CVMay 16, 2022Code
A New Outlier Removal Strategy Based on Reliability of Correspondence Graph for Fast Point Cloud RegistrationLi Yan, Pengcheng Wei, Hong Xie et al.
Registration is a basic yet crucial task in point cloud processing. In correspondence-based point cloud registration, matching correspondences by point feature techniques may lead to an extremely high outlier ratio. Current methods still suffer from low efficiency, accuracy, and recall rate. We use a simple and intuitive method to describe the 6-DOF (degree of freedom) curtailment process in point cloud registration and propose an outlier removal strategy based on the reliability of the correspondence graph. The method constructs the corresponding graph according to the given correspondences and designs the concept of the reliability degree of the graph node for optimal candidate selection and the reliability degree of the graph edge to obtain the global maximum consensus set. The presented method could achieve fast and accurate outliers removal along with gradual aligning parameters estimation. Extensive experiments on simulations and challenging real-world datasets demonstrate that the proposed method can still perform effective point cloud registration even the correspondence outlier ratio is over 99%, and the efficiency is better than the state-of-the-art. Code is available at https://github.com/WPC-WHU/GROR.
53.1CVApr 28Code
Foundation Model-Driven Semantic Change Detection in Remote Sensing ImageryHengtong Shen, Li Yan, Hong Xie et al.
Remote sensing (RS) change detection is essential for interpreting surface dynamics. Semantic change detection (SCD) further enables pixel-level understanding of multi-class transitions, yet remains sensitive to pseudo-changes induced by imaging conditions. Recent RS foundation models extract semantically consistent features across temporal and environmental variations, which is critical for mitigating pseudo-changes. However, existing SCD methods are often rigid and backbone-specific, lacking the flexibility to integrate diverse multi-scale features from emerging foundation models. To this end, we introduce a modular Cascaded Gated Decoder (CG-Decoder) that bridges various backbones and SCD tasks, processing multi-scale features in a coarse-to-fine manner while enabling adaptive change extraction. Building upon the RS foundation model PerA, we present PerASCD, a unified SCD framework. We further propose a Soft Semantic Consistency Loss (SSCLoss) to mitigate numerical instability in mixed-precision training. Extensive experiments on SECOND and LandsatSCD show that PerASCD achieves new state-of-the-art Sek scores (26.11% and 65.21%), surpassing the previous best by 0.61% and 4.95%, respectively. It also demonstrates exceptional data efficiency (outperforming the full-data baseline with 50% data), seamless cross-backbone generalization, and enhanced interpretability. Our approach maintains robust semantic consistency under radiometric variations, providing a reliable SCD solution. Code: https://github.com/SathShen/PerASCD.git.
LGApr 28, 2022
Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & ApplicationsXuchuang Wang, Hong Xie, John C. S. Lui
Multi-player multi-armed bandits (MMAB) study how decentralized players cooperatively play the same multi-armed bandit so as to maximize their total cumulative rewards. Existing MMAB models mostly assume when more than one player pulls the same arm, they either have a collision and obtain zero rewards, or have no collision and gain independent rewards, both of which are usually too restrictive in practical scenarios. In this paper, we propose an MMAB with shareable resources as an extension to the collision and non-collision settings. Each shareable arm has finite shareable resources and a "per-load" reward random variable, both of which are unknown to players. The reward from a shareable arm is equal to the "per-load" reward multiplied by the minimum between the number of players pulling the arm and the arm's maximal shareable resources. We consider two types of feedback: sharing demand information (SDI) and sharing demand awareness (SDA), each of which provides different signals of resource sharing. We design the DPE-SDI and SIC-SDA algorithms to address the shareable arm problem under these two cases of feedback respectively and prove that both algorithms have logarithmic regrets that are tight in the number of rounds. We conduct simulations to validate both algorithms' performance and show their utilities in wireless networking and edge computing.
LGJun 17, 2022
Multiple-Play Stochastic Bandits with Shareable Finite-Capacity ArmsXuchuang Wang, Hong Xie, John C. S. Lui
We generalize the multiple-play multi-armed bandits (MP-MAB) problem with a shareable arm setting, in which several plays can share the same arm. Furthermore, each shareable arm has a finite reward capacity and a ''per-load'' reward distribution, both of which are unknown to the learner. The reward from a shareable arm is load-dependent, which is the "per-load" reward multiplying either the number of plays pulling the arm, or its reward capacity when the number of plays exceeds the capacity limit. When the "per-load" reward follows a Gaussian distribution, we prove a sample complexity lower bound of learning the capacity from load-dependent rewards and also a regret lower bound of this new MP-MAB problem. We devise a capacity estimator whose sample complexity upper bound matches the lower bound in terms of reward means and capacities. We also propose an online learning algorithm to address the problem and prove its regret upper bound. This regret upper bound's first term is the same as regret lower bound's, and its second and third terms also evidently correspond to lower bound's. Extensive experiments validate our algorithm's performance and also its gain in 5G & 4G base station selection.
CVJul 4, 2024Code
SfM on-the-fly: Get better 3D from What You CaptureZongqian Zhan, Yifei Yu, Rui Xia et al.
In the last twenty years, Structure from Motion (SfM) has been a constant research hotspot in the fields of photogrammetry, computer vision, robotics etc., whereas real-time performance is just a recent topic of growing interest. This work builds upon the original on-the-fly SfM (Zhan et al., 2024) and presents an updated version with three new advancements to get better 3D from what you capture: (i) real-time image matching is further boosted by employing the Hierarchical Navigable Small World (HNSW) graphs, thus more true positive overlapping image candidates are faster identified; (ii) a self-adaptive weighting strategy is proposed for robust hierarchical local bundle adjustment to improve the SfM results; (iii) multiple agents are included for supporting collaborative SfM and seamlessly merge multiple 3D reconstructions into a complete 3D scene when commonly registered images appear. Various comprehensive experiments demonstrate that the proposed SfM method (named on-the-fly SfMv2) can generate more complete and robust 3D reconstructions in a high time-efficient way. Code is available at http://yifeiyu225.github.io/on-the-flySfMv2.github.io/.
LGMar 11, 2023
Uncertainty-Aware Instance Reweighting for Off-Policy LearningXiaoying Zhang, Junpu Chen, Hongning Wang et al.
