IRJan 13Code
MemRec: Collaborative Memory-Augmented Agentic Recommender SystemWeixin Chen, Yuhan Zhao, Jingyuan Huang et al.
The evolution of recommender systems has shifted preference storage from rating matrices and dense embeddings to semantic memory in the agentic era. Yet existing agents rely on isolated memory, overlooking crucial collaborative signals. Bridging this gap is hindered by the dual challenges of distilling vast graph contexts without overwhelming reasoning agents with cognitive load, and evolving the collaborative memory efficiently without incurring prohibitive computational costs. To address this, we propose MemRec, a framework that architecturally decouples reasoning from memory management to enable efficient collaborative augmentation. MemRec introduces a dedicated, cost-effective LM_Mem to manage a dynamic collaborative memory graph, serving synthesized, high-signal context to a downstream LLM_Rec. The framework operates via a practical pipeline featuring efficient retrieval and cost-effective asynchronous graph propagation that evolves memory in the background. Extensive experiments on four benchmarks demonstrate that MemRec achieves state-of-the-art performance. Furthermore, architectural analysis confirms its flexibility, establishing a new Pareto frontier that balances reasoning quality, cost, and privacy through support for diverse deployments, including local open-source models. Code:https://github.com/rutgerswiselab/memrec and Homepage: https://memrec.weixinchen.com
CVJun 6, 2023
GaitMPL: Gait Recognition with Memory-Augmented Progressive LearningHuanzhang Dou, Pengyi Zhang, Yuhan Zhao et al.
Gait recognition aims at identifying the pedestrians at a long distance by their biometric gait patterns. It is inherently challenging due to the various covariates and the properties of silhouettes (textureless and colorless), which result in two kinds of pair-wise hard samples: the same pedestrian could have distinct silhouettes (intra-class diversity) and different pedestrians could have similar silhouettes (inter-class similarity). In this work, we propose to solve the hard sample issue with a Memory-augmented Progressive Learning network (GaitMPL), including Dynamic Reweighting Progressive Learning module (DRPL) and Global Structure-Aligned Memory bank (GSAM). Specifically, DRPL reduces the learning difficulty of hard samples by easy-to-hard progressive learning. GSAM further augments DRPL with a structure-aligned memory mechanism, which maintains and models the feature distribution of each ID. Experiments on two commonly used datasets, CASIA-B and OU-MVLP, demonstrate the effectiveness of GaitMPL. On CASIA-B, we achieve the state-of-the-art performance, i.e., 88.0% on the most challenging condition (Clothing) and 93.3% on the average condition, which outperforms the other methods by at least 3.8% and 1.4%, respectively.
LGJan 28Code
Post-Training Fairness Control: A Single-Train Framework for Dynamic Fairness in RecommendationWeixin Chen, Li Chen, Yuhan Zhao
Despite growing efforts to mitigate unfairness in recommender systems, existing fairness-aware methods typically fix the fairness requirement at training time and provide limited post-training flexibility. However, in real-world scenarios, diverse stakeholders may demand differing fairness requirements over time, so retraining for different fairness requirements becomes prohibitive. To address this limitation, we propose Cofair, a single-train framework that enables post-training fairness control in recommendation. Specifically, Cofair introduces a shared representation layer with fairness-conditioned adapter modules to produce user embeddings specialized for varied fairness levels, along with a user-level regularization term that guarantees user-wise monotonic fairness improvements across these levels. We theoretically establish that the adversarial objective of Cofair upper bounds demographic parity and the regularization term enforces progressive fairness at user level. Comprehensive experiments on multiple datasets and backbone models demonstrate that our framework provides dynamic fairness at different levels, delivering comparable or better fairness-accuracy curves than state-of-the-art baselines, without the need to retrain for each new fairness requirement. Our code is publicly available at https://github.com/weixinchen98/Cofair.
CVJul 4, 2024
CLASH: Complementary Learning with Neural Architecture Search for Gait RecognitionHuanzhang Dou, Pengyi Zhang, Yuhan Zhao et al.
Gait recognition, which aims at identifying individuals by their walking patterns, has achieved great success based on silhouette. The binary silhouette sequence encodes the walking pattern within the sparse boundary representation. Therefore, most pixels in the silhouette are under-sensitive to the walking pattern since the sparse boundary lacks dense spatial-temporal information, which is suitable to be represented with dense texture. To enhance the sensitivity to the walking pattern while maintaining the robustness of recognition, we present a Complementary Learning with neural Architecture Search (CLASH) framework, consisting of walking pattern sensitive gait descriptor named dense spatial-temporal field (DSTF) and neural architecture search based complementary learning (NCL). Specifically, DSTF transforms the representation from the sparse binary boundary into the dense distance-based texture, which is sensitive to the walking pattern at the pixel level. Further, NCL presents a task-specific search space for complementary learning, which mutually complements the sensitivity of DSTF and the robustness of the silhouette to represent the walking pattern effectively. Extensive experiments demonstrate the effectiveness of the proposed methods under both in-the-lab and in-the-wild scenarios. On CASIA-B, we achieve rank-1 accuracy of 98.8%, 96.5%, and 89.3% under three conditions. On OU-MVLP, we achieve rank-1 accuracy of 91.9%. Under the latest in-the-wild datasets, we outperform the latest silhouette-based methods by 16.3% and 19.7% on Gait3D and GREW, respectively.
