LGJul 21, 2022
Action2Score: An Embedding Approach To Score Player ActionJunho Jang, Ji Young Woo, Huy Kang Kim
Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the match result (win or lose). It seems natural because of the nature of team play, but in some sense, it is unfair because the players who put a lot of effort lose their rank just in case of loss and some players even get free-ride on teammates' efforts in case of a win. To reduce the side-effects of the team-based ranking system and evaluate a player's performance impartially, we propose a novel embedding model that converts a player's actions into quantitative scores based on the actions' respective contribution to the team's victory. Our model is built using a sequence-based deep learning model with a novel loss function working on the team match. The sequence-based deep learning model process the action sequence from the game start to the end of a player in a team play using a GRU unit that takes a hidden state from the previous step and the current input selectively. The loss function is designed to help the action score to reflect the final score and the success of the team. We showed that our model can evaluate a player's individual performance fairly and analyze the contributions of the player's respective actions.
5.3LGMay 21
When to Switch, Not Just What: Transition Quality Prediction in Clash RoyaleHeeyun Heo, Huy Kang Kim
In competitive games, players frequently switch strategies after losing streaks, yet our analysis of 926,334 match records from 34,619 Clash Royale players reveals a counterintuitive pattern: switching frequency is inversely associated with the win rate, with effects that vary substantially across players and situational contexts. We attribute this to a limitation common in many prior recommendation systems, which evaluate strategies by expected quality while overlooking the behavioral cost of switching and individual differences in switching propensity. We refer to this implicit premise as the Zero Switching Cost Assumption. To address this, we reformulate strategy recommendation as a transition-level decision problem and instantiate it as TQP (Transition Quality Predictor), a three-stage pipeline structured as Who -> When -> What. PersonaGate suppresses recommendations for players whose strategic consistency is empirically associated with superior outcomes. TimingGate identifies moments when switching is likely to yield a net benefit over staying, using a subtype- and state-matched baseline to control for natural win-rate recovery. ScoreFusion ranks candidate strategies by combining an adoptability signal with predicted transition quality (delta WR). We further introduce SwitchGap, an evaluation metric that measures a policy's discriminative quality without treating observed player choices as optimal ground truth. This property is particularly important because the most frequent switchers record the lowest win rates. The full pipeline achieves a SwitchGap of +10.4 percentage points at a recommendation rate of 5.4%, and loss-triggered switchers, despite being the lowest-performing group, benefit the most from subtype-conditioned guidance.
CRDec 18, 2025
Autoencoder-based Denoising Defense against Adversarial Attacks on Object DetectionMin Geun Song, Gang Min Kim, Woonmin Kim et al.
Deep learning-based object detection models play a critical role in real-world applications such as autonomous driving and security surveillance systems, yet they remain vulnerable to adversarial examples. In this work, we propose an autoencoder-based denoising defense to recover object detection performance degraded by adversarial perturbations. We conduct adversarial attacks using Perlin noise on vehicle-related images from the COCO dataset, apply a single-layer convolutional autoencoder to remove the perturbations, and evaluate detection performance using YOLOv5. Our experiments demonstrate that adversarial attacks reduce bbox mAP from 0.2890 to 0.1640, representing a 43.3% performance degradation. After applying the proposed autoencoder defense, bbox mAP improves to 0.1700 (3.7% recovery) and bbox mAP@50 increases from 0.2780 to 0.3080 (10.8% improvement). These results indicate that autoencoder-based denoising can provide partial defense against adversarial attacks without requiring model retraining.
56.2CRApr 26
The Vehicle May Be Sick: Denial of Diagnostic Services by Exploiting the CAN Transport ProtocolSeungjin Baek, Seonghoon Jeong, Huy Kang Kim
Vehicle diagnostics has become essential for detecting in-vehicle errors and ensuring safety. While the Unified Diagnostic Services (UDS) protocol is widely adopted for diagnostic operations, it relies on the ISO 15765-2 standard as the transport protocol over the Controller Area Network (CAN), which was designed without inherent security considerations. In this paper, we identify eight novel attack scenarios that exploit specific transport layer mechanisms in the ISO 15765-2 standard, including Flow Control manipulation, Sequence Number violations, and error handling abuses. We evaluate these attacks on a real passenger vehicle using two distinct diagnostic tools to demonstrate their practical impact. Our results confirm that three of these attack scenarios successfully induce denial of diagnostic services, leading to abnormal diagnostic results such as concealed faults and manipulated sensor readings. These findings highlight critical vulnerabilities that can deceive technicians and drivers, potentially exposing vehicles to significant safety risks.
