Ruiping Wang

CV
h-index102
36papers
2,756citations
Novelty49%
AI Score58

36 Papers

CLOct 17, 2023
BitNet: Scaling 1-bit Transformers for Large Language Models

Hongyu Wang, Shuming Ma, Li Dong et al. · microsoft-research

The increasing size of large language models has posed challenges for deployment and raised concerns about environmental impact due to high energy consumption. In this work, we introduce BitNet, a scalable and stable 1-bit Transformer architecture designed for large language models. Specifically, we introduce BitLinear as a drop-in replacement of the nn.Linear layer in order to train 1-bit weights from scratch. Experimental results on language modeling show that BitNet achieves competitive performance while substantially reducing memory footprint and energy consumption, compared to state-of-the-art 8-bit quantization methods and FP16 Transformer baselines. Furthermore, BitNet exhibits a scaling law akin to full-precision Transformers, suggesting its potential for effective scaling to even larger language models while maintaining efficiency and performance benefits.

CVJul 18, 2024Code
GPSFormer: A Global Perception and Local Structure Fitting-based Transformer for Point Cloud Understanding

Changshuo Wang, Meiqing Wu, Siew-Kei Lam et al.

Despite the significant advancements in pre-training methods for point cloud understanding, directly capturing intricate shape information from irregular point clouds without reliance on external data remains a formidable challenge. To address this problem, we propose GPSFormer, an innovative Global Perception and Local Structure Fitting-based Transformer, which learns detailed shape information from point clouds with remarkable precision. The core of GPSFormer is the Global Perception Module (GPM) and the Local Structure Fitting Convolution (LSFConv). Specifically, GPM utilizes Adaptive Deformable Graph Convolution (ADGConv) to identify short-range dependencies among similar features in the feature space and employs Multi-Head Attention (MHA) to learn long-range dependencies across all positions within the feature space, ultimately enabling flexible learning of contextual representations. Inspired by Taylor series, we design LSFConv, which learns both low-order fundamental and high-order refinement information from explicitly encoded local geometric structures. Integrating the GPM and LSFConv as fundamental components, we construct GPSFormer, a cutting-edge Transformer that effectively captures global and local structures of point clouds. Extensive experiments validate GPSFormer's effectiveness in three point cloud tasks: shape classification, part segmentation, and few-shot learning. The code of GPSFormer is available at \url{https://github.com/changshuowang/GPSFormer}.

CLJul 15, 2024
Q-Sparse: All Large Language Models can be Fully Sparsely-Activated

Hongyu Wang, Shuming Ma, Ruiping Wang et al.

We introduce, Q-Sparse, a simple yet effective approach to training sparsely-activated large language models (LLMs). Q-Sparse enables full sparsity of activations in LLMs which can bring significant efficiency gains in inference. This is achieved by applying top-K sparsification to the activations and the straight-through-estimator to the training. We also introduce Block Q-Sparse for batch training and inference. The key results from this work are, (1) Q-Sparse can achieve results comparable to those of baseline LLMs while being much more efficient at inference time; (2) We present an inference-optimal scaling law for sparsely-activated LLMs; (3) Q-Sparse is effective in different settings, including training-from-scratch, continue-training of off-the-shelf LLMs, and finetuning; (4) Q-Sparse works for both full-precision and 1-bit LLMs (e.g., BitNet b1.58). Particularly, the synergy of BitNet b1.58 and Q-Sparse (can be equipped with MoE) provides the cornerstone and a clear path to revolutionize the efficiency, including cost and energy consumption, of future LLMs.

CVSep 3, 2024
Blocks as Probes: Dissecting Categorization Ability of Large Multimodal Models

Bin Fu, Qiyang Wan, Jialin Li et al.

Categorization, a core cognitive ability in humans that organizes objects based on common features, is essential to cognitive science as well as computer vision. To evaluate the categorization ability of visual AI models, various proxy tasks on recognition from datasets to open world scenarios have been proposed. Recent development of Large Multimodal Models (LMMs) has demonstrated impressive results in high-level visual tasks, such as visual question answering, video temporal reasoning, etc., utilizing the advanced architectures and large-scale multimodal instruction tuning. Previous researchers have developed holistic benchmarks to measure the high-level visual capability of LMMs, but there is still a lack of pure and in-depth quantitative evaluation of the most fundamental categorization ability. According to the research on human cognitive process, categorization can be seen as including two parts: category learning and category use. Inspired by this, we propose a novel, challenging, and efficient benchmark based on composite blocks, called ComBo, which provides a disentangled evaluation framework and covers the entire categorization process from learning to use. By analyzing the results of multiple evaluation tasks, we find that although LMMs exhibit acceptable generalization ability in learning new categories, there are still gaps compared to humans in many ways, such as fine-grained perception of spatial relationship and abstract category understanding. Through the study of categorization, we can provide inspiration for the further development of LMMs in terms of interpretability and generalization.

ROMar 3
Uni-Skill: Building Self-Evolving Skill Repository for Generalizable Robotic Manipulation

Senwei Xie, Yuntian Zhang, Ruiping Wang et al.

