Amir Bar

CV
h-index27
29papers
1,892citations
Novelty47%
AI Score60

29 Papers

44.4LGApr 24, 2023
A Cookbook of Self-Supervised Learning

Randall Balestriero, Mark Ibrahim, Vlad Sobal et al. · meta-ai

Self-supervised learning, dubbed the dark matter of intelligence, is a promising path to advance machine learning. Yet, much like cooking, training SSL methods is a delicate art with a high barrier to entry. While many components are familiar, successfully training a SSL method involves a dizzying set of choices from the pretext tasks to training hyper-parameters. Our goal is to lower the barrier to entry into SSL research by laying the foundations and latest SSL recipes in the style of a cookbook. We hope to empower the curious researcher to navigate the terrain of methods, understand the role of the various knobs, and gain the know-how required to explore how delicious SSL can be.

38.9CVSep 1, 2022Code
Visual Prompting via Image Inpainting

Amir Bar, Yossi Gandelsman, Trevor Darrell et al. · berkeley

How does one adapt a pre-trained visual model to novel downstream tasks without task-specific finetuning or any model modification? Inspired by prompting in NLP, this paper investigates visual prompting: given input-output image example(s) of a new task at test time and a new input image, the goal is to automatically produce the output image, consistent with the given examples. We show that posing this problem as simple image inpainting - literally just filling in a hole in a concatenated visual prompt image - turns out to be surprisingly effective, provided that the inpainting algorithm has been trained on the right data. We train masked auto-encoders on a new dataset that we curated - 88k unlabeled figures from academic papers sources on Arxiv. We apply visual prompting to these pretrained models and demonstrate results on various downstream image-to-image tasks, including foreground segmentation, single object detection, colorization, edge detection, etc.

11.6CVJul 31, 2023Code
Stochastic positional embeddings improve masked image modeling

Amir Bar, Florian Bordes, Assaf Shocher et al.

Masked Image Modeling (MIM) is a promising self-supervised learning approach that enables learning from unlabeled images. Despite its recent success, learning good representations through MIM remains challenging because it requires predicting the right semantic content in accurate locations. For example, given an incomplete picture of a dog, we can guess that there is a tail, but we cannot determine its exact location. In this work, we propose to incorporate location uncertainty into MIM by using stochastic positional embeddings (StoP). Specifically, we condition the model on stochastic masked token positions drawn from a Gaussian distribution. StoP reduces overfitting to location features and guides the model toward learning features that are more robust to location uncertainties. Quantitatively, StoP improves downstream MIM performance on a variety of downstream tasks, including $+1.7\%$ on ImageNet linear probing using ViT-B, and $+2.5\%$ for ViT-H using $1\%$ of the data.

5.7CVJun 15, 2022
Structured Video Tokens @ Ego4D PNR Temporal Localization Challenge 2022

Elad Ben-Avraham, Roei Herzig, Karttikeya Mangalam et al.

This technical report describes the SViT approach for the Ego4D Point of No Return (PNR) Temporal Localization Challenge. We propose a learning framework StructureViT (SViT for short), which demonstrates how utilizing the structure of a small number of images only available during training can improve a video model. SViT relies on two key insights. First, as both images and videos contain structured information, we enrich a transformer model with a set of \emph{object tokens} that can be used across images and videos. Second, the scene representations of individual frames in video should "align" with those of still images. This is achieved via a "Frame-Clip Consistency" loss, which ensures the flow of structured information between images and videos. SViT obtains strong performance on the challenge test set with 0.656 absolute temporal localization error.

6.9CVFeb 3Code
A Lightweight Library for Energy-Based Joint-Embedding Predictive Architectures

Basile Terver, Randall Balestriero, Megi Dervishi et al.