CRJul 29, 2025
GUARD-CAN: Graph-Understanding and Recurrent Architecture for CAN Anomaly DetectionHyeong Seon Kim, Huy Kang Kim
Modern in-vehicle networks face various cyber threats due to the lack of encryption and authentication in the Controller Area Network (CAN). To address this security issue, this paper presents GUARD-CAN, an anomaly detection framework that combines graph-based representation learning with time-series modeling. GUARD-CAN splits CAN messages into fixed-length windows and converts each window into a graph that preserves message order. To detect anomalies in the timeaware and structure-aware context at the same window, GUARD-CAN takes advantage of the overcomplete Autoencoder (AE) and Graph Convolutional Network (GCN) to generate graph embedding vectors. The model groups these vectors into sequences and feeds them into the Gated Recurrent Unit (GRU) to detect temporal anomaly patterns across the graphs. GUARD-CAN performs anomaly detection at both the sequence level and the window level, and this allows multi-perspective performance evaluation. The model also verifies the importance of window size selection through an analysis based on Shannon entropy. As a result, GUARD-CAN shows that the proposed model detects four types of CAN attacks (flooding, fuzzing, replay and spoofing attacks) effectively without relying on complex feature engineering.
LGAug 11, 2021
Unsupervised Driver Behavior Profiling leveraging Recurrent Neural NetworksYoung Ah Choi, Kyung Ho Park, Eunji Park et al.
In the era of intelligent transportation, driver behavior profiling has become a beneficial technology as it provides knowledge regarding the driver's aggressiveness. Previous approaches achieved promising driver behavior profiling performance through establishing statistical heuristics rules or supervised learning-based models. Still, there exist limits that the practitioner should prepare a labeled dataset, and prior approaches could not classify aggressive behaviors which are not known a priori. In pursuit of improving the aforementioned drawbacks, we propose a novel approach to driver behavior profiling leveraging an unsupervised learning paradigm. First, we cast the driver behavior profiling problem as anomaly detection. Second, we established recurrent neural networks that predict the next feature vector given a sequence of feature vectors. We trained the model with normal driver data only. As a result, our model yields high regression error given a sequence of aggressive driver behavior and low error given at a sequence of normal driver behavior. We figured this difference of error between normal and aggressive driver behavior can be an adequate flag for driver behavior profiling and accomplished a precise performance in experiments. Lastly, we further analyzed the optimal level of sequence length for identifying each aggressive driver behavior. We expect the proposed approach to be a useful baseline for unsupervised driver behavior profiling and contribute to the efficient, intelligent transportation ecosystem.
CRFeb 6, 2021
Convolutional Neural Network-based Intrusion Detection System for AVTP Streams in Automotive Ethernet-based NetworksSeonghoon Jeong, Boosun Jeon, Boheung Chung et al.
Connected and autonomous vehicles (CAVs) are an innovative form of traditional vehicles. Automotive Ethernet replaces the controller area network and FlexRay to support the large throughput required by high-definition applications. As CAVs have numerous functions, they exhibit a large attack surface and an increased vulnerability to attacks. However, no previous studies have focused on intrusion detection in automotive Ethernet-based networks. In this paper, we present an intrusion detection method for detecting audio-video transport protocol (AVTP) stream injection attacks in automotive Ethernet-based networks. To the best of our knowledge, this is the first such method developed for automotive Ethernet. The proposed intrusion detection model is based on feature generation and a convolutional neural network (CNN). To evaluate our intrusion detection system, we built a physical BroadR-Reach-based testbed and captured real AVTP packets. The experimental results show that the model exhibits outstanding performance: the F1-score and recall are greater than 0.9704 and 0.9949, respectively. In terms of the inference time per input and the generation intervals of AVTP traffic, our CNN model can readily be employed for real-time detection.