While skill-centric approaches leverage foundation models to enhance generalization in compositional tasks, they often rely on fixed skill libraries, limiting adaptability to new tasks without manual intervention. To address this, we propose Uni-Skill, a Unified Skill-centric framework that supports skill-aware planning and facilitates automatic skill evolution. Unlike prior methods that restrict planning to predefined skills, Uni-Skill requests for new skill implementations when existing ones are insufficient, ensuring adaptable planning with self-augmented skill library. To support automatic implementation of diverse skills requested by the planning module, we construct SkillFolder, a VerbNet-inspired repository derived from large-scale unstructured robotic videos. SkillFolder introduces a hierarchical skill taxonomy that captures diverse skill descriptions at multiple levels of abstraction. By populating this taxonomy with large-scale, automatically annotated demonstrations, Uni-Skill shifts the paradigm of skill acquisition from inefficient manual annotation to efficient offline structural retrieval. Retrieved examples provide semantic supervision over behavior patterns and fine-grained references for spatial trajectories, enabling few-shot skill inference without deployment-time demonstrations. Comprehensive experiments in both simulation and real-world settings verify the state-of-the-art performance of Uni-Skill over existing VLM-based skill-centric approaches, highlighting its advanced reasoning capabilities and strong zero-shot generalization across a wide range of novel tasks.

CVDec 9, 2025
VisKnow: Constructing Visual Knowledge Base for Object Understanding

Ziwei Yao, Qiyang Wan, Ruiping Wang et al.

Understanding objects is fundamental to computer vision. Beyond object recognition that provides only a category label as typical output, in-depth object understanding represents a comprehensive perception of an object category, involving its components, appearance characteristics, inter-category relationships, contextual background knowledge, etc. Developing such capability requires sufficient multi-modal data, including visual annotations such as parts, attributes, and co-occurrences for specific tasks, as well as textual knowledge to support high-level tasks like reasoning and question answering. However, these data are generally task-oriented and not systematically organized enough to achieve the expected understanding of object categories. In response, we propose the Visual Knowledge Base that structures multi-modal object knowledge as graphs, and present a construction framework named VisKnow that extracts multi-modal, object-level knowledge for object understanding. This framework integrates enriched aligned text and image-source knowledge with region annotations at both object and part levels through a combination of expert design and large-scale model application. As a specific case study, we construct AnimalKB, a structured animal knowledge base covering 406 animal categories, which contains 22K textual knowledge triplets extracted from encyclopedic documents, 420K images, and corresponding region annotations. A series of experiments showcase how AnimalKB enhances object-level visual tasks such as zero-shot recognition and fine-grained VQA, and serves as challenging benchmarks for knowledge graph completion and part segmentation. Our findings highlight the potential of automatically constructing visual knowledge bases to advance visual understanding and its practical applications. The project page is available at https://vipl-vsu.github.io/VisKnow.

CVJan 3, 2024Code
Glance and Focus: Memory Prompting for Multi-Event Video Question Answering

Ziyi Bai, Ruiping Wang, Xilin Chen

Video Question Answering (VideoQA) has emerged as a vital tool to evaluate agents' ability to understand human daily behaviors. Despite the recent success of large vision language models in many multi-modal tasks, complex situation reasoning over videos involving multiple human-object interaction events still remains challenging. In contrast, humans can easily tackle it by using a series of episode memories as anchors to quickly locate question-related key moments for reasoning. To mimic this effective reasoning strategy, we propose the Glance-Focus model. One simple way is to apply an action detection model to predict a set of actions as key memories. However, these actions within a closed set vocabulary are hard to generalize to various video domains. Instead of that, we train an Encoder-Decoder to generate a set of dynamic event memories at the glancing stage. Apart from using supervised bipartite matching to obtain the event memories, we further design an unsupervised memory generation method to get rid of dependence on event annotations. Next, at the focusing stage, these event memories act as a bridge to establish the correlation between the questions with high-level event concepts and low-level lengthy video content. Given the question, the model first focuses on the generated key event memory, then focuses on the most relevant moment for reasoning through our designed multi-level cross-attention mechanism. We conduct extensive experiments on four Multi-Event VideoQA benchmarks including STAR, EgoTaskQA, AGQA, and NExT-QA. Our proposed model achieves state-of-the-art results, surpassing current large models in various challenging reasoning tasks. The code and models are available at https://github.com/ByZ0e/Glance-Focus.

ROJun 9, 2025Code
BitVLA: 1-bit Vision-Language-Action Models for Robotics Manipulation

Hongyu Wang, Chuyan Xiong, Ruiping Wang et al.

Vision-Language-Action (VLA) models have shown impressive capabilities across a wide range of robotics manipulation tasks. However, their growing model size poses significant challenges for deployment on resource-constrained robotic systems. While 1-bit pretraining has proven effective for enhancing the inference efficiency of large language models with minimal performance loss, its application to VLA models remains underexplored. In this work, we present BitVLA, the first 1-bit VLA model for robotics manipulation, in which every parameter is ternary, i.e., {-1, 0, 1}. To further reduce the memory footprint of the vision encoder, we propose the distillation-aware training strategy that compresses the full-precision encoder to 1.58-bit weights. During this process, a full-precision encoder serves as a teacher model to better align latent representations. Despite the lack of large-scale robotics pretraining, BitVLA achieves performance comparable to the state-of-the-art model OpenVLA-OFT with 4-bit post-training quantization on the LIBERO benchmark, while consuming only 29.8% of the memory. These results highlight BitVLA's promise for deployment on memory-constrained edge devices. We release the code and model weights in https://github.com/ustcwhy/BitVLA.

