GRCVNov 12, 2021

Neuromuscular Control of the Face-Head-Neck Biomechanical Complex With Learning-Based Expression Transfer From Images and Videos

arXiv:2111.06517v1
Originality Incremental advance
AI Analysis

This work addresses the classic computer graphics problem of expression transfer for creating realistic 3D face models, but it is incremental as it builds on existing biomechanical models and FACS.

The authors tackled the problem of transferring facial expressions and head movements from images and videos to a 3D biomechanical model by using a learning-based approach with FACS as an intermediate representation, resulting in anatomically consistent expressions and eliminating manual data collection.

The transfer of facial expressions from people to 3D face models is a classic computer graphics problem. In this paper, we present a novel, learning-based approach to transferring facial expressions and head movements from images and videos to a biomechanical model of the face-head-neck complex. Leveraging the Facial Action Coding System (FACS) as an intermediate representation of the expression space, we train a deep neural network to take in FACS Action Units (AUs) and output suitable facial muscle and jaw activation signals for the musculoskeletal model. Through biomechanical simulation, the activations deform the facial soft tissues, thereby transferring the expression to the model. Our approach has advantages over previous approaches. First, the facial expressions are anatomically consistent as our biomechanical model emulates the relevant anatomy of the face, head, and neck. Second, by training the neural network using data generated from the biomechanical model itself, we eliminate the manual effort of data collection for expression transfer. The success of our approach is demonstrated through experiments involving the transfer onto our face-head-neck model of facial expressions and head poses from a range of facial images and videos.

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