11.8LGMar 25
DeepDTF: Dual-Branch Transformer Fusion for Multi-Omics Anticancer Drug Response PredictionYuhan Zhao, Jacob Tennant, James Yang et al.
Cancer drug response varies widely across tumors due to multi-layer molecular heterogeneity, motivating computational decision support for precision oncology. Despite recent progress in deep CDR models, robust alignment between high-dimensional multi-omics and chemically structured drugs remains challenging due to cross-modal misalignment and limited inductive bias. We present DeepDTF, an end-to-end dual-branch Transformer fusion framework for joint log(IC50) regression and drug sensitivity classification. The cell-line branch uses modality-specific encoders for multi-omics profiles with Transformer blocks to capture long-range dependencies, while the drug branch represents compounds as molecular graphs and encodes them with a GNN-Transformer to integrate local topology with global context. Omics and drug representations are fused by a Transformer-based module that models cross-modal interactions and mitigates feature misalignment. On public pharmacogenomic benchmarks under 5-fold cold-start cell-line evaluation, DeepDTF consistently outperforms strong baselines across omics settings, achieving up to RMSE=1.248, R^2=0.875, and AUC=0.987 with full multi-omics inputs, while reducing classification error (1-ACC) by 9.5%. Beyond accuracy, DeepDTF provides biologically grounded explanations via SHAP-based gene attributions and pathway enrichment with pre-ranked GSEA.
SINov 4, 2024Code
HACD: Harnessing Attribute Semantics and Mesoscopic Structure for Community DetectionAnran Zhang, Xingfen Wang, Yuhan Zhao
Community detection plays a pivotal role in uncovering closely connected subgraphs, aiding various real-world applications such as recommendation systems and anomaly detection. With the surge of rich information available for entities in real-world networks, the community detection problem in attributed networks has attracted widespread attention. While previous research has effectively leveraged network topology and attribute information for attributed community detection, these methods overlook two critical issues: (i) the semantic similarity between node attributes within the community, and (ii) the inherent mesoscopic structure, which differs from the pairwise connections of the micro-structure. To address these limitations, we propose HACD, a novel attributed community detection model based on heterogeneous graph attention networks. HACD treats node attributes as another type of node, constructs attributed networks into heterogeneous graph structures and employs attribute-level attention mechanisms to capture semantic similarity. Furthermore, HACD introduces a community membership function to explore mesoscopic community structures, enhancing the robustness of detected communities. Extensive experiments demonstrate the effectiveness and efficiency of HACD, outperforming state-of-the-art methods in attributed community detection tasks. Our code is publicly available at https://github.com/Anniran1/HACD1-wsdm.
44.4MAMay 6
Hierarachical Multiagent Reinforcement Learning for Multi-Group Tax GameHonglei Guo, Yuhan Zhao, Yexin Li
Reinforcement learning has increasingly been used to study economic decision-making, such as taxation, public spending, and labour supply. However, most existing RL-based economic models focus on a single government--household group, thereby overlooking the strategic interactions that arise when multiple governments compete while managing their own populations. In practice, many economic systems (e.g., taxation) exhibit a multi-group structure, where each government must optimize its fiscal policy in response not only to household behaviour within its jurisdiction, but also to the policies of other competing governments. To capture this structure, we formulate taxation as a hierarchical multi-group game. Within each group, the interaction between the government and households is modelled as a leader--follower game; across groups, governments are modelled as players in a competitive game. This results in a hybrid hierarchical game that is difficult to solve using standard multi-agent reinforcement learning algorithms. We therefore propose a bi-level training framework built on multi-agent reinforcement learning, together with \textit{ Curriculum Learning} and a \textit{ Closed-Loop Sequential Update} strategy, to stabilize training and promote convergence. We instantiate this framework in a taxation game simulation environment grounded in classical economic models. The environment supports the evaluation of different taxation algorithms and provides multiple economic indicators for assessing policy performance. Experiments show that our approach can learn stable tax policies that benefit all participating groups. Compared with a two-group baseline without the proposed update mechanisms, our method avoids premature game collapse, extends the effective game duration by 60.92\%, produces more sustainable and robust tax policies, and reduces GDP disparities among governments by 44.12\%.
