Norbert Haala

CV
h-index16
13papers
249citations
Novelty45%
AI Score48

13 Papers

ROOct 7, 2023
HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields

Wei Zhang, Tiecheng Sun, Sen Wang et al.

In this letter, we present a neural field-based real-time monocular mapping framework for accurate and dense Simultaneous Localization and Mapping (SLAM). Recent neural mapping frameworks show promising results, but rely on RGB-D or pose inputs, or cannot run in real-time. To address these limitations, our approach integrates dense-SLAM with neural implicit fields. Specifically, our dense SLAM approach runs parallel tracking and global optimization, while a neural field-based map is constructed incrementally based on the latest SLAM estimates. For the efficient construction of neural fields, we employ multi-resolution grid encoding and signed distance function (SDF) representation. This allows us to keep the map always up-to-date and adapt instantly to global updates via loop closing. For global consistency, we propose an efficient Sim(3)-based pose graph bundle adjustment (PGBA) approach to run online loop closing and mitigate the pose and scale drift. To enhance depth accuracy further, we incorporate learned monocular depth priors. We propose a novel joint depth and scale adjustment (JDSA) module to solve the scale ambiguity inherent in depth priors. Extensive evaluations across synthetic and real-world datasets validate that our approach outperforms existing methods in accuracy and map completeness while preserving real-time performance.

RODec 2, 2025
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Zihan Zhu, Wei Zhang, Norbert Haala et al.

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM methods achieve dense and photorealistic mapping, their purely visual design degrades under motion blur, low texture, and exposure variations. Our method tightly couples visual and inertial cues within a unified optimization framework, jointly refining camera poses, depths, and IMU states. It features robust IMU initialization, time-varying bias modeling, and loop closure with consistent Gaussian updates. Experiments on four challenging datasets demonstrate our superiority over state-of-the-art methods. Project page: https://vigs-slam.github.io

15.4CVMar 17
BEV-SLD: Self-Supervised Scene Landmark Detection for Global Localization with LiDAR Bird's-Eye View Images

David Skuddis, Vincent Ress, Wei Zhang et al.

We present BEV-SLD, a LiDAR global localization method building on the Scene Landmark Detection (SLD) concept. Unlike scene-agnostic pipelines, our self-supervised approach leverages bird's-eye-view (BEV) images to discover scene-specific patterns at a prescribed spatial density and treat them as landmarks. A consistency loss aligns learnable global landmark coordinates with per-frame heatmaps, yielding consistent landmark detections across the scene. Across campus, industrial, and forest environments, BEV-SLD delivers robust localization and achieves strong performance compared to state-of-the-art methods.

RONov 27, 2024
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction

Wei Zhang, Qing Cheng, David Skuddis et al.

We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, and ScanNet++, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality. The project page and source code will be made available at https://hi-slam2.github.io/.

ROApr 26, 2024
SLAM for Indoor Mapping of Wide Area Construction Environments

Vincent Ress, Wei Zhang, David Skuddis et al.

Simultaneous localization and mapping (SLAM), i.e., the reconstruction of the environment represented by a (3D) map and the concurrent pose estimation, has made astonishing progress. Meanwhile, large scale applications aiming at the data collection in complex environments like factory halls or construction sites are becoming feasible. However, in contrast to small scale scenarios with building interiors separated to single rooms, shop floors or construction areas require measures at larger distances in potentially texture less areas under difficult illumination. Pose estimation is further aggravated since no GNSS measures are available as it is usual for such indoor applications. In our work, we realize data collection in a large factory hall by a robot system equipped with four stereo cameras as well as a 3D laser scanner. We apply our state-of-the-art LiDAR and visual SLAM approaches and discuss the respective pros and cons of the different sensor types for trajectory estimation and dense map generation in such an environment. Additionally, dense and accurate depth maps are generated by 3D Gaussian splatting, which we plan to use in the context of our project aiming on the automatic construction and site monitoring.

CVApr 25, 2024
Depth Supervised Neural Surface Reconstruction from Airborne Imagery

Vincent Hackstein, Paul Fauth-Mayer, Matthias Rothermel et al.

While originally developed for novel view synthesis, Neural Radiance Fields (NeRFs) have recently emerged as an alternative to multi-view stereo (MVS). Triggered by a manifold of research activities, promising results have been gained especially for texture-less, transparent, and reflecting surfaces, while such scenarios remain challenging for traditional MVS-based approaches. However, most of these investigations focus on close-range scenarios, with studies for airborne scenarios still missing. For this task, NeRFs face potential difficulties at areas of low image redundancy and weak data evidence, as often found in street canyons, facades or building shadows. Furthermore, training such networks is computationally expensive. Thus, the aim of our work is twofold: First, we investigate the applicability of NeRFs for aerial image blocks representing different characteristics like nadir-only, oblique and high-resolution imagery. Second, during these investigations we demonstrate the benefit of integrating depth priors from tie-point measures, which are provided during presupposed Bundle Block Adjustment. Our work is based on the state-of-the-art framework VolSDF, which models 3D scenes by signed distance functions (SDFs), since this is more applicable for surface reconstruction compared to the standard volumetric representation in vanilla NeRFs. For evaluation, the NeRF-based reconstructions are compared to results of a publicly available benchmark dataset for airborne images.