We present EB-JEPA, an open-source library for learning representations and world models using Joint-Embedding Predictive Architectures (JEPAs). JEPAs learn to predict in representation space rather than pixel space, avoiding the pitfalls of generative modeling while capturing semantically meaningful features suitable for downstream tasks. Our library provides modular, self-contained implementations that illustrate how representation learning techniques developed for image-level self-supervised learning can transfer to video, where temporal dynamics add complexity, and ultimately to action-conditioned world models, where the model must additionally learn to predict the effects of control inputs. Each example is designed for single-GPU training within a few hours, making energy-based self-supervised learning accessible for research and education. We provide ablations of JEA components on CIFAR-10. Probing these representations yields 91% accuracy, indicating that the model learns useful features. Extending to video, we include a multi-step prediction example on Moving MNIST that demonstrates how the same principles scale to temporal modeling. Finally, we show how these representations can drive action-conditioned world models, achieving a 97% planning success rate on the Two Rooms navigation task. Comprehensive ablations reveal the critical importance of each regularization component for preventing representation collapse. Code is available at https://github.com/facebookresearch/eb_jepa.

3.9CVNov 29, 2023
Object-based (yet Class-agnostic) Video Domain Adaptation

Dantong Niu, Amir Bar, Roei Herzig et al.

Existing video-based action recognition systems typically require dense annotation and struggle in environments when there is significant distribution shift relative to the training data. Current methods for video domain adaptation typically fine-tune the model using fully annotated data on a subset of target domain data or align the representation of the two domains using bootstrapping or adversarial learning. Inspired by the pivotal role of objects in recent supervised object-centric action recognition models, we present Object-based (yet Class-agnostic) Video Domain Adaptation (ODAPT), a simple yet effective framework for adapting the existing action recognition systems to new domains by utilizing a sparse set of frames with class-agnostic object annotations in a target domain. Our model achieves a +6.5 increase when adapting across kitchens in Epic-Kitchens and a +3.1 increase adapting between Epic-Kitchens and the EGTEA dataset. ODAPT is a general framework that can also be combined with previous unsupervised methods, offering a +5.0 boost when combined with the self-supervised multi-modal method MMSADA and a +1.7 boost when added to the adversarial-based method TA$^3$N on Epic-Kitchens.

13.2CVJun 13, 2022
Bringing Image Scene Structure to Video via Frame-Clip Consistency of Object Tokens

Elad Ben-Avraham, Roei Herzig, Karttikeya Mangalam et al.

Recent action recognition models have achieved impressive results by integrating objects, their locations and interactions. However, obtaining dense structured annotations for each frame is tedious and time-consuming, making these methods expensive to train and less scalable. At the same time, if a small set of annotated images is available, either within or outside the domain of interest, how could we leverage these for a video downstream task? We propose a learning framework StructureViT (SViT for short), which demonstrates how utilizing the structure of a small number of images only available during training can improve a video model. SViT relies on two key insights. First, as both images and videos contain structured information, we enrich a transformer model with a set of \emph{object tokens} that can be used across images and videos. Second, the scene representations of individual frames in video should "align" with those of still images. This is achieved via a \emph{Frame-Clip Consistency} loss, which ensures the flow of structured information between images and videos. We explore a particular instantiation of scene structure, namely a \emph{Hand-Object Graph}, consisting of hands and objects with their locations as nodes, and physical relations of contact/no-contact as edges. SViT shows strong performance improvements on multiple video understanding tasks and datasets. Furthermore, it won in the Ego4D CVPR'22 Object State Localization challenge. For code and pretrained models, visit the project page at \url{https://eladb3.github.io/SViT/}

20.6RODec 15, 2025
World Models Can Leverage Human Videos for Dexterous Manipulation

Raktim Gautam Goswami, Amir Bar, David Fan et al.

Dexterous manipulation is challenging because it requires understanding how subtle hand motion influences the environment through contact with objects. We introduce DexWM, a Dexterous Manipulation World Model that predicts the next latent state of the environment conditioned on past states and dexterous actions. To overcome the scarcity of dexterous manipulation datasets, DexWM is trained on over 900 hours of human and non-dexterous robot videos. To enable fine-grained dexterity, we find that predicting visual features alone is insufficient; therefore, we introduce an auxiliary hand consistency loss that enforces accurate hand configurations. DexWM outperforms prior world models conditioned on text, navigation, and full-body actions, achieving more accurate predictions of future states. DexWM also demonstrates strong zero-shot generalization to unseen manipulation skills when deployed on a Franka Panda arm equipped with an Allegro gripper, outperforming Diffusion Policy by over 50% on average in grasping, placing, and reaching tasks.

