DrapeNet: Garment Generation and Self-Supervised DrapingLuca De Luigi, Ren Li, Benoît Guillard et al.
Recent approaches to drape garments quickly over arbitrary human bodies leverage self-supervision to eliminate the need for large training sets. However, they are designed to train one network per clothing item, which severely limits their generalization abilities. In our work, we rely on self-supervision to train a single network to drape multiple garments. This is achieved by predicting a 3D deformation field conditioned on the latent codes of a generative network, which models garments as unsigned distance fields. Our pipeline can generate and drape previously unseen garments of any topology, whose shape can be edited by manipulating their latent codes. Being fully differentiable, our formulation makes it possible to recover accurate 3D models of garments from partial observations -- images or 3D scans -- via gradient descent. Our code is publicly available at https://github.com/liren2515/DrapeNet .
PhysGen: Physically Grounded 3D Shape Generation for Industrial DesignYingxuan You, Chen Zhao, Hantao Zhang et al.
Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the underlying physical properties, e.g., aerodynamic efficiency for automobiles. Since existing methods lack knowledge of such physics, they are unable to use this knowledge to enhance the realism of shape generation. Motivated by this, we propose a unified physics-based 3D shape generation pipeline, with a focus on industrial design applications. Specifically, we introduce a new flow matching model with explicit physical guidance, consisting of an alternating update process. We iteratively perform a velocity-based update and a physics-based refinement, progressively adjusting the latent code to align with the desired 3D shapes and physical properties. We further strengthen physical validity by incorporating a physics-aware regularization term into the velocity-based update step. To support such physics-guided updates, we build a shape-and-physics variational autoencoder (SP-VAE) that jointly encodes shape and physics information into a unified latent space. The experiments on three benchmarks show that this synergistic formulation improves shape realism beyond mere visual plausibility. Our code and model weights are available at https://github.com/kasvii/PhysGen.
Neural Annotation Refinement: Development of a New 3D Dataset for Adrenal Gland AnalysisJiancheng Yang, Rui Shi, Udaranga Wickramasinghe et al.
The human annotations are imperfect, especially when produced by junior practitioners. Multi-expert consensus is usually regarded as golden standard, while this annotation protocol is too expensive to implement in many real-world projects. In this study, we propose a method to refine human annotation, named Neural Annotation Refinement (NeAR). It is based on a learnable implicit function, which decodes a latent vector into represented shape. By integrating the appearance as an input of implicit functions, the appearance-aware NeAR fixes the annotation artefacts. Our method is demonstrated on the application of adrenal gland analysis. We first show that the NeAR can repair distorted golden standards on a public adrenal gland segmentation dataset. Besides, we develop a new Adrenal gLand ANalysis (ALAN) dataset with the proposed NeAR, where each case consists of a 3D shape of adrenal gland and its diagnosis label (normal vs. abnormal) assigned by experts. We show that models trained on the shapes repaired by the NeAR can diagnose adrenal glands better than the original ones. The ALAN dataset will be open-source, with 1,584 shapes for adrenal gland diagnosis, which serves as a new benchmark for medical shape analysis. Code and dataset are available at https://github.com/M3DV/NeAR.
Enforcing connectivity of 3D linear structures using their 2D projectionsDoruk Oner, Hussein Osman, Mateusz Kozinski et al.
Many biological and medical tasks require the delineation of 3D curvilinear structures such as blood vessels and neurites from image volumes. This is typically done using neural networks trained by minimizing voxel-wise loss functions that do not capture the topological properties of these structures. As a result, the connectivity of the recovered structures is often wrong, which lessens their usefulness. In this paper, we propose to improve the 3D connectivity of our results by minimizing a sum of topology-aware losses on their 2D projections. This suffices to increase the accuracy and to reduce the annotation effort required to provide the required annotated training data. Code is available at https://github.com/doruk-oner/ConnectivityOnProjections.
19.1CVOct 27, 2022
State of the Art in Dense Monocular Non-Rigid 3D ReconstructionEdith Tretschk, Navami Kairanda, Mallikarjun B R et al.
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since -- without additional prior assumptions -- it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods -- that handle arbitrary scenes and make only a few prior assumptions -- and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods.
Perspective Flow Aggregation for Data-Limited 6D Object Pose EstimationYinlin Hu, Pascal Fua, Mathieu Salzmann
Most recent 6D object pose estimation methods, including unsupervised ones, require many real training images. Unfortunately, for some applications, such as those in space or deep under water, acquiring real images, even unannotated, is virtually impossible. In this paper, we propose a method that can be trained solely on synthetic images, or optionally using a few additional real ones. Given a rough pose estimate obtained from a first network, it uses a second network to predict a dense 2D correspondence field between the image rendered using the rough pose and the real image and infers the required pose correction. This approach is much less sensitive to the domain shift between synthetic and real images than state-of-the-art methods. It performs on par with methods that require annotated real images for training when not using any, and outperforms them considerably when using as few as twenty real images.
Multi-view Tracking Using Weakly Supervised Human Motion PredictionMartin Engilberge, Weizhe Liu, Pascal Fua
Multi-view approaches to people-tracking have the potential to better handle occlusions than single-view ones in crowded scenes. They often rely on the tracking-by-detection paradigm, which involves detecting people first and then connecting the detections. In this paper, we argue that an even more effective approach is to predict people motion over time and infer people's presence in individual frames from these. This enables to enforce consistency both over time and across views of a single temporal frame. We validate our approach on the PETS2009 and WILDTRACK datasets and demonstrate that it outperforms state-of-the-art methods.
3D Pose Based Feedback for Physical ExercisesZiyi Zhao, Sena Kiciroglu, Hugues Vinzant et al.
