Huaping Liu

CV
h-index55
62papers
3,723citations
Novelty54%
AI Score41

62 Papers

43.9RONov 2, 2023Code
Vision-Language Foundation Models as Effective Robot Imitators

Xinghang Li, Minghuan Liu, Hanbo Zhang et al.

Recent progress in vision language foundation models has shown their ability to understand multimodal data and resolve complicated vision language tasks, including robotics manipulation. We seek a straightforward way of making use of existing vision-language models (VLMs) with simple fine-tuning on robotics data. To this end, we derive a simple and novel vision-language manipulation framework, dubbed RoboFlamingo, built upon the open-source VLMs, OpenFlamingo. Unlike prior works, RoboFlamingo utilizes pre-trained VLMs for single-step vision-language comprehension, models sequential history information with an explicit policy head, and is slightly fine-tuned by imitation learning only on language-conditioned manipulation datasets. Such a decomposition provides RoboFlamingo the flexibility for open-loop control and deployment on low-performance platforms. By exceeding the state-of-the-art performance with a large margin on the tested benchmark, we show RoboFlamingo can be an effective and competitive alternative to adapt VLMs to robot control. Our extensive experimental results also reveal several interesting conclusions regarding the behavior of different pre-trained VLMs on manipulation tasks. We believe RoboFlamingo has the potential to be a cost-effective and easy-to-use solution for robotics manipulation, empowering everyone with the ability to fine-tune their own robotics policy.

26.3CVNov 27, 2023Code
EgoThink: Evaluating First-Person Perspective Thinking Capability of Vision-Language Models

Sijie Cheng, Zhicheng Guo, Jingwen Wu et al. · tsinghua

Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few addressing specific tasks from the first-person perspective. However, the capability of VLMs to "think" from a first-person perspective, a crucial attribute for advancing autonomous agents and robotics, remains largely unexplored. To bridge this research gap, we introduce EgoThink, a novel visual question-answering benchmark that encompasses six core capabilities with twelve detailed dimensions. The benchmark is constructed using selected clips from egocentric videos, with manually annotated question-answer pairs containing first-person information. To comprehensively assess VLMs, we evaluate eighteen popular VLMs on EgoThink. Moreover, given the open-ended format of the answers, we use GPT-4 as the automatic judge to compute single-answer grading. Experimental results indicate that although GPT-4V leads in numerous dimensions, all evaluated VLMs still possess considerable potential for improvement in first-person perspective tasks. Meanwhile, enlarging the number of trainable parameters has the most significant impact on model performance on EgoThink. In conclusion, EgoThink serves as a valuable addition to existing evaluation benchmarks for VLMs, providing an indispensable resource for future research in the realm of embodied artificial intelligence and robotics.

17.4ROFeb 21, 2023
Deep Reinforcement Learning for Robotic Pushing and Picking in Cluttered Environment

Yuhong Deng, Xiaofeng Guo, Yixuan Wei et al.

In this paper, a novel robotic grasping system is established to automatically pick up objects in cluttered scenes. A composite robotic hand composed of a suction cup and a gripper is designed for grasping the object stably. The suction cup is used for lifting the object from the clutter first and the gripper for grasping the object accordingly. We utilize the affordance map to provide pixel-wise lifting point candidates for the suction cup. To obtain a good affordance map, the active exploration mechanism is introduced to the system. An effective metric is designed to calculate the reward for the current affordance map, and a deep Q-Network (DQN) is employed to guide the robotic hand to actively explore the environment until the generated affordance map is suitable for grasping. Experimental results have demonstrated that the proposed robotic grasping system is able to greatly increase the success rate of the robotic grasping in cluttered scenes.

42.0CVNov 24, 2023Code
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

Yiwen Chen, Zilong Chen, Chi Zhang et al.

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/

21.3CVOct 26, 2023Code
Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction

Feng Wang, Zilong Chen, Guokang Wang et al.

In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on the observation that dynamic scenes often contain substantial static areas that result in redundancy in storage and computations, MSTH represents a dynamic scene as a weighted combination of a 3D hash encoding and a 4D hash encoding. The weights for the two components are represented by a learnable mask which is guided by an uncertainty-based objective to reflect the spatial and temporal importance of each 3D position. With this design, our method can reduce the hash collision rate by avoiding redundant queries and modifications on static areas, making it feasible to represent a large number of space-time voxels by hash tables with small size.Besides, without the requirements to fit the large numbers of temporally redundant features independently, our method is easier to optimize and converge rapidly with only twenty minutes of training for a 300-frame dynamic scene.As a result, MSTH obtains consistently better results than previous methods with only 20 minutes of training time and 130 MB of memory storage. Code is available at https://github.com/masked-spacetime-hashing/msth

21.7CVSep 6, 2022
CAMO-MOT: Combined Appearance-Motion Optimization for 3D Multi-Object Tracking with Camera-LiDAR Fusion

Li Wang, Xinyu Zhang, Wenyuan Qin et al.

3D Multi-object tracking (MOT) ensures consistency during continuous dynamic detection, conducive to subsequent motion planning and navigation tasks in autonomous driving. However, camera-based methods suffer in the case of occlusions and it can be challenging to accurately track the irregular motion of objects for LiDAR-based methods. Some fusion methods work well but do not consider the untrustworthy issue of appearance features under occlusion. At the same time, the false detection problem also significantly affects tracking. As such, we propose a novel camera-LiDAR fusion 3D MOT framework based on the Combined Appearance-Motion Optimization (CAMO-MOT), which uses both camera and LiDAR data and significantly reduces tracking failures caused by occlusion and false detection. For occlusion problems, we are the first to propose an occlusion head to select the best object appearance features multiple times effectively, reducing the influence of occlusions. To decrease the impact of false detection in tracking, we design a motion cost matrix based on confidence scores which improve the positioning and object prediction accuracy in 3D space. As existing multi-object tracking methods only consider a single category, we also propose to build a multi-category loss to implement multi-object tracking in multi-category scenes. A series of validation experiments are conducted on the KITTI and nuScenes tracking benchmarks. Our proposed method achieves state-of-the-art performance and the lowest identity switches (IDS) value (23 for Car and 137 for Pedestrian) among all multi-modal MOT methods on the KITTI test dataset. And our proposed method achieves state-of-the-art performance among all algorithms on the nuScenes test dataset with 75.3% AMOTA.

2.9CLAug 18, 2023Code
TrOMR:Transformer-Based Polyphonic Optical Music Recognition

Yixuan Li, Huaping Liu, Qiang Jin et al.

Optical Music Recognition (OMR) is an important technology in music and has been researched for a long time. Previous approaches for OMR are usually based on CNN for image understanding and RNN for music symbol classification. In this paper, we propose a transformer-based approach with excellent global perceptual capability for end-to-end polyphonic OMR, called TrOMR. We also introduce a novel consistency loss function and a reasonable approach for data annotation to improve recognition accuracy for complex music scores. Extensive experiments demonstrate that TrOMR outperforms current OMR methods, especially in real-world scenarios. We also develop a TrOMR system and build a camera scene dataset for full-page music scores in real-world. The code and datasets will be made available for reproducibility.

