Rethinking the A in STEAM: Insights from and for AI Literacy Education
For K-12 educators and curriculum designers, it provides a framework to integrate arts into AI literacy, though it is a conceptual proposal without empirical validation.
This paper argues for the central role of arts in STEAM education for AI literacy in K-12, proposing pedagogical strategies across four domains (language, philosophy, social studies, visual arts) to address AI-related phenomena and foster holistic understanding.
This article rethinks the role of arts in STEAM education, emphasizing its importance in AI literacy within K-12 contexts. Arguing against the marginalization of arts, the paper is structured around four key domains: language studies, philosophy, social studies, and visual arts. Each section addresses critical AI-related phenomena and provides pedagogical strate-gies for effective integration into STEAM education. Language studies focus on media representations and the probabilistic nature of AI language models. The philosophy section examines anthropomorphism, ethics, and the misconstrued human-like capabilities of AI. Social studies discuss AI's societal impacts, biases, and ethical considerations in data prac-tices. Visual arts explore the implications of generative AI on artistic processes and intellec-tual property. The article concludes by advocating for a robust inclusion of arts in STEAM to foster a holistic, equitable, and sustainable understanding of AI, ultimately inspiring technologies that promote fairness and creativity.