Off-policy learning, referring to the procedure of policy optimization with access only to logged feedback data, has shown importance in various real-world applications, such as search engines, recommender systems, and etc. While the ground-truth logging policy, which generates the logged data, is usually unknown, previous work simply takes its estimated value in off-policy learning, ignoring both high bias and high variance resulted from such an estimator, especially on samples with small and inaccurately estimated logging probabilities. In this work, we explicitly model the uncertainty in the estimated logging policy and propose a Uncertainty-aware Inverse Propensity Score estimator (UIPS) for improved off-policy learning, with a theoretical convergence guarantee. Experiment results on synthetic and three real-world recommendation datasets demonstrate the advantageous sample efficiency of the proposed UIPS estimator against an extensive list of state-of-the-art baselines.
LGJul 3, 2024
Foundations and Frontiers of Graph Learning TheoryYu Huang, Min Zhou, Menglin Yang et al.
Recent advancements in graph learning have revolutionized the way to understand and analyze data with complex structures. Notably, Graph Neural Networks (GNNs), i.e. neural network architectures designed for learning graph representations, have become a popular paradigm. With these models being usually characterized by intuition-driven design or highly intricate components, placing them within the theoretical analysis framework to distill the core concepts, helps understand the key principles that drive the functionality better and guide further development. Given this surge in interest, this article provides a comprehensive summary of the theoretical foundations and breakthroughs concerning the approximation and learning behaviors intrinsic to prevalent graph learning models. Encompassing discussions on fundamental aspects such as expressiveness power, generalization, optimization, and unique phenomena such as over-smoothing and over-squashing, this piece delves into the theoretical foundations and frontier driving the evolution of graph learning. In addition, this article also presents several challenges and further initiates discussions on possible solutions.
LGMay 5, 2022
LPC-AD: Fast and Accurate Multivariate Time Series Anomaly Detection via Latent Predictive CodingZhi Qi, Hong Xie, Ye Li et al.
This paper proposes LPC-AD, a fast and accurate multivariate time series (MTS) anomaly detection method. LPC-AD is motivated by the ever-increasing needs for fast and accurate MTS anomaly detection methods to support fast troubleshooting in cloud computing, micro-service systems, etc. LPC-AD is fast in the sense that its reduces the training time by as high as 38.2% compared to the state-of-the-art (SOTA) deep learning methods that focus on training speed. LPC-AD is accurate in the sense that it improves the detection accuracy by as high as 18.9% compared to SOTA sophisticated deep learning methods that focus on enhancing detection accuracy. Methodologically, LPC-AD contributes a generic architecture LPC-Reconstruct for one to attain different trade-offs between training speed and detection accuracy. More specifically, LPC-Reconstruct is built on ideas from autoencoder for reducing redundancy in time series, latent predictive coding for capturing temporal dependence in MTS, and randomized perturbation for avoiding overfitting of anomalous dependence in the training data. We present simple instantiations of LPC-Reconstruct to attain fast training speed, where we propose a simple randomized perturbation method. The superior performance of LPC-AD over SOTA methods is validated by extensive experiments on four large real-world datasets. Experiment results also show the necessity and benefit of each component of the LPC-Reconstruct architecture and that LPC-AD is robust to hyper parameters.
AIJan 28, 2023
Interactive Log Parsing via Light-weight User FeedbackLiming Wang, Hong Xie, Ye Li et al.
Template mining is one of the foundational tasks to support log analysis, which supports the diagnosis and troubleshooting of large scale Web applications. This paper develops a human-in-the-loop template mining framework to support interactive log analysis, which is highly desirable in real-world diagnosis or troubleshooting of Web applications but yet previous template mining algorithms fails to support it. We formulate three types of light-weight user feedbacks and based on them we design three atomic human-in-the-loop template mining algorithms. We derive mild conditions under which the outputs of our proposed algorithms are provably correct. We also derive upper bounds on the computational complexity and query complexity of each algorithm. We demonstrate the versatility of our proposed algorithms by combining them to improve the template mining accuracy of five representative algorithms over sixteen widely used benchmark datasets.
IRMar 3
Proactive Guiding Strategy for Item-side Fairness in Interactive RecommendationChongjun Xia, Xiaoyu Shi, Hong Xie et al.
Item-side fairness is crucial for ensuring the fair exposure of long-tail items in interactive recommender systems. Existing approaches promote the exposure of long-tail items by directly incorporating them into recommended results. This causes misalignment between user preferences and the recommended long-tail items, which hinders long-term user engagement and reduces the effectiveness of recommendations. We aim for a proactive fairness-guiding strategy, which actively guides user preferences toward long-tail items while preserving user satisfaction during the interactive recommendation process. To this end, we propose HRL4PFG, an interactive recommendation framework that leverages hierarchical reinforcement learning to guide user preferences toward long-tail items progressively. HRL4PFG operates through a macro-level process that generates fairness-guided targets based on multi-step feedback, and a micro-level process that fine-tunes recommendations in real time according to both these targets and evolving user preferences. Extensive experiments show that HRL4PFG improves cumulative interaction rewards and maximum user interaction length by a larger margin when compared with state-of-the-art methods in interactive recommendation environments.
AIAug 20, 2024
Analytical and Empirical Study of Herding Effects in Recommendation SystemsHong Xie, Mingze Zhong, Defu Lian et al.
Online rating systems are often used in numerous web or mobile applications, e.g., Amazon and TripAdvisor, to assess the ground-truth quality of products. Due to herding effects, the aggregation of historical ratings (or historical collective opinion) can significantly influence subsequent ratings, leading to misleading and erroneous assessments. We study how to manage product ratings via rating aggregation rules and shortlisted representative reviews, for the purpose of correcting the assessment error. We first develop a mathematical model to characterize important factors of herding effects in product ratings. We then identify sufficient conditions (via the stochastic approximation theory), under which the historical collective opinion converges to the ground-truth collective opinion of the whole user population. These conditions identify a class of rating aggregation rules and review selection mechanisms that can reveal the ground-truth product quality. We also quantify the speed of convergence (via the martingale theory), which reflects the efficiency of rating aggregation rules and review selection mechanisms. We prove that the herding effects slow down the speed of convergence while an accurate review selection mechanism can speed it up. We also study the speed of convergence numerically and reveal trade-offs in selecting rating aggregation rules and review selection mechanisms. To show the utility of our framework, we design a maximum likelihood algorithm to infer model parameters from ratings, and conduct experiments on rating datasets from Amazon and TripAdvisor. We show that proper recency aware rating aggregation rules can improve the speed of convergence in Amazon and TripAdvisor by 41% and 62% respectively.