3.9CVApr 23, 2023
Informative Data Selection with Uncertainty for Multi-modal Object Detection

Xinyu Zhang, Zhiwei Li, Zhenhong Zou et al. · tsinghua

Noise has always been nonnegligible trouble in object detection by creating confusion in model reasoning, thereby reducing the informativeness of the data. It can lead to inaccurate recognition due to the shift in the observed pattern, that requires a robust generalization of the models. To implement a general vision model, we need to develop deep learning models that can adaptively select valid information from multi-modal data. This is mainly based on two reasons. Multi-modal learning can break through the inherent defects of single-modal data, and adaptive information selection can reduce chaos in multi-modal data. To tackle this problem, we propose a universal uncertainty-aware multi-modal fusion model. It adopts a multi-pipeline loosely coupled architecture to combine the features and results from point clouds and images. To quantify the correlation in multi-modal information, we model the uncertainty, as the inverse of data information, in different modalities and embed it in the bounding box generation. In this way, our model reduces the randomness in fusion and generates reliable output. Moreover, we conducted a completed investigation on the KITTI 2D object detection dataset and its derived dirty data. Our fusion model is proven to resist severe noise interference like Gaussian, motion blur, and frost, with only slight degradation. The experiment results demonstrate the benefits of our adaptive fusion. Our analysis on the robustness of multi-modal fusion will provide further insights for future research.

5.0CVAug 24, 2023
SkipcrossNets: Adaptive Skip-cross Fusion for Road Detection

Yan Gong, Xinyu Zhang, Hao Liu et al.

Multi-modal fusion is increasingly being used for autonomous driving tasks, as different modalities provide unique information for feature extraction. However, the existing two-stream networks are only fused at a specific network layer, which requires a lot of manual attempts to set up. As the CNN goes deeper, the two modal features become more and more advanced and abstract, and the fusion occurs at the feature level with a large gap, which can easily hurt the performance. To reduce the loss of height and depth information during the process of projecting point clouds into 2D space, we utilize calibration parameters to project the point cloud into Altitude Difference Images (ADIs), which exhibit more distinct road features. In this study, we propose a novel fusion architecture called Skip-cross Networks (SkipcrossNets), which combine adaptively ADIs and camera images without being bound to a certain fusion epoch. Specifically, skip-cross fusion strategy connects each layer to each layer in a feed-forward manner, and for each layer, the feature maps of all previous layers are used as input and its own feature maps are used as input to all subsequent layers for the other modality, enhancing feature propagation and multi-modal features fusion. This strategy facilitates selection of the most similar feature layers from two modalities, enhancing feature reuse and providing complementary effects for sparse point cloud features. The advantages of skip-cross fusion strategy is demonstrated through application to the KITTI and A2D2 datasets, achieving a MaxF score of 96.85% on KITTI and an F1 score of 84.84% on A2D2. The model parameters require only 2.33 MB of memory at a speed of 68.24 FPS, which can be viable for mobile terminals and embedded devices.

7.1ROSep 23, 2024
Observe Then Act: Asynchronous Active Vision-Action Model for Robotic Manipulation

Guokang Wang, Hang Li, Shuyuan Zhang et al.

In real-world scenarios, many robotic manipulation tasks are hindered by occlusions and limited fields of view, posing significant challenges for passive observation-based models that rely on fixed or wrist-mounted cameras. In this paper, we investigate the problem of robotic manipulation under limited visual observation and propose a task-driven asynchronous active vision-action model.Our model serially connects a camera Next-Best-View (NBV) policy with a gripper Next-Best Pose (NBP) policy, and trains them in a sensor-motor coordination framework using few-shot reinforcement learning. This approach allows the agent to adjust a third-person camera to actively observe the environment based on the task goal, and subsequently infer the appropriate manipulation actions.We trained and evaluated our model on 8 viewpoint-constrained tasks in RLBench. The results demonstrate that our model consistently outperforms baseline algorithms, showcasing its effectiveness in handling visual constraints in manipulation tasks.

5.0CVOct 21, 2023
Fuzzy-NMS: Improving 3D Object Detection with Fuzzy Classification in NMS

Li Wang, Xinyu Zhang, Fachuan Zhao et al.

Non-maximum suppression (NMS) is an essential post-processing module used in many 3D object detection frameworks to remove overlapping candidate bounding boxes. However, an overreliance on classification scores and difficulties in determining appropriate thresholds can affect the resulting accuracy directly. To address these issues, we introduce fuzzy learning into NMS and propose a novel generalized Fuzzy-NMS module to achieve finer candidate bounding box filtering. The proposed Fuzzy-NMS module combines the volume and clustering density of candidate bounding boxes, refining them with a fuzzy classification method and optimizing the appropriate suppression thresholds to reduce uncertainty in the NMS process. Adequate validation experiments are conducted using the mainstream KITTI and large-scale Waymo 3D object detection benchmarks. The results of these tests demonstrate the proposed Fuzzy-NMS module can improve the accuracy of numerous recently NMS-based detectors significantly, including PointPillars, PV-RCNN, and IA-SSD, etc. This effect is particularly evident for small objects such as pedestrians and bicycles. As a plug-and-play module, Fuzzy-NMS does not need to be retrained and produces no obvious increases in inference time.

8.4CVJul 26, 2023
Heterogeneous Embodied Multi-Agent Collaboration

Xinzhu Liu, Di Guo, Huaping Liu

Multi-agent embodied tasks have recently been studied in complex indoor visual environments. Collaboration among multiple agents can improve work efficiency and has significant practical value. However, most of the existing research focuses on homogeneous multi-agent tasks. Compared with homogeneous agents, heterogeneous agents can leverage their different capabilities to allocate corresponding sub-tasks and cooperate to complete complex tasks. Heterogeneous multi-agent tasks are common in real-world scenarios, and the collaboration strategy among heterogeneous agents is a challenging and important problem to be solved. To study collaboration among heterogeneous agents, we propose the heterogeneous multi-agent tidying-up task, in which multiple heterogeneous agents with different capabilities collaborate with each other to detect misplaced objects and place them in reasonable locations. This is a demanding task since it requires agents to make the best use of their different capabilities to conduct reasonable task planning and complete the whole task. To solve this task, we build a heterogeneous multi-agent tidying-up benchmark dataset in a large number of houses with multiple rooms based on ProcTHOR-10K. We propose the hierarchical decision model based on misplaced object detection, reasonable receptacle prediction, as well as the handshake-based group communication mechanism. Extensive experiments are conducted to demonstrate the effectiveness of the proposed model. The project's website and videos of experiments can be found at https://hetercol.github.io/.

36.8RODec 18, 2024Code
Towards Generalist Robot Policies: What Matters in Building Vision-Language-Action Models

Xinghang Li, Peiyan Li, Minghuan Liu et al.