21.7CVFeb 21, 2025Code
Forgotten Polygons: Multimodal Large Language Models are Shape-Blind

William Rudman, Michal Golovanevsky, Amir Bar et al.

Despite strong performance on vision-language tasks, Multimodal Large Language Models (MLLMs) struggle with mathematical problem-solving, with both open-source and state-of-the-art models falling short of human performance on visual-math benchmarks. To systematically examine visual-mathematical reasoning in MLLMs, we (1) evaluate their understanding of geometric primitives, (2) test multi-step reasoning, and (3) explore a potential solution to improve visual reasoning capabilities. Our findings reveal fundamental shortcomings in shape recognition, with top models achieving under 50% accuracy in identifying regular polygons. We analyze these failures through the lens of dual-process theory and show that MLLMs rely on System 1 (intuitive, memorized associations) rather than System 2 (deliberate reasoning). Consequently, MLLMs fail to count the sides of both familiar and novel shapes, suggesting they have neither learned the concept of sides nor effectively process visual inputs. Finally, we propose Visually Cued Chain-of-Thought (VC-CoT) prompting, which enhances multi-step mathematical reasoning by explicitly referencing visual annotations in diagrams, boosting GPT-4o's accuracy on an irregular polygon side-counting task from 7% to 93%. Our findings suggest that System 2 reasoning in MLLMs remains an open problem, and visually-guided prompting is essential for successfully engaging visual reasoning. Code available at: https://github.com/rsinghlab/Shape-Blind.

9.6AINov 25, 2025Code
OpenApps: Simulating Environment Variations to Measure UI-Agent Reliability

Karen Ullrich, Jingtong Su, Claudia Shi et al.

Reliability is key to realizing the promise of autonomous UI-Agents, multimodal agents that directly interact with apps in the same manner as humans, as users must be able to trust an agent to complete a given task. Current evaluations rely on fixed environments, often clones of existing apps, which are limited in that they can only shed light on whether or how often an agent can complete a task within a specific environment. When deployed however, agents are likely to encounter variations in app design and content that can affect an agent's ability to complete a task. To address this blind spot of measuring agent reliability across app variations, we develop OpenApps, a light-weight open-source ecosystem with six apps (messenger, calendar, maps, etc.) that are configurable in appearance and content. OpenApps requires just a single CPU to run, enabling easy generation and deployment of thousands of versions of each app. Specifically, we run more than 10,000 independent evaluations to study reliability across seven leading multimodal agents. We find that while standard reliability within a fixed app is relatively stable, reliability can vary drastically when measured across app variations. Task success rates for many agents can fluctuate by more than $50\%$ across app variations. For example, Kimi-VL-3B's average success across all tasks fluctuates from $63\%$ to just $4\%$ across app versions. We also find agent behaviors such as looping or hallucinating actions can differ drastically depending on the environment configuration. These initial findings highlight the importance of measuring reliability along this new dimension of app variations. OpenApps is available at https://facebookresearch.github.io/OpenApps/

35.0CVApr 1, 2025
Scaling Language-Free Visual Representation Learning

David Fan, Shengbang Tong, Jiachen Zhu et al.

Visual Self-Supervised Learning (SSL) currently underperforms Contrastive Language-Image Pretraining (CLIP) in multimodal settings such as Visual Question Answering (VQA). This multimodal gap is often attributed to the semantics introduced by language supervision, even though visual SSL and CLIP models are often trained on different data. In this work, we ask the question: "Do visual self-supervised approaches lag behind CLIP due to the lack of language supervision, or differences in the training data?" We study this question by training both visual SSL and CLIP models on the same MetaCLIP data, and leveraging VQA as a diverse testbed for vision encoders. In this controlled setup, visual SSL models scale better than CLIP models in terms of data and model capacity, and visual SSL performance does not saturate even after scaling up to 7B parameters. Consequently, we observe visual SSL methods achieve CLIP-level performance on a wide range of VQA and classic vision benchmarks. These findings demonstrate that pure visual SSL can match language-supervised visual pretraining at scale, opening new opportunities for vision-centric representation learning.