AINov 26, 2020
Understand Watchdogs: Discover How Game Bot Get DiscoveredEunji Park, Kyung Ho Park, Huy Kang Kim
The game industry has long been troubled by malicious activities utilizing game bots. The game bots disturb other game players and destroy the environmental system of the games. For these reasons, the game industry put their best efforts to detect the game bots among players' characters using the learning-based detections. However, one problem with the detection methodologies is that they do not provide rational explanations about their decisions. To resolve this problem, in this work, we investigate the explainabilities of the game bot detection. We develop the XAI model using a dataset from the Korean MMORPG, AION, which includes game logs of human players and game bots. More than one classification model has been applied to the dataset to be analyzed by applying interpretable models. This provides us explanations about the game bots' behavior, and the truthfulness of the explanations has been evaluated. Besides, interpretability contributes to minimizing false detection, which imposes unfair restrictions on human players.
CRNov 1, 2020
Unsupervised Intrusion Detection System for Unmanned Aerial Vehicle with Less Labeling EffortKyung Ho Park, Eunji Park, Huy Kang Kim
Along with the importance of safety, an IDS has become a significant task in the real world. Prior studies proposed various intrusion detection models for the UAV. Past rule-based approaches provided a concrete baseline IDS model, and the machine learning-based method achieved a precise intrusion detection performance on the UAV with supervised learning models. However, previous methods have room for improvement to be implemented in the real world. Prior methods required a large labeling effort on the dataset, and the model could not identify attacks that were not trained before. To jump over these hurdles, we propose an IDS with unsupervised learning. As unsupervised learning does not require labeling, our model let the practitioner not to label every type of attack from the flight data. Moreover, the model can identify an abnormal status of the UAV regardless of the type of attack. We trained an autoencoder with the benign flight data only and checked the model provides a different reconstruction loss at the benign flight and the flight under attack. We discovered that the model produces much higher reconstruction loss with the flight under attack than the benign flight; thus, this reconstruction loss can be utilized to recognize an intrusion to the UAV. With consideration of the computation overhead and the detection performance in the wild, we expect our model can be a concrete and practical baseline IDS on the UAV.
CRSep 25, 2020
Beyond PS-LTE: Security Model Design Framework for PPDR Operational EnvironmentDaegeon Kim, Do Hyung Gu, Huy Kang Kim
National disasters can threaten national security and require several organizations to integrate the functionalities to correspond to the event. Many countries are constructing a nationwide mobile communication network infrastructure to share information and promptly communicate with corresponding organizations. Public Safety Long-Term Evolution (PS-LTE) is a communication mechanism adopted in many countries to achieve such a purpose. Organizations can increase the efficiency of public protection and disaster relief (PPDR) operations by securely connecting the services run on their legacy networks to the PS-LTE infrastructure. This environment allows the organizations to continue facilitating the information and system functionalities provided by the legacy network. The vulnerabilities in the environment, which differ from commercial LTE, need to be resolved to connect the network securely. In this study, we propose a security model design framework to derive the system architecture and the security requirements targeting the restricted environment applied by certain technologies for a particular purpose. After analyzing the PPDR operation environment's characteristics under the PS-LTE infrastructure, we applied the framework to derive the security model for organizations using PPDR services operated in their legacy networks through this infrastructure. Although the proposed security model design framework is applied to the specific circumstance in this research, it can be generally adopted for the application environment.
CRNov 22, 2019
This Car is Mine!: Automobile Theft Countermeasure Leveraging Driver Identification with Generative Adversarial NetworksKyung Ho Park, Huy Kang Kim
As a car becomes more connected, a countermeasure against automobile theft has become a significant task in the real world. To respond to automobile theft, data mining, biometrics, and additional authentication methods are proposed. Among current countermeasures, data mining method is one of the efficient ways to capture the owner driver's unique characteristics. To identify the owner driver from thieves, previous works applied various algorithms toward driving data. Such data mining methods utilized supervised learning, thus required labeled data set. However, it is unrealistic to gather and apply the thief's driving pattern. To overcome this problem, we propose driver identification method with GAN. GAN has merit to build identification model by learning the owner driver's data only. We trained GAN only with owner driver's data and used trained discriminator to identify the owner driver. From actual driving data, we evaluated our identification model recognizes the owner driver well. By ensembling various driver authentication methods with the proposed model, we expect industry can develop automobile theft countermeasures available in the real world.