Foundation Vision Language Models (VLMs) exhibit strong capabilities in multi-modal representation learning, comprehension, and reasoning. By injecting action components into the VLMs, Vision-Language-Action Models (VLAs) can be naturally formed and also show promising performance. Existing work has demonstrated the effectiveness and generalization of VLAs in multiple scenarios and tasks. Nevertheless, the transfer from VLMs to VLAs is not trivial since existing VLAs differ in their backbones, action-prediction formulations, data distributions, and training recipes. This leads to a missing piece for a systematic understanding of the design choices of VLAs. In this work, we disclose the key factors that significantly influence the performance of VLA and focus on answering three essential design choices: which backbone to select, how to formulate the VLA architectures, and when to add cross-embodiment data. The obtained results convince us firmly to explain why we need VLA and develop a new family of VLAs, RoboVLMs, which require very few manual designs and achieve a new state-of-the-art performance in three simulation tasks and real-world experiments. Through our extensive experiments, which include over 8 VLM backbones, 4 policy architectures, and over 600 distinct designed experiments, we provide a detailed guidebook for the future design of VLAs. In addition to the study, the highly flexible RoboVLMs framework, which supports easy integrations of new VLMs and free combinations of various design choices, is made public to facilitate future research. We open-source all details, including codes, models, datasets, and toolkits, along with detailed training and evaluation recipes at: robovlms.github.io.

8.1ROOct 6, 2022
Embodied Referring Expression for Manipulation Question Answering in Interactive Environment

Qie Sima, Sinan Tan, Huaping Liu

Embodied agents are expected to perform more complicated tasks in an interactive environment, with the progress of Embodied AI in recent years. Existing embodied tasks including Embodied Referring Expression (ERE) and other QA-form tasks mainly focuses on interaction in term of linguistic instruction. Therefore, enabling the agent to manipulate objects in the environment for exploration actively has become a challenging problem for the community. To solve this problem, We introduce a new embodied task: Remote Embodied Manipulation Question Answering (REMQA) to combine ERE with manipulation tasks. In the REMQA task, the agent needs to navigate to a remote position and perform manipulation with the target object to answer the question. We build a benchmark dataset for the REMQA task in the AI2-THOR simulator. To this end, a framework with 3D semantic reconstruction and modular network paradigms is proposed. The evaluation of the proposed framework on the REMQA dataset is presented to validate its effectiveness.

14.4CVApr 3, 2025Code
MMTL-UniAD: A Unified Framework for Multimodal and Multi-Task Learning in Assistive Driving Perception

Wenzhuo Liu, Wenshuo Wang, Yicheng Qiao et al.

Advanced driver assistance systems require a comprehensive understanding of the driver's mental/physical state and traffic context but existing works often neglect the potential benefits of joint learning between these tasks. This paper proposes MMTL-UniAD, a unified multi-modal multi-task learning framework that simultaneously recognizes driver behavior (e.g., looking around, talking), driver emotion (e.g., anxiety, happiness), vehicle behavior (e.g., parking, turning), and traffic context (e.g., traffic jam, traffic smooth). A key challenge is avoiding negative transfer between tasks, which can impair learning performance. To address this, we introduce two key components into the framework: one is the multi-axis region attention network to extract global context-sensitive features, and the other is the dual-branch multimodal embedding to learn multimodal embeddings from both task-shared and task-specific features. The former uses a multi-attention mechanism to extract task-relevant features, mitigating negative transfer caused by task-unrelated features. The latter employs a dual-branch structure to adaptively adjust task-shared and task-specific parameters, enhancing cross-task knowledge transfer while reducing task conflicts. We assess MMTL-UniAD on the AIDE dataset, using a series of ablation studies, and show that it outperforms state-of-the-art methods across all four tasks. The code is available on https://github.com/Wenzhuo-Liu/MMTL-UniAD.

17.3CVJun 12, 2024Code
Small Scale Data-Free Knowledge Distillation

He Liu, Yikai Wang, Huaping Liu et al.

Data-free knowledge distillation is able to utilize the knowledge learned by a large teacher network to augment the training of a smaller student network without accessing the original training data, avoiding privacy, security, and proprietary risks in real applications. In this line of research, existing methods typically follow an inversion-and-distillation paradigm in which a generative adversarial network on-the-fly trained with the guidance of the pre-trained teacher network is used to synthesize a large-scale sample set for knowledge distillation. In this paper, we reexamine this common data-free knowledge distillation paradigm, showing that there is considerable room to improve the overall training efficiency through a lens of ``small-scale inverted data for knowledge distillation". In light of three empirical observations indicating the importance of how to balance class distributions in terms of synthetic sample diversity and difficulty during both data inversion and distillation processes, we propose Small Scale Data-free Knowledge Distillation SSD-KD. In formulation, SSD-KD introduces a modulating function to balance synthetic samples and a priority sampling function to select proper samples, facilitated by a dynamic replay buffer and a reinforcement learning strategy. As a result, SSD-KD can perform distillation training conditioned on an extremely small scale of synthetic samples (e.g., 10X less than the original training data scale), making the overall training efficiency one or two orders of magnitude faster than many mainstream methods while retaining superior or competitive model performance, as demonstrated on popular image classification and semantic segmentation benchmarks. The code is available at https://github.com/OSVAI/SSD-KD.

4.1LGMay 9, 2025Code
Learn to Think: Bootstrapping LLM Reasoning Capability Through Graph Representation Learning

Hang Gao, Chenhao Zhang, Tie Wang et al.

Large Language Models (LLMs) have achieved remarkable success across various domains. However, they still face significant challenges, including high computational costs for training and limitations in solving complex reasoning problems. Although existing methods have extended the reasoning capabilities of LLMs through structured paradigms, these approaches often rely on task-specific prompts and predefined reasoning processes, which constrain their flexibility and generalizability. To address these limitations, we propose a novel framework that leverages graph learning to enable more flexible and adaptive reasoning capabilities for LLMs. Specifically, this approach models the reasoning process of a problem as a graph and employs LLM-based graph learning to guide the adaptive generation of each reasoning step. To further enhance the adaptability of the model, we introduce a Graph Neural Network (GNN) module to perform representation learning on the generated reasoning process, enabling real-time adjustments to both the model and the prompt. Experimental results demonstrate that this method significantly improves reasoning performance across multiple tasks without requiring additional training or task-specific prompt design. Code can be found in https://github.com/zch65458525/L2T.

14.8CVOct 14, 2021Code
Self-Supervised Learning by Estimating Twin Class Distributions

Feng Wang, Tao Kong, Rufeng Zhang et al.

