Arthur van der Staaij

1paper

1 Paper

AISep 19, 2023
Believable Minecraft Settlements by Means of Decentralised Iterative Planning

Arthur van der Staaij, Jelmer Prins, Vincent L. Prins et al.

Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.