LGJan 30
Demystifying Design Choices of Reinforcement Fine-tuning: A Batched Contextual Bandit Learning PerspectiveHong Xie, Xiao Hu, Tao Tan et al.
The reinforcement fine-tuning area is undergoing an explosion papers largely on optimizing design choices. Though performance gains are often claimed, inconsistent conclusions also arise from time to time, making the progress illusive. Reflecting on this illusion, we still lack principled answers to two fundamental questions: 1) what is the role of each design choice? 2) which ones are critical? This paper aims to shed light on them. The underlying challenge is that design choices are entangled together, making their contribution to learning and generalization difficult to attribute. To address this challenge, we first construct a minimalist baseline for disentangling factors: one rollout per query in each round, the outcome reward serving as the training signal without any advantage trick, and a batch size of thirty-two. This baseline connects to batched contextual bandit learning, which facilitates experimental analysis. Centering around this baseline, we design an experiment pipeline, examining the marginal gains of factors like advantage, number of rollouts, etc. Experiments on three base models and two datasets, not only reveal new understanding on the role of various design choices on learning and generalization dynamics, but also identify critical ones that deserve more effort.
AIAug 20, 2024
Multi-agent Multi-armed Bandits with Stochastic Sharable Arm CapacitiesHong Xie, Jinyu Mo, Defu Lian et al.
Motivated by distributed selection problems, we formulate a new variant of multi-player multi-armed bandit (MAB) model, which captures stochastic arrival of requests to each arm, as well as the policy of allocating requests to players. The challenge is how to design a distributed learning algorithm such that players select arms according to the optimal arm pulling profile (an arm pulling profile prescribes the number of players at each arm) without communicating to each other. We first design a greedy algorithm, which locates one of the optimal arm pulling profiles with a polynomial computational complexity. We also design an iterative distributed algorithm for players to commit to an optimal arm pulling profile with a constant number of rounds in expectation. We apply the explore then commit (ETC) framework to address the online setting when model parameters are unknown. We design an exploration strategy for players to estimate the optimal arm pulling profile. Since such estimates can be different across different players, it is challenging for players to commit. We then design an iterative distributed algorithm, which guarantees that players can arrive at a consensus on the optimal arm pulling profile in only M rounds. We conduct experiments to validate our algorithm.
LGMar 4
Fairness Begins with State: Purifying Latent Preferences for Hierarchical Reinforcement Learning in Interactive RecommendationYun Lu, Xiaoyu Shi, Hong Xie et al.
Interactive recommender systems (IRS) are increasingly optimized with Reinforcement Learning (RL) to capture the sequential nature of user-system dynamics. However, existing fairness-aware methods often suffer from a fundamental oversight: they assume the observed user state is a faithful representation of true preferences. In reality, implicit feedback is contaminated by popularity-driven noise and exposure bias, creating a distorted state that misleads the RL agent. We argue that the persistent conflict between accuracy and fairness is not merely a reward-shaping issue, but a state estimation failure. In this work, we propose \textbf{DSRM-HRL}, a framework that reformulates fairness-aware recommendation as a latent state purification problem followed by decoupled hierarchical decision-making. We introduce a Denoising State Representation Module (DSRM) based on diffusion models to recover the low-entropy latent preference manifold from high-entropy, noisy interaction histories. Built upon this purified state, a Hierarchical Reinforcement Learning (HRL) agent is employed to decouple conflicting objectives: a high-level policy regulates long-term fairness trajectories, while a low-level policy optimizes short-term engagement under these dynamic constraints. Extensive experiments on high-fidelity simulators (KuaiRec, KuaiRand) demonstrate that DSRM-HRL effectively breaks the "rich-get-richer" feedback loop, achieving a superior Pareto frontier between recommendation utility and exposure equity.
LGJan 21
Rethinking Reinforcement fine-tuning of LLMs: A Multi-armed Bandit Learning PerspectiveXiao Hu, Hong Xie, Tao Tan et al.
A large number of heuristics have been proposed to optimize the reinforcement fine-tuning of LLMs. However, inconsistent claims are made from time to time, making this area elusive. Reflecting on this situation, two fundamental questions still lack a clear understanding: 1) what is the role of each optimizing choice? 2) which ones are the bottlenecks? This paper aims to shed light on them, and it faces the challenge of several entangled confounding factors in the fine-tuning process. To tackle this challenge, we propose a bottom-up experiment pipeline. The bottom layer is composed of a minimalist configuration: one training data, one rollout per round and the reward directly serve as the learning signal without advantage function design. This minimalist configuration connects to multi-armed bandit learning with extremely large discrete action space, which offers theories to corroborate the experiment findings. The up procedure of the experiment pipeline expanding the minimalist configuration layer by layer, examining the role of each design choice. Experimental results on three LLMs and two reasoning datasets not only reveal new understanding of the design choice but also yield essential insights to shape the area.
AIDec 25, 2025
Multiple-play Stochastic Bandits with Prioritized Arm Capacity SharingHong Xie, Haoran Gu, Yanying Huang et al.
This paper proposes a variant of multiple-play stochastic bandits tailored to resource allocation problems arising from LLM applications, edge intelligence, etc. The model is composed of $M$ arms and $K$ plays. Each arm has a stochastic number of capacities, and each unit of capacity is associated with a reward function. Each play is associated with a priority weight. When multiple plays compete for the arm capacity, the arm capacity is allocated in a larger priority weight first manner. Instance independent and instance dependent regret lower bounds of $Ω( α_1 σ\sqrt{KM T} )$ and $Ω(α_1 σ^2 \frac{M}Δ \ln T)$ are proved, where $α_1$ is the largest priority weight and $σ$ characterizes the reward tail. When model parameters are given, we design an algorithm named \texttt{MSB-PRS-OffOpt} to locate the optimal play allocation policy with a computational complexity of $O(MK^3)$. Utilizing \texttt{MSB-PRS-OffOpt} as a subroutine, an approximate upper confidence bound (UCB) based algorithm is designed, which has instance independent and instance dependent regret upper bounds matching the corresponding lower bound up to factors of $ \sqrt{K \ln KT }$ and $α_1 K^2$ respectively. To this end, we address nontrivial technical challenges arising from optimizing and learning under a special nonlinear combinatorial utility function induced by the prioritized resource sharing mechanism.