CLFeb 27, 2024Code
The Era of 1-bit LLMs: All Large Language Models are in 1.58 Bits

Shuming Ma, Hongyu Wang, Lingxiao Ma et al. · microsoft-research

Recent research, such as BitNet, is paving the way for a new era of 1-bit Large Language Models (LLMs). In this work, we introduce a 1-bit LLM variant, namely BitNet b1.58, in which every single parameter (or weight) of the LLM is ternary {-1, 0, 1}. It matches the full-precision (i.e., FP16 or BF16) Transformer LLM with the same model size and training tokens in terms of both perplexity and end-task performance, while being significantly more cost-effective in terms of latency, memory, throughput, and energy consumption. More profoundly, the 1.58-bit LLM defines a new scaling law and recipe for training new generations of LLMs that are both high-performance and cost-effective. Furthermore, it enables a new computation paradigm and opens the door for designing specific hardware optimized for 1-bit LLMs.

RONov 18, 2024
RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator

Xinhai Li, Jialin Li, Ziheng Zhang et al.

Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner. Sampling the episodes under a simulated environment is a promising way for large-scale collection while existing simulators fail to high-fidelity modeling on texture and physics. To address these limitations, we introduce the RoboGSim, a real2sim2real robotic simulator, powered by 3D Gaussian Splatting and the physics engine. RoboGSim mainly includes four parts: Gaussian Reconstructor, Digital Twins Builder, Scene Composer, and Interactive Engine. It can synthesize the simulated data with novel views, objects, trajectories, and scenes. RoboGSim also provides an online, reproducible, and safe evaluation for different manipulation policies. The real2sim and sim2real transfer experiments show a high consistency in the texture and physics. We compared the test results of RoboGSim data and real robot data on both RoboGSim and real robot platforms. The experimental results show that the RoboGSim data model can achieve zero-shot performance on the real robot, with results comparable to real robot data. Additionally, in experiments with novel perspectives and novel scenes, the RoboGSim data model performed even better on the real robot than the real robot data model. This not only helps reduce the sim2real gap but also addresses the limitations of real robot data collection, such as its single-source and high cost. We hope RoboGSim serves as a closed-loop simulator for fair comparison on policy learning. More information can be found on our project page https://robogsim.github.io/.

CVApr 9
GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting

Jialin Li, Bin Fu, Ruiping Wang et al.

High-fidelity interactive digital assets are essential for embodied intelligence and robotic interaction, yet articulated objects remain challenging to reconstruct due to their complex structures and coupled geometry-motion relationships. Existing methods suffer from instability in geometry-motion joint optimization, while their generalization remains limited on complex multi-joint or out-of-distribution objects. To address these challenges, we propose GEAR, an EM-style alternating optimization framework that jointly models geometry and motion as interdependent components within a Gaussian Splatting representation. GEAR treats part segmentation as a latent variable and joint motion parameters as explicit variables, alternately refining them for improved convergence and geometric-motion consistency. To enhance part segmentation quality without sacrificing generalization, we leverage a vanilla 2D segmentation model to provide multi-view part priors, and employ a weakly supervised constraint to regularize the latent variable. Experiments on multiple benchmarks and our newly constructed dataset GEAR-Multi demonstrate that GEAR achieves state-of-the-art results in geometric reconstruction and motion parameters estimation, particularly on complex articulated objects with multiple movable parts.

CVMay 24, 2024
M4U: Evaluating Multilingual Understanding and Reasoning for Large Multimodal Models

Hongyu Wang, Jiayu Xu, Senwei Xie et al.

Multilingual capability is an essential aspect for large multimodal models, since they are usually deployed across various countries and languages. However, most existing benchmarks for multilingual multimodal reasoning struggle to differentiate between models of varying performance; even language models without visual capabilities can easily achieve high scores. This leaves a comprehensive evaluation of leading multilingual multimodal models largely unexplored. In this work, we introduce M4U, a novel and challenging benchmark for assessing the capability of multi-discipline multilingual multimodal understanding and reasoning. M4U contains 10k samples covering 64 disciplines across 16 subfields in Science, Engineering, and Healthcare in six languages. Using M4U, we conduct extensive evaluations of leading Large Multimodal Models (LMMs) and Large Language Models (LLMs) with external tools. The evaluation results demonstrate that the state-of-the-art model, GPT-4o, achieves only 47.6% average accuracy on M4U. Additionally, we observe that the leading LMMs exhibit significant language preferences. Our in-depth analysis indicates that leading LMMs, including GPT-4o, struggle to perform reasoning using multilingual information present in both visual and textual context. Specifically, they suffer performance degradation when prompted with cross-lingual multimodal questions. Our code and dataset is public available.

ROJan 8, 2025
Robotic Programmer: Video Instructed Policy Code Generation for Robotic Manipulation

Senwei Xie, Hongyu Wang, Zhanqi Xiao et al.

Zero-shot generalization across various robots, tasks and environments remains a significant challenge in robotic manipulation. Policy code generation methods use executable code to connect high-level task descriptions and low-level action sequences, leveraging the generalization capabilities of large language models and atomic skill libraries. In this work, we propose Robotic Programmer (RoboPro), a robotic foundation model, enabling the capability of perceiving visual information and following free-form instructions to perform robotic manipulation with policy code in a zero-shot manner. To address low efficiency and high cost in collecting runtime code data for robotic tasks, we devise Video2Code to synthesize executable code from extensive videos in-the-wild with off-the-shelf vision-language model and code-domain large language model. Extensive experiments show that RoboPro achieves the state-of-the-art zero-shot performance on robotic manipulation in both simulators and real-world environments. Specifically, the zero-shot success rate of RoboPro on RLBench surpasses the state-of-the-art model GPT-4o by 11.6%, which is even comparable to a strong supervised training baseline. Furthermore, RoboPro is robust to variations on API formats and skill sets.