We present TWIST, a simple and theoretically explainable self-supervised representation learning method by classifying large-scale unlabeled datasets in an end-to-end way. We employ a siamese network terminated by a softmax operation to produce twin class distributions of two augmented images. Without supervision, we enforce the class distributions of different augmentations to be consistent. However, simply minimizing the divergence between augmentations will cause collapsed solutions, i.e., outputting the same class probability distribution for all images. In this case, no information about the input image is left. To solve this problem, we propose to maximize the mutual information between the input and the class predictions. Specifically, we minimize the entropy of the distribution for each sample to make the class prediction for each sample assertive and maximize the entropy of the mean distribution to make the predictions of different samples diverse. In this way, TWIST can naturally avoid the collapsed solutions without specific designs such as asymmetric network, stop-gradient operation, or momentum encoder. As a result, TWIST outperforms state-of-the-art methods on a wide range of tasks. Especially, TWIST performs surprisingly well on semi-supervised learning, achieving 61.2% top-1 accuracy with 1% ImageNet labels using a ResNet-50 as backbone, surpassing previous best results by an absolute improvement of 6.2%. Codes and pre-trained models are given on: https://github.com/bytedance/TWIST

5.8CVMay 25, 2020Code
DeepSSM: Deep State-Space Model for 3D Human Motion Prediction

Xiaoli Liu, Jianqin Yin, Huaping Liu et al.

Predicting future human motion plays a significant role in human-machine interactions for various real-life applications. A unified formulation and multi-order modeling are two critical perspectives for analyzing and representing human motion. In contrast to prior works, we improve the multi-order modeling ability of human motion systems for more accurate predictions by building a deep state-space model (DeepSSM). The DeepSSM utilizes the advantages of both the state-space theory and the deep network. Specifically, we formulate the human motion system as the state-space model of a dynamic system and model the motion system by the state-space theory, offering a unified formulation for diverse human motion systems. Moreover, a novel deep network is designed to parameterize this system, which jointly models the state-state transition and state-observation transition processes. In this way, the state of a system is updated by the multi-order information of a time-varying human motion sequence. Multiple future poses are recursively predicted via the state-observation transition. To further improve the model ability of the system, a novel loss, WT-MPJPE (Weighted Temporal Mean Per Joint Position Error), is introduced to optimize the model. The proposed loss encourages the system to achieve more accurate predictions by increasing weights to the early time steps. The experiments on two benchmark datasets (i.e., Human3.6M and 3DPW) confirm that our method achieves state-of-the-art performance with improved accuracy of at least 2.2mm per joint. The code will be available at: \url{https://github.com/lily2lab/DeepSSM.git}.

2.6CVSep 17, 2019Code
Deep Point-wise Prediction for Action Temporal Proposal

Luxuan Li, Tao Kong, Fuchun Sun et al.

Detecting actions in videos is an important yet challenging task. Previous works usually utilize (a) sliding window paradigms, or (b) per-frame action scoring and grouping to enumerate the possible temporal locations. Their performances are also limited to the designs of sliding windows or grouping strategies. In this paper, we present a simple and effective method for temporal action proposal generation, named Deep Point-wise Prediction (DPP). DPP simultaneously predicts the action existing possibility and the corresponding temporal locations, without the utilization of any handcrafted sliding window or grouping. The whole system is end-to-end trained with joint loss of temporal action proposal classification and location prediction. We conduct extensive experiments to verify its effectiveness, generality and robustness on standard THUMOS14 dataset. DPP runs more than 1000 frames per second, which largely satisfies the real-time requirement. The code is available at https://github.com/liluxuan1997/DPP.

30.7CVMar 22, 2024
Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting

Jun Guo, Xiaojian Ma, Yue Fan et al.

Open-vocabulary 3D scene understanding presents a significant challenge in computer vision, with wide-ranging applications in embodied agents and augmented reality systems. Existing methods adopt neurel rendering methods as 3D representations and jointly optimize color and semantic features to achieve rendering and scene understanding simultaneously. In this paper, we introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting. Our key idea is to distill knowledge from 2D pre-trained models to 3D Gaussians. Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features from pre-trained image encoders into a novel semantic component of 3D Gaussians, which is based on spatial relationship and need no additional training. We further build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference. The quantitative results on ScanNet segmentation and LERF object localization demonstates the superior performance of our method. Additionally, we explore several applications of Semantic Gaussians including object part segmentation, instance segmentation, scene editing, and spatiotemporal segmentation with better qualitative results over 2D and 3D baselines, highlighting its versatility and effectiveness on supporting diverse downstream tasks.

17.8CVDec 29, 2023Code
Efficient Multi-scale Network with Learnable Discrete Wavelet Transform for Blind Motion Deblurring

Xin Gao, Tianheng Qiu, Xinyu Zhang et al.

Coarse-to-fine schemes are widely used in traditional single-image motion deblur; however, in the context of deep learning, existing multi-scale algorithms not only require the use of complex modules for feature fusion of low-scale RGB images and deep semantics, but also manually generate low-resolution pairs of images that do not have sufficient confidence. In this work, we propose a multi-scale network based on single-input and multiple-outputs(SIMO) for motion deblurring. This simplifies the complexity of algorithms based on a coarse-to-fine scheme. To alleviate restoration defects impacting detail information brought about by using a multi-scale architecture, we combine the characteristics of real-world blurring trajectories with a learnable wavelet transform module to focus on the directional continuity and frequency features of the step-by-step transitions between blurred images to sharp images. In conclusion, we propose a multi-scale network with a learnable discrete wavelet transform (MLWNet), which exhibits state-of-the-art performance on multiple real-world deblurred datasets, in terms of both subjective and objective quality as well as computational efficiency.

7.9LGOct 23, 2024
Multimodal Information Bottleneck for Deep Reinforcement Learning with Multiple Sensors

Bang You, Huaping Liu

Reinforcement learning has achieved promising results on robotic control tasks but struggles to leverage information effectively from multiple sensory modalities that differ in many characteristics. Recent works construct auxiliary losses based on reconstruction or mutual information to extract joint representations from multiple sensory inputs to improve the sample efficiency and performance of reinforcement learning algorithms. However, the representations learned by these methods could capture information irrelevant to learning a policy and may degrade the performance. We argue that compressing information in the learned joint representations about raw multimodal observations is helpful, and propose a multimodal information bottleneck model to learn task-relevant joint representations from egocentric images and proprioception. Our model compresses and retains the predictive information in multimodal observations for learning a compressed joint representation, which fuses complementary information from visual and proprioceptive feedback and meanwhile filters out task-irrelevant information in raw multimodal observations. We propose to minimize the upper bound of our multimodal information bottleneck objective for computationally tractable optimization. Experimental evaluations on several challenging locomotion tasks with egocentric images and proprioception show that our method achieves better sample efficiency and zero-shot robustness to unseen white noise than leading baselines. We also empirically demonstrate that leveraging information from egocentric images and proprioception is more helpful for learning policies on locomotion tasks than solely using one single modality.

7.2CLApr 8, 2024Code
Towards Objectively Benchmarking Social Intelligence for Language Agents at Action Level

Chenxu Wang, Bin Dai, Huaping Liu et al.

