 5 m\s and 12m\s on average to a desired landing point. Our setup allows the agent to learn this safety-critical task (i) without safety constraints in the algorithm, (ii) while maximizing the speed of returned balls directly in the reward function (iii) using a stochastic policy that acts directly on the low-level controls of the real system and (iv) trains for thousands of trials (v) from scratch without any prior knowledge. Additionally, we present HYSR, a practical hybrid sim and real training that avoids playing real balls during training by randomly replaying recorded ball trajectories in simulation and applying actions to the real robot. This work is the first to (a) fail-safe learn of a safety-critical dynamic task using anthropomorphic robot arms, (b) learn a precision-demanding problem with a PAM-driven system despite the control challenges and (c) train robots to play table tennis without real balls. Videos and datasets are available at muscularTT.embodied.ml.

RODec 22, 2019
Safe and Fast Tracking on a Robot Manipulator: Robust MPC and Neural Network Control

Julian Nubert, Johannes Köhler, Vincent Berenz et al.

Fast feedback control and safety guarantees are essential in modern robotics. We present an approach that achieves both by combining novel robust model predictive control (MPC) with function approximation via (deep) neural networks (NNs). The result is a new approach for complex tasks with nonlinear, uncertain, and constrained dynamics as are common in robotics. Specifically, we leverage recent results in MPC research to propose a new robust setpoint tracking MPC algorithm, which achieves reliable and safe tracking of a dynamic setpoint while guaranteeing stability and constraint satisfaction. The presented robust MPC scheme constitutes a one-layer approach that unifies the often separated planning and control layers, by directly computing the control command based on a reference and possibly obstacle positions. As a separate contribution, we show how the computation time of the MPC can be drastically reduced by approximating the MPC law with a NN controller. The NN is trained and validated from offline samples of the MPC, yielding statistical guarantees, and used in lieu thereof at run time. Our experiments on a state-of-the-art robot manipulator are the first to show that both the proposed robust and approximate MPC schemes scale to real-world robotic systems.

ROMar 4, 2019
Learning Sensory-Motor Associations from Demonstration

Vincent Berenz, Ahmed Bjelic, Lahiru Herath et al.

We propose a method which generates reactive robot behavior learned from human demonstration. In order to do so, we use the Playful programming language which is based on the reactive programming paradigm. This allows us to represent the learned behavior as a set of associations between sensor and motor primitives in a human readable script. Distinguishing between sensor and motor primitives introduces a supplementary level of granularity and more importantly enforces feedback, increasing adaptability and robustness. As the experimental section shows, useful behaviors may be learned from a single demonstration covering a very limited portion of the task space.

ROMar 10, 2017
Real-time Perception meets Reactive Motion Generation

Daniel Kappler, Franziska Meier, Jan Issac et al.

We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of continuous, real-time perception and its tight integration with reactive motion generation methods in dynamic manipulation scenarios. We compare three different systems that are instantiations of the most common architectures in the field: (i) a traditional sense-plan-act approach that is still widely used, (ii) a myopic controller that only reacts to local environment dynamics and (iii) a reactive planner that integrates feedback control and motion optimization. All architectures rely on the same components for real-time perception and reactive motion generation to allow a quantitative evaluation. We extensively evaluate the systems on a real robotic platform in four scenarios that exhibit either a challenging workspace geometry or a dynamic environment. In 333 experiments, we quantify the robustness and accuracy that is due to integrating real-time feedback at different time scales in a reactive motion generation system. We also report on the lessons learned for system building.