CVJun 17, 2025
MoTE: Mixture of Ternary Experts for Memory-efficient Large Multimodal Models

Hongyu Wang, Jiayu Xu, Ruiping Wang et al.

Large multimodal Mixture-of-Experts (MoEs) effectively scale the model size to boost performance while maintaining fixed active parameters. However, previous works primarily utilized full-precision experts during sparse up-cycling. Despite they show superior performance on end tasks, the large amount of experts introduces higher memory footprint, which poses significant challenges for the deployment on edge devices. In this work, we propose MoTE, a scalable and memory-efficient approach to train Mixture-of-Ternary-Experts models from dense checkpoint. Instead of training fewer high-precision experts, we propose to train more low-precision experts during up-cycling. Specifically, we use the pre-trained FFN as a shared expert and train ternary routed experts with parameters in {-1, 0, 1}. Extensive experiments show that our approach has promising scaling trend along model size. MoTE achieves comparable performance to full-precision baseline MoE-LLaVA while offering lower memory footprint. Furthermore, our approach is compatible with post-training quantization methods and the advantage further amplifies when memory-constraint goes lower. Given the same amount of expert memory footprint of 3.4GB and combined with post-training quantization, MoTE outperforms MoE-LLaVA by a gain of 4.3% average accuracy on end tasks, demonstrating its effectiveness and potential for memory-constrained devices.

ROMar 22, 2025
GS-LTS: 3D Gaussian Splatting-Based Adaptive Modeling for Long-Term Service Robots

Bin Fu, Jialin Li, Bin Zhang et al.

3D Gaussian Splatting (3DGS) has garnered significant attention in robotics for its explicit, high fidelity dense scene representation, demonstrating strong potential for robotic applications. However, 3DGS-based methods in robotics primarily focus on static scenes, with limited attention to the dynamic scene changes essential for long-term service robots. These robots demand sustained task execution and efficient scene updates-challenges current approaches fail to meet. To address these limitations, we propose GS-LTS (Gaussian Splatting for Long-Term Service), a 3DGS-based system enabling indoor robots to manage diverse tasks in dynamic environments over time. GS-LTS detects scene changes (e.g., object addition or removal) via single-image change detection, employs a rule-based policy to autonomously collect multi-view observations, and efficiently updates the scene representation through Gaussian editing. Additionally, we propose a simulation-based benchmark that automatically generates scene change data as compact configuration scripts, providing a standardized, user-friendly evaluation benchmark. Experimental results demonstrate GS-LTS's advantages in reconstruction, navigation, and superior scene updates-faster and higher quality than the image training baseline-advancing 3DGS for long-term robotic operations. Code and benchmark are available at: https://vipl-vsu.github.io/3DGS-LTS.

ROMar 8
RoboPCA: Pose-centered Affordance Learning from Human Demonstrations for Robot Manipulation

Zhanqi Xiao, Ruiping Wang, Xilin Chen

Understanding spatial affordances -- comprising the contact regions of object interaction and the corresponding contact poses -- is essential for robots to effectively manipulate objects and accomplish diverse tasks. However, existing spatial affordance prediction methods mainly focus on locating the contact regions while delegating the pose to independent pose estimation approaches, which can lead to task failures due to inconsistencies between predicted contact regions and candidate poses. In this work, we propose RoboPCA, a pose-centered affordance prediction framework that jointly predicts task-appropriate contact regions and poses conditioned on instructions. To enable scalable data collection for pose-centered affordance learning, we devise Human2Afford, a data curation pipeline that automatically recovers scene-level 3D information and infers pose-centered affordance annotations from human demonstrations. With Human2Afford, scene depth and the interaction object's mask are extracted to provide 3D context and object localization, while pose-centered affordance annotations are obtained by tracking object points within the contact region and analyzing hand-object interaction patterns to establish a mapping from the 3D hand mesh to the robot end-effector orientation. By integrating geometry-appearance cues through an RGB-D encoder and incorporating mask-enhanced features to emphasize task-relevant object regions into the diffusion-based framework, RoboPCA outperforms baseline methods on image datasets, simulation, and real robots, and exhibits strong generalization across tasks and categories.

CVJul 15, 2025
A Survey on Interpretability in Visual Recognition

Qiyang Wan, Chengzhi Gao, Ruiping Wang et al.

In recent years, visual recognition methods have advanced significantly, finding applications across diverse fields. While researchers seek to understand the mechanisms behind the success of these models, there is also a growing impetus to deploy them in critical areas like autonomous driving and medical diagnostics to better diagnose failures, which promotes the development of interpretability research. This paper systematically reviews existing research on the interpretability of visual recognition models and proposes a taxonomy of methods from a human-centered perspective. The proposed taxonomy categorizes interpretable recognition methods based on Intent, Object, Presentation, and Methodology, thereby establishing a systematic and coherent set of grouping criteria for these XAI methods. Additionally, we summarize the requirements for evaluation metrics and explore new opportunities enabled by recent technologies, such as large multimodal models. We aim to organize existing research in this domain and inspire future investigations into the interpretability of visual recognition models.