LGNov 9, 2025
COTN: A Chaotic Oscillatory Transformer Network for Complex Volatile Systems under Extreme ConditionsBoyan Tang, Yilong Zeng, Xuanhao Ren et al.
Accurate prediction of financial and electricity markets, especially under extreme conditions, remains a significant challenge due to their intrinsic nonlinearity, rapid fluctuations, and chaotic patterns. To address these limitations, we propose the Chaotic Oscillatory Transformer Network (COTN). COTN innovatively combines a Transformer architecture with a novel Lee Oscillator activation function, processed through Max-over-Time pooling and a lambda-gating mechanism. This design is specifically tailored to effectively capture chaotic dynamics and improve responsiveness during periods of heightened volatility, where conventional activation functions (e.g., ReLU, GELU) tend to saturate. Furthermore, COTN incorporates an Autoencoder Self-Regressive (ASR) module to detect and isolate abnormal market patterns, such as sudden price spikes or crashes, thereby preventing corruption of the core prediction process and enhancing robustness. Extensive experiments across electricity spot markets and financial markets demonstrate the practical applicability and resilience of COTN. Our approach outperforms state-of-the-art deep learning models like Informer by up to 17% and traditional statistical methods like GARCH by as much as 40%. These results underscore COTN's effectiveness in navigating real-world market uncertainty and complexity, offering a powerful tool for forecasting highly volatile systems under duress.
ROFeb 3, 2022
Stackelberg Strategic Guidance for Heterogeneous Robots CollaborationYuhan Zhao, Baichuan Huang, Jingjin Yu et al.
In this study, we explore the application of game theory, in particular Stackelberg games, to address the issue of effective coordination strategy generation for heterogeneous robots with one-way communication. To that end, focusing on the task of multi-object rearrangement, we develop a theoretical and algorithmic framework that provides strategic guidance for a pair of robot arms, a leader and a follower where the leader has a model of the follower's decision-making process, through the computation of a feedback Stackelberg equilibrium. With built-in tolerance of model uncertainty, the strategic guidance generated by our planning algorithm not only improves the overall efficiency in solving the rearrangement tasks, but is also robust to common pitfalls in collaboration, e.g., chattering.
CVMay 30, 2021
VersatileGait: A Large-Scale Synthetic Gait Dataset Towards in-the-Wild SimulationPengyi Zhang, Huanzhang Dou, Wenhu Zhang et al.
Gait recognition has a rapid development in recent years. However, gait recognition in the wild is not well explored yet. An obvious reason could be ascribed to the lack of diverse training data from the perspective of intrinsic and extrinsic factors. To remedy this problem, we propose to construct a large-scale gait dataset with the help of controllable computer simulation. In detail, to diversify the intrinsic factors of gait, we generate numerous characters with diverse attributes and empower them with various types of walking styles. To diversify the extrinsic factors of gait, we build a complicated scene with a dense camera layout. Finally, we design an automated generation toolkit under Unity3D for simulating the walking scenario and capturing the gait data automatically. As a result, we obtain an in-the-wild gait dataset, called VersatileGait, which has more than one million silhouette sequences of 10,000 subjects with diverse scenarios. VersatileGait possesses several nice properties, including huge dataset size, diverse pedestrian attributes, complicated camera layout, high-quality annotations, small domain gap with the real one, good scalability for new demands, and no privacy issues. Based on VersatileGait, we propose series of experiments and applications for both research exploration of gait in the wild and practical applications. Our dataset and its corresponding generation toolkit will be publicly available for further studies.
CVJan 5, 2021
VersatileGait: A Large-Scale Synthetic Gait Dataset with Fine-GrainedAttributes and Complicated ScenariosHuanzhang Dou, Wenhu Zhang, Pengyi Zhang et al.
With the motivation of practical gait recognition applications, we propose to automatically create a large-scale synthetic gait dataset (called VersatileGait) by a game engine, which consists of around one million silhouette sequences of 11,000 subjects with fine-grained attributes in various complicated scenarios. Compared with existing real gait datasets with limited samples and simple scenarios, the proposed VersatileGait dataset possesses several nice properties, including huge dataset size, high sample diversity, high-quality annotations, multi-pitch angles, small domain gap with the real one, etc. Furthermore, we investigate the effectiveness of our dataset (e.g., domain transfer after pretraining). Then, we use the fine-grained attributes from VersatileGait to promote gait recognition in both accuracy and speed, and meanwhile justify the gait recognition performance under multi-pitch angle settings. Additionally, we explore a variety of potential applications for research.Extensive experiments demonstrate the value and effective-ness of the proposed VersatileGait in gait recognition along with its associated applications. We will release both VersatileGait and its corresponding data generation toolkit for further studies.