Unsupervised self-rehabilitation exercises and physical training can cause serious injuries if performed incorrectly. We introduce a learning-based framework that identifies the mistakes made by a user and proposes corrective measures for easier and safer individual training. Our framework does not rely on hard-coded, heuristic rules. Instead, it learns them from data, which facilitates its adaptation to specific user needs. To this end, we use a Graph Convolutional Network (GCN) architecture acting on the user's pose sequence to model the relationship between the body joints trajectories. To evaluate our approach, we introduce a dataset with 3 different physical exercises. Our approach yields 90.9% mistake identification accuracy and successfully corrects 94.2% of the mistakes.
18.1ROSep 22, 2022
Learning to Simulate Realistic LiDARsBenoit Guillard, Sai Vemprala, Jayesh K. Gupta et al.
Simulating realistic sensors is a challenging part in data generation for autonomous systems, often involving carefully handcrafted sensor design, scene properties, and physics modeling. To alleviate this, we introduce a pipeline for data-driven simulation of a realistic LiDAR sensor. We propose a model that learns a mapping between RGB images and corresponding LiDAR features such as raydrop or per-point intensities directly from real datasets. We show that our model can learn to encode realistic effects such as dropped points on transparent surfaces or high intensity returns on reflective materials. When applied to naively raycasted point clouds provided by off-the-shelf simulator software, our model enhances the data by predicting intensities and removing points based on the scene's appearance to match a real LiDAR sensor. We use our technique to learn models of two distinct LiDAR sensors and use them to improve simulated LiDAR data accordingly. Through a sample task of vehicle segmentation, we show that enhancing simulated point clouds with our technique improves downstream task performance.
15.7CVSep 6, 2023
LightNeuS: Neural Surface Reconstruction in Endoscopy using Illumination DeclineVíctor M. Batlle, José M. M. Montiel, Pascal Fua et al.
We propose a new approach to 3D reconstruction from sequences of images acquired by monocular endoscopes. It is based on two key insights. First, endoluminal cavities are watertight, a property naturally enforced by modeling them in terms of a signed distance function. Second, the scene illumination is variable. It comes from the endoscope's light sources and decays with the inverse of the squared distance to the surface. To exploit these insights, we build on NeuS, a neural implicit surface reconstruction technique with an outstanding capability to learn appearance and a SDF surface model from multiple views, but currently limited to scenes with static illumination. To remove this limitation and exploit the relation between pixel brightness and depth, we modify the NeuS architecture to explicitly account for it and introduce a calibrated photometric model of the endoscope's camera and light source. Our method is the first one to produce watertight reconstructions of whole colon sections. We demonstrate excellent accuracy on phantom imagery. Remarkably, the watertight prior combined with illumination decline, allows to complete the reconstruction of unseen portions of the surface with acceptable accuracy, paving the way to automatic quality assessment of cancer screening explorations, measuring the global percentage of observed mucosa.
Perspective Aware Road Obstacle DetectionKrzysztof Lis, Sina Honari, Pascal Fua et al.
While road obstacle detection techniques have become increasingly effective, they typically ignore the fact that, in practice, the apparent size of the obstacles decreases as their distance to the vehicle increases. In this paper, we account for this by computing a scale map encoding the apparent size of a hypothetical object at every image location. We then leverage this perspective map to (i) generate training data by injecting onto the road synthetic objects whose size corresponds to the perspective foreshortening; and (ii) incorporate perspective information in the decoding part of the detection network to guide the obstacle detector. Our results on standard benchmarks show that, together, these two strategies significantly boost the obstacle detection performance, allowing our approach to consistently outperform state-of-the-art methods in terms of instance-level obstacle detection.
17.5CVMar 10, 2023
GECCO: Geometrically-Conditioned Point Diffusion ModelsMichał J. Tyszkiewicz, Pascal Fua, Eduard Trulls
Diffusion models generating images conditionally on text, such as Dall-E 2 and Stable Diffusion, have recently made a splash far beyond the computer vision community. Here, we tackle the related problem of generating point clouds, both unconditionally, and conditionally with images. For the latter, we introduce a novel geometrically-motivated conditioning scheme based on projecting sparse image features into the point cloud and attaching them to each individual point, at every step in the denoising process. This approach improves geometric consistency and yields greater fidelity than current methods relying on unstructured, global latent codes. Additionally, we show how to apply recent continuous-time diffusion schemes. Our method performs on par or above the state of art on conditional and unconditional experiments on synthetic data, while being faster, lighter, and delivering tractable likelihoods. We show it can also scale to diverse indoors scenes.
DIG: Draping Implicit Garment over the Human BodyRen Li, Benoît Guillard, Edoardo Remelli et al.
Existing data-driven methods for draping garments over human bodies, despite being effective, cannot handle garments of arbitrary topology and are typically not end-to-end differentiable. To address these limitations, we propose an end-to-end differentiable pipeline that represents garments using implicit surfaces and learns a skinning field conditioned on shape and pose parameters of an articulated body model. To limit body-garment interpenetrations and artifacts, we propose an interpenetration-aware pre-processing strategy of training data and a novel training loss that penalizes self-intersections while draping garments. We demonstrate that our method yields more accurate results for garment reconstruction and deformation with respect to state of the art methods. Furthermore, we show that our method, thanks to its end-to-end differentiability, allows to recover body and garments parameters jointly from image observations, something that previous work could not do.
13.6CVAug 21, 2023
LightDepth: Single-View Depth Self-Supervision from Illumination DeclineJavier Rodríguez-Puigvert, Víctor M. Batlle, J. M. M. Montiel et al.
Single-view depth estimation can be remarkably effective if there is enough ground-truth depth data for supervised training. However, there are scenarios, especially in medicine in the case of endoscopies, where such data cannot be obtained. In such cases, multi-view self-supervision and synthetic-to-real transfer serve as alternative approaches, however, with a considerable performance reduction in comparison to supervised case. Instead, we propose a single-view self-supervised method that achieves a performance similar to the supervised case. In some medical devices, such as endoscopes, the camera and light sources are co-located at a small distance from the target surfaces. Thus, we can exploit that, for any given albedo and surface orientation, pixel brightness is inversely proportional to the square of the distance to the surface, providing a strong single-view self-supervisory signal. In our experiments, our self-supervised models deliver accuracies comparable to those of fully supervised ones, while being applicable without depth ground-truth data.