8.7IVOct 8, 2020
3D Convolutional Sequence to Sequence Model for Vertebral Compression Fractures Identification in CT

David Chettrit, Tomer Meir, Hila Lebel et al. · mila

An osteoporosis-related fracture occurs every three seconds worldwide, affecting one in three women and one in five men aged over 50. The early detection of at-risk patients facilitates effective and well-evidenced preventative interventions, reducing the incidence of major osteoporotic fractures. In this study, we present an automatic system for identification of vertebral compression fractures on Computed Tomography images, which are often an undiagnosed precursor to major osteoporosis-related fractures. The system integrates a compact 3D representation of the spine, utilizing a Convolutional Neural Network (CNN) for spinal cord detection and a novel end-to-end sequence to sequence 3D architecture. We evaluate several model variants that exploit different representation and classification approaches and present a framework combining an ensemble of models that achieves state of the art results, validated on a large data set, with a patient-level fracture identification of 0.955 Area Under the Curve (AUC). The system proposed has the potential to support osteoporosis clinical management, improve treatment pathways, and to change the course of one of the most burdensome diseases of our generation.

19.8CVApr 8, 2024Code
Finding Visual Task Vectors

Alberto Hojel, Yutong Bai, Trevor Darrell et al. · berkeley

Visual Prompting is a technique for teaching models to perform a visual task via in-context examples, without any additional training. In this work, we analyze the activations of MAE-VQGAN, a recent Visual Prompting model, and find task vectors, activations that encode task-specific information. Equipped with this insight, we demonstrate that it is possible to identify the task vectors and use them to guide the network towards performing different tasks without providing any input-output examples. To find task vectors, we compute the average intermediate activations per task and use the REINFORCE algorithm to search for the subset of task vectors. The resulting task vectors guide the model towards performing a task better than the original model without the need for input-output examples.

13.8ROApr 15, 2024
EgoPet: Egomotion and Interaction Data from an Animal's Perspective

Amir Bar, Arya Bakhtiar, Danny Tran et al.

Animals perceive the world to plan their actions and interact with other agents to accomplish complex tasks, demonstrating capabilities that are still unmatched by AI systems. To advance our understanding and reduce the gap between the capabilities of animals and AI systems, we introduce a dataset of pet egomotion imagery with diverse examples of simultaneous egomotion and multi-agent interaction. Current video datasets separately contain egomotion and interaction examples, but rarely both at the same time. In addition, EgoPet offers a radically distinct perspective from existing egocentric datasets of humans or vehicles. We define two in-domain benchmark tasks that capture animal behavior, and a third benchmark to assess the utility of EgoPet as a pretraining resource to robotic quadruped locomotion, showing that models trained from EgoPet outperform those trained from prior datasets.

14.1CVOct 29, 2024
Vision-Language Models Create Cross-Modal Task Representations

Grace Luo, Trevor Darrell, Amir Bar

Autoregressive vision-language models (VLMs) can handle many tasks within a single model, yet the representations that enable this capability remain opaque. We find that VLMs align conceptually equivalent inputs into a shared task vector, which is invariant to modality (text, image) and format (examples, instruction), and may simplify VLM processing. We measure this alignment via cross-modal transfer -- the ability of a task vector derived in one modality to trigger the correct generation in another -- on a range of tasks and model architectures. Although the task vector is highly compressed, we find that this single vector outperforms prompting the model with the full task information, unique to this cross-modal case. Furthermore, we show that task vectors can be transferred from a base language model to its fine-tuned vision-language counterpart, and that they can be derived solely from instructions without the need for examples. Taken together, our findings shed light on how VLMs internally process task information, and how they map different modalities into common semantic representations. Project page: https://vlm-cross-modal-reps.github.io.

1.4LGFeb 2
Grounding Generated Videos in Feasible Plans via World Models

Christos Ziakas, Amir Bar, Alessandra Russo

Large-scale video generative models have shown emerging capabilities as zero-shot visual planners, yet video-generated plans often violate temporal consistency and physical constraints, leading to failures when mapped to executable actions. To address this, we propose Grounding Video Plans with World Models (GVP-WM), a planning method that grounds video-generated plans into feasible action sequences using a learned action-conditioned world model. At test-time, GVP-WM first generates a video plan from initial and goal observations, then projects the video guidance onto the manifold of dynamically feasible latent trajectories via video-guided latent collocation. In particular, we formulate grounding as a goal-conditioned latent-space trajectory optimization problem that jointly optimizes latent states and actions under world-model dynamics, while preserving semantic alignment with the video-generated plan. Empirically, GVP-WM recovers feasible long-horizon plans from zero-shot image-to-video-generated and motion-blurred videos that violate physical constraints, across navigation and manipulation simulation tasks.