LGApr 22, 2025
SocialMOIF: Multi-Order Intention Fusion for Pedestrian Trajectory Prediction

Kai Chen, Xiaodong Zhao, Yujie Huang et al.

The analysis and prediction of agent trajectories are crucial for decision-making processes in intelligent systems, with precise short-term trajectory forecasting being highly significant across a range of applications. Agents and their social interactions have been quantified and modeled by researchers from various perspectives; however, substantial limitations exist in the current work due to the inherent high uncertainty of agent intentions and the complex higher-order influences among neighboring groups. SocialMOIF is proposed to tackle these challenges, concentrating on the higher-order intention interactions among neighboring groups while reinforcing the primary role of first-order intention interactions between neighbors and the target agent. This method develops a multi-order intention fusion model to achieve a more comprehensive understanding of both direct and indirect intention information. Within SocialMOIF, a trajectory distribution approximator is designed to guide the trajectories toward values that align more closely with the actual data, thereby enhancing model interpretability. Furthermore, a global trajectory optimizer is introduced to enable more accurate and efficient parallel predictions. By incorporating a novel loss function that accounts for distance and direction during training, experimental results demonstrate that the model outperforms previous state-of-the-art baselines across multiple metrics in both dynamic and static datasets.

ROJun 17, 2024
AIC MLLM: Autonomous Interactive Correction MLLM for Robust Robotic Manipulation

Chuyan Xiong, Chengyu Shen, Xiaoqi Li et al.

The ability to reflect on and correct failures is crucial for robotic systems to interact stably with real-life objects.Observing the generalization and reasoning capabilities of Multimodal Large Language Models (MLLMs), previous approaches have aimed to utilize these models to enhance robotic systems accordingly.However, these methods typically focus on high-level planning corrections using an additional MLLM, with limited utilization of failed samples to correct low-level contact poses which is particularly prone to occur during articulated object manipulation.To address this gap, we propose an Autonomous Interactive Correction (AIC) MLLM, which makes use of previous low-level interaction experiences to correct SE(3) pose predictions for articulated object. Specifically, AIC MLLM is initially fine-tuned to acquire both pose prediction and feedback prompt comprehension abilities.We design two types of prompt instructions for interactions with objects: 1) visual masks to highlight unmovable parts for position correction, and 2) textual descriptions to indicate potential directions for rotation correction. During inference, a Feedback Information Extraction module is introduced to recognize the failure cause, allowing AIC MLLM to adaptively correct the pose prediction using the corresponding prompts.To further enhance manipulation stability, we devise a Test Time Adaptation strategy that enables AIC MLLM to better adapt to the current scene configuration.Finally, extensive experiments are conducted in both simulated and real-world environments to evaluate the proposed method. The results demonstrate that our AIC MLLM can efficiently correct failure samples by leveraging interaction experience prompts.Our project website is https://sites.google.com/view/aic-mllm.

CVNov 8, 2021
SEGA: Semantic Guided Attention on Visual Prototype for Few-Shot Learning

Fengyuan Yang, Ruiping Wang, Xilin Chen

Teaching machines to recognize a new category based on few training samples especially only one remains challenging owing to the incomprehensive understanding of the novel category caused by the lack of data. However, human can learn new classes quickly even given few samples since human can tell what discriminative features should be focused on about each category based on both the visual and semantic prior knowledge. To better utilize those prior knowledge, we propose the SEmantic Guided Attention (SEGA) mechanism where the semantic knowledge is used to guide the visual perception in a top-down manner about what visual features should be paid attention to when distinguishing a category from the others. As a result, the embedding of the novel class even with few samples can be more discriminative. Concretely, a feature extractor is trained to embed few images of each novel class into a visual prototype with the help of transferring visual prior knowledge from base classes. Then we learn a network that maps semantic knowledge to category-specific attention vectors which will be used to perform feature selection to enhance the visual prototypes. Extensive experiments on miniImageNet, tieredImageNet, CIFAR-FS, and CUB indicate that our semantic guided attention realizes anticipated function and outperforms state-of-the-art results.

CVMar 9, 2021
FAIR1M: A Benchmark Dataset for Fine-grained Object Recognition in High-Resolution Remote Sensing Imagery

Xian Sun, Peijin Wang, Zhiyuan Yan et al.

With the rapid development of deep learning, many deep learning-based approaches have made great achievements in object detection task. It is generally known that deep learning is a data-driven method. Data directly impact the performance of object detectors to some extent. Although existing datasets have included common objects in remote sensing images, they still have some limitations in terms of scale, categories, and images. Therefore, there is a strong requirement for establishing a large-scale benchmark on object detection in high-resolution remote sensing images. In this paper, we propose a novel benchmark dataset with more than 1 million instances and more than 15,000 images for Fine-grAined object recognItion in high-Resolution remote sensing imagery which is named as FAIR1M. All objects in the FAIR1M dataset are annotated with respect to 5 categories and 37 sub-categories by oriented bounding boxes. Compared with existing detection datasets dedicated to object detection, the FAIR1M dataset has 4 particular characteristics: (1) it is much larger than other existing object detection datasets both in terms of the quantity of instances and the quantity of images, (2) it provides more rich fine-grained category information for objects in remote sensing images, (3) it contains geographic information such as latitude, longitude and resolution, (4) it provides better image quality owing to a careful data cleaning procedure. To establish a baseline for fine-grained object recognition, we propose a novel evaluation method and benchmark fine-grained object detection tasks and a visual classification task using several State-Of-The-Art (SOTA) deep learning-based models on our FAIR1M dataset. Experimental results strongly indicate that the FAIR1M dataset is closer to practical application and it is considerably more challenging than existing datasets.

