CVOct 26, 2023

Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction

arXiv:2310.17527v155 citationsh-index: 7Has Code
Originality Incremental advance
AI Analysis

This addresses the computational and storage inefficiencies in dynamic scene reconstruction for applications like computer vision and graphics, representing an incremental improvement over existing methods.

The paper tackles the problem of efficiently reconstructing dynamic 3D scenes from videos by proposing Masked Space-Time Hash encoding (MSTH), which reduces redundancy in static areas, achieving better results with only 20 minutes of training time and 130 MB of memory storage.

In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on the observation that dynamic scenes often contain substantial static areas that result in redundancy in storage and computations, MSTH represents a dynamic scene as a weighted combination of a 3D hash encoding and a 4D hash encoding. The weights for the two components are represented by a learnable mask which is guided by an uncertainty-based objective to reflect the spatial and temporal importance of each 3D position. With this design, our method can reduce the hash collision rate by avoiding redundant queries and modifications on static areas, making it feasible to represent a large number of space-time voxels by hash tables with small size.Besides, without the requirements to fit the large numbers of temporally redundant features independently, our method is easier to optimize and converge rapidly with only twenty minutes of training for a 300-frame dynamic scene.As a result, MSTH obtains consistently better results than previous methods with only 20 minutes of training time and 130 MB of memory storage. Code is available at https://github.com/masked-spacetime-hashing/msth

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