7.6CVDec 4, 2023
IMProv: Inpainting-based Multimodal Prompting for Computer Vision Tasks

Jiarui Xu, Yossi Gandelsman, Amir Bar et al.

In-context learning allows adapting a model to new tasks given a task description at test time. In this paper, we present IMProv - a generative model that is able to in-context learn visual tasks from multimodal prompts. Given a textual description of a visual task (e.g. "Left: input image, Right: foreground segmentation"), a few input-output visual examples, or both, the model in-context learns to solve it for a new test input. We train a masked generative transformer on a new dataset of figures from computer vision papers and their associated captions, together with a captioned large-scale image-text dataset. During inference time, we prompt the model with text and/or image task example(s) and have the model inpaint the corresponding output. We show that training our model with text conditioning and scaling the dataset size improves in-context learning for computer vision tasks by over +10\% AP for Foreground Segmentation, over +5\% gains in AP for Single Object Detection, and almost 20\% lower LPIPS in Colorization. Our empirical results suggest that vision and language prompts are complementary and it is advantageous to use both to achieve better in-context learning performance. Project page is available at https://jerryxu.net/IMProv .

19.7CVMay 21, 2025
Pixels Versus Priors: Controlling Knowledge Priors in Vision-Language Models through Visual Counterfacts

Michal Golovanevsky, William Rudman, Michael Lepori et al.

Multimodal Large Language Models (MLLMs) perform well on tasks such as visual question answering, but it remains unclear whether their reasoning relies more on memorized world knowledge or on the visual information present in the input image. To investigate this, we introduce Visual CounterFact, a new dataset of visually-realistic counterfactuals that put world knowledge priors (e.g, red strawberry) into direct conflict with visual input (e.g, blue strawberry). Using Visual CounterFact, we show that model predictions initially reflect memorized priors, but shift toward visual evidence in mid-to-late layers. This dynamic reveals a competition between the two modalities, with visual input ultimately overriding priors during evaluation. To control this behavior, we propose Pixels Versus Priors (PvP) steering vectors, a mechanism for controlling model outputs toward either world knowledge or visual input through activation-level interventions. On average, PvP successfully shifts 99.3% of color and 80.8% of size predictions from priors to counterfactuals. Together, these findings offer new tools for interpreting and controlling factual behavior in multimodal models.

26.8CVJun 26, 2025
Whole-Body Conditioned Egocentric Video Prediction

Yutong Bai, Danny Tran, Amir Bar et al.

We train models to Predict Ego-centric Video from human Actions (PEVA), given the past video and an action represented by the relative 3D body pose. By conditioning on kinematic pose trajectories, structured by the joint hierarchy of the body, our model learns to simulate how physical human actions shape the environment from a first-person point of view. We train an auto-regressive conditional diffusion transformer on Nymeria, a large-scale dataset of real-world egocentric video and body pose capture. We further design a hierarchical evaluation protocol with increasingly challenging tasks, enabling a comprehensive analysis of the model's embodied prediction and control abilities. Our work represents an initial attempt to tackle the challenges of modeling complex real-world environments and embodied agent behaviors with video prediction from the perspective of a human.

2.2ROJan 26
DeFM: Learning Foundation Representations from Depth for Robotics

Manthan Patel, Jonas Frey, Mayank Mittal et al.

Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks. Despite this, representation learning for depth modality remains underexplored compared to RGB, where large-scale foundation models now define the state of the art. To address this gap, we present DeFM, a self-supervised foundation model trained entirely on depth images for robotic applications. Using a DINO-style self-distillation objective on a curated dataset of 60M depth images, DeFM learns geometric and semantic representations that generalize to diverse environments, tasks, and sensors. To retain metric awareness across multiple scales, we introduce a novel input normalization strategy. We further distill DeFM into compact models suitable for resource-constrained robotic systems. When evaluated on depth-based classification, segmentation, navigation, locomotion, and manipulation benchmarks, DeFM achieves state-of-the-art performance and demonstrates strong generalization from simulation to real-world environments. We release all our pretrained models, which can be adopted off-the-shelf for depth-based robotic learning without task-specific fine-tuning. Webpage: https://de-fm.github.io/

24.0CVOct 13, 2021
Object-Region Video Transformers

Roei Herzig, Elad Ben-Avraham, Karttikeya Mangalam et al.