Prominent large language models have exhibited human-level performance in many domains, even enabling the derived agents to simulate human and social interactions. While practical works have substantiated the practicability of grounding language agents in sandbox simulation or embodied simulators, current social intelligence benchmarks either stay at the language level or use subjective metrics. In pursuit of a more realistic and objective evaluation, we introduce the Social Tasks in Sandbox Simulation (STSS) benchmark, which assesses language agents \textbf{objectively} at the \textbf{action level} by scrutinizing the goal achievements within the multi-agent simulation. Additionally, we sample conversation scenarios to build a language-level benchmark to provide an economically prudent preliminary evaluation and align with prevailing benchmarks. To gauge the significance of agent architecture, we implement a target-driven planning (TDP) module as an adjunct to the existing agent. Our evaluative findings highlight that the STSS benchmark is challenging for state-of-the-art language agents. Furthermore, it effectively discriminates between distinct language agents, suggesting its usefulness as a benchmark for evaluating both language models and agent architectures.

6.2CVJan 10, 2025
Conditional Diffusion Model for Electrical Impedance Tomography

Duanpeng Shi, Wendong Zheng, Di Guo et al.

Electrical impedance tomography (EIT) is a non-invasive imaging technique, which has been widely used in the fields of industrial inspection, medical monitoring and tactile sensing. However, due to the inherent non-linearity and ill-conditioned nature of the EIT inverse problem, the reconstructed image is highly sensitive to the measured data, and random noise artifacts often appear in the reconstructed image, which greatly limits the application of EIT. To address this issue, a conditional diffusion model with voltage consistency (CDMVC) is proposed in this study. The method consists of a pre-imaging module, a conditional diffusion model for reconstruction, a forward voltage constraint network and a scheme of voltage consistency constraint during sampling process. The pre-imaging module is employed to generate the initial reconstruction. This serves as a condition for training the conditional diffusion model. Finally, based on the forward voltage constraint network, a voltage consistency constraint is implemented in the sampling phase to incorporate forward information of EIT, thereby enhancing imaging quality. A more complete dataset, including both common and complex concave shapes, is generated. The proposed method is validated using both simulation and physical experiments. Experimental results demonstrate that our method can significantly improves the quality of reconstructed images. In addition, experimental results also demonstrate that our method has good robustness and generalization performance.

9.8LGDec 15, 2023Code
Rethinking Causal Relationships Learning in Graph Neural Networks

Hang Gao, Chengyu Yao, Jiangmeng Li et al.

Graph Neural Networks (GNNs) demonstrate their significance by effectively modeling complex interrelationships within graph-structured data. To enhance the credibility and robustness of GNNs, it becomes exceptionally crucial to bolster their ability to capture causal relationships. However, despite recent advancements that have indeed strengthened GNNs from a causal learning perspective, conducting an in-depth analysis specifically targeting the causal modeling prowess of GNNs remains an unresolved issue. In order to comprehensively analyze various GNN models from a causal learning perspective, we constructed an artificially synthesized dataset with known and controllable causal relationships between data and labels. The rationality of the generated data is further ensured through theoretical foundations. Drawing insights from analyses conducted using our dataset, we introduce a lightweight and highly adaptable GNN module designed to strengthen GNNs' causal learning capabilities across a diverse range of tasks. Through a series of experiments conducted on both synthetic datasets and other real-world datasets, we empirically validate the effectiveness of the proposed module.

9.2LGDec 11, 2024
Bootstrapping Heterogeneous Graph Representation Learning via Large Language Models: A Generalized Approach

Hang Gao, Chenhao Zhang, Fengge Wu et al.

Graph representation learning methods are highly effective in handling complex non-Euclidean data by capturing intricate relationships and features within graph structures. However, traditional methods face challenges when dealing with heterogeneous graphs that contain various types of nodes and edges due to the diverse sources and complex nature of the data. Existing Heterogeneous Graph Neural Networks (HGNNs) have shown promising results but require prior knowledge of node and edge types and unified node feature formats, which limits their applicability. Recent advancements in graph representation learning using Large Language Models (LLMs) offer new solutions by integrating LLMs' data processing capabilities, enabling the alignment of various graph representations. Nevertheless, these methods often overlook heterogeneous graph data and require extensive preprocessing. To address these limitations, we propose a novel method that leverages the strengths of both LLM and GNN, allowing for the processing of graph data with any format and type of nodes and edges without the need for type information or special preprocessing. Our method employs LLM to automatically summarize and classify different data formats and types, aligns node features, and uses a specialized GNN for targeted learning, thus obtaining effective graph representations for downstream tasks. Theoretical analysis and experimental validation have demonstrated the effectiveness of our method.

2.2ROMar 15, 2024
Stimulate the Potential of Robots via Competition

Kangyao Huang, Di Guo, Xinyu Zhang et al.

It is common for us to feel pressure in a competition environment, which arises from the desire to obtain success comparing with other individuals or opponents. Although we might get anxious under the pressure, it could also be a drive for us to stimulate our potentials to the best in order to keep up with others. Inspired by this, we propose a competitive learning framework which is able to help individual robot to acquire knowledge from the competition, fully stimulating its dynamics potential in the race. Specifically, the competition information among competitors is introduced as the additional auxiliary signal to learn advantaged actions. We further build a Multiagent-Race environment, and extensive experiments are conducted, demonstrating that robots trained in competitive environments outperform ones that are trained with SoTA algorithms in single robot environment.

4.6LGMay 24, 2024
Sparse Spectral Training and Inference on Euclidean and Hyperbolic Neural Networks

Jialin Zhao, Yingtao Zhang, Xinghang Li et al.

The growing demands on GPU memory posed by the increasing number of neural network parameters call for training approaches that are more memory-efficient. Previous memory reduction training techniques, such as Low-Rank Adaptation (LoRA) and ReLoRA, face challenges, with LoRA being constrained by its low-rank structure, particularly during intensive tasks like pre-training, and ReLoRA suffering from saddle point issues. In this paper, we propose Sparse Spectral Training (SST) to optimize memory usage for pre-training. SST updates all singular values and selectively updates singular vectors through a multinomial sampling method weighted by the magnitude of the singular values. Furthermore, SST employs singular value decomposition to initialize and periodically reinitialize low-rank parameters, reducing distortion relative to full-rank training compared to other low-rank methods. Through comprehensive testing on both Euclidean and hyperbolic neural networks across various tasks, SST demonstrates its ability to outperform existing memory reduction training methods and is comparable to full-rank training in various cases. On LLaMA-1.3B, with only 18.7\% of the parameters trainable compared to full-rank training (using a rank equivalent to 6\% of the embedding dimension), SST reduces the perplexity gap between other low-rank methods and full-rank training by 97.4\%. This result highlights SST as an effective parameter-efficient technique for model pre-training.

6.2CVJun 4, 2025
A VLM-based Method for Visual Anomaly Detection in Robotic Scientific Laboratories

Shiwei Lin, Chenxu Wang, Xiaozhen Ding et al.