HCSep 24, 2019
Oldie is Goodie: Effective User Retention by In-game Promotion Event AnalysisKyoung Ho Kim, Huy Kang Kim
For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is the most cost-effective method, many pieces of research are being conducted on ways to predict and to prevent churns in advance. However, there is still little research on the validity of event effects. In this study, we investigate whether game events influence the user churn rate and confirm the difference in how game users respond to events by character level, item purchasing frequency and game-playing time band.
LGSep 19, 2019
Automobile Theft Detection by Clustering Owner Driver DataYong Goo Kang, Kyung Ho Park, Huy Kang Kim
As automobiles become intelligent, automobile theft methods are evolving intelligently. Therefore automobile theft detection has become a major research challenge. Data-mining, biometrics, and additional authentication methods have been proposed to address automobile theft, in previous studies. Among these methods, data-mining can be used to analyze driving characteristics and identify a driver comprehensively. However, it requires a labeled driving dataset to achieve high accuracy. It is impractical to use the actual automobile theft detection system because real theft driving data cannot be collected in advance. Hence, we propose a method to detect an automobile theft attempt using only owner driving data. We cluster the key features of the owner driving data using the k-means algorithm. After reconstructing the driving data into one of these clusters, theft is detected using an error from the original driving data. To validate the proposed models, we tested our actual driving data and obtained 99% accuracy from the best model. This result demonstrates that our proposed method can detect vehicle theft by using only the car owner's driving data.
CRSep 6, 2019
Security Requirements of Commercial Drones for Public Authorities by Vulnerability Analysis of ApplicationsDaegeon Kim, Huy Kang Kim
Due to the ability to overcome the geospatial limitations and to the possibility to converge the various information communication technologies, the application domains and the market size of drones are increasing internationally. Public authorities in South Korean are investing for the domestic drone industry and the technological advancement as a power of innovation and growth of the country. They are also increasing the utilization of drones for various purposes. The South Korean government ensures the security of IT equipment introduced to the public authorities by enforcing policies such as security compatibility verification and CCTV security certification. Considering the increase of the needs of drones and the possible security effects to the organization operating them, the government needs to develop the security requirements during introducing drones, but there are no such requirements yet. In this paper, we inspect the vulnerabilities of drones by analyzing the applications of commercial drones made by 4 manufacturers. We also propose the minimum security requirements to resolve the vulnerabilities. We expect our work contributes to the security improvements of drones operated in public authorities.
CRAug 10, 2019
Show Me Your Account: Detecting MMORPG Game Bot Leveraging Financial Analysis with LSTMKyung Ho Park, Eunjo Lee, Huy Kang Kim
With the rapid growth of MMORPG market, game bot detection has become an essential task for maintaining stable in-game ecosystem. To classify bots from normal users, detection methods are proposed in both game client and server-side. Among various classification methods, data mining method in server-side captured unique characteristics of bots efficiently. For features used in data mining, behavioral and social actions of character are analyzed with numerous algorithms. However, bot developers can evade the previous detection methods by changing bot's activities continuously. Eventually, overall maintenance cost increases because the selected features need to be updated along with the change of bot's behavior. To overcome this limitation, we propose improved bot detection method with financial analysis. As bot's activity absolutely necessitates the change of financial status, analyzing financial fluctuation effectively captures bots as a key feature. We trained and tested model with actual data of Aion, a leading MMORPG in Asia. Leveraging that LSTM efficiently recognizes time-series movement of data, we achieved meaningful detection performance. Further on this model, we expect sustainable bot detection system in the near future.
CRJul 17, 2019
GIDS: GAN based Intrusion Detection System for In-Vehicle NetworkEunbi Seo, Hyun Min Song, Huy Kang Kim
A Controller Area Network (CAN) bus in the vehicles is an efficient standard bus enabling communication between all Electronic Control Units (ECU). However, CAN bus is not enough to protect itself because of lack of security features. To detect suspicious network connections effectively, the intrusion detection system (IDS) is strongly required. Unlike the traditional IDS for Internet, there are small number of known attack signatures for vehicle networks. Also, IDS for vehicle requires high accuracy because any false-positive error can seriously affect the safety of the driver. To solve this problem, we propose a novel IDS model for in-vehicle networks, GIDS (GAN based Intrusion Detection System) using deep-learning model, Generative Adversarial Nets. GIDS can learn to detect unknown attacks using only normal data. As experiment result, GIDS shows high detection accuracy for four unknown attacks.
