António R. Rodrigues

1paper

1 Paper

CGJun 1, 2024
Generating 3D Terrain with 2D Cellular Automata

Nuno Fachada, António R. Rodrigues, Diogo de Andrade et al.

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.