Benoît Guillard

CV
h-index8
12papers
632citations
Novelty56%
AI Score37

12 Papers

19.6CVNov 21, 2022Code
DrapeNet: Garment Generation and Self-Supervised Draping

Luca De Luigi, Ren Li, Benoît Guillard et al.

Recent approaches to drape garments quickly over arbitrary human bodies leverage self-supervision to eliminate the need for large training sets. However, they are designed to train one network per clothing item, which severely limits their generalization abilities. In our work, we rely on self-supervision to train a single network to drape multiple garments. This is achieved by predicting a 3D deformation field conditioned on the latent codes of a generative network, which models garments as unsigned distance fields. Our pipeline can generate and drape previously unseen garments of any topology, whose shape can be edited by manipulating their latent codes. Being fully differentiable, our formulation makes it possible to recover accurate 3D models of garments from partial observations -- images or 3D scans -- via gradient descent. Our code is publicly available at https://github.com/liren2515/DrapeNet .

18.1ROSep 22, 2022
Learning to Simulate Realistic LiDARs

Benoit Guillard, Sai Vemprala, Jayesh K. Gupta et al.

Simulating realistic sensors is a challenging part in data generation for autonomous systems, often involving carefully handcrafted sensor design, scene properties, and physics modeling. To alleviate this, we introduce a pipeline for data-driven simulation of a realistic LiDAR sensor. We propose a model that learns a mapping between RGB images and corresponding LiDAR features such as raydrop or per-point intensities directly from real datasets. We show that our model can learn to encode realistic effects such as dropped points on transparent surfaces or high intensity returns on reflective materials. When applied to naively raycasted point clouds provided by off-the-shelf simulator software, our model enhances the data by predicting intensities and removing points based on the scene's appearance to match a real LiDAR sensor. We use our technique to learn models of two distinct LiDAR sensors and use them to improve simulated LiDAR data accordingly. Through a sample task of vehicle segmentation, we show that enhancing simulated point clouds with our technique improves downstream task performance.

16.7CVSep 22, 2022Code
DIG: Draping Implicit Garment over the Human Body

Ren Li, Benoît Guillard, Edoardo Remelli et al.

Existing data-driven methods for draping garments over human bodies, despite being effective, cannot handle garments of arbitrary topology and are typically not end-to-end differentiable. To address these limitations, we propose an end-to-end differentiable pipeline that represents garments using implicit surfaces and learns a skinning field conditioned on shape and pose parameters of an articulated body model. To limit body-garment interpenetrations and artifacts, we propose an interpenetration-aware pre-processing strategy of training data and a novel training loss that penalizes self-intersections while draping garments. We demonstrate that our method yields more accurate results for garment reconstruction and deformation with respect to state of the art methods. Furthermore, we show that our method, thanks to its end-to-end differentiability, allows to recover body and garments parameters jointly from image observations, something that previous work could not do.

14.9CVNov 17, 2023Code
Garment Recovery with Shape and Deformation Priors

Ren Li, Corentin Dumery, Benoît Guillard et al.

While modeling people wearing tight-fitting clothing has made great strides in recent years, loose-fitting clothing remains a challenge. We propose a method that delivers realistic garment models from real-world images, regardless of garment shape or deformation. To this end, we introduce a fitting approach that utilizes shape and deformation priors learned from synthetic data to accurately capture garment shapes and deformations, including large ones. Not only does our approach recover the garment geometry accurately, it also yields models that can be directly used by downstream applications such as animation and simulation.

2.0CVOct 29, 2024
Gradient Distance Function

Hieu Le, Federico Stella, Benoit Guillard et al.

Unsigned Distance Functions (UDFs) can be used to represent non-watertight surfaces in a deep learning framework. However, UDFs tend to be brittle and difficult to learn, in part because the surface is located exactly where the UDF is non-differentiable. In this work, we show that Gradient Distance Functions (GDFs) can remedy this by being differentiable at the surface while still being able to represent open surfaces. This is done by associating to each 3D point a 3D vector whose norm is taken to be the unsigned distance to the surface and whose orientation is taken to be the direction towards the closest surface point. We demonstrate the effectiveness of GDFs on ShapeNet Car, Multi-Garment, and 3D-Scene datasets with both single-shape reconstruction networks or categorical auto-decoders.

