LGApr 4, 2023Code
SLPerf: a Unified Framework for Benchmarking Split LearningTianchen Zhou, Zhanyi Hu, Bingzhe Wu et al.
Data privacy concerns has made centralized training of data, which is scattered across silos, infeasible, leading to the need for collaborative learning frameworks. To address that, two prominent frameworks emerged, i.e., federated learning (FL) and split learning (SL). While FL has established various benchmark frameworks and research libraries,SL currently lacks a unified library despite its diversity in terms of label sharing, model aggregation, and cut layer choice. This lack of standardization makes comparing SL paradigms difficult. To address this, we propose SLPerf, a unified research framework and open research library for SL, and conduct extensive experiments on four widely-used datasets under both IID and Non-IID data settings. Our contributions include a comprehensive survey of recently proposed SL paradigms, a detailed benchmark comparison of different SL paradigms in different situations, and rich engineering take-away messages and research insights for improving SL paradigms. SLPerf can facilitate SL algorithm development and fair performance comparisons. The code is available at https://github.com/Rainysponge/Split-learning-Attacks .
LGJun 19, 2023
AdaSelection: Accelerating Deep Learning Training through Data SubsamplingMinghe Zhang, Chaosheng Dong, Jinmiao Fu et al.
In this paper, we introduce AdaSelection, an adaptive sub-sampling method to identify the most informative sub-samples within each minibatch to speed up the training of large-scale deep learning models without sacrificing model performance. Our method is able to flexibly combines an arbitrary number of baseline sub-sampling methods incorporating the method-level importance and intra-method sample-level importance at each iteration. The standard practice of ad-hoc sampling often leads to continuous training with vast amounts of data from production environments. To improve the selection of data instances during forward and backward passes, we propose recording a constant amount of information per instance from these passes. We demonstrate the effectiveness of our method by testing it across various types of inputs and tasks, including the classification tasks on both image and language datasets, as well as regression tasks. Compared with industry-standard baselines, AdaSelection consistently displays superior performance.
LGNov 8, 2023
Bandit Learning to Rank with Position-Based Click Models: Personalized and Equal TreatmentsTianchen Zhou, Jia Liu, Yang Jiao et al.
Online learning to rank (ONL2R) is a foundational problem for recommender systems and has received increasing attention in recent years. Among the existing approaches for ONL2R, a natural modeling architecture is the multi-armed bandit framework coupled with the position-based click model. However, developing efficient online learning policies for MAB-based ONL2R with position-based click models is highly challenging due to the combinatorial nature of the problem, and partial observability in the position-based click model. To date, results in MAB-based ONL2R with position-based click models remain rather limited, which motivates us to fill this gap in this work. Our main contributions in this work are threefold: i) We propose the first general MAB framework that captures all key ingredients of ONL2R with position-based click models. Our model considers personalized and equal treatments in ONL2R ranking recommendations, both of which are widely used in practice; ii) Based on the above analytical framework, we develop two unified greed- and UCB-based policies called GreedyRank and UCBRank, each of which can be applied to personalized and equal ranking treatments; and iii) We show that both GreedyRank and UCBRank enjoy $O(\sqrt{t}\ln t)$ and $O(\sqrt{t\ln t})$ anytime sublinear regret for personalized and equal treatment, respectively. For the fundamentally hard equal ranking treatment, we identify classes of collective utility functions and their associated sufficient conditions under which $O(\sqrt{t}\ln t)$ and $O(\sqrt{t\ln t})$ anytime sublinear regrets are still achievable for GreedyRank and UCBRank, respectively. Our numerical experiments also verify our theoretical results and demonstrate the efficiency of GreedyRank and UCBRank in seeking the optimal action under various problem settings.
AIJan 13
Owen-Shapley Policy Optimization (OSPO): A Principled RL Algorithm for Generative Search LLMsAbhijnan Nath, Alireza Bagheri Garakani, Tianchen Zhou et al.
Large language models are increasingly trained via reinforcement learning for personalized recommendation tasks, but standard methods like GRPO rely on sparse, sequence-level rewards that create a credit assignment gap, obscuring which tokens drive success. This gap is especially problematic when models must infer latent user intent from under-specified language without ground truth labels, a reasoning pattern rarely seen during pretraining. We introduce Owen-Shapley Policy Optimization (OSPO), a framework that redistributes sequence-level advantages based on tokens' marginal contributions to outcomes. Unlike value-model-based methods requiring additional computation, OSPO employs potential-based reward shaping via Shapley-Owen attributions to assign segment-level credit while preserving the optimal policy, learning directly from task feedback without parametric value models. By forming coalitions of semantically coherent units (phrases describing product attributes or sentences capturing preferences), OSPO identifies which response parts drive performance. Experiments on Amazon ESCI and H&M Fashion datasets show consistent gains over baselines, with notable test-time robustness to out-of-distribution retrievers unseen during training.