Recently, video transformers have shown great success in video understanding, exceeding CNN performance; yet existing video transformer models do not explicitly model objects, although objects can be essential for recognizing actions. In this work, we present Object-Region Video Transformers (ORViT), an \emph{object-centric} approach that extends video transformer layers with a block that directly incorporates object representations. The key idea is to fuse object-centric representations starting from early layers and propagate them into the transformer-layers, thus affecting the spatio-temporal representations throughout the network. Our ORViT block consists of two object-level streams: appearance and dynamics. In the appearance stream, an "Object-Region Attention" module applies self-attention over the patches and \emph{object regions}. In this way, visual object regions interact with uniform patch tokens and enrich them with contextualized object information. We further model object dynamics via a separate "Object-Dynamics Module", which captures trajectory interactions, and show how to integrate the two streams. We evaluate our model on four tasks and five datasets: compositional and few-shot action recognition on SomethingElse, spatio-temporal action detection on AVA, and standard action recognition on Something-Something V2, Diving48 and Epic-Kitchen100. We show strong performance improvement across all tasks and datasets considered, demonstrating the value of a model that incorporates object representations into a transformer architecture. For code and pretrained models, visit the project page at \url{https://roeiherz.github.io/ORViT/}

25.7CVJun 8, 2021Code
DETReg: Unsupervised Pretraining with Region Priors for Object Detection

Amir Bar, Xin Wang, Vadim Kantorov et al.

Recent self-supervised pretraining methods for object detection largely focus on pretraining the backbone of the object detector, neglecting key parts of detection architecture. Instead, we introduce DETReg, a new self-supervised method that pretrains the entire object detection network, including the object localization and embedding components. During pretraining, DETReg predicts object localizations to match the localizations from an unsupervised region proposal generator and simultaneously aligns the corresponding feature embeddings with embeddings from a self-supervised image encoder. We implement DETReg using the DETR family of detectors and show that it improves over competitive baselines when finetuned on COCO, PASCAL VOC, and Airbus Ship benchmarks. In low-data regimes DETReg achieves improved performance, e.g., when training with only 1% of the labels and in the few-shot learning settings.

18.4CVJun 27, 2020Code
Compositional Video Synthesis with Action Graphs

Amir Bar, Roei Herzig, Xiaolong Wang et al.

Videos of actions are complex signals containing rich compositional structure in space and time. Current video generation methods lack the ability to condition the generation on multiple coordinated and potentially simultaneous timed actions. To address this challenge, we propose to represent the actions in a graph structure called Action Graph and present the new ``Action Graph To Video'' synthesis task. Our generative model for this task (AG2Vid) disentangles motion and appearance features, and by incorporating a scheduling mechanism for actions facilitates a timely and coordinated video generation. We train and evaluate AG2Vid on the CATER and Something-Something V2 datasets, and show that the resulting videos have better visual quality and semantic consistency compared to baselines. Finally, our model demonstrates zero-shot abilities by synthesizing novel compositions of the learned actions. For code and pretrained models, see the project page https://roeiherz.github.io/AG2Video

1.2CVJun 24, 2020
Learning Interclass Relations for Image Classification

Muhamedrahimov Raouf, Bar Amir, Akselrod-Ballin Ayelet

In standard classification, we typically treat class categories as independent of one-another. In many problems, however, we would be neglecting the natural relations that exist between categories, which are often dictated by an underlying biological or physical process. In this work, we propose novel formulations of the classification problem, based on a realization that the assumption of class-independence is a limiting factor that leads to the requirement of more training data. First, we propose manual ways to reduce our data needs by reintroducing knowledge about problem-specific interclass relations into the training process. Second, we propose a general approach to jointly learn categorical label representations that can implicitly encode natural interclass relations, alleviating the need for strong prior assumptions, which are not always available. We demonstrate this in the domain of medical images, where access to large amounts of labelled data is not trivial. Specifically, our experiments show the advantages of this approach in the classification of Intravenous Contrast enhancement phases in CT images, which encapsulate multiple interesting inter-class relations.