28.6LGMar 18
Cohomological Obstructions to Global Counterfactuals: A Sheaf-Theoretic Foundation for Generative Causal ModelsRui Wu, Hong Xie, Yongjun Li
Current continuous generative models (e.g., Diffusion Models, Flow Matching) implicitly assume that locally consistent causal mechanisms naturally yield globally coherent counterfactuals. In this paper, we prove that this assumption fails fundamentally when the causal graph exhibits non-trivial homology (e.g., structural conflicts or hidden confounders). We formalize structural causal models as cellular sheaves over Wasserstein spaces, providing a strict algebraic topological definition of cohomological obstructions in measure spaces. To ensure computational tractability and avoid deterministic singularities (which we define as manifold tearing), we introduce entropic regularization and derive the Entropic Wasserstein Causal Sheaf Laplacian, a novel system of coupled non-linear Fokker-Planck equations. Crucially, we prove an entropic pullback lemma for the first variation of pushforward measures. By integrating this with the Implicit Function Theorem (IFT) on Sinkhorn optimality conditions, we establish a direct algorithmic bridge to automatic differentiation (VJP), achieving O(1)-memory reverse-mode gradients strictly independent of the iteration horizon. Empirically, our framework successfully leverages thermodynamic noise to navigate topological barriers ("entropic tunneling") in high-dimensional scRNA-seq counterfactuals. Finally, we invert this theoretical framework to introduce the Topological Causal Score, demonstrating that our Sheaf Laplacian acts as a highly sensitive algebraic detector for topology-aware causal discovery.
CLMay 7, 2025Code
Advancing and Benchmarking Personalized Tool Invocation for LLMsXu Huang, Yuefeng Huang, Weiwen Liu et al.
Tool invocation is a crucial mechanism for extending the capabilities of Large Language Models (LLMs) and has recently garnered significant attention. It enables LLMs to solve complex problems through tool calls while accessing up-to-date world knowledge. However, existing work primarily focuses on the fundamental ability of LLMs to invoke tools for problem-solving, without considering personalized constraints in tool invocation. In this work, we introduce the concept of Personalized Tool Invocation and define two key tasks: Tool Preference and Profile-dependent Query. Tool Preference addresses user preferences when selecting among functionally similar tools, while Profile-dependent Query considers cases where a user query lacks certain tool parameters, requiring the model to infer them from the user profile. To tackle these challenges, we propose PTool, a data synthesis framework designed for personalized tool invocation. Additionally, we construct \textbf{PTBench}, the first benchmark for evaluating personalized tool invocation. We then fine-tune various open-source models, demonstrating the effectiveness of our framework and providing valuable insights. Our benchmark is public at https://github.com/hyfshadow/PTBench.
90.3LGApr 28
Optimization-Free Topological Sort for Causal Discovery via the Schur Complement of Score JacobiansRui Wu, Hong Xie
Continuous causal discovery typically couples representation learning with structural optimization via non-convex acyclicity penalties, which subjects solvers to local optima and restricts scalability in high-dimensional regimes. We propose a decoupled paradigm that shifts the causal discovery bottleneck from non-convex optimization to statistical score estimation. We introduce the Score-Schur Topological Sort (SSTS), an algorithm that extracts topological order directly from unconstrained generative models, bypassing constrained structure optimization. We establish that the causal hierarchy leaves a geometric signature within the score function: iterative graph marginalization is mathematically equivalent to computing the Schur complement of the Score-Jacobian Information Matrix (SJIM) under linear conditions. This translates the acyclicity constraint into an algebraic procedure with a dominant cost of O(d^3) operations. For non-linear systems, we formulate the expectation gap of Schur marginalization and introduce Block-SSTS to compress extraction depth, bounding structural error. Empirically, SSTS allows causal structural analysis on non-linear graphs up to d=1000. At this scale, our framework indicates that once the non-convex optimization bottleneck is mathematically bypassed, the structural fidelity of continuous causal discovery is bounded by the finite-sample estimation variance of the global score geometry. By reducing graph extraction to matrix operations, this work reframes scalable causal discovery from a constrained optimization problem to a statistical estimation challenge.
AIFeb 1Code
Model Specific Task Similarity for Vision Language Model Selection via Layer ConductanceWei Yang, Hong Xie, Tao Tan et al.
While open sourced Vision-Language Models (VLMs) have proliferated, selecting the optimal pretrained model for a specific downstream task remains challenging. Exhaustive evaluation is often infeasible due to computational constraints and data limitations in few shot scenarios. Existing selection methods fail to fully address this: they either rely on data-intensive proxies or use symmetric textual descriptors that neglect the inherently directional and model-specific nature of transferability. To address this problem, we propose a framework that grounds model selection in the internal functional dynamics of the visual encoder. Our approach represents each task via layer wise conductance and derives a target-conditioned block importance distribution through entropy regularized alignment. Building on this, we introduce Directional Conductance Divergence (DCD), an asymmetric metric that quantifies how effectively a source task covers the target's salient functional blocks. This allows for predicting target model rankings by aggregating source task ranks without direct inference. Experimental results on 48 VLMs across 21 datasets demonstrate that our method outperforms state-of-the-art baselines, achieving a 14.7% improvement in NDCG@5 over SWAB.
LGAug 26, 2024
Contextual Bandit with Herding Effects: Algorithms and Recommendation ApplicationsLuyue Xu, Liming Wang, Hong Xie et al.
Contextual bandits serve as a fundamental algorithmic framework for optimizing recommendation decisions online. Though extensive attention has been paid to tailoring contextual bandits for recommendation applications, the "herding effects" in user feedback have been ignored. These herding effects bias user feedback toward historical ratings, breaking down the assumption of unbiased feedback inherent in contextual bandits. This paper develops a novel variant of the contextual bandit that is tailored to address the feedback bias caused by the herding effects. A user feedback model is formulated to capture this feedback bias. We design the TS-Conf (Thompson Sampling under Conformity) algorithm, which employs posterior sampling to balance the exploration and exploitation tradeoff. We prove an upper bound for the regret of the algorithm, revealing the impact of herding effects on learning speed. Extensive experiments on datasets demonstrate that TS-Conf outperforms four benchmark algorithms. Analysis reveals that TS-Conf effectively mitigates the negative impact of herding effects, resulting in faster learning and improved recommendation accuracy.