7.5CVMar 16
Automated Counting of Stacked Objects in Industrial InspectionCorentin Dumery, Noa Etté, Aoxiang Fan et al.
Visual object counting is a fundamental computer vision task in industrial inspection, where accurate, high-throughput inventory tracking and quality assurance are critical. Moreover, manufactured parts are often too light to reliably deduce their count from their weight, or too heavy to move the stack on a scale safely and practically, making automated visual counting the more robust solution in many scenarios. However, existing methods struggle with stacked 3D items in containers, pallets, or bins, where most objects are heavily occluded and only a few are directly visible. To address this important yet underexplored challenge, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems: estimating the 3D geometry of the stack and its occupancy ratio from multi-view images. By combining geometric reconstruction with deep learning-based depth analysis, our method can accurately count identical manufactured parts inside containers, even when they are irregularly stacked and partially hidden. We validate our 3D counting pipeline on large-scale synthetic and diverse real-world data with manually verified total counts, demonstrating robust performance under realistic inspection conditions.
Two-level Data Augmentation for Calibrated Multi-view DetectionMartin Engilberge, Haixin Shi, Zhiye Wang et al.
Data augmentation has proven its usefulness to improve model generalization and performance. While it is commonly applied in computer vision application when it comes to multi-view systems, it is rarely used. Indeed geometric data augmentation can break the alignment among views. This is problematic since multi-view data tend to be scarce and it is expensive to annotate. In this work we propose to solve this issue by introducing a new multi-view data augmentation pipeline that preserves alignment among views. Additionally to traditional augmentation of the input image we also propose a second level of augmentation applied directly at the scene level. When combined with our simple multi-view detection model, our two-level augmentation pipeline outperforms all existing baselines by a significant margin on the two main multi-view multi-person detection datasets WILDTRACK and MultiviewX.
Efficient Anatomical Labeling of Pulmonary Tree Structures via Deep Point-Graph Representation-based Implicit FieldsKangxian Xie, Jiancheng Yang, Donglai Wei et al.
Pulmonary diseases rank prominently among the principal causes of death worldwide. Curing them will require, among other things, a better understanding of the complex 3D tree-shaped structures within the pulmonary system, such as airways, arteries, and veins. Traditional approaches using high-resolution image stacks and standard CNNs on dense voxel grids face challenges in computational efficiency, limited resolution, local context, and inadequate preservation of shape topology. Our method addresses these issues by shifting from dense voxel to sparse point representation, offering better memory efficiency and global context utilization. However, the inherent sparsity in point representation can lead to a loss of crucial connectivity in tree-shaped structures. To mitigate this, we introduce graph learning on skeletonized structures, incorporating differentiable feature fusion for improved topology and long-distance context capture. Furthermore, we employ an implicit function for efficient conversion of sparse representations into dense reconstructions end-to-end. The proposed method not only delivers state-of-the-art performance in labeling accuracy, both overall and at key locations, but also enables efficient inference and the generation of closed surface shapes. Addressing data scarcity in this field, we have also curated a comprehensive dataset to validate our approach. Data and code are available at \url{https://github.com/M3DV/pulmonary-tree-labeling}.
3.7CVNov 21, 2022
PartAL: Efficient Partial Active Learning in Multi-Task Visual SettingsNikita Durasov, Nik Dorndorf, Pascal Fua
Multi-task learning is central to many real-world applications. Unfortunately, obtaining labelled data for all tasks is time-consuming, challenging, and expensive. Active Learning (AL) can be used to reduce this burden. Existing techniques typically involve picking images to be annotated and providing annotations for all tasks. In this paper, we show that it is more effective to select not only the images to be annotated but also a subset of tasks for which to provide annotations at each AL iteration. Furthermore, the annotations that are provided can be used to guess pseudo-labels for the tasks that remain unannotated. We demonstrate the effectiveness of our approach on several popular multi-task datasets.
2.6CVJun 21, 2022
Deep Active Latent Surfaces for Medical GeometriesPatrick M. Jensen, Udaranga Wickramasinghe, Anders B. Dahl et al.
Shape priors have long been known to be effective when reconstructing 3D shapes from noisy or incomplete data. When using a deep-learning based shape representation, this often involves learning a latent representation, which can be either in the form of a single global vector or of multiple local ones. The latter allows more flexibility but is prone to overfitting. In this paper, we advocate a hybrid approach representing shapes in terms of 3D meshes with a separate latent vector at each vertex. During training the latent vectors are constrained to have the same value, which avoids overfitting. For inference, the latent vectors are updated independently while imposing spatial regularization constraints. We show that this gives us both flexibility and generalization capabilities, which we demonstrate on several medical image processing tasks.
2.8CVJul 16, 2023
Pairwise-Constrained Implicit Functions for 3D Human Heart ModellingHieu Le, Jingyi Xu, Nicolas Talabot et al.
Accurate 3D models of the human heart require not only correct outer surfaces but also realistic inner structures, such as the ventricles, atria, and myocardial layers. Approaches relying on implicit surfaces, such as signed distance functions (SDFs), are primarily designed for single watertight surfaces, making them ill-suited for multi-layered anatomical structures. They often produce gaps or overlaps in shared boundaries. Unsigned distance functions (UDFs) can model non-watertight geometries but are harder to optimize, while voxel-based methods are limited in resolution and struggle to produce smooth, anatomically realistic surfaces. We introduce a pairwise-constrained SDF approach that models the heart as a set of interdependent SDFs, each representing a distinct anatomical component. By enforcing proper contact between adjacent SDFs, we ensure that they form anatomically correct shared walls, preserving the internal structure of the heart and preventing overlaps, or unwanted gaps. Our method significantly improves inner structure accuracy over single-SDF, UDF-based, voxel-based, and segmentation-based reconstructions. We further demonstrate its generalizability by applying it to a vertebrae dataset, preventing unwanted contact between structures.