In robot scientific laboratories, visual anomaly detection is important for the timely identification and resolution of potential faults or deviations. It has become a key factor in ensuring the stability and safety of experimental processes. To address this challenge, this paper proposes a VLM-based visual reasoning approach that supports different levels of supervision through four progressively informative prompt configurations. To systematically evaluate its effectiveness, we construct a visual benchmark tailored for process anomaly detection in scientific workflows. Experiments on two representative vision-language models show that detection accuracy improves as more contextual information is provided, confirming the effectiveness and adaptability of the proposed reasoning approach for process anomaly detection in scientific workflows. Furthermore, real-world validations at selected experimental steps confirm that first-person visual observation can effectively identify process-level anomalies. This work provides both a data-driven foundation and an evaluation framework for vision anomaly detection in scientific experiment workflows.

7.1LGMay 13, 2025
LLM Enhancers for GNNs: An Analysis from the Perspective of Causal Mechanism Identification

Hang Gao, Wenxuan Huang, Fengge Wu et al.

The use of large language models (LLMs) as feature enhancers to optimize node representations, which are then used as inputs for graph neural networks (GNNs), has shown significant potential in graph representation learning. However, the fundamental properties of this approach remain underexplored. To address this issue, we propose conducting a more in-depth analysis of this issue based on the interchange intervention method. First, we construct a synthetic graph dataset with controllable causal relationships, enabling precise manipulation of semantic relationships and causal modeling to provide data for analysis. Using this dataset, we conduct interchange interventions to examine the deeper properties of LLM enhancers and GNNs, uncovering their underlying logic and internal mechanisms. Building on the analytical results, we design a plug-and-play optimization module to improve the information transfer between LLM enhancers and GNNs. Experiments across multiple datasets and models validate the proposed module.

4.1LGMay 22, 2025Code
Maximum Total Correlation Reinforcement Learning

Bang You, Puze Liu, Huaping Liu et al.

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

4.1LGJun 10, 2025
Towards Robust Deep Reinforcement Learning against Environmental State Perturbation

Chenxu Wang, Huaping Liu

Adversarial attacks and robustness in Deep Reinforcement Learning (DRL) have been widely studied in various threat models; however, few consider environmental state perturbations, which are natural in embodied scenarios. To improve the robustness of DRL agents, we formulate the problem of environmental state perturbation, introducing a preliminary non-targeted attack method as a calibration adversary, and then propose a defense framework, named Boosted Adversarial Training (BAT), which first tunes the agents via supervised learning to avoid catastrophic failure and subsequently adversarially trains the agent with reinforcement learning. Extensive experimental results substantiate the vulnerability of mainstream agents under environmental state perturbations and the effectiveness of our proposed attack. The defense results demonstrate that while existing robust reinforcement learning algorithms may not be suitable, our BAT framework can significantly enhance the robustness of agents against environmental state perturbations across various situations.

2.0CVMay 7, 2024
Unified End-to-End V2X Cooperative Autonomous Driving

Zhiwei Li, Bozhen Zhang, Lei Yang et al.

V2X cooperation, through the integration of sensor data from both vehicles and infrastructure, is considered a pivotal approach to advancing autonomous driving technology. Current research primarily focuses on enhancing perception accuracy, often overlooking the systematic improvement of accident prediction accuracy through end-to-end learning, leading to insufficient attention to the safety issues of autonomous driving. To address this challenge, this paper introduces the UniE2EV2X framework, a V2X-integrated end-to-end autonomous driving system that consolidates key driving modules within a unified network. The framework employs a deformable attention-based data fusion strategy, effectively facilitating cooperation between vehicles and infrastructure. The main advantages include: 1) significantly enhancing agents' perception and motion prediction capabilities, thereby improving the accuracy of accident predictions; 2) ensuring high reliability in the data fusion process; 3) superior end-to-end perception compared to modular approaches. Furthermore, We implement the UniE2EV2X framework on the challenging DeepAccident, a simulation dataset designed for V2X cooperative driving.

8.5ROMay 14, 2023
Path Planning for Air-Ground Robot Considering Modal Switching Point Optimization

Xiaoyu Wang, Kangyao Huang, Xinyu Zhang et al.

An innovative sort of mobility platform that can both drive and fly is the air-ground robot. The need for an agile flight cannot be satisfied by traditional path planning techniques for air-ground robots. Prior studies had mostly focused on improving the energy efficiency of paths, seldom taking the seeking speed and optimizing take-off and landing places into account. A robot for the field application environment was proposed, and a lightweight global spatial planning technique for the robot based on the graph-search algorithm taking mode switching point optimization into account, with an emphasis on energy efficiency, searching speed, and the viability of real deployment. The fundamental concept is to lower the computational burden by employing an interchangeable search approach that combines planar and spatial search. Furthermore, to safeguard the health of the power battery and the integrity of the mission execution, a trap escape approach was also provided. Simulations are run to test the effectiveness of the suggested model based on the field DEM map. The simulation results show that our technology is capable of producing finished, plausible 3D paths with a high degree of believability. Additionally, the mode-switching point optimization method efficiently identifies additional acceptable places for mode switching, and the improved paths use less time and energy.

4.0ROFeb 25, 2022Code
Hybrid Robotic Grasping with a Soft Multimodal Gripper and a Deep Multistage Learning Scheme

Fukang Liu, Fuchun Sun, Bin Fang et al.

Grasping has long been considered an important and practical task in robotic manipulation. Yet achieving robust and efficient grasps of diverse objects is challenging, since it involves gripper design, perception, control and learning, etc. Recent learning-based approaches have shown excellent performance in grasping a variety of novel objects. However, these methods either are typically limited to one single grasping mode, or else more end effectors are needed to grasp various objects. In addition, gripper design and learning methods are commonly developed separately, which may not adequately explore the ability of a multimodal gripper. In this paper, we present a deep reinforcement learning (DRL) framework to achieve multistage hybrid robotic grasping with a new soft multimodal gripper. A soft gripper with three grasping modes (i.e., enveloping, sucking, and enveloping_then_sucking) can both deal with objects of different shapes and grasp more than one object simultaneously. We propose a novel hybrid grasping method integrated with the multimodal gripper to optimize the number of grasping actions. We evaluate the DRL framework under different scenarios (i.e., with different ratios of objects of two grasp types). The proposed algorithm is shown to reduce the number of grasping actions (i.e., enlarge the grasping efficiency, with maximum values of 161% in simulations and 154% in real-world experiments) compared to single grasping modes.

7.3CVFeb 1, 2022
Sim2Real Object-Centric Keypoint Detection and Description

Chengliang Zhong, Chao Yang, Jinshan Qi et al.