CRJun 22, 2019
Andro-Simnet: Android Malware Family Classification Using Social Network AnalysisHye Min Kim, Hyun Min Song, Jae Woo Seo et al.
While the rapid adaptation of mobile devices changes our daily life more conveniently, the threat derived from malware is also increased. There are lots of research to detect malware to protect mobile devices, but most of them adopt only signature-based malware detection method that can be easily bypassed by polymorphic and metamorphic malware. To detect malware and its variants, it is essential to adopt behavior-based detection for efficient malware classification. This paper presents a system that classifies malware by using common behavioral characteristics along with malware families. We measure the similarity between malware families with carefully chosen features commonly appeared in the same family. With the proposed similarity measure, we can classify malware by malware's attack behavior pattern and tactical characteristics. Also, we apply a community detection algorithm to increase the modularity within each malware family network aggregation. To maintain high classification accuracy, we propose a process to derive the optimal weights of the selected features in the proposed similarity measure. During this process, we find out which features are significant for representing the similarity between malware samples. Finally, we provide an intuitive graph visualization of malware samples which is helpful to understand the distribution and likeness of the malware networks. In the experiment, the proposed system achieved 97% accuracy for malware classification and 95% accuracy for prediction by K-fold cross-validation using the real malware dataset.
CRMar 2, 2019
Detecting and Classifying Android Malware using Static Analysis along with Creator InformationHyunjae Kang, Jae-wook Jang, Aziz Mohaisen et al.
Thousands of malicious applications targeting mobile devices, including the popular Android platform, are created every day. A large number of those applications are created by a small number of professional under-ground actors, however previous studies overlooked such information as a feature in detecting and classifying malware, and in attributing malware to creators. Guided by this insight, we propose a method to improve on the performance of Android malware detection by incorporating the creator's information as a feature and classify malicious applications into similar groups. We developed a system that implements this method in practice. Our system enables fast detection of malware by using creator information such as serial number of certificate. Additionally, it analyzes malicious be-haviors and permissions to increase detection accuracy. The system also can classify malware based on similarity scoring. Finally, we showed detection and classification performance with 98% and 90% accuracy respectively.
CRDec 6, 2018
Trustworthy Smart Band: Security Requirement Analysis with Threat ModelingSuin Kang, Hye Min Kim, Huy Kang Kim
As smart bands make life more convenient and provide a positive lifestyle, many people are now using them. Since smart bands deal with private information, security design and implementation for smart band system become necessary. To make a trustworthy smart band, we must derive the security requirements of the system first, and then design the system satisfying the security requirements. In this paper, we apply threat modeling techniques such as Data Flow Diagram, STRIDE, and Attack Tree to the smart band system to identify threats and derive security requirements accordingly. Through threat modeling, we found the vulnerabilities of the smart band system and successfully exploited smart bands with them. To defend against these threats, we propose security measures and verify that they are secure by using Scyther which is a tool for automatic verification of security protocol.
LGNov 30, 2018
ADSaS: Comprehensive Real-time Anomaly Detection SystemSooyeon Lee, Huy Kang Kim
Since with massive data growth, the need for autonomous and generic anomaly detection system is increased. However, developing one stand-alone generic anomaly detection system that is accurate and fast is still a challenge. In this paper, we propose conventional time-series analysis approaches, the Seasonal Autoregressive Integrated Moving Average (SARIMA) model and Seasonal Trend decomposition using Loess (STL), to detect complex and various anomalies. Usually, SARIMA and STL are used only for stationary and periodic time-series, but by combining, we show they can detect anomalies with high accuracy for data that is even noisy and non-periodic. We compared the algorithm to Long Short Term Memory (LSTM), a deep-learning-based algorithm used for anomaly detection system. We used a total of seven real-world datasets and four artificial datasets with different time-series properties to verify the performance of the proposed algorithm.