Garment Recovery with Shape and Deformation PriorsRen Li, Corentin Dumery, Benoît Guillard et al.
While modeling people wearing tight-fitting clothing has made great strides in recent years, loose-fitting clothing remains a challenge. We propose a method that delivers realistic garment models from real-world images, regardless of garment shape or deformation. To this end, we introduce a fitting approach that utilizes shape and deformation priors learned from synthetic data to accurately capture garment shapes and deformations, including large ones. Not only does our approach recover the garment geometry accurately, it also yields models that can be directly used by downstream applications such as animation and simulation.
6.5CVSep 10, 2024
A Latent Implicit 3D Shape Model for Multiple Levels of DetailBenoit Guillard, Marc Habermann, Christian Theobalt et al.
Implicit neural representations map a shape-specific latent code and a 3D coordinate to its corresponding signed distance (SDF) value. However, this approach only offers a single level of detail. Emulating low levels of detail can be achieved with shallow networks, but the generated shapes are typically not smooth. Alternatively, some network designs offer multiple levels of detail, but are limited to overfitting a single object. To address this, we propose a new shape modeling approach, which enables multiple levels of detail and guarantees a smooth surface at each level. At the core, we introduce a novel latent conditioning for a multiscale and bandwith-limited neural architecture. This results in a deep parameterization of multiple shapes, where early layers quickly output approximated SDF values. This allows to balance speed and accuracy within a single network and enhance the efficiency of implicit scene rendering. We demonstrate that by limiting the bandwidth of the network, we can maintain smooth surfaces across all levels of detail. At finer levels, reconstruction quality is on par with the state of the art models, which are limited to a single level of detail.
AttEntropy: On the Generalization Ability of Supervised Semantic Segmentation Transformers to New Objects in New DomainsKrzysztof Lis, Matthias Rottmann, Annika Mütze et al.
In addition to impressive performance, vision transformers have demonstrated remarkable abilities to encode information they were not trained to extract. For example, this information can be used to perform segmentation or single-view depth estimation even though the networks were only trained for image recognition. We show that a similar phenomenon occurs when explicitly training transformers for semantic segmentation in a supervised manner for a set of categories: Once trained, they provide valuable information even about categories absent from the training set. This information can be used to segment objects from these never-seen-before classes in domains as varied as road obstacles, aircraft parked at a terminal, lunar rocks, and maritime hazards.
2.0CVJul 19, 2024
Vision-Based Power Line Cables and Pylons Detection for Low Flying AircraftJakub Gwizdała, Doruk Oner, Soumava Kumar Roy et al.
Power lines are dangerous for low-flying aircraft, especially in low-visibility conditions. Thus, a vision-based system able to analyze the aircraft's surroundings and to provide the pilots with a "second pair of eyes" can contribute to enhancing their safety. To this end, we have developed a deep learning approach to jointly detect power line cables and pylons from images captured at distances of several hundred meters by aircraft-mounted cameras. In doing so, we have combined a modern convolutional architecture with transfer learning and a loss function adapted to curvilinear structure delineation. We use a single network for both detection tasks and demonstrated its performance on two benchmarking datasets. We have integrated it within an onboard system and run it in flight, and have demonstrated with our experiments that it outperforms the prior distant cable detection method on both datasets, while also successfully detecting pylons, given their annotations are available for the data.
LeFusion: Controllable Pathology Synthesis via Lesion-Focused Diffusion ModelsHantao Zhang, Yuhe Liu, Jiancheng Yang et al.
Patient data from real-world clinical practice often suffers from data scarcity and long-tail imbalances, leading to biased outcomes or algorithmic unfairness. This study addresses these challenges by generating lesion-containing image-segmentation pairs from lesion-free images. Previous efforts in medical imaging synthesis have struggled with separating lesion information from background, resulting in low-quality backgrounds and limited control over the synthetic output. Inspired by diffusion-based image inpainting, we propose LeFusion, a lesion-focused diffusion model. By redesigning the diffusion learning objectives to focus on lesion areas, we simplify the learning process and improve control over the output while preserving high-fidelity backgrounds by integrating forward-diffused background contexts into the reverse diffusion process. Additionally, we tackle two major challenges in lesion texture synthesis: 1) multi-peak and 2) multi-class lesions. We introduce two effective strategies: histogram-based texture control and multi-channel decomposition, enabling the controlled generation of high-quality lesions in difficult scenarios. Furthermore, we incorporate lesion mask diffusion, allowing control over lesion size, location, and boundary, thus increasing lesion diversity. Validated on 3D cardiac lesion MRI and lung nodule CT datasets, LeFusion-generated data significantly improves the performance of state-of-the-art segmentation models, including nnUNet and SwinUNETR. Code and model are available at https://github.com/M3DV/LeFusion.
MedTet: An Online Motion Model for 4D Heart ReconstructionYihong Chen, Jiancheng Yang, Deniz Sayin Mercadier et al.
We present a novel approach to reconstruction of 3D cardiac motion from sparse intraoperative data. While existing methods can accurately reconstruct 3D organ geometries from full 3D volumetric imaging, they cannot be used during surgical interventions where usually limited observed data, such as a few 2D frames or 1D signals, is available in real-time. We propose a versatile framework for reconstructing 3D motion from such partial data. It discretizes the 3D space into a deformable tetrahedral grid with signed distance values, providing implicit unlimited resolution while maintaining explicit control over motion dynamics. Given an initial 3D model reconstructed from pre-operative full volumetric data, our system, equipped with an universal observation encoder, can reconstruct coherent 3D cardiac motion from full 3D volumes, a few 2D MRI slices or even 1D signals. Extensive experiments on cardiac intervention scenarios demonstrate our ability to generate plausible and anatomically consistent 3D motion reconstructions from various sparse real-time observations, highlighting its potential for multimodal cardiac imaging. Our code and model will be made available at https://github.com/Scalsol/MedTet.