CVSep 14, 2020
CVPR 2020 Continual Learning in Computer Vision Competition: Approaches, Results, Current Challenges and Future Directions

Vincenzo Lomonaco, Lorenzo Pellegrini, Pau Rodriguez et al.

In the last few years, we have witnessed a renewed and fast-growing interest in continual learning with deep neural networks with the shared objective of making current AI systems more adaptive, efficient and autonomous. However, despite the significant and undoubted progress of the field in addressing the issue of catastrophic forgetting, benchmarking different continual learning approaches is a difficult task by itself. In fact, given the proliferation of different settings, training and evaluation protocols, metrics and nomenclature, it is often tricky to properly characterize a continual learning algorithm, relate it to other solutions and gauge its real-world applicability. The first Continual Learning in Computer Vision challenge held at CVPR in 2020 has been one of the first opportunities to evaluate different continual learning algorithms on a common hardware with a large set of shared evaluation metrics and 3 different settings based on the realistic CORe50 video benchmark. In this paper, we report the main results of the competition, which counted more than 79 teams registered, 11 finalists and 2300$ in prizes. We also summarize the winning approaches, current challenges and future research directions.

CVJul 17, 2020
Sketching Image Gist: Human-Mimetic Hierarchical Scene Graph Generation

Wenbin Wang, Ruiping Wang, Shiguang Shan et al.

Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent perceptive habit implies that there exists a hierarchical structure about humans' preference during the scene parsing procedure. Therefore, we argue that a desirable scene graph should be also hierarchically constructed, and introduce a new scheme for modeling scene graph. Concretely, a scene is represented by a human-mimetic Hierarchical Entity Tree (HET) consisting of a series of image regions. To generate a scene graph based on HET, we parse HET with a Hybrid Long Short-Term Memory (Hybrid-LSTM) which specifically encodes hierarchy and siblings context to capture the structured information embedded in HET. To further prioritize key relations in the scene graph, we devise a Relation Ranking Module (RRM) to dynamically adjust their rankings by learning to capture humans' subjective perceptive habits from objective entity saliency and size. Experiments indicate that our method not only achieves state-of-the-art performances for scene graph generation, but also is expert in mining image-specific relations which play a great role in serving downstream tasks.

CVMar 31, 2020
Multi-Modal Graph Neural Network for Joint Reasoning on Vision and Scene Text

Difei Gao, Ke Li, Ruiping Wang et al.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

CVNov 4, 2019
Deep Heterogeneous Hashing for Face Video Retrieval

Shishi Qiao, Ruiping Wang, Shiguang Shan et al.

Retrieving videos of a particular person with face image as a query via hashing technique has many important applications. While face images are typically represented as vectors in Euclidean space, characterizing face videos with some robust set modeling techniques (e.g. covariance matrices as exploited in this study, which reside on Riemannian manifold), has recently shown appealing advantages. This hence results in a thorny heterogeneous spaces matching problem. Moreover, hashing with handcrafted features as done in many existing works is clearly inadequate to achieve desirable performance for this task. To address such problems, we present an end-to-end Deep Heterogeneous Hashing (DHH) method that integrates three stages including image feature learning, video modeling, and heterogeneous hashing in a single framework, to learn unified binary codes for both face images and videos. To tackle the key challenge of hashing on the manifold, a well-studied Riemannian kernel mapping is employed to project data (i.e. covariance matrices) into Euclidean space and thus enables to embed the two heterogeneous representations into a common Hamming space, where both intra-space discriminability and inter-space compatibility are considered. To perform network optimization, the gradient of the kernel mapping is innovatively derived via structured matrix backpropagation in a theoretically principled way. Experiments on three challenging datasets show that our method achieves quite competitive performance compared with existing hashing methods.

CVOct 11, 2019
Cross-modal Scene Graph Matching for Relationship-aware Image-Text Retrieval

Sijin Wang, Ruiping Wang, Ziwei Yao et al.

Image-text retrieval of natural scenes has been a popular research topic. Since image and text are heterogeneous cross-modal data, one of the key challenges is how to learn comprehensive yet unified representations to express the multi-modal data. A natural scene image mainly involves two kinds of visual concepts, objects and their relationships, which are equally essential to image-text retrieval. Therefore, a good representation should account for both of them. In the light of recent success of scene graph in many CV and NLP tasks for describing complex natural scenes, we propose to represent image and text with two kinds of scene graphs: visual scene graph (VSG) and textual scene graph (TSG), each of which is exploited to jointly characterize objects and relationships in the corresponding modality. The image-text retrieval task is then naturally formulated as cross-modal scene graph matching. Specifically, we design two particular scene graph encoders in our model for VSG and TSG, which can refine the representation of each node on the graph by aggregating neighborhood information. As a result, both object-level and relationship-level cross-modal features can be obtained, which favorably enables us to evaluate the similarity of image and text in the two levels in a more plausible way. We achieve state-of-the-art results on Flickr30k and MSCOCO, which verifies the advantages of our graph matching based approach for image-text retrieval.