72.5ROMar 14
SmoothVLA: Aligning Vision-Language-Action Models with Physical Constraints via Intrinsic Smoothness OptimizationJiashun Li, Xiaoyu Shi, Hong Xie et al.
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for robotic manipulation. However, existing post-training methods face a dilemma between stability and exploration: Supervised Fine-Tuning (SFT) is constrained by demonstration quality and lacks generalization, whereas Reinforcement Learning (RL) improves exploration but often induces erratic, jittery trajectories that violate physical constraints. To bridge this gap, we propose SmoothVLA, a novel reinforcement learning fine-tuning framework that synergistically optimizes task performance and motion smoothness. The technical core is a physics-informed hybrid reward function that integrates binary sparse task rewards with a continuous dense term derived from trajectory jerk. Crucially, this reward is intrinsic, that computing directly from policy rollouts, without requiring extrinsic environment feedback or laborious reward engineering. Leveraging the Group Relative Policy Optimization (GRPO), SmoothVLA establishes trajectory smoothness as an explicit optimization prior, guiding the model toward physically feasible and stable control. Extensive experiments on the LIBERO benchmark demonstrate that SmoothVLA outperforms standard RL by 13.8\% in smoothness and significantly surpasses SFT in generalization across diverse tasks. Our work offers a scalable approach to aligning VLA models with physical-world constraints through intrinsic reward optimization.
CLFeb 22, 2024
Understanding and Patching Compositional Reasoning in LLMsZhaoyi Li, Gangwei Jiang, Hong Xie et al.
LLMs have marked a revolutonary shift, yet they falter when faced with compositional reasoning tasks. Our research embarks on a quest to uncover the root causes of compositional reasoning failures of LLMs, uncovering that most of them stem from the improperly generated or leveraged implicit reasoning results. Inspired by our empirical findings, we resort to Logit Lens and an intervention experiment to dissect the inner hidden states of LLMs. This deep dive reveals that implicit reasoning results indeed surface within middle layers and play a causative role in shaping the final explicit reasoning results. Our exploration further locates multi-head self-attention (MHSA) modules within these layers, which emerge as the linchpins in accurate generation and leveraing of implicit reasoning results. Grounded on the above findings, we develop CREME, a lightweight method to patch errors in compositional reasoning via editing the located MHSA modules. Our empirical evidence stands testament to CREME's effectiveness, paving the way for autonomously and continuously enhancing compositional reasoning capabilities in language models.
61.0LGMay 1
Scaling Federated Linear Contextual Bandits via SketchingHantao Yang, Hong Xie, Xutong Liu et al.
In federated contextual linear bandits, high data dimensionality incurs prohibitive computation and communication costs: local agents perform $O(d^3)$-time determinant computation and upload $O(d^2)$ parameters, making existing algorithms unscalable, where $d$ is the dimension of data. To relieve these scaling bottlenecks, this paper proposes Federated Sketch Contextual Linear Bandits (FSCLB). On the computation side, FSCLB uses SVD to indirectly obtain the determinant required for communication, eliminating the prohibitive cost of direct determinant calculation and cutting complexity from $O(d^3)$ to $O(l^2d)$ per round, where $l< d$ is the sketch size. On the communication side, FSCLB introduces a double-sketch strategy that reduces both upload and download costs from $O(d^2)$ to $O(ld)$. Naively involving sketch update into federated contextual linear bandits can destroy the local increment and invalidate the asynchronous communication condition; FSCLB solves this by replacing the covariance matrix with the sketch matrix when deciding whether to communicate. Theoretically, FSCLB achieves a regret bound of $\widetilde{O} ((\sqrt{d}+\sqrt{M\varepsilon_l})\sqrt{lT})$, where $\varepsilon_l$ is the upper bounded by the spectral tail of the covariance matrix; when $l$ exceeds the rank of the covariance matrix, the bound simplifies to $\widetilde{O}(\sqrt{ldT})$, matching the optimal no-sketch regret. Experiments on both synthetic and real-world datasets show that FSCLB significantly reduces computational and communication costs by over 90 \% while sacrificing only a negligible amount of cumulative reward.
LGFeb 26, 2024
Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous UsersHantao Yang, Xutong Liu, Zhiyong Wang et al. · uw
We study the problem of federated contextual combinatorial cascading bandits, where $|\mathcal{U}|$ agents collaborate under the coordination of a central server to provide tailored recommendations to the $|\mathcal{U}|$ corresponding users. Existing works consider either a synchronous framework, necessitating full agent participation and global synchronization, or assume user homogeneity with identical behaviors. We overcome these limitations by considering (1) federated agents operating in an asynchronous communication paradigm, where no mandatory synchronization is required and all agents communicate independently with the server, (2) heterogeneous user behaviors, where users can be stratified into $J \le |\mathcal{U}|$ latent user clusters, each exhibiting distinct preferences. For this setting, we propose a UCB-type algorithm with delicate communication protocols. Through theoretical analysis, we give sub-linear regret bounds on par with those achieved in the synchronous framework, while incurring only logarithmic communication costs. Empirical evaluation on synthetic and real-world datasets validates our algorithm's superior performance in terms of regrets and communication costs.
45.1LGMar 18
The Causal Uncertainty Principle: Manifold Tearing and the Topological Limits of Counterfactual InterventionsRui Wu, Hong Xie, Yongjun Li
Judea Pearl's do-calculus provides a foundation for causal inference, but its translation to continuous generative models remains fraught with geometric challenges. We establish the fundamental limits of such interventions. We define the Counterfactual Event Horizon and prove the Manifold Tearing Theorem: deterministic flows inevitably develop finite-time singularities under extreme interventions. We establish the Causal Uncertainty Principle for the trade-off between intervention extremity and identity preservation. Finally, we introduce Geometry-Aware Causal Flow (GACF), a scalable algorithm that utilizes a topological radar to bypass manifold tearing, validated on high-dimensional scRNA-seq data.