7.6CVJul 25, 2024
Neural Surface Detection for Unsigned Distance FieldsFederico Stella, Nicolas Talabot, Hieu Le et al.
Extracting surfaces from Signed Distance Fields (SDFs) can be accomplished using traditional algorithms, such as Marching Cubes. However, since they rely on sign flips across the surface, these algorithms cannot be used directly on Unsigned Distance Fields (UDFs). In this work, we introduce a deep-learning approach to taking a UDF and turning it locally into an SDF, so that it can be effectively triangulated using existing algorithms. We show that it achieves better accuracy in surface detection than existing methods. Furthermore it generalizes well to unseen shapes and datasets, while being parallelizable. We also demonstrate the flexibily of the method by using it in conjunction with DualMeshUDF, a state of the art dual meshing method that can operate on UDFs, improving its results and removing the need to tune its parameters.
DataCook: Crafting Anti-Adversarial Examples for Healthcare Data Copyright ProtectionSihan Shang, Jiancheng Yang, Zhenglong Sun et al.
In the realm of healthcare, the challenges of copyright protection and unauthorized third-party misuse are increasingly significant. Traditional methods for data copyright protection are applied prior to data distribution, implying that models trained on these data become uncontrollable. This paper introduces a novel approach, named DataCook, designed to safeguard the copyright of healthcare data during the deployment phase. DataCook operates by "cooking" the raw data before distribution, enabling the development of models that perform normally on this processed data. However, during the deployment phase, the original test data must be also "cooked" through DataCook to ensure normal model performance. This process grants copyright holders control over authorization during the deployment phase. The mechanism behind DataCook is by crafting anti-adversarial examples (AntiAdv), which are designed to enhance model confidence, as opposed to standard adversarial examples (Adv) that aim to confuse models. Similar to Adv, AntiAdv introduces imperceptible perturbations, ensuring that the data processed by DataCook remains easily understandable. We conducted extensive experiments on MedMNIST datasets, encompassing both 2D/3D data and the high-resolution variants. The outcomes indicate that DataCook effectively meets its objectives, preventing models trained on AntiAdv from analyzing unauthorized data effectively, without compromising the validity and accuracy of the data in legitimate scenarios. Code and data are available at https://github.com/MedMNIST/DataCook.
Adjusting the Ground Truth Annotations for Connectivity-Based Learning to DelineateDoruk Oner, Leonardo Citraro, Mateusz Koziński et al.
Deep learning-based approaches to delineating 3D structure depend on accurate annotations to train the networks. Yet, in practice, people, no matter how conscientious, have trouble precisely delineating in 3D and on a large scale, in part because the data is often hard to interpret visually and in part because the 3D interfaces are awkward to use. In this paper, we introduce a method that explicitly accounts for annotation inaccuracies. To this end, we treat the annotations as active contour models that can deform themselves while preserving their topology. This enables us to jointly train the network and correct potential errors in the original annotations. The result is an approach that boosts performance of deep networks trained with potentially inaccurate annotations. Code has been released at https://github.com/doruk-oner/AdjustingAnnotationswithSnakes.
Temporally-Consistent Surface Reconstruction using Metrically-Consistent AtlasesJan Bednarik, Noam Aigerman, Vladimir G. Kim et al.
We propose a method for unsupervised reconstruction of a temporally-consistent sequence of surfaces from a sequence of time-evolving point clouds. It yields dense and semantically meaningful correspondences between frames. We represent the reconstructed surfaces as atlases computed by a neural network, which enables us to establish correspondences between frames. The key to making these correspondences semantically meaningful is to guarantee that the metric tensors computed at corresponding points are as similar as possible. We have devised an optimization strategy that makes our method robust to noise and global motions, without a priori correspondences or pre-alignment steps. As a result, our approach outperforms state-of-the-art ones on several challenging datasets. The code is available at https://github.com/bednarikjan/temporally_coherent_surface_reconstruction.
Persistent Homology with Improved Locality Information for more Effective DelineationDoruk Oner, Adélie Garin, Mateusz Koziński et al.
Persistent Homology (PH) has been successfully used to train networks to detect curvilinear structures and to improve the topological quality of their results. However, existing methods are very global and ignore the location of topological features. In this paper, we remedy this by introducing a new filtration function that fuses two earlier approaches: thresholding-based filtration, previously used to train deep networks to segment medical images, and filtration with height functions, typically used to compare 2D and 3D shapes. We experimentally demonstrate that deep networks trained using our PH-based loss function yield reconstructions of road networks and neuronal processes that reflect ground-truth connectivity better than networks trained with existing loss functions based on PH. Code is available at https://github.com/doruk-oner/PH-TopoLoss.
PCLs: Geometry-aware Neural Reconstruction of 3D Pose with Perspective Crop LayersFrank Yu, Mathieu Salzmann, Pascal Fua et al.
Local processing is an essential feature of CNNs and other neural network architectures - it is one of the reasons why they work so well on images where relevant information is, to a large extent, local. However, perspective effects stemming from the projection in a conventional camera vary for different global positions in the image. We introduce Perspective Crop Layers (PCLs) - a form of perspective crop of the region of interest based on the camera geometry - and show that accounting for the perspective consistently improves the accuracy of state-of-the-art 3D pose reconstruction methods. PCLs are modular neural network layers, which, when inserted into existing CNN and MLP architectures, deterministically remove the location-dependent perspective effects while leaving end-to-end training and the number of parameters of the underlying neural network unchanged. We demonstrate that PCL leads to improved 3D human pose reconstruction accuracy for CNN architectures that use cropping operations, such as spatial transformer networks (STN), and, somewhat surprisingly, MLPs used for 2D-to-3D keypoint lifting. Our conclusion is that it is important to utilize camera calibration information when available, for classical and deep-learning-based computer vision alike. PCL offers an easy way to improve the accuracy of existing 3D reconstruction networks by making them geometry aware. Our code is publicly available at github.com/yu-frank/PerspectiveCropLayers.
