Kang Liu

CL
h-index16
4papers
39citations
Novelty51%
AI Score45

4 Papers

6.1CLSep 9, 2023
MMHQA-ICL: Multimodal In-context Learning for Hybrid Question Answering over Text, Tables and Images

Weihao Liu, Fangyu Lei, Tongxu Luo et al.

In the real world, knowledge often exists in a multimodal and heterogeneous form. Addressing the task of question answering with hybrid data types, including text, tables, and images, is a challenging task (MMHQA). Recently, with the rise of large language models (LLM), in-context learning (ICL) has become the most popular way to solve QA problems. We propose MMHQA-ICL framework for addressing this problems, which includes stronger heterogeneous data retriever and an image caption module. Most importantly, we propose a Type-specific In-context Learning Strategy for MMHQA, enabling LLMs to leverage their powerful performance in this task. We are the first to use end-to-end LLM prompting method for this task. Experimental results demonstrate that our framework outperforms all baselines and methods trained on the full dataset, achieving state-of-the-art results under the few-shot setting on the MultimodalQA dataset.

2.1CLNov 21, 2023Code
Oasis: Data Curation and Assessment System for Pretraining of Large Language Models

Tong Zhou, Yubo Chen, Pengfei Cao et al.

Data is one of the most critical elements in building a large language model. However, existing systems either fail to customize a corpus curation pipeline or neglect to leverage comprehensive corpus assessment for iterative optimization of the curation. To this end, we present a pretraining corpus curation and assessment platform called Oasis -- a one-stop system for data quality improvement and quantification with user-friendly interactive interfaces. Specifically, the interactive modular rule filter module can devise customized rules according to explicit feedback. The debiased neural filter module builds the quality classification dataset in a negative-centric manner to remove the undesired bias. The adaptive document deduplication module could execute large-scale deduplication with limited memory resources. These three parts constitute the customized data curation module. And in the holistic data assessment module, a corpus can be assessed in local and global views, with three evaluation means including human, GPT-4, and heuristic metrics. We exhibit a complete process to use Oasis for the curation and assessment of pretraining data. In addition, an 800GB bilingual corpus curated by Oasis is publicly released.

18.8CLJun 26, 2025Code
Agent-RewardBench: Towards a Unified Benchmark for Reward Modeling across Perception, Planning, and Safety in Real-World Multimodal Agents

Tianyi Men, Zhuoran Jin, Pengfei Cao et al.

As Multimodal Large Language Models (MLLMs) advance, multimodal agents show promise in real-world tasks like web navigation and embodied intelligence. However, due to limitations in a lack of external feedback, these agents struggle with self-correction and generalization. A promising approach is to use reward models as external feedback, but there is no clear on how to select reward models for agents. Thus, there is an urgent need to build a reward bench targeted at agents. To address these challenges, we propose Agent-RewardBench, a benchmark designed to evaluate reward modeling ability in MLLMs. The benchmark is characterized by three key features: (1) Multiple dimensions and real-world agent scenarios evaluation. It covers perception, planning, and safety with 7 scenarios; (2) Step-level reward evaluation. It allows for the assessment of agent capabilities at the individual steps of a task, providing a more granular view of performance during the planning process; and (3) Appropriately difficulty and high-quality. We carefully sample from 10 diverse models, difficulty control to maintain task challenges, and manual verification to ensure the integrity of the data. Experiments demonstrate that even state-of-the-art multimodal models show limited performance, highlighting the need for specialized training in agent reward modeling. Code is available at github.

8.3CLFeb 20, 2025Code
GATE: Graph-based Adaptive Tool Evolution Across Diverse Tasks

Jianwen Luo, Yiming Huang, Jinxiang Meng et al.

Large Language Models (LLMs) have shown great promise in tool-making, yet existing frameworks often struggle to efficiently construct reliable toolsets and are limited to single-task settings. To address these challenges, we propose GATE (Graph-based Adaptive Tool Evolution), an adaptive framework that dynamically constructs and evolves a hierarchical graph of reusable tools across multiple scenarios. We evaluate GATE on open-ended tasks (Minecraft), agent-based tasks (TextCraft, DABench), and code generation tasks (MATH, Date, TabMWP). Our results show that GATE achieves up to 4.3x faster milestone completion in Minecraft compared to the previous SOTA, and provides an average improvement of 9.23% over existing tool-making methods in code generation tasks and 10.03% in agent tasks. GATE demonstrates the power of adaptive evolution, balancing tool quantity, complexity, and functionality while maintaining high efficiency. Code and data are available at \url{https://github.com/ayanami2003/GATE}.