CVNov 29, 2024
Tortho-Gaussian: Splatting True Digital Orthophoto MapsXin Wang, Wendi Zhang, Hong Xie et al.
True Digital Orthophoto Maps (TDOMs) are essential products for digital twins and Geographic Information Systems (GIS). Traditionally, TDOM generation involves a complex set of traditional photogrammetric process, which may deteriorate due to various challenges, including inaccurate Digital Surface Model (DSM), degenerated occlusion detections, and visual artifacts in weak texture regions and reflective surfaces, etc. To address these challenges, we introduce TOrtho-Gaussian, a novel method inspired by 3D Gaussian Splatting (3DGS) that generates TDOMs through orthogonal splatting of optimized anisotropic Gaussian kernel. More specifically, we first simplify the orthophoto generation by orthographically splatting the Gaussian kernels onto 2D image planes, formulating a geometrically elegant solution that avoids the need for explicit DSM and occlusion detection. Second, to produce TDOM of large-scale area, a divide-and-conquer strategy is adopted to optimize memory usage and time efficiency of training and rendering for 3DGS. Lastly, we design a fully anisotropic Gaussian kernel that adapts to the varying characteristics of different regions, particularly improving the rendering quality of reflective surfaces and slender structures. Extensive experimental evaluations demonstrate that our method outperforms existing commercial software in several aspects, including the accuracy of building boundaries, the visual quality of low-texture regions and building facades. These results underscore the potential of our approach for large-scale urban scene reconstruction, offering a robust alternative for enhancing TDOM quality and scalability.
CVApr 24, 2025
Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured VideosShucheng Gong, Lingzhe Zhao, Wenpu Li et al.
Photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions, which is time-consuming and impractical. To make data acquisition more flexible, we propose \textbf{Casual3DHDR}, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous-time camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera trajectory, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that \textbf{Casual3DHDR} outperforms existing methods in robustness and rendering quality. Our source code and dataset will be available at https://lingzhezhao.github.io/CasualHDRSplat/
CVOct 29, 2024
Micro-Structures Graph-Based Point Cloud Registration for Balancing Efficiency and AccuracyRongling Zhang, Li Yan, Pengcheng Wei et al.
Point Cloud Registration (PCR) is a fundamental and significant issue in photogrammetry and remote sensing, aiming to seek the optimal rigid transformation between sets of points. Achieving efficient and precise PCR poses a considerable challenge. We propose a novel micro-structures graph-based global point cloud registration method. The overall method is comprised of two stages. 1) Coarse registration (CR): We develop a graph incorporating micro-structures, employing an efficient graph-based hierarchical strategy to remove outliers for obtaining the maximal consensus set. We propose a robust GNC-Welsch estimator for optimization derived from a robust estimator to the outlier process in the Lie algebra space, achieving fast and robust alignment. 2) Fine registration (FR): To refine local alignment further, we use the octree approach to adaptive search plane features in the micro-structures. By minimizing the distance from the point-to-plane, we can obtain a more precise local alignment, and the process will also be addressed effectively by being treated as a planar adjustment algorithm combined with Anderson accelerated optimization (PA-AA). After extensive experiments on real data, our proposed method performs well on the 3DMatch and ETH datasets compared to the most advanced methods, achieving higher accuracy metrics and reducing the time cost by at least one-third.
CVDec 11, 2023
Invariant Representation via Decoupling Style and Spurious Features from ImagesRuimeng Li, Yuanhao Pu, Zhaoyi Li et al.
This paper considers the out-of-distribution (OOD) generalization problem under the setting that both style distribution shift and spurious features exist and domain labels are missing. This setting frequently arises in real-world applications and is underlooked because previous approaches mainly handle either of these two factors. The critical challenge is decoupling style and spurious features in the absence of domain labels. To address this challenge, we first propose a structural causal model (SCM) for the image generation process, which captures both style distribution shift and spurious features. The proposed SCM enables us to design a new framework called IRSS, which can gradually separate style distribution and spurious features from images by introducing adversarial neural networks and multi-environment optimization, thus achieving OOD generalization. Moreover, it does not require additional supervision (e.g., domain labels) other than the images and their corresponding labels. Experiments on benchmark datasets demonstrate that IRSS outperforms traditional OOD methods and solves the problem of Invariant risk minimization (IRM) degradation, enabling the extraction of invariant features under distribution shift.
AINov 20, 2025
Revisiting Fairness-aware Interactive Recommendation: Item Lifecycle as a Control KnobYun Lu, Xiaoyu Shi, Hong Xie et al.
This paper revisits fairness-aware interactive recommendation (e.g., TikTok, KuaiShou) by introducing a novel control knob, i.e., the lifecycle of items. We make threefold contributions. First, we conduct a comprehensive empirical analysis and uncover that item lifecycles in short-video platforms follow a compressed three-phase pattern, i.e., rapid growth, transient stability, and sharp decay, which significantly deviates from the classical four-stage model (introduction, growth, maturity, decline). Second, we introduce LHRL, a lifecycle-aware hierarchical reinforcement learning framework that dynamically harmonizes fairness and accuracy by leveraging phase-specific exposure dynamics. LHRL consists of two key components: (1) PhaseFormer, a lightweight encoder combining STL decomposition and attention mechanisms for robust phase detection; (2) a two-level HRL agent, where the high-level policy imposes phase-aware fairness constraints, and the low-level policy optimizes immediate user engagement. This decoupled optimization allows for effective reconciliation between long-term equity and short-term utility. Third, experiments on multiple real-world interactive recommendation datasets demonstrate that LHRL significantly improves both fairness and user engagement. Furthermore, the integration of lifecycle-aware rewards into existing RL-based models consistently yields performance gains, highlighting the generalizability and practical value of our approach.
LGOct 11, 2025
A Unified Frequency Domain Decomposition Framework for Interpretable and Robust Time Series ForecastingCheng He, Xijie Liang, Zengrong Zheng et al.