3.7CVAug 19, 2024
Enforcing View-Consistency in Class-Agnostic 3D Segmentation FieldsCorentin Dumery, Aoxiang Fan, Ren Li et al.
Radiance Fields have become a powerful tool for modeling 3D scenes from multiple images. However, they remain difficult to segment into semantically meaningful regions. Some methods work well using 2D semantic masks, but they generalize poorly to class-agnostic segmentations. More recent methods circumvent this issue by using contrastive learning to optimize a high-dimensional 3D feature field instead. However, recovering a segmentation then requires clustering and fine-tuning the associated hyperparameters. In contrast, we aim to identify the necessary changes in segmentation field methods to directly learn a segmentation field while being robust to inconsistent class-agnostic masks, successfully decomposing the scene into a set of objects of any class. By introducing an additional spatial regularization term and restricting the field to a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from radiance fields that can then be used in virtual 3D environments.
Enabling Uncertainty Estimation in Iterative Neural NetworksNikita Durasov, Doruk Oner, Jonathan Donier et al.
Turning pass-through network architectures into iterative ones, which use their own output as input, is a well-known approach for boosting performance. In this paper, we argue that such architectures offer an additional benefit: The convergence rate of their successive outputs is highly correlated with the accuracy of the value to which they converge. Thus, we can use the convergence rate as a useful proxy for uncertainty. This results in an approach to uncertainty estimation that provides state-of-the-art estimates at a much lower computational cost than techniques like Ensembles, and without requiring any modifications to the original iterative model. We demonstrate its practical value by embedding it in two application domains: road detection in aerial images and the estimation of aerodynamic properties of 2D and 3D shapes.
12.8CVMar 27, 2024
MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and RenderingGuoxing Sun, Rishabh Dabral, Pascal Fua et al.
Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of observations and the inherent ambiguities of the setting, e.g. occlusions and depth ambiguity. As a result, radiance fields, which have shown great promise in capturing high-frequency appearance and geometry details in dense setups, perform poorly when naively supervising them on sparse camera views, as the field simply overfits to the sparse-view inputs. To address this, we propose MetaCap, a method for efficient and high-quality geometry recovery and novel view synthesis given very sparse or even a single view of the human. Our key idea is to meta-learn the radiance field weights solely from potentially sparse multi-view videos, which can serve as a prior when fine-tuning them on sparse imagery depicting the human. This prior provides a good network weight initialization, thereby effectively addressing ambiguities in sparse-view capture. Due to the articulated structure of the human body and motion-induced surface deformations, learning such a prior is non-trivial. Therefore, we propose to meta-learn the field weights in a pose-canonicalized space, which reduces the spatial feature range and makes feature learning more effective. Consequently, one can fine-tune our field parameters to quickly generalize to unseen poses, novel illumination conditions as well as novel and sparse (even monocular) camera views. For evaluating our method under different scenarios, we collect a new dataset, WildDynaCap, which contains subjects captured in, both, a dense camera dome and in-the-wild sparse camera rigs, and demonstrate superior results compared to recent state-of-the-art methods on, both, public and WildDynaCap dataset.
11.3CVDec 17, 2024
Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected TexturesGuoxing Sun, Rishabh Dabral, Heming Zhu et al.
Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods leverage 2D CNNs operating in texture space to learn rendering primitives. However, they either jointly learn geometry and appearance, or completely ignore sparse image information for geometry estimation, significantly harming visual quality and robustness to unseen body poses. To address these issues, we present Double Unprojected Textures, which at the core disentangles coarse geometric deformation estimation from appearance synthesis, enabling robust and photorealistic 4K rendering in real-time. Specifically, we first introduce a novel image-conditioned template deformation network, which estimates the coarse deformation of the human template from a first unprojected texture. This updated geometry is then used to apply a second and more accurate texture unprojection. The resulting texture map has fewer artifacts and better alignment with input views, which benefits our learning of finer-level geometry and appearance represented by Gaussian splats. We validate the effectiveness and efficiency of the proposed method in quantitative and qualitative experiments, which significantly surpasses other state-of-the-art methods. Project page: https://vcai.mpi-inf.mpg.de/projects/DUT/
8.7CVMay 17, 2024
Reconstruction of Manipulated Garment with Guided Deformation PriorRen Li, Corentin Dumery, Zhantao Deng et al.
Modeling the shape of garments has received much attention, but most existing approaches assume the garments to be worn by someone, which constrains the range of shapes they can assume. In this work, we address shape recovery when garments are being manipulated instead of worn, which gives rise to an even larger range of possible shapes. To this end, we leverage the implicit sewing patterns (ISP) model for garment modeling and extend it by adding a diffusion-based deformation prior to represent these shapes. To recover 3D garment shapes from incomplete 3D point clouds acquired when the garment is folded, we map the points to UV space, in which our priors are learned, to produce partial UV maps, and then fit the priors to recover complete UV maps and 2D to 3D mappings. Experimental results demonstrate the superior reconstruction accuracy of our method compared to previous ones, especially when dealing with large non-rigid deformations arising from the manipulations.
Single View Garment Reconstruction Using Diffusion Mapping Via Pattern CoordinatesRen Li, Cong Cao, Corentin Dumery et al.
Reconstructing 3D clothed humans from images is fundamental to applications like virtual try-on, avatar creation, and mixed reality. While recent advances have enhanced human body recovery, accurate reconstruction of garment geometry -- especially for loose-fitting clothing -- remains an open challenge. We present a novel method for high-fidelity 3D garment reconstruction from single images that bridges 2D and 3D representations. Our approach combines Implicit Sewing Patterns (ISP) with a generative diffusion model to learn rich garment shape priors in a 2D UV space. A key innovation is our mapping model that establishes correspondences between 2D image pixels, UV pattern coordinates, and 3D geometry, enabling joint optimization of both 3D garment meshes and the corresponding 2D patterns by aligning learned priors with image observations. Despite training exclusively on synthetically simulated cloth data, our method generalizes effectively to real-world images, outperforming existing approaches on both tight- and loose-fitting garments. The reconstructed garments maintain physical plausibility while capturing fine geometric details, enabling downstream applications including garment retargeting and texture manipulation.