CRNov 25, 2018
Automated Dataset Generation System for Collaborative Research of Cyber Threat AnalysisDaegeon Kim, Huy Kang Kim
The objectives of cyberattacks are becoming sophisticated, and attackers are concealing their identity by masquerading as other attackers. Cyber threat intelligence (CTI) is gaining attention as a way to collect meaningful knowledge to better understand the intention of an attacker and eventually predict future attacks. A systemic threat analysis based on data acquired from actual cyber incidents is a useful approach to generating intelligence for such an objective. Developing an analysis technique requires a high volume and fine quality data. However, researchers can become discouraged by an inaccessibility to data because organizations rarely release their data to the research community. Owing to a data inaccessibility issue, academic research tends to be biased toward techniques that develope steps of the CTI process other than analysis and production. In this paper, we propose an automated dataset generation system called CTIMiner. The system collects threat data from publicly available security reports and malware repositories. The data are stored in a structured format. We released the source codes and dataset to the public, including approximately 640,000 records from 612 security reports published from January 2008 to June 2019. In addition, we present a statistical feature of the dataset and techniques that can be developed using it. Moreover, we demonstrate an application example of the dataset that analyzes the correlation and characteristics of an incident. We believe our dataset will promote collaborative research on threat analysis for the generation of CTI.
CYJan 19, 2018
No Silk Road for Online Gamers!: Using Social Network Analysis to Unveil Black Markets in Online GamesEunjo Lee, Jiyoung Woo, Hyoungshick Kim et al.
Online game involves a very large number of users who are interconnected and interact with each other via the Internet. We studied the characteristics of exchanging virtual goods with real money through processes called "real money trading (RMT)." This exchange might influence online game user behaviors and cause damage to the reputation of game companies. We examined in-game transactions to reveal RMT by constructing a social graph of virtual goods exchanges in an online game and identifying network communities of users. We analyzed approximately 6,000,000 transactions in a popular online game and inferred RMT transactions by comparing the RMT transactions crawled from an out-game market. Our findings are summarized as follows: (1) the size of the RMT market could be approximately estimated; (2) professional RMT providers typically form a specific network structure (either star-shape or chain) in the trading network, which can be used as a clue for tracing RMT transactions; and (3) the observed RMT market has evolved over time into a monopolized market with a small number of large-sized virtual goods providers.
CRApr 29, 2017
Crime Scene Re-investigation: A Postmortem Analysis of Game Account Stealers' BehaviorsHana Kim, Seongil Yang, Huy Kang Kim
As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than traditional gold-farming by running game bots. Game companies provide various security measures to block account- theft attempts, but many security measures on the user-side are disregarded by users because of lack of usability. In this study, we propose a server-side account theft detection system base on action sequence analysis to protect game users from malicious hackers. We tested this system in the real Massively Multiplayer Online Role Playing Game (MMORPG). By analyzing users full game play log, our system can find the particular action sequences of hackers with high accuracy. Also, we can trace where the victim accounts stolen money goes.
CRApr 29, 2017
Evaluating Security and Availability of Multiple Redundancy Designs when Applying Security PatchesMengmeng Ge, Huy Kang Kim, Dong Seong Kim
In most of modern enterprise systems, redundancy configuration is often considered to provide availability during the part of such systems is being patched. However, the redundancy may increase the attack surface of the system. In this paper, we model and assess the security and capacity oriented availability of multiple server redundancy designs when applying security patches to the servers. We construct (1) a graphical security model to evaluate the security under potential attacks before and after applying patches, (2) a stochastic reward net model to assess the capacity oriented availability of the system with a patch schedule. We present our approach based on case study and model-based evaluation for multiple design choices. The results show redundancy designs increase capacity oriented availability but decrease security when applying security patches. We define functions that compare values of security metrics and capacity oriented availability with the chosen upper/lower bounds to find design choices that satisfy both security and availability requirements.
CRApr 18, 2017
Know Your Master: Driver Profiling-based Anti-theft MethodByung Il Kwak, JiYoung Woo, Huy Kang Kim
Although many anti-theft technologies are implemented, auto-theft is still increasing. Also, security vulnerabilities of cars can be used for auto-theft by neutralizing anti-theft system. This keyless auto-theft attack will be increased as cars adopt computerized electronic devices more. To detect auto-theft efficiently, we propose the driver verification method that analyzes driving patterns using measurements from the sensor in the vehicle. In our model, we add mechanical features of automotive parts that are excluded in previous works, but can be differentiated by drivers' driving behaviors. We design the model that uses significant features through feature selection to reduce the time cost of feature processing and improve the detection performance. Further, we enrich the feature set by deriving statistical features such as mean, median, and standard deviation. This minimizes the effect of fluctuation of feature values per driver and finally generates the reliable model. We also analyze the effect of the size of sliding window on performance to detect the time point when the detection becomes reliable and to inform owners the theft event as soon as possible. We apply our model with real driving and show the contribution of our work to the literature of driver identification.