Current approaches for time series forecasting, whether in the time or frequency domain, predominantly use deep learning models based on linear layers or transformers. They often encode time series data in a black-box manner and rely on trial-and-error optimization solely based on forecasting performance, leading to limited interpretability and theoretical understanding. Furthermore, the dynamics in data distribution over time and frequency domains pose a critical challenge to accurate forecasting. We propose FIRE, a unified frequency domain decomposition framework that provides a mathematical abstraction for diverse types of time series, so as to achieve interpretable and robust time series forecasting. FIRE introduces several key innovations: (i) independent modeling of amplitude and phase components, (ii) adaptive learning of weights of frequency basis components, (iii) a targeted loss function, and (iv) a novel training paradigm for sparse data. Extensive experiments demonstrate that FIRE consistently outperforms state-of-the-art models on long-term forecasting benchmarks, achieving superior predictive performance and significantly enhancing interpretability of time series
CLSep 19, 2025
LLM Cache Bandit Revisited: Addressing Query Heterogeneity for Cost-Effective LLM InferenceHantao Yang, Hong Xie, Defu Lian et al.
This paper revisits the LLM cache bandit problem, with a special focus on addressing the query heterogeneity for cost-effective LLM inference. Previous works often assume uniform query sizes. Heterogeneous query sizes introduce a combinatorial structure for cache selection, making the cache replacement process more computationally and statistically challenging. We treat optimal cache selection as a knapsack problem and employ an accumulation-based strategy to effectively balance computational overhead and cache updates. In theoretical analysis, we prove that the regret of our algorithm achieves an $O(\sqrt{MNT})$ bound, improving the coefficient of $\sqrt{MN}$ compared to the $O(MN\sqrt{T})$ result in Berkeley, where $N$ is the total number of queries and $M$ is the cache size. Additionally, we also provide a problem-dependent bound, which was absent in previous works. The experiment rely on real-world data show that our algorithm reduces the total cost by approximately 12\%.
LGFeb 5, 2025
General Time-series Model for Universal Knowledge Representation of Multivariate Time-Series dataCheng He, Xu Huang, Gangwei Jiang et al.
Universal knowledge representation is a central problem for multivariate time series(MTS) foundation models and yet remains open. This paper investigates this problem from the first principle and it makes four folds of contributions. First, a new empirical finding is revealed: time series with different time granularities (or corresponding frequency resolutions) exhibit distinct joint distributions in the frequency domain. This implies a crucial aspect of learning universal knowledge, one that has been overlooked by previous studies. Second, a novel Fourier knowledge attention mechanism is proposed to enable learning time granularity-aware representations from both the temporal and frequency domains. Third, an autoregressive blank infilling pre-training framework is incorporated to time series analysis for the first time, leading to a generative tasks agnostic pre-training strategy. To this end, we develop the General Time-series Model (GTM), a unified MTS foundation model that addresses the limitation of contemporary time series models, which often require token, pre-training, or model-level customizations for downstream tasks adaption. Fourth, extensive experiments show that GTM outperforms state-of-the-art (SOTA) methods across all generative tasks, including long-term forecasting, anomaly detection, and imputation.
IRSep 4, 2023
Interactive Graph Convolutional FilteringJin Zhang, Defu Lian, Hong Xie et al.
Interactive Recommender Systems (IRS) have been increasingly used in various domains, including personalized article recommendation, social media, and online advertising. However, IRS faces significant challenges in providing accurate recommendations under limited observations, especially in the context of interactive collaborative filtering. These problems are exacerbated by the cold start problem and data sparsity problem. Existing Multi-Armed Bandit methods, despite their carefully designed exploration strategies, often struggle to provide satisfactory results in the early stages due to the lack of interaction data. Furthermore, these methods are computationally intractable when applied to non-linear models, limiting their applicability. To address these challenges, we propose a novel method, the Interactive Graph Convolutional Filtering model. Our proposed method extends interactive collaborative filtering into the graph model to enhance the performance of collaborative filtering between users and items. We incorporate variational inference techniques to overcome the computational hurdles posed by non-linear models. Furthermore, we employ Bayesian meta-learning methods to effectively address the cold-start problem and derive theoretical regret bounds for our proposed method, ensuring a robust performance guarantee. Extensive experimental results on three real-world datasets validate our method and demonstrate its superiority over existing baselines.
ROFeb 25, 2022
FAEP: Fast Autonomous Exploration Planner for UAV Equipped with Limited FOV SensorYinghao Zhao, Li Yan, Yu Chen et al.
Autonomous exploration is one of the important parts to achieve the autonomous operation of Unmanned Aerial Vehicles (UAVs). To improve the efficiency of the exploration process, a fast and autonomous exploration planner (FAEP) is proposed in this paper. We firstly design a novel frontiers exploration sequence generation method to obtain a more reasonable exploration path, which considers not only the flight-level but frontier-level factors into TSP. According to the exploration sequence and the distribution of frontiers, a two-stage heading planning strategy is proposed to cover more frontiers by heading change during an exploration journey. To improve the stability of path searching, a guided kinodynamic path searching based on a guiding path is devised. In addition, a dynamic start point selection method for replanning is also adopted to increase the fluency of flight. We present sufficient benchmark and real-world experiments. Experimental results show the superiority of the proposed exploration planner compared with typical and state-of-the-art methods.
SYAug 11, 2021
Does Explicit Prediction Matter in Deep Reinforcement Learning-Based Energy Management?Zhaoming Qin, Huaying Zhang, Yuzhou Zhao et al.
As a model-free optimization and decision-making method, deep reinforcement learning (DRL) has been widely applied to the filed of energy management in energy Internet. While, some DRL-based energy management schemes also incorporate the prediction module used by the traditional model-based methods, which seems to be unnecessary and even adverse. In this work, we implement the standard energy management scheme with prediction using supervised learning and DRL, and the counterpart without prediction using end-to-end DRL. Then, these two schemes are compared in the unified energy management framework. The simulation results demonstrate that the energy management scheme without prediction is superior over the scheme with prediction. This work intends to rectify the misuse of DRL methods in the field of energy management.
LGJan 16, 2020
Combining Offline Causal Inference and Online Bandit Learning for Data Driven DecisionLi Ye, Yishi Lin, Hong Xie et al.
A fundamental question for companies with large amount of logged data is: How to use such logged data together with incoming streaming data to make good decisions? Many companies currently make decisions via online A/B tests, but wrong decisions during testing hurt users' experiences and cause irreversible damage. A typical alternative is offline causal inference, which analyzes logged data alone to make decisions. However, these decisions are not adaptive to the new incoming data, and so a wrong decision will continuously hurt users' experiences. To overcome the aforementioned limitations, we propose a framework to unify offline causal inference algorithms (e.g., weighting, matching) and online learning algorithms (e.g., UCB, LinUCB). We propose novel algorithms and derive bounds on the decision accuracy via the notion of "regret". We derive the first upper regret bound for forest-based online bandit algorithms. Experiments on two real datasets show that our algorithms outperform other algorithms that use only logged data or online feedbacks, or algorithms that do not use the data properly.