6.2CVSep 15, 2025
End-to-End 4D Heart Mesh Recovery Across Full-Stack and Sparse Cardiac MRIYihong Chen, Jiancheng Yang, Deniz Sayin Mercadier et al.
Reconstructing cardiac motion from CMR sequences is critical for diagnosis, prognosis, and intervention. Existing methods rely on complete CMR stacks to infer full heart motion, limiting their applicability during intervention when only sparse observations are available. We present TetHeart, the first end-to-end framework for unified 4D heart mesh recovery from both offline full-stack and intra-procedural sparse-slice observations. Our method leverages deformable tetrahedra to capture shape and motion in a coherent space shared across cardiac structures. Before a procedure, it initializes detailed, patient-specific heart meshes from high-quality full stacks, which can then be updated using whatever slices can be obtained in real-time, down to a single one during the procedure. TetHeart incorporates several key innovations: (i) an attentive slice-adaptive 2D-3D feature assembly mechanism that integrates information from arbitrary numbers of slices at any position; (ii) a distillation strategy to ensure accurate reconstruction under extreme sparsity; and (iii) a weakly supervised motion learning scheme requiring annotations only at keyframes, such as the end-diastolic and end-systolic phases. Trained and validated on three large public datasets and evaluated zero-shot on additional private interventional and public datasets without retraining, TetHeart achieves state-of-the-art accuracy and strong generalization in both pre- and intra-procedural settings.
8.7CVNov 28, 2024
Counting Stacked ObjectsCorentin Dumery, Noa Etté, Aoxiang Fan et al.
Visual object counting is a fundamental computer vision task underpinning numerous real-world applications, from cell counting in biomedicine to traffic and wildlife monitoring. However, existing methods struggle to handle the challenge of stacked 3D objects in which most objects are hidden by those above them. To address this important yet underexplored problem, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems - estimating the 3D geometry of the object stack and the occupancy ratio from multi-view images. By combining geometric reconstruction and deep learning-based depth analysis, our method can accurately count identical objects within containers, even when they are irregularly stacked. We validate our 3D Counting pipeline on diverse real-world and large-scale synthetic datasets, which we will release publicly to facilitate further research.
3.6CVNov 20, 2025
PrIntMesh: Precise Intersection Surfaces for 3D Organ Mesh ReconstructionDeniz Sayin Mercadier, Hieu Le, Yihong Chen et al.
Human organs are composed of interconnected substructures whose geometry and spatial relationships constrain one another. Yet, most deep-learning approaches treat these parts independently, producing anatomically implausible reconstructions. We introduce PrIntMesh, a template-based, topology-preserving framework that reconstructs organs as unified systems. Starting from a connected template, PrIntMesh jointly deforms all substructures to match patient-specific anatomy, while explicitly preserving internal boundaries and enforcing smooth, artifact-free surfaces. We demonstrate its effectiveness on the heart, hippocampus, and lungs, achieving high geometric accuracy, correct topology, and robust performance even with limited or noisy training data. Compared to voxel- and surface-based methods, PrIntMesh better reconstructs shared interfaces, maintains structural consistency, and provides a data-efficient solution suitable for clinical use.
3.3GRSep 21, 2025
High Resolution UDF Meshing via Iterative NetworksFederico Stella, Nicolas Talabot, Hieu Le et al.
Unsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural UDFs exhibit higher noise levels, which makes it hard to capture fine details. Most current techniques perform within single voxels without reference to their neighborhood, resulting in missing surface and holes where the UDF is ambiguous or noisy. We show that this can be remedied by performing several passes and by reasoning on previously extracted surface elements to incorporate neighborhood information. Our key contribution is an iterative neural network that does this and progressively improves surface recovery within each voxel by spatially propagating information from increasingly distant neighbors. Unlike single-pass methods, our approach integrates newly detected surfaces, distance values, and gradients across multiple iterations, effectively correcting errors and stabilizing extraction in challenging regions. Experiments on diverse 3D models demonstrate that our method produces significantly more accurate and complete meshes than existing approaches, particularly for complex geometries, enabling UDF surface extraction at higher resolutions where traditional methods fail.
3.6CVJul 8, 2025
High-Fidelity and Generalizable Neural Surface Reconstruction with Sparse Feature VolumesAoxiang Fan, Corentin Dumery, Nicolas Talabot et al.
Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However, the dense representation does not scale well to increasing voxel resolutions, severely limiting the reconstruction quality. We thus present a sparse representation method, that maximizes memory efficiency and enables significantly higher resolution reconstructions on standard hardware. We implement this through a two-stage approach: First training a network to predict voxel occupancies from posed images and associated depth maps, then computing features and performing volume rendering only in voxels with sufficiently high occupancy estimates. To support this sparse representation, we developed custom algorithms for efficient sampling, feature aggregation, and querying from sparse volumes-overcoming the dense-volume assumptions inherent in existing works. Experiments on public datasets demonstrate that our approach reduces storage requirements by more than 50 times without performance degradation, enabling reconstructions at $512^3$ resolution compared to the typical $128^3$ on similar hardware, and achieving superior reconstruction accuracy over current state-of-the-art methods.
6.2CVJul 6, 2025
A View-consistent Sampling Method for Regularized Training of Neural Radiance FieldsAoxiang Fan, Corentin Dumery, Nicolas Talabot et al.
