ROAILGMay 7, 2024

Improving Offline Reinforcement Learning with Inaccurate Simulators

arXiv:2405.04307v18 citationsh-index: 3ICRA
Originality Incremental advance
AI Analysis

This addresses the challenge of improving offline RL for robotic applications where real-world data is costly and simulators are inaccurate, representing an incremental advance in data utilization.

The paper tackles the problem of offline reinforcement learning suffering from extrapolation error due to dataset quality, by proposing a method to combine limited offline datasets with inaccurate simulators using a GAN for state distribution fitting and reweighting, achieving better performance than state-of-the-art methods in D4RL benchmarks and a real-world manipulation task.

Offline reinforcement learning (RL) provides a promising approach to avoid costly online interaction with the real environment. However, the performance of offline RL highly depends on the quality of the datasets, which may cause extrapolation error in the learning process. In many robotic applications, an inaccurate simulator is often available. However, the data directly collected from the inaccurate simulator cannot be directly used in offline RL due to the well-known exploration-exploitation dilemma and the dynamic gap between inaccurate simulation and the real environment. To address these issues, we propose a novel approach to combine the offline dataset and the inaccurate simulation data in a better manner. Specifically, we pre-train a generative adversarial network (GAN) model to fit the state distribution of the offline dataset. Given this, we collect data from the inaccurate simulator starting from the distribution provided by the generator and reweight the simulated data using the discriminator. Our experimental results in the D4RL benchmark and a real-world manipulation task confirm that our method can benefit more from both inaccurate simulator and limited offline datasets to achieve better performance than the state-of-the-art methods.

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