Generating 3D Terrain with 2D Cellular Automata
arXiv:2406.00443v21 citations
Originality Synthesis-oriented
AI Analysis
This addresses terrain generation for game developers, but it appears incremental as it applies a known method to a new context.
The paper tackled the problem of generating 3D terrains by using 2D cellular automata with an additive approach, resulting in aesthetically interesting and navigable landscapes suitable for games.
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.