Neural Radiance Fields (NeRF) has emerged as a compelling framework for scene representation and 3D recovery. To improve its performance on real-world data, depth regularizations have proven to be the most effective ones. However, depth estimation models not only require expensive 3D supervision in training, but also suffer from generalization issues. As a result, the depth estimations can be erroneous in practice, especially for outdoor unbounded scenes. In this paper, we propose to employ view-consistent distributions instead of fixed depth value estimations to regularize NeRF training. Specifically, the distribution is computed by utilizing both low-level color features and high-level distilled features from foundation models at the projected 2D pixel-locations from per-ray sampled 3D points. By sampling from the view-consistency distributions, an implicit regularization is imposed on the training of NeRF. We also utilize a depth-pushing loss that works in conjunction with the sampling technique to jointly provide effective regularizations for eliminating the failure modes. Extensive experiments conducted on various scenes from public datasets demonstrate that our proposed method can generate significantly better novel view synthesis results than state-of-the-art NeRF variants as well as different depth regularization methods.
No Identity, no problem: Motion through detection for people trackingMartin Engilberge, F. Wilke Grosche, Pascal Fua
Tracking-by-detection has become the de facto standard approach to people tracking. To increase robustness, some approaches incorporate re-identification using appearance models and regressing motion offset, which requires costly identity annotations. In this paper, we propose exploiting motion clues while providing supervision only for the detections, which is much easier to do. Our algorithm predicts detection heatmaps at two different times, along with a 2D motion estimate between the two images. It then warps one heatmap using the motion estimate and enforces consistency with the other one. This provides the required supervisory signal on the motion without the need for any motion annotations. In this manner, we couple the information obtained from different images during training and increase accuracy, especially in crowded scenes and when using low frame-rate sequences. We show that our approach delivers state-of-the-art results for single- and multi-view multi-target tracking on the MOT17 and WILDTRACK datasets.
2.0CVOct 29, 2024
Gradient Distance FunctionHieu Le, Federico Stella, Benoit Guillard et al.
Unsigned Distance Functions (UDFs) can be used to represent non-watertight surfaces in a deep learning framework. However, UDFs tend to be brittle and difficult to learn, in part because the surface is located exactly where the UDF is non-differentiable. In this work, we show that Gradient Distance Functions (GDFs) can remedy this by being differentiable at the surface while still being able to represent open surfaces. This is done by associating to each 3D point a 3D vector whose norm is taken to be the unsigned distance to the surface and whose orientation is taken to be the direction towards the closest surface point. We demonstrate the effectiveness of GDFs on ShapeNet Car, Multi-Garment, and 3D-Scene datasets with both single-shape reconstruction networks or categorical auto-decoders.
Addressing the Elephant in the Room: Robust Animal Re-Identification with Unsupervised Part-Based Feature AlignmentYingxue Yu, Vidit Vidit, Andrey Davydov et al.
Animal Re-ID is crucial for wildlife conservation, yet it faces unique challenges compared to person Re-ID. First, the scarcity and lack of diversity in datasets lead to background-biased models. Second, animal Re-ID depends on subtle, species-specific cues, further complicated by variations in pose, background, and lighting. This study addresses background biases by proposing a method to systematically remove backgrounds in both training and evaluation phases. And unlike prior works that depend on pose annotations, our approach utilizes an unsupervised technique for feature alignment across body parts and pose variations, enhancing practicality. Our method achieves superior results on three key animal Re-ID datasets: ATRW, YakReID-103, and ELPephants.
7.6CVMar 14, 2024
CLOAF: CoLlisiOn-Aware Human FlowAndrey Davydov, Martin Engilberge, Mathieu Salzmann et al.
Even the best current algorithms for estimating body 3D shape and pose yield results that include body self-intersections. In this paper, we present CLOAF, which exploits the diffeomorphic nature of Ordinary Differential Equations to eliminate such self-intersections while still imposing body shape constraints. We show that, unlike earlier approaches to addressing this issue, ours completely eliminates the self-intersections without compromising the accuracy of the reconstructions. Being differentiable, CLOAF can be used to fine-tune pose and shape estimation baselines to improve their overall performance and eliminate self-intersections in their predictions. Furthermore, we demonstrate how our CLOAF strategy can be applied to practically any motion field induced by the user. CLOAF also makes it possible to edit motion to interact with the environment without worrying about potential collision or loss of body-shape prior.
3.7CVFeb 16, 2024
Occlusion Resilient 3D Human Pose EstimationSoumava Kumar Roy, Ilia Badanin, Sina Honari et al.
Occlusions remain one of the key challenges in 3D body pose estimation from single-camera video sequences. Temporal consistency has been extensively used to mitigate their impact but the existing algorithms in the literature do not explicitly model them. Here, we apply this by representing the deforming body as a spatio-temporal graph. We then introduce a refinement network that performs graph convolutions over this graph to output 3D poses. To ensure robustness to occlusions, we train this network with a set of binary masks that we use to disable some of the edges as in drop-out techniques. In effect, we simulate the fact that some joints can be hidden for periods of time and train the network to be immune to that. We demonstrate the effectiveness of this approach compared to state-of-the-art techniques that infer poses from single-camera sequences.
3.7CVFeb 5, 2024
Using Motion Cues to Supervise Single-Frame Body Pose and Shape Estimation in Low Data RegimesAndrey Davydov, Alexey Sidnev, Artsiom Sanakoyeu et al.
When enough annotated training data is available, supervised deep-learning algorithms excel at estimating human body pose and shape using a single camera. The effects of too little such data being available can be mitigated by using other information sources, such as databases of body shapes, to learn priors. Unfortunately, such sources are not always available either. We show that, in such cases, easy-to-obtain unannotated videos can be used instead to provide the required supervisory signals. Given a trained model using too little annotated data, we compute poses in consecutive frames along with the optical flow between them. We then enforce consistency between the image optical flow and the one that can be inferred from the change in pose from one frame to the next. This provides enough additional supervision to effectively refine the network weights and to perform on par with methods trained using far more annotated data.