24.9ROApr 8
An RTK-SLAM Dataset for Absolute Accuracy Evaluation in GNSS-Degraded Environments

Wei Zhang, Vincent Ress, David Skuddis et al.

RTK-SLAM systems integrate simultaneous localization and mapping (SLAM) with real-time kinematic (RTK) GNSS positioning, promising both relative consistency and globally referenced coordinates for efficient georeferenced surveying. A critical and underappreciated issue is that the standard evaluation metric, Absolute Trajectory Error (ATE), first fits an optimal rigid-body transformation between the estimated trajectory and reference before computing errors. This so-called SE(3) alignment absorbs global drift and systematic errors, making trajectories appear more accurate than they are in practice, and is unsuitable for evaluating the global accuracy of RTK-SLAM. We present a geodetically referenced dataset and evaluation methodology that expose this gap. A key design principle is that the RTK receiver is used solely as a system input, while ground truth is established independently via a geodetic total station. This separation is absent from all existing datasets, where GNSS typically serves as (part of) the ground truth. The dataset is collected with a handheld RTK-SLAM device, comprising two scenes. We evaluate LiDAR-inertial, visual-inertial, and LiDAR-visual-inertial RTK-SLAM systems alongside standalone RTK, reporting direct global accuracy and SE(3)-aligned relative accuracy to make the gap explicit. Results show that SE(3) alignment can underestimate absolute positioning error by up to 76\%. RTK-SLAM achieves centimeter-level absolute accuracy in open-sky conditions and maintains decimeter-level global accuracy indoors, where standalone RTK degrades to tens of meters. The dataset, calibration files, and evaluation scripts are publicly available at https://rtk-slam-dataset.github.io/.

CVFeb 19, 2025
3D Gaussian Splatting aided Localization for Large and Complex Indoor-Environments

Vincent Ress, Jonas Meyer, Wei Zhang et al.

The field of visual localization has been researched for several decades and has meanwhile found many practical applications. Despite the strong progress in this field, there are still challenging situations in which established methods fail. We present an approach to significantly improve the accuracy and reliability of established visual localization methods by adding rendered images. In detail, we first use a modern visual SLAM approach that provides a 3D Gaussian Splatting (3DGS) based map to create reference data. We demonstrate that enriching reference data with images rendered from 3DGS at randomly sampled poses significantly improves the performance of both geometry-based visual localization and Scene Coordinate Regression (SCR) methods. Through comprehensive evaluation in a large industrial environment, we analyze the performance impact of incorporating these additional rendered views.

CVJul 24, 2025
Unsupervised Domain Adaptation for 3D LiDAR Semantic Segmentation Using Contrastive Learning and Multi-Model Pseudo Labeling

Abhishek Kaushik, Norbert Haala, Uwe Soergel

Addressing performance degradation in 3D LiDAR semantic segmentation due to domain shifts (e.g., sensor type, geographical location) is crucial for autonomous systems, yet manual annotation of target data is prohibitive. This study addresses the challenge using Unsupervised Domain Adaptation (UDA) and introduces a novel two-stage framework to tackle it. Initially, unsupervised contrastive learning at the segment level is used to pre-train a backbone network, enabling it to learn robust, domain-invariant features without labels. Subsequently, a multi-model pseudo-labeling strategy is introduced, utilizing an ensemble of diverse state-of-the-art architectures (including projection, voxel, hybrid, and cylinder-based methods). Predictions from these models are aggregated via hard voting to generate high-quality, refined pseudo-labels for the unlabeled target domain, mitigating single-model biases. The contrastively pre-trained network is then fine-tuned using these robust pseudo-labels. Experiments adapting from SemanticKITTI to unlabeled target datasets (SemanticPOSS, SemanticSlamantic) demonstrate significant improvements in segmentation accuracy compared to direct transfer and single-model UDA approaches. These results highlight the effectiveness of combining contrastive pre-training with refined ensemble pseudo-labeling for bridging complex domain gaps without requiring target domain annotations.