CVAug 16, 2019
Transferable Contrastive Network for Generalized Zero-Shot Learning

Huajie Jiang, Ruiping Wang, Shiguang Shan et al.

Zero-shot learning (ZSL) is a challenging problem that aims to recognize the target categories without seen data, where semantic information is leveraged to transfer knowledge from some source classes. Although ZSL has made great progress in recent years, most existing approaches are easy to overfit the sources classes in generalized zero-shot learning (GZSL) task, which indicates that they learn little knowledge about target classes. To tackle such problem, we propose a novel Transferable Contrastive Network (TCN) that explicitly transfers knowledge from the source classes to the target classes. It automatically contrasts one image with different classes to judge whether they are consistent or not. By exploiting the class similarities to make knowledge transfer from source images to similar target classes, our approach is more robust to recognize the target images. Experiments on five benchmark datasets show the superiority of our approach for GZSL.

CVAug 8, 2019
CRIC: A VQA Dataset for Compositional Reasoning on Vision and Commonsense

Difei Gao, Ruiping Wang, Shiguang Shan et al.

Alternatively inferring on the visual facts and commonsense is fundamental for an advanced VQA system. This ability requires models to go beyond the literal understanding of commonsense. The system should not just treat objects as the entrance to query background knowledge, but fully ground commonsense to the visual world and imagine the possible relationships between objects, e.g., "fork, can lift, food". To comprehensively evaluate such abilities, we propose a VQA benchmark, CRIC, which introduces new types of questions about Compositional Reasoning on vIsion and Commonsense, and an evaluation metric integrating the correctness of answering and commonsense grounding. To collect such questions and rich additional annotations to support the metric, we also propose an automatic algorithm to generate question samples from the scene graph associated with the images and the relevant knowledge graph. We further analyze several representative types of VQA models on the CRIC dataset. Experimental results show that grounding the commonsense to the image region and joint reasoning on vision and commonsense are still challenging for current approaches. The dataset is available at https://cricvqa.github.io.

CVFeb 19, 2019
WIDER Face and Pedestrian Challenge 2018: Methods and Results

Chen Change Loy, Dahua Lin, Wanli Ouyang et al.

This paper presents a review of the 2018 WIDER Challenge on Face and Pedestrian. The challenge focuses on the problem of precise localization of human faces and bodies, and accurate association of identities. It comprises of three tracks: (i) WIDER Face which aims at soliciting new approaches to advance the state-of-the-art in face detection, (ii) WIDER Pedestrian which aims to find effective and efficient approaches to address the problem of pedestrian detection in unconstrained environments, and (iii) WIDER Person Search which presents an exciting challenge of searching persons across 192 movies. In total, 73 teams made valid submissions to the challenge tracks. We summarize the winning solutions for all three tracks. and present discussions on open problems and potential research directions in these topics.

CVJul 24, 2018
Learning Class Prototypes via Structure Alignment for Zero-Shot Recognition

Huajie Jiang, Ruiping Wang, Shiguang Shan et al.

Zero-shot learning (ZSL) aims to recognize objects of novel classes without any training samples of specific classes, which is achieved by exploiting the semantic information and auxiliary datasets. Recently most ZSL approaches focus on learning visual-semantic embeddings to transfer knowledge from the auxiliary datasets to the novel classes. However, few works study whether the semantic information is discriminative or not for the recognition task. To tackle such problem, we propose a coupled dictionary learning approach to align the visual-semantic structures using the class prototypes, where the discriminative information lying in the visual space is utilized to improve the less discriminative semantic space. Then, zero-shot recognition can be performed in different spaces by the simple nearest neighbor approach using the learned class prototypes. Extensive experiments on four benchmark datasets show the effectiveness of the proposed approach.

CVJun 30, 2018
Structure Inference Net: Object Detection Using Scene-Level Context and Instance-Level Relationships

Yong Liu, Ruiping Wang, Shiguang Shan et al.

Context is important for accurate visual recognition. In this work we propose an object detection algorithm that not only considers object visual appearance, but also makes use of two kinds of context including scene contextual information and object relationships within a single image. Therefore, object detection is regarded as both a cognition problem and a reasoning problem when leveraging these structured information. Specifically, this paper formulates object detection as a problem of graph structure inference, where given an image the objects are treated as nodes in a graph and relationships between the objects are modeled as edges in such graph. To this end, we present a so-called Structure Inference Network (SIN), a detector that incorporates into a typical detection framework (e.g. Faster R-CNN) with a graphical model which aims to infer object state. Comprehensive experiments on PASCAL VOC and MS COCO datasets indicate that scene context and object relationships truly improve the performance of object detection with more desirable and reasonable outputs.

CVAug 17, 2016
Geometry-aware Similarity Learning on SPD Manifolds for Visual Recognition

Zhiwu Huang, Ruiping Wang, Xianqiu Li et al.

Symmetric Positive Definite (SPD) matrices have been widely used for data representation in many visual recognition tasks. The success mainly attributes to learning discriminative SPD matrices with encoding the Riemannian geometry of the underlying SPD manifold. In this paper, we propose a geometry-aware SPD similarity learning (SPDSL) framework to learn discriminative SPD features by directly pursuing manifold-manifold transformation matrix of column full-rank. Specifically, by exploiting the Riemannian geometry of the manifold of fixed-rank Positive Semidefinite (PSD) matrices, we present a new solution to reduce optimizing over the space of column full-rank transformation matrices to optimizing on the PSD manifold which has a well-established Riemannian structure. Under this solution, we exploit a new supervised SPD similarity learning technique to learn the transformation by regressing the similarities of selected SPD data pairs to their ground-truth similarities on the target SPD manifold. To optimize the proposed objective function, we further derive an algorithm on the PSD manifold. Evaluations on three visual classification tasks show the advantages of the proposed approach over the existing SPD-based discriminant learning methods.

