Ko Ayusawa

CV
4papers
22citations
Novelty48%
AI Score42

4 Papers

2.9ROMay 25
Implicit Null-space Manifold Generation for Redundant Robotic Systems

Taiki Ishigaki, Teresa Vidal-Calleja, Ko Ayusawa et al.

Robotic systems with redundant degrees of freedom can achieve the same task outcome using multiple configurations, resulting in solution sets that form manifolds in the configuration space. Existing approaches typically exploit such redundancy locally through Jacobian-based techniques to compute individual solutions or trajectories. While effective for solution computation, these methods do not retain a representation of the geometry of the solution set itself. In this work, we adopt a representation-centric approach to estimate the geometric structure of the solution space. We consider solution manifolds induced by general task-defining maps and construct an implicit scalar field over the configuration space, whose zero-level set corresponds to the solution manifold. To this end, we generate samples in the neighborhood of the solution manifold using a Jacobian-guided exploration strategy, which efficiently captures its local and global structure. The resulting implicit representation is defined over the configuration space and naturally induces a continuous, distance field that encodes proximity to the solution manifold. Experiments on a planar three-link robot and a seven-degree-of-freedom Franka manipulator demonstrate the effectiveness of the proposed representation. Furthermore, the framework enables consistent modeling of solution spaces across families of tasks with continuous variation.

CVSep 12, 2023
Self-supervised Extraction of Human Motion Structures via Frame-wise Discrete Features

Tetsuya Abe, Ryusuke Sagawa, Ko Ayusawa et al.

The present paper proposes an encoder-decoder model for extracting the structures of human motions represented by frame-wise discrete features in a self-supervised manner. In the proposed method, features are extracted as codes in a motion codebook without the use of human knowledge, and the relationship between these codes can be visualized on a graph. Since the codes are expected to be temporally sparse compared to the captured frame rate and can be shared by multiple sequences, the proposed network model also addresses the need for training constraints. Specifically, the model consists of self-attention layers and a vector clustering block. The attention layers contribute to finding sparse keyframes and discrete features as motion codes, which are then extracted by vector clustering. The constraints are realized as training losses so that the same motion codes can be as contiguous as possible and can be shared by multiple sequences. In addition, we propose the use of causal self-attention as a method by which to calculate attention for long sequences consisting of numerous frames. In our experiments, the sparse structures of motion codes were used to compile a graph that facilitates visualization of the relationship between the codes and the differences between sequences. We then evaluated the effectiveness of the extracted motion codes by applying them to multiple recognition tasks and found that performance levels comparable to task-optimized methods could be achieved by linear probing.

4.0ROMay 15
Structured Jacobian Construction for Motion Optimization with High-Order Time Derivatives in Multi-Link Systems

Taiki Ishigaki, Ko Ayusawa, Eiichi Yoshida

This paper presents a novel framework for Jacobian computation in motion optimization problems involving multi-link systems, where physical quantities are represented using higher-order time derivatives. In motion optimization of robots and humans, cost functions may incorporate higher-order time derivatives, such as jerk or the time variation of forces, to capture smoothness and perceptual characteristics, particularly in motion skill analysis and expressive behaviors, thereby necessitating Jacobian computations involving these quantities. However, such Jacobians are typically computed using numerical or automatic differentiation without explicitly exploiting the underlying multi-link structure, which can lead to increased computational cost and numerical instability. To address this limitation, we propose a structured Jacobian formulation for motion optimization, based on the comprehensive motion computation framework, in which physical quantities and their higher-order time derivatives are systematically represented along the multi-link structure. The proposed method systematically derives analytical expressions for Jacobians of kinematic and dynamic quantities, including momentum, forces, and joint torques, with respect to generalized coordinates and their higher-order derivatives. The resulting framework is applicable to both direct and inverse optimization. Through numerical experiments, we demonstrate that the proposed method improves computational efficiency compared to numerical and automatic differentiation, while achieving comparable accuracy. Furthermore, we demonstrate its effectiveness in inverse optimization by recovering cost function weights from motion data. Together, these results indicate that the proposed formulation provides a scalable and structured computational foundation for motion optimization involving higher-order time derivatives in multi-link systems.

CVDec 29, 2018
Skeleton Transformer Networks: 3D Human Pose and Skinned Mesh from Single RGB Image

Yusuke Yoshiyasu, Ryusuke Sagawa, Ko Ayusawa et al.

In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in turn allows us to generate skinned mesh animations. Here, we propose a two-step regression approach. The first step regresses bone rotations in order to obtain an initial solution by considering skeleton structure. The second step performs refinement based on heatmap regressor using a 3D pose representation called cross heatmap which stacks heatmaps of xy and zy coordinates. By training the network using the proposed 3D human pose dataset that is comprised of images annotated with 3D skeletal angular poses, we showed that SkeletonNet can predict a full 3D human pose (joint positions and bone rotations) from a single image in-the-wild.