LGJun 4, 2019
Conversational Contextual Bandit: Algorithm and ApplicationXiaoying Zhang, Hong Xie, Hang Li et al.
Contextual bandit algorithms provide principled online learning solutions to balance the exploitation-exploration trade-off in various applications such as recommender systems. However, the learning speed of the traditional contextual bandit algorithms is often slow due to the need for extensive exploration. This poses a critical issue in applications like recommender systems, since users may need to provide feedbacks on a lot of uninterested items. To accelerate the learning speed, we generalize contextual bandit to conversational contextual bandit. Conversational contextual bandit leverages not only behavioral feedbacks on arms (e.g., articles in news recommendation), but also occasional conversational feedbacks on key-terms from the user. Here, a key-term can relate to a subset of arms, for example, a category of articles in news recommendation. We then design the Conversational UCB algorithm (ConUCB) to address two challenges in conversational contextual bandit: (1) which key-terms to select to conduct conversation, (2) how to leverage conversational feedbacks to accelerate the speed of bandit learning. We theoretically prove that ConUCB can achieve a smaller regret upper bound than the traditional contextual bandit algorithm LinUCB, which implies a faster learning speed. Experiments on synthetic data, as well as real datasets from Yelp and Toutiao, demonstrate the efficacy of the ConUCB algorithm.
CLApr 18, 2019
Language Modeling through Long Term Memory NetworkAnupiya Nugaliyadde, Kok Wai Wong, Ferdous Sohel et al.
Recurrent Neural Networks (RNN), Long Short-Term Memory Networks (LSTM), and Memory Networks which contain memory are popularly used to learn patterns in sequential data. Sequential data has long sequences that hold relationships. RNN can handle long sequences but suffers from the vanishing and exploding gradient problems. While LSTM and other memory networks address this problem, they are not capable of handling long sequences (50 or more data points long sequence patterns). Language modelling requiring learning from longer sequences are affected by the need for more information in memory. This paper introduces Long Term Memory network (LTM), which can tackle the exploding and vanishing gradient problems and handles long sequences without forgetting. LTM is designed to scale data in the memory and gives a higher weight to the input in the sequence. LTM avoid overfitting by scaling the cell state after achieving the optimal results. The LTM is tested on Penn treebank dataset, and Text8 dataset and LTM achieves test perplexities of 83 and 82 respectively. 650 LTM cells achieved a test perplexity of 67 for Penn treebank, and 600 cells achieved a test perplexity of 77 for Text8. LTM achieves state of the art results by only using ten hidden LTM cells for both datasets.
AIJan 22, 2019
Enhancing Semantic Word Representations by Embedding Deeper Word RelationshipsAnupiya Nugaliyadde, Kok Wai Wong, Ferdous Sohel et al.
Word representations are created using analogy context-based statistics and lexical relations on words. Word representations are inputs for the learning models in Natural Language Understanding (NLU) tasks. However, to understand language, knowing only the context is not sufficient. Reading between the lines is a key component of NLU. Embedding deeper word relationships which are not represented in the context enhances the word representation. This paper presents a word embedding which combines an analogy, context-based statistics using Word2Vec, and deeper word relationships using Conceptnet, to create an expanded word representation. In order to fine-tune the word representation, Self-Organizing Map is used to optimize it. The proposed word representation is compared with semantic word representations using Simlex 999. Furthermore, the use of 3D visual representations has shown to be capable of representing the similarity and association between words. The proposed word representation shows a Spearman correlation score of 0.886 and provided the best results when compared to the current state-of-the-art methods, and exceed the human performance of 0.78.
IRMay 7, 2013
Mathematical Modeling of Product Rating: Sufficiency, Misbehavior and Aggregation RulesHong Xie, John C. S. Lui
Many web services like eBay, Tripadvisor, Epinions, etc, provide historical product ratings so that users can evaluate the quality of products. Product ratings are important since they affect how well a product will be adopted by the market. The challenge is that we only have {\em "partial information"} on these ratings: Each user provides ratings to only a "{\em small subset of products}". Under this partial information setting, we explore a number of fundamental questions: What is the "{\em minimum number of ratings}" a product needs so one can make a reliable evaluation of its quality? How users' {\em misbehavior} (such as {\em cheating}) in product rating may affect the evaluation result? To answer these questions, we present a formal mathematical model of product evaluation based on partial information. We derive theoretical bounds on the minimum number of ratings needed to produce a reliable indicator of a product's quality. We also extend our model to accommodate users' misbehavior in product rating. We carry out experiments using both synthetic and real-world data (from TripAdvisor, Amazon and eBay) to validate our model, and also show that using the "majority rating rule" to aggregate product ratings, it produces more reliable and robust product evaluation results than the "average rating rule".
IRApr 9, 2012
Mathematical Modeling of Competitive Group Recommendation Systems with Application to Peer Review SystemsHong Xie, John C. S. Lui
In this paper, we present a mathematical model to capture various factors which may influence the accuracy of a competitive group recommendation system. We apply this model to peer review systems, i.e., conference or research grants review, which is an essential component in our scientific community. We explore number of important questions, i.e., how will the number of reviews per paper affect the accuracy of the overall recommendation? Will the score aggregation policy influence the final recommendation? How reviewers' preference may affect the accuracy of the final recommendation? To answer these important questions, we formally analyze our model. Through this analysis, we obtain the insight on how to design a randomized algorithm which is both computationally efficient and asymptotically accurate in evaluating the accuracy of a competitive group recommendation system. We obtain number of interesting observations: i.e., for a medium tier conference, three reviews per paper is sufficient for a high accuracy recommendation. For prestigious conferences, one may need at least seven reviews per paper to achieve high accuracy. We also propose a heterogeneous review strategy which requires equal or less reviewing workload, but can improve over a homogeneous review strategy in recommendation accuracy by as much as 30% . We believe our models and methodology are important building blocks to study competitive group recommendation systems.