20.0CVDec 16, 2019Code
Learning Canonical Representations for Scene Graph to Image Generation

Roei Herzig, Amir Bar, Huijuan Xu et al.

Generating realistic images of complex visual scenes becomes challenging when one wishes to control the structure of the generated images. Previous approaches showed that scenes with few entities can be controlled using scene graphs, but this approach struggles as the complexity of the graph (the number of objects and edges) increases. In this work, we show that one limitation of current methods is their inability to capture semantic equivalence in graphs. We present a novel model that addresses these issues by learning canonical graph representations from the data, resulting in improved image generation for complex visual scenes. Our model demonstrates improved empirical performance on large scene graphs, robustness to noise in the input scene graph, and generalization on semantically equivalent graphs. Finally, we show improved performance of the model on three different benchmarks: Visual Genome, COCO, and CLEVR.

3.4CVJun 29, 2019
Improved ICH classification using task-dependent learning

Amir Bar, Michal Mauda, Yoni Turner et al.

Head CT is one of the most commonly performed imaging studied in the Emergency Department setting and Intracranial hemorrhage (ICH) is among the most critical and timesensitive findings to be detected on Head CT. We present BloodNet, a deep learning architecture designed for optimal triaging of Head CTs, with the goal of decreasing the time from CT acquisition to accurate ICH detection. The BloodNet architecture incorporates dependency between the otherwise independent tasks of segmentation and classification, achieving improved classification results. AUCs of 0.9493 and 0.9566 are reported on held out positive-enriched and randomly sampled sets comprised of over 1400 studies acquired from over 10 different hospitals. These results are comparable to previously reported results with smaller number of tagged studies.

31.8CVJun 10, 2019Code
Learning Individual Styles of Conversational Gesture

Shiry Ginosar, Amir Bar, Gefen Kohavi et al.

Human speech is often accompanied by hand and arm gestures. Given audio speech input, we generate plausible gestures to go along with the sound. Specifically, we perform cross-modal translation from "in-the-wild'' monologue speech of a single speaker to their hand and arm motion. We train on unlabeled videos for which we only have noisy pseudo ground truth from an automatic pose detection system. Our proposed model significantly outperforms baseline methods in a quantitative comparison. To support research toward obtaining a computational understanding of the relationship between gesture and speech, we release a large video dataset of person-specific gestures. The project website with video, code and data can be found at http://people.eecs.berkeley.edu/~shiry/speech2gesture .

7.6CVJun 6, 2017
Compression Fractures Detection on CT

Amir Bar, Lior Wolf, Orna Bergman Amitai et al.

The presence of a vertebral compression fracture is highly indicative of osteoporosis and represents the single most robust predictor for development of a second osteoporotic fracture in the spine or elsewhere. Less than one third of vertebral compression fractures are diagnosed clinically. We present an automated method for detecting spine compression fractures in Computed Tomography (CT) scans. The algorithm is composed of three processes. First, the spinal column is segmented and sagittal patches are extracted. The patches are then binary classified using a Convolutional Neural Network (CNN). Finally a Recurrent Neural Network (RNN) is utilized to predict whether a vertebral fracture is present in the series of patches.

14.9CLJun 5, 2017Code
Language Generation with Recurrent Generative Adversarial Networks without Pre-training

Ofir Press, Amir Bar, Ben Bogin et al.

Generative Adversarial Networks (GANs) have shown great promise recently in image generation. Training GANs for language generation has proven to be more difficult, because of the non-differentiable nature of generating text with recurrent neural networks. Consequently, past work has either resorted to pre-training with maximum-likelihood or used convolutional networks for generation. In this work, we show that recurrent neural networks can be trained to generate text with GANs from scratch using curriculum learning, by slowly teaching the model to generate sequences of increasing and variable length. We empirically show that our approach vastly improves the quality of generated sequences compared to a convolutional baseline.