CYMar 4, 2017
I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta TestAh Reum Kang, Jeremy Blackburn, Haewoon Kwak et al.
In this work, we use player behavior during the closed beta test of the MMORPG ArcheAge as a proxy for an extreme situation: at the end of the closed beta test, all user data is deleted, and thus, the outcome (or penalty) of players' in-game behaviors in the last few days loses its meaning. We analyzed 270 million records of player behavior in the 4th closed beta test of ArcheAge. Our findings show that there are no apparent pandemic behavior changes, but some outliers were more likely to exhibit anti-social behavior (e.g., player killing). We also found that contrary to the reassuring adage that "Even if I knew the world would go to pieces tomorrow, I would still plant my apple tree," players abandoned character progression, showing a drastic decrease in quest completion, leveling, and ability changes at the end of the beta test.
CRJun 6, 2016
Mal-Netminer: Malware Classification Approach based on Social Network Analysis of System Call GraphJae-wook Jang, Jiyoung Woo, Aziz Mohaisen et al.
As the security landscape evolves over time, where thousands of species of malicious codes are seen every day, antivirus vendors strive to detect and classify malware families for efficient and effective responses against malware campaigns. To enrich this effort, and by capitalizing on ideas from the social network analysis domain, we build a tool that can help classify malware families using features driven from the graph structure of their system calls. To achieve that, we first construct a system call graph that consists of system calls found in the execution of the individual malware families. To explore distinguishing features of various malware species, we study social network properties as applied to the call graph, including the degree distribution, degree centrality, average distance, clustering coefficient, network density, and component ratio. We utilize features driven from those properties to build a classifier for malware families. Our experimental results show that influence-based graph metrics such as the degree centrality are effective for classifying malware, whereas the general structural metrics of malware are less effective for classifying malware. Our experiments demonstrate that the proposed system performs well in detecting and classifying malware families within each malware class with accuracy greater than 96%.
CYJun 4, 2016
Multimodal Game Bot Detection using User Behavioral CharacteristicsAh Reum Kang, Seong Hoon Jeong, Aziz Mohaisen et al.
As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber money in online games, can be monetized into real currency. The aim of this study is to detect game bots in a Massively Multiplayer Online Role Playing Game (MMORPG). We observed the behavioral characteristics of game bots and found that they execute repetitive tasks associated with gold farming and real money trading. We propose a game bot detection methodology based on user behavioral characteristics. The methodology of this paper was applied to real data provided by a major MMORPG company. Detection accuracy rate increased to 96.06% on the banned account list.
CRJun 4, 2016
Andro-profiler: Detecting and Classifying Android Malware based on Behavioral ProfilesJae-wook Jang, Jaesung Yun, Aziz Mohaisen et al.
Mass-market mobile security threats have increased recently due to the growth of mobile technologies and the popularity of mobile devices. Accordingly, techniques have been introduced for identifying, classifying, and defending against mobile threats utilizing static, dynamic, on-device, off-device, and hybrid approaches. In this paper, we contribute to the mobile security defense posture by introducing Andro-profiler, a hybrid behavior based analysis and classification system for mobile malware. Andro-profiler classifies malware by exploiting the behavior profiling extracted from the integrated system logs including system calls, which are implicitly equivalent to distinct behavior characteristics. Andro-profiler executes a malicious application on an emulator in order to generate the integrated system logs, and creates human-readable behavior profiles by analyzing the integrated system logs. By comparing the behavior profile of malicious application with representative behavior profile for each malware family, Andro-profiler detects and classifies it into malware families. The experiment results demonstrate that Andro-profiler is scalable, performs well in detecting and classifying malware with accuracy greater than $98\%$, outperforms the existing state-of-the-art work, and is capable of identifying zero-day mobile malware samples.