Keypoint detection and description play a central role in computer vision. Most existing methods are in the form of scene-level prediction, without returning the object classes of different keypoints. In this paper, we propose the object-centric formulation, which, beyond the conventional setting, requires further identifying which object each interest point belongs to. With such fine-grained information, our framework enables more downstream potentials, such as object-level matching and pose estimation in a clustered environment. To get around the difficulty of label collection in the real world, we develop a sim2real contrastive learning mechanism that can generalize the model trained in simulation to real-world applications. The novelties of our training method are three-fold: (i) we integrate the uncertainty into the learning framework to improve feature description of hard cases, e.g., less-textured or symmetric patches; (ii) we decouple the object descriptor into two output branches -- intra-object salience and inter-object distinctness, resulting in a better pixel-wise description; (iii) we enforce cross-view semantic consistency for enhanced robustness in representation learning. Comprehensive experiments on image matching and 6D pose estimation verify the encouraging generalization ability of our method from simulation to reality. Particularly for 6D pose estimation, our method significantly outperforms typical unsupervised/sim2real methods, achieving a closer gap with the fully supervised counterpart. Additional results and videos can be found at https://zhongcl-thu.github.io/rock/

18.8LGJan 29, 2022
Continual Learning with Recursive Gradient Optimization

Hao Liu, Huaping Liu

Learning multiple tasks sequentially without forgetting previous knowledge, called Continual Learning(CL), remains a long-standing challenge for neural networks. Most existing methods rely on additional network capacity or data replay. In contrast, we introduce a novel approach which we refer to as Recursive Gradient Optimization(RGO). RGO is composed of an iteratively updated optimizer that modifies the gradient to minimize forgetting without data replay and a virtual Feature Encoding Layer(FEL) that represents different long-term structures with only task descriptors. Experiments demonstrate that RGO has significantly better performance on popular continual classification benchmarks when compared to the baselines and achieves new state-of-the-art performance on 20-split-CIFAR100(82.22%) and 20-split-miniImageNet(72.63%). With higher average accuracy than Single-Task Learning(STL), this method is flexible and reliable to provide continual learning capabilities for learning models that rely on gradient descent.

5.7CVJan 26, 2022
Self-supervised 3D Semantic Representation Learning for Vision-and-Language Navigation

Sinan Tan, Mengmeng Ge, Di Guo et al.

In the Vision-and-Language Navigation task, the embodied agent follows linguistic instructions and navigates to a specific goal. It is important in many practical scenarios and has attracted extensive attention from both computer vision and robotics communities. However, most existing works only use RGB images but neglect the 3D semantic information of the scene. To this end, we develop a novel self-supervised training framework to encode the voxel-level 3D semantic reconstruction into a 3D semantic representation. Specifically, a region query task is designed as the pretext task, which predicts the presence or absence of objects of a particular class in a specific 3D region. Then, we construct an LSTM-based navigation model and train it with the proposed 3D semantic representations and BERT language features on vision-language pairs. Experiments show that the proposed approach achieves success rates of 68% and 66% on the validation unseen and test unseen splits of the R2R dataset respectively, which are superior to most of RGB-based methods utilizing vision-language transformers.

11.6ROSep 22, 2021
Audio-Visual Grounding Referring Expression for Robotic Manipulation

Yefei Wang, Kaili Wang, Yi Wang et al.

Referring expressions are commonly used when referring to a specific target in people's daily dialogue. In this paper, we develop a novel task of audio-visual grounding referring expression for robotic manipulation. The robot leverages both the audio and visual information to understand the referring expression in the given manipulation instruction and the corresponding manipulations are implemented. To solve the proposed task, an audio-visual framework is proposed for visual localization and sound recognition. We have also established a dataset which contains visual data, auditory data and manipulation instructions for evaluation. Finally, extensive experiments are conducted both offline and online to verify the effectiveness of the proposed audio-visual framework. And it is demonstrated that the robot performs better with the audio-visual data than with only the visual data.

15.3AISep 20, 2021
Multi-Agent Embodied Visual Semantic Navigation with Scene Prior Knowledge

Xinzhu Liu, Di Guo, Huaping Liu et al.

In visual semantic navigation, the robot navigates to a target object with egocentric visual observations and the class label of the target is given. It is a meaningful task inspiring a surge of relevant research. However, most of the existing models are only effective for single-agent navigation, and a single agent has low efficiency and poor fault tolerance when completing more complicated tasks. Multi-agent collaboration can improve the efficiency and has strong application potentials. In this paper, we propose the multi-agent visual semantic navigation, in which multiple agents collaborate with others to find multiple target objects. It is a challenging task that requires agents to learn reasonable collaboration strategies to perform efficient exploration under the restrictions of communication bandwidth. We develop a hierarchical decision framework based on semantic mapping, scene prior knowledge, and communication mechanism to solve this task. The results of testing experiments in unseen scenes with both known objects and unknown objects illustrate the higher accuracy and efficiency of the proposed model compared with the single-agent model.

24.4ROSep 16, 2021
Knowledge-based Embodied Question Answering

Sinan Tan, Mengmeng Ge, Di Guo et al.

In this paper, we propose a novel Knowledge-based Embodied Question Answering (K-EQA) task, in which the agent intelligently explores the environment to answer various questions with the knowledge. Different from explicitly specifying the target object in the question as existing EQA work, the agent can resort to external knowledge to understand more complicated question such as "Please tell me what are objects used to cut food in the room?", in which the agent must know the knowledge such as "knife is used for cutting food". To address this K-EQA problem, a novel framework based on neural program synthesis reasoning is proposed, where the joint reasoning of the external knowledge and 3D scene graph is performed to realize navigation and question answering. Especially, the 3D scene graph can provide the memory to store the visual information of visited scenes, which significantly improves the efficiency for the multi-turn question answering. Experimental results have demonstrated that the proposed framework is capable of answering more complicated and realistic questions in the embodied environment. The proposed method is also applicable to multi-agent scenarios.

5.6CVMar 20, 2021
A novel multimodal fusion network based on a joint coding model for lane line segmentation

Zhenhong Zou, Xinyu Zhang, Huaping Liu et al.

There has recently been growing interest in utilizing multimodal sensors to achieve robust lane line segmentation. In this paper, we introduce a novel multimodal fusion architecture from an information theory perspective, and demonstrate its practical utility using Light Detection and Ranging (LiDAR) camera fusion networks. In particular, we develop, for the first time, a multimodal fusion network as a joint coding model, where each single node, layer, and pipeline is represented as a channel. The forward propagation is thus equal to the information transmission in the channels. Then, we can qualitatively and quantitatively analyze the effect of different fusion approaches. We argue the optimal fusion architecture is related to the essential capacity and its allocation based on the source and channel. To test this multimodal fusion hypothesis, we progressively determine a series of multimodal models based on the proposed fusion methods and evaluate them on the KITTI and the A2D2 datasets. Our optimal fusion network achieves 85%+ lane line accuracy and 98.7%+ overall. The performance gap among the models will inform continuing future research into development of optimal fusion algorithms for the deep multimodal learning community.

3.0ROMar 17, 2021
A Robust Tube-Based Smooth-MPC for Robot Manipulator Planning

Yu Luo, Mingxuan Jing, Tianying Ji et al.