LGMay 5, 2024
Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement LearningTianchen Zhou, FNU Hairi, Haibo Yang et al.
Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method.
LGJul 29, 2025
Enabling Pareto-Stationarity Exploration in Multi-Objective Reinforcement Learning: A Multi-Objective Weighted-Chebyshev Actor-Critic ApproachFnu Hairi, Jiao Yang, Tianchen Zhou et al.
In many multi-objective reinforcement learning (MORL) applications, being able to systematically explore the Pareto-stationary solutions under multiple non-convex reward objectives with theoretical finite-time sample complexity guarantee is an important and yet under-explored problem. This motivates us to take the first step and fill the important gap in MORL. Specifically, in this paper, we propose a \uline{M}ulti-\uline{O}bjective weighted-\uline{CH}ebyshev \uline{A}ctor-critic (MOCHA) algorithm for MORL, which judiciously integrates the weighted-Chebychev (WC) and actor-critic framework to enable Pareto-stationarity exploration systematically with finite-time sample complexity guarantee. Sample complexity result of MOCHA algorithm reveals an interesting dependency on $p_{\min}$ in finding an $ε$-Pareto-stationary solution, where $p_{\min}$ denotes the minimum entry of a given weight vector $\mathbf{p}$ in WC-scarlarization. By carefully choosing learning rates, the sample complexity for each exploration can be $\tilde{\mathcal{O}}(ε^{-2})$. Furthermore, simulation studies on a large KuaiRand offline dataset, show that the performance of MOCHA algorithm significantly outperforms other baseline MORL approaches.
LGJul 28, 2025
Large Language Model-Enhanced Reinforcement Learning for Diverse and Novel RecommendationsJiin Woo, Alireza Bagheri Garakani, Tianchen Zhou et al.
In recommendation systems, diversity and novelty are essential for capturing varied user preferences and encouraging exploration, yet many systems prioritize click relevance. While reinforcement learning (RL) has been explored to improve diversity, it often depends on random exploration that may not align with user interests. We propose LAAC (LLM-guided Adversarial Actor Critic), a novel method that leverages large language models (LLMs) as reference policies to suggest novel items, while training a lightweight policy to refine these suggestions using system-specific data. The method formulates training as a bilevel optimization between actor and critic networks, enabling the critic to selectively favor promising novel actions and the actor to improve its policy beyond LLM recommendations. To mitigate overestimation of unreliable LLM suggestions, we apply regularization that anchors critic values for unexplored items close to well-estimated dataset actions. Experiments on real-world datasets show that LAAC outperforms existing baselines in diversity, novelty, and accuracy, while remaining robust on imbalanced data, effectively integrating LLM knowledge without expensive fine-tuning.
LGMay 19, 2021
Incentivized Bandit Learning with Self-Reinforcing User PreferencesTianchen Zhou, Jia Liu, Chaosheng Dong et al.
In this paper, we investigate a new multi-armed bandit (MAB) online learning model that considers real-world phenomena in many recommender systems: (i) the learning agent cannot pull the arms by itself and thus has to offer rewards to users to incentivize arm-pulling indirectly; and (ii) if users with specific arm preferences are well rewarded, they induce a "self-reinforcing" effect in the sense that they will attract more users of similar arm preferences. Besides addressing the tradeoff of exploration and exploitation, another key feature of this new MAB model is to balance reward and incentivizing payment. The goal of the agent is to maximize the total reward over a fixed time horizon $T$ with a low total payment. Our contributions in this paper are two-fold: (i) We propose a new MAB model with random arm selection that considers the relationship of users' self-reinforcing preferences and incentives; and (ii) We leverage the properties of a multi-color Polya urn with nonlinear feedback model to propose two MAB policies termed "At-Least-$n$ Explore-Then-Commit" and "UCB-List". We prove that both policies achieve $O(log T)$ expected regret with $O(log T)$ expected payment over a time horizon $T$. We conduct numerical simulations to demonstrate and verify the performances of these two policies and study their robustness under various settings.