Anupam Basu

2papers

2 Papers

CLOct 12, 2023
Optimizing Odia Braille Literacy: The Influence of Speed on Error Reduction and Enhanced Comprehension

Monnie Parida, Manjira Sinha, Anupam Basu et al.

This study aims to conduct an extensive detailed analysis of the Odia Braille reading comprehension among students with visual disability. Specifically, the study explores their reading speed and hand or finger movements. The study also aims to investigate any comprehension difficulties and reading errors they may encounter. Six students from the 9th and 10th grades, aged between 14 and 16, participated in the study. We observed participants hand movements to understand how reading errors were connected to hand movement and identify the students reading difficulties. We also evaluated the participants Odia Braille reading skills, including their reading speed (in words per minute), errors, and comprehension. The average speed of Odia Braille reader is 17.64wpm. According to the study, there was a noticeable correlation between reading speed and reading errors. As reading speed decreased, the number of reading errors tended to increase. Moreover, the study established a link between reduced Braille reading errors and improved reading comprehension. In contrast, the study found that better comprehension was associated with increased reading speed. The researchers concluded with some interesting findings about preferred Braille reading patterns. These findings have important theoretical, developmental, and methodological implications for instruction.

HCJul 16, 2020
Antarjami: Exploring psychometric evaluation through a computer-based game

Anirban Lahiri, Utanko Mitra, Sunreeta Sen et al.

A number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myers Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings. This work explores whether these shortcomings can be mitigated through computer-based gaming platforms for evaluating psychometric parameters. A computer based psychometric game framework called Antarjami has been developed for evaluating OCEAN (Five factor) indicators. It investigates the feasibility of extracting psychometric parameters through computer-based games, utilizing underlying improvements in the area of modern artificial intelligence. The candidates for the test are subjected to a number scenarios as part of the computer based game and their reactions/responses are used to evaluate their psychometric parameters. As part of the study, the parameters obtained from the game were compared with those evaluated using paper based tests and scores given by a panel of psychologists. The achieved results were very promising.