CVAug 15, 2016
Cross Euclidean-to-Riemannian Metric Learning with Application to Face Recognition from Video

Zhiwu Huang, Ruiping Wang, Shiguang Shan et al.

Riemannian manifolds have been widely employed for video representations in visual classification tasks including video-based face recognition. The success mainly derives from learning a discriminant Riemannian metric which encodes the non-linear geometry of the underlying Riemannian manifolds. In this paper, we propose a novel metric learning framework to learn a distance metric across a Euclidean space and a Riemannian manifold to fuse the average appearance and pattern variation of faces within one video. The proposed metric learning framework can handle three typical tasks of video-based face recognition: Video-to-Still, Still-to-Video and Video-to-Video settings. To accomplish this new framework, by exploiting typical Riemannian geometries for kernel embedding, we map the source Euclidean space and Riemannian manifold into a common Euclidean subspace, each through a corresponding high-dimensional Reproducing Kernel Hilbert Space (RKHS). With this mapping, the problem of learning a cross-view metric between the two source heterogeneous spaces can be expressed as learning a single-view Euclidean distance metric in the target common Euclidean space. By learning information on heterogeneous data with the shared label, the discriminant metric in the common space improves face recognition from videos. Extensive experiments on four challenging video face databases demonstrate that the proposed framework has a clear advantage over the state-of-the-art methods in the three classical video-based face recognition tasks.

CVJul 19, 2016
Dual Purpose Hashing

Haomiao Liu, Ruiping Wang, Shiguang Shan et al.

Recent years have seen more and more demand for a unified framework to address multiple realistic image retrieval tasks concerning both category and attributes. Considering the scale of modern datasets, hashing is favorable for its low complexity. However, most existing hashing methods are designed to preserve one single kind of similarity, thus improper for dealing with the different tasks simultaneously. To overcome this limitation, we propose a new hashing method, named Dual Purpose Hashing (DPH), which jointly preserves the category and attribute similarities by exploiting the Convolutional Neural Network (CNN) models to hierarchically capture the correlations between category and attributes. Since images with both category and attribute labels are scarce, our method is designed to take the abundant partially labelled images on the Internet as training inputs. With such a framework, the binary codes of new-coming images can be readily obtained by quantizing the network outputs of a binary-like layer, and the attributes can be recovered from the codes easily. Experiments on two large-scale datasets show that our dual purpose hash codes can achieve comparable or even better performance than those state-of-the-art methods specifically designed for each individual retrieval task, while being more compact than the compared methods.

CVNov 16, 2015
Learning Expressionlets via Universal Manifold Model for Dynamic Facial Expression Recognition

Mengyi Liu, Shiguang Shan, Ruiping Wang et al.

Facial expression is temporally dynamic event which can be decomposed into a set of muscle motions occurring in different facial regions over various time intervals. For dynamic expression recognition, two key issues, temporal alignment and semantics-aware dynamic representation, must be taken into account. In this paper, we attempt to solve both problems via manifold modeling of videos based on a novel mid-level representation, i.e. \textbf{expressionlet}. Specifically, our method contains three key stages: 1) each expression video clip is characterized as a spatial-temporal manifold (STM) formed by dense low-level features; 2) a Universal Manifold Model (UMM) is learned over all low-level features and represented as a set of local modes to statistically unify all the STMs. 3) the local modes on each STM can be instantiated by fitting to UMM, and the corresponding expressionlet is constructed by modeling the variations in each local mode. With above strategy, expression videos are naturally aligned both spatially and temporally. To enhance the discriminative power, the expressionlet-based STM representation is further processed with discriminant embedding. Our method is evaluated on four public expression databases, CK+, MMI, Oulu-CASIA, and FERA. In all cases, our method outperforms the known state-of-the-art by a large margin.

CVNov 16, 2015
Learning Mid-level Words on Riemannian Manifold for Action Recognition

Mengyi Liu, Ruiping Wang, Shiguang Shan et al.

Human action recognition remains a challenging task due to the various sources of video data and large intra-class variations. It thus becomes one of the key issues in recent research to explore effective and robust representation to handle such challenges. In this paper, we propose a novel representation approach by constructing mid-level words in videos and encoding them on Riemannian manifold. Specifically, we first conduct a global alignment on the densely extracted low-level features to build a bank of corresponding feature groups, each of which can be statistically modeled as a mid-level word lying on some specific Riemannian manifold. Based on these mid-level words, we construct intrinsic Riemannian codebooks by employing K-Karcher-means clustering and Riemannian Gaussian Mixture Model, and consequently extend the Riemannian manifold version of three well studied encoding methods in Euclidean space, i.e. Bag of Visual Words (BoVW), Vector of Locally Aggregated Descriptors (VLAD), and Fisher Vector (FV), to obtain the final action video representations. Our method is evaluated in two tasks on four popular realistic datasets: action recognition on YouTube, UCF50, HMDB51 databases, and action similarity labeling on ASLAN database. In all cases, the reported results achieve very competitive performance with those most recent state-of-the-art works.