CVMar 12, 2021
Juggling With Representations: On the Information Transfer Between Imagery, Point Clouds, and Meshes for Multi-Modal Semantics

Dominik Laupheimer, Norbert Haala

The automatic semantic segmentation of the huge amount of acquired remote sensing data has become an important task in the last decade. Images and Point Clouds (PCs) are fundamental data representations, particularly in urban mapping applications. Textured 3D meshes integrate both data representations geometrically by wiring the PC and texturing the surface elements with available imagery. We present a mesh-centered holistic geometry-driven methodology that explicitly integrates entities of imagery, PC and mesh. Due to its integrative character, we choose the mesh as the core representation that also helps to solve the visibility problem for points in imagery. Utilizing the proposed multi-modal fusion as the backbone and considering the established entity relationships, we enable the sharing of information across the modalities imagery, PC and mesh in a two-fold manner: (i) feature transfer and (ii) label transfer. By these means, we achieve to enrich feature vectors to multi-modal feature vectors for each representation. Concurrently, we achieve to label all representations consistently while reducing the manual label effort to a single representation. Consequently, we facilitate to train machine learning algorithms and to semantically segment any of these data representations - both in a multi-modal and single-modal sense. The paper presents the association mechanism and the subsequent information transfer, which we believe are cornerstones for multi-modal scene analysis. Furthermore, we discuss the preconditions and limitations of the presented approach in detail. We demonstrate the effectiveness of our methodology on the ISPRS 3D semantic labeling contest (Vaihingen 3D) and a proprietary data set (Hessigheim 3D).

CVFeb 10, 2021
The Hessigheim 3D (H3D) Benchmark on Semantic Segmentation of High-Resolution 3D Point Clouds and Textured Meshes from UAV LiDAR and Multi-View-Stereo

Michael Kölle, Dominik Laupheimer, Stefan Schmohl et al.

Automated semantic segmentation and object detection are of great importance in geospatial data analysis. However, supervised machine learning systems such as convolutional neural networks require large corpora of annotated training data. Especially in the geospatial domain, such datasets are quite scarce. Within this paper, we aim to alleviate this issue by introducing a new annotated 3D dataset that is unique in three ways: i) The dataset consists of both an Unmanned Aerial Vehicle (UAV) laser scanning point cloud and a 3D textured mesh. ii) The point cloud features a mean point density of about 800 pts/sqm and the oblique imagery used for 3D mesh texturing realizes a ground sampling distance of about 2-3 cm. This enables the identification of fine-grained structures and represents the state of the art in UAV-based mapping. iii) Both data modalities will be published for a total of three epochs allowing applications such as change detection. The dataset depicts the village of Hessigheim (Germany), henceforth referred to as H3D. It is designed to promote research in the field of 3D data analysis on one hand and to evaluate and rank existing and emerging approaches for semantic segmentation of both data modalities on the other hand. Ultimately, we hope that H3D will become a widely used benchmark dataset in company with the well-established ISPRS Vaihingen 3D Semantic Labeling Challenge benchmark (V3D). The dataset can be downloaded from https://ifpwww.ifp.uni-stuttgart.de/benchmark/hessigheim/default.aspx.

CVMay 10, 2020
Photometric Multi-View Mesh Refinement for High-Resolution Satellite Images

Mathias Rothermel, Ke Gong, Dieter Fritsch et al.

Modern high-resolution satellite sensors collect optical imagery with ground sampling distances (GSDs) of 30-50cm, which has sparked a renewed interest in photogrammetric 3D surface reconstruction from satellite data. State-of-the-art reconstruction methods typically generate 2.5D elevation data. Here, we present an approach to recover full 3D surface meshes from multi-view satellite imagery. The proposed method takes as input a coarse initial mesh and refines it by iteratively updating all vertex positions to maximize the photo-consistency between images. Photo-consistency is measured in image space, by transferring texture from one image to another via the surface. We derive the equations to propagate changes in texture similarity through the rational function model (RFM), often also referred to as rational polynomial coefficient (RPC) model. Furthermore, we devise a hierarchical scheme to optimize the surface with gradient descent. In experiments with two different datasets, we show that the refinement improves the initial digital elevation models (DEMs) generated with conventional dense image matching. Moreover, we demonstrate that our method is able to reconstruct true 3D geometry, such as facade structures, if off-nadir views are available.

IVDec 5, 2019
Learning Super-resolved Depth from Active Gated Imaging

Tobias Gruber, Mariia Kokhova, Werner Ritter et al.

Environment perception for autonomous driving is doomed by the trade-off between range-accuracy and resolution: current sensors that deliver very precise depth information are usually restricted to low resolution because of technology or cost limitations. In this work, we exploit depth information from an active gated imaging system based on cost-sensitive diode and CMOS technology. Learning a mapping between pixel intensities of three gated slices and depth produces a super-resolved depth map image with respectable relative accuracy of 5% in between 25-80 m. By design, depth information is perfectly aligned with pixel intensity values.