18.1CYMay 19
Rethinking the A in STEAM: Insights from and for AI Literacy EducationPekka Mertala, Janne Fagerlund, Tomi Slotte Dufva
This article rethinks the role of arts in STEAM education, emphasizing its importance in AI literacy within K-12 contexts. Arguing against the marginalization of arts, the paper is structured around four key domains: language studies, philosophy, social studies, and visual arts. Each section addresses critical AI-related phenomena and provides pedagogical strate-gies for effective integration into STEAM education. Language studies focus on media representations and the probabilistic nature of AI language models. The philosophy section examines anthropomorphism, ethics, and the misconstrued human-like capabilities of AI. Social studies discuss AI's societal impacts, biases, and ethical considerations in data prac-tices. Visual arts explore the implications of generative AI on artistic processes and intellec-tual property. The article concludes by advocating for a robust inclusion of arts in STEAM to foster a holistic, equitable, and sustainable understanding of AI, ultimately inspiring technologies that promote fairness and creativity.
CYNov 28, 2023
Finnish 5th and 6th graders' misconceptions about Artificial IntelligencePekka Mertala, Janne Fagerlund
Research on children's initial conceptions of AI is in an emerging state, which, from a constructivist viewpoint, challenges the development of pedagogically sound AI-literacy curricula, methods, and materials. To contribute to resolving this need in the present paper, qualitative survey data from 195 children were analyzed abductively to answer the following three research questions: What kind of misconceptions do Finnish 5th and 6th graders' have about the essence AI?; 2) How do these misconceptions relate to common misconception types?; and 3) How profound are these misconceptions? As a result, three misconception categories were identified: 1) Non-technological AI, in which AI was conceptualized as peoples' cognitive processes (factual misconception); 2) Anthropomorphic AI, in which AI was conceptualized as a human-like entity (vernacular, non-scientific, and conceptual misconception); and 3) AI as a machine with a pre-installed intelligence or knowledge (factual misconception). Majority of the children evaluated their AI-knowledge low, which implies that the misconceptions are more superficial than profound. The findings suggest that context-specific linguistic features can contribute to students' AI misconceptions. Implications for future research and AI literacy education are discussed.