17.8CVMay 23, 2023Code
ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns

Ren Li, Benoît Guillard, Pascal Fua

Many approaches to draping individual garments on human body models are realistic, fast, and yield outputs that are differentiable with respect to the body shape on which they are draped. However, they are either unable to handle multi-layered clothing, which is prevalent in everyday dress, or restricted to bodies in T-pose. In this paper, we introduce a parametric garment representation model that addresses these limitations. As in models used by clothing designers, each garment consists of individual 2D panels. Their 2D shape is defined by a Signed Distance Function and 3D shape by a 2D to 3D mapping. The 2D parameterization enables easy detection of potential collisions and the 3D parameterization handles complex shapes effectively. We show that this combination is faster and yields higher quality reconstructions than purely implicit surface representations, and makes the recovery of layered garments from images possible thanks to its differentiability. Furthermore, it supports rapid editing of garment shapes and texture by modifying individual 2D panels.

23.1CVNov 29, 2021Code
MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks

Benoit Guillard, Federico Stella, Pascal Fua

Unsigned Distance Fields (UDFs) can be used to represent non-watertight surfaces. However, current approaches to converting them into explicit meshes tend to either be expensive or to degrade the accuracy. Here, we extend the marching cube algorithm to handle UDFs, both fast and accurately. Moreover, our approach to surface extraction is differentiable, which is key to using pretrained UDF networks to fit sparse data.

12.1CVJun 20, 2021
DeepMesh: Differentiable Iso-Surface Extraction

Benoit Guillard, Edoardo Remelli, Artem Lukoianov et al.

Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Implicit Fields. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define DeepMesh - an end-to-end differentiable mesh representation that can vary its topology. We validate our theoretical insight through several applications: Single view 3D Reconstruction via Differentiable Rendering, Physically-Driven Shape Optimization, Full Scene 3D Reconstruction from Scans and End-to-End Training. In all cases our end-to-end differentiable parameterization gives us an edge over state-of-the-art algorithms.

22.0CVApr 1, 2021
Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches

Benoit Guillard, Edoardo Remelli, Pierre Yvernay et al.

Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be used for shape refinement given only single pen strokes. We compare our approach to state-of-the-art methods on sketches -- both hand-drawn and synthesized -- and demonstrate that we outperform them.

27.0CVJun 6, 2020Code
MeshSDF: Differentiable Iso-Surface Extraction

Edoardo Remelli, Artem Lukoianov, Stephan R. Richter et al.

Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution. Unfortunately, these methods are often not suitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Signed Distance Functions. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define MeshSDF, an end-to-end differentiable mesh representation which can vary its topology. We use two different applications to validate our theoretical insight: Single-View Reconstruction via Differentiable Rendering and Physically-Driven Shape Optimization. In both cases our differentiable parameterization gives us an edge over state-of-the-art algorithms.

10.1CVJun 6, 2020
UCLID-Net: Single View Reconstruction in Object Space

Benoit Guillard, Edoardo Remelli, Pascal Fua

Most state-of-the-art deep geometric learning single-view reconstruction approaches rely on encoder-decoder architectures that output either shape parametrizations or implicit representations. However, these representations rarely preserve the Euclidean structure of the 3D space objects exist in. In this paper, we show that building a geometry preserving 3-dimensional latent space helps the network concurrently learn global shape regularities and local reasoning in the object coordinate space and, as a result, boosts performance. We demonstrate both on ShapeNet synthetic images, which are often used for benchmarking purposes, and on real-world images that our approach outperforms state-of-the-art ones. Furthermore, the single-view pipeline naturally extends to multi-view reconstruction, which we also show.

5.1SPJun 2, 2020
AnalogNet: Convolutional Neural Network Inference on Analog Focal Plane Sensor Processors

Matthew Z. Wong, Benoit Guillard, Riku Murai et al.

We present a high-speed, energy-efficient Convolutional Neural Network (CNN) architecture utilising the capabilities of a unique class of devices known as analog Focal Plane Sensor Processors (FPSP), in which the sensor and the processor are embedded together on the same silicon chip. Unlike traditional vision systems, where the sensor array sends collected data to a separate processor for processing, FPSPs allow data to be processed on the imaging device itself. This unique architecture enables ultra-fast image processing and high energy efficiency, at the expense of limited processing resources and approximate computations. In this work, we show how to convert standard CNNs to FPSP code, and demonstrate a method of training networks to increase their robustness to analog computation errors. Our proposed architecture, coined AnalogNet, reaches a testing accuracy of 96.9% on the MNIST handwritten digits recognition task, at a speed of 2260 FPS, for a cost of 0.7 mJ per frame.