Model Predictive Control (MPC) has shown the great performance of target optimization and constraint satisfaction. However, the heavy computation of the Optimal Control Problem (OCP) at each triggering instant brings the serious delay from state sampling to the control signals, which limits the applications of MPC in resource-limited robot manipulator systems over complicated tasks. In this paper, we propose a novel robust tube-based smooth-MPC strategy for nonlinear robot manipulator planning systems with disturbances and constraints. Based on piecewise linearization and state prediction, our control strategy improves the smoothness and optimizes the delay of the control process. By deducing the deviation of the real system states and the nominal system states, we can predict the next real state set at the current instant. And by using this state set as the initial condition, we can solve the next OCP ahead and store the optimal controls based on the nominal system states, which eliminates the delay. Furthermore, we linearize the nonlinear system with a given upper bound of error, reducing the complexity of the OCP and improving the response speed. Based on the theoretical framework of tube MPC, we prove that the control strategy is recursively feasible and closed-loop stable with the constraints and disturbances. Numerical simulations have verified the efficacy of the designed approach compared with the conventional MPC.

40.8LGDec 15, 2020
Understanding the Behaviour of Contrastive Loss

Feng Wang, Huaping Liu

Unsupervised contrastive learning has achieved outstanding success, while the mechanism of contrastive loss has been less studied. In this paper, we concentrate on the understanding of the behaviours of unsupervised contrastive loss. We will show that the contrastive loss is a hardness-aware loss function, and the temperature τ controls the strength of penalties on hard negative samples. The previous study has shown that uniformity is a key property of contrastive learning. We build relations between the uniformity and the temperature τ . We will show that uniformity helps the contrastive learning to learn separable features, however excessive pursuit to the uniformity makes the contrastive loss not tolerant to semantically similar samples, which may break the underlying semantic structure and be harmful to the formation of features useful for downstream tasks. This is caused by the inherent defect of the instance discrimination objective. Specifically, instance discrimination objective tries to push all different instances apart, ignoring the underlying relations between samples. Pushing semantically consistent samples apart has no positive effect for acquiring a prior informative to general downstream tasks. A well-designed contrastive loss should have some extents of tolerance to the closeness of semantically similar samples. Therefore, we find that the contrastive loss meets a uniformity-tolerance dilemma, and a good choice of temperature can compromise these two properties properly to both learn separable features and tolerant to semantically similar samples, improving the feature qualities and the downstream performances.

8.3RONov 17, 2020
Fault-Aware Robust Control via Adversarial Reinforcement Learning

Fan Yang, Chao Yang, Di Guo et al.

Robots have limited adaptation ability compared to humans and animals in the case of damage. However, robot damages are prevalent in real-world applications, especially for robots deployed in extreme environments. The fragility of robots greatly limits their widespread application. We propose an adversarial reinforcement learning framework, which significantly increases robot robustness over joint damage cases in both manipulation tasks and locomotion tasks. The agent is trained iteratively under the joint damage cases where it has poor performance. We validate our algorithm on a three-fingered robot hand and a quadruped robot. Our algorithm can be trained only in simulation and directly deployed on a real robot without any fine-tuning. It also demonstrates exceeding success rates over arbitrary joint damage cases.

7.0RONov 6, 2020
Adversarial Skill Learning for Robust Manipulation

Pingcheng Jian, Chao Yang, Di Guo et al.

Deep reinforcement learning has made significant progress in robotic manipulation tasks and it works well in the ideal disturbance-free environment. However, in a real-world environment, both internal and external disturbances are inevitable, thus the performance of the trained policy will dramatically drop. To improve the robustness of the policy, we introduce the adversarial training mechanism to the robotic manipulation tasks in this paper, and an adversarial skill learning algorithm based on soft actor-critic (SAC) is proposed for robust manipulation. Extensive experiments are conducted to demonstrate that the learned policy is robust to internal and external disturbances. Additionally, the proposed algorithm is evaluated in both the simulation environment and on the real robotic platform.

9.6CVOct 7, 2020Code
Unsupervised Representation Learning by InvariancePropagation

Feng Wang, Huaping Liu, Di Guo et al.

Unsupervised learning methods based on contrastive learning have drawn increasing attention and achieved promising results. Most of them aim to learn representations invariant to instance-level variations, which are provided by different views of the same instance. In this paper, we propose Invariance Propagation to focus on learning representations invariant to category-level variations, which are provided by different instances from the same category. Our method recursively discovers semantically consistent samples residing in the same high-density regions in representation space. We demonstrate a hard sampling strategy to concentrate on maximizing the agreement between the anchor sample and its hard positive samples, which provide more intra-class variations to help capture more abstract invariance. As a result, with a ResNet-50 as the backbone, our method achieves 71.3% top-1 accuracy on ImageNet linear classification and 78.2% top-5 accuracy fine-tuning on only 1% labels, surpassing previous results. We also achieve state-of-the-art performance on other downstream tasks, including linear classification on Places205 and Pascal VOC, and transfer learning on small scale datasets.

11.3ROApr 30, 2020
Towards Embodied Scene Description

Sinan Tan, Huaping Liu, Di Guo et al.

Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from the interaction between the agent and the environment. In this work, we propose the Embodied Scene Description, which exploits the embodiment ability of the agent to find an optimal viewpoint in its environment for scene description tasks. A learning framework with the paradigms of imitation learning and reinforcement learning is established to teach the intelligent agent to generate corresponding sensorimotor activities. The proposed framework is tested on both the AI2Thor dataset and a real world robotic platform demonstrating the effectiveness and extendability of the developed method.

2.3CVMar 15, 2020
Energy-based Periodicity Mining with Deep Features for Action Repetition Counting in Unconstrained Videos

Jianqin Yin, Yanchun Wu, Huaping Liu et al.

Action repetition counting is to estimate the occurrence times of the repetitive motion in one action, which is a relatively new, important but challenging measurement problem. To solve this problem, we propose a new method superior to the traditional ways in two aspects, without preprocessing and applicable for arbitrary periodicity actions. Without preprocessing, the proposed model makes our method convenient for real applications; processing the arbitrary periodicity action makes our model more suitable for the actual circumstance. In terms of methodology, firstly, we analyze the movement patterns of the repetitive actions based on the spatial and temporal features of actions extracted by deep ConvNets; Secondly, the Principal Component Analysis algorithm is used to generate the intuitive periodic information from the chaotic high-dimensional deep features; Thirdly, the periodicity is mined based on the high-energy rule using Fourier transform; Finally, the inverse Fourier transform with a multi-stage threshold filter is proposed to improve the quality of the mined periodicity, and peak detection is introduced to finish the repetition counting. Our work features two-fold: 1) An important insight that deep features extracted for action recognition can well model the self-similarity periodicity of the repetitive action is presented. 2) A high-energy based periodicity mining rule using deep features is presented, which can process arbitrary actions without preprocessing. Experimental results show that our method achieves comparable results on the public datasets YT Segments and QUVA.