Michael Braun

HC
5papers
106citations
Novelty29%
AI Score22

5 Papers

MED-PHMay 23, 2023Code
Towards clinical translation of deep-learning based classification of DSA image sequences for stroke treatment

Timo Baumgärtner, Benjamin J. Mittmann, Till Malzacher et al.

In the event of stroke, a catheter-guided procedure (thrombectomy) is used to remove blood clots. Feasibility of machine learning based automatic classifications for thrombus detection on digital substraction angiography (DSA) sequences has been demonstrated. It was however not used live in the clinic, yet. We present an open-source tool for automatic thrombus classification and test it on three selected clinical cases regarding functionality and classification runtime. With our trained model all large vessel occlusions in the M1 segment were correctly classified. One small remaining M3 thrombus was not detected. Runtime was in the range from 1 to 10 seconds depending on the used hardware. We conclude that our open-source software tool enables clinical staff to classify DSA sequences in (close to) realtime and can be used for further studies in clinics.

CVApr 8, 2021
SiamReID: Confuser Aware Siamese Tracker with Re-identification Feature

Abu Md Niamul Taufique, Andreas Savakis, Michael Braun et al.

Siamese deep-network trackers have received significant attention in recent years due to their real-time speed and state-of-the-art performance. However, Siamese trackers suffer from similar looking confusers, that are prevalent in aerial imagery and create challenging conditions due to prolonged occlusions where the tracker object re-appears under different pose and illumination. Our work proposes SiamReID, a novel re-identification framework for Siamese trackers, that incorporates confuser rejection during prolonged occlusions and is well-suited for aerial tracking. The re-identification feature is trained using both triplet loss and a class balanced loss. Our approach achieves state-of-the-art performance in the UAVDT single object tracking benchmark.

CGMay 13, 2020
Local Gathering of Mobile Robots in Three Dimensions

Michael Braun, Jannik Castenow, Friedhelm Meyer auf der Heide

In this work, we initiate the research about the Gathering problem for robots with limited viewing range in the three-dimensional Euclidean space. In the Gathering problem, a set of initially scattered robots is required to gather at the same position. The robots' capabilities are very restricted -- they do not agree on any coordinate system or compass, have a limited viewing range, have no memory of the past and cannot communicate. We study the problem in two different time models, in FSYNC (fully synchronized discrete rounds) and the continuous time model. For FSYNC, we introduce the 3D-Go-To-The-Center-strategy and prove a runtime of $Θ(n^2)$ that matches the currently best runtime bound for the same model in the Euclidean plane [SPAA'11]. Our main result is the generalization of contracting strategies (continuous time) from [Algosensors'17] to three dimensions. In contracting strategies, every robot that is located on the global convex hull of all robots' positions moves with full speed towards the inside of the convex hull. We prove a runtime bound of $O(Δ\cdot n^{3/2})$ for any three-dimensional contracting strategy, where $Δ$ denotes the diameter of the initial configuration. This comes up to a factor of $\sqrt{n}$ close to the lower bound of $Ω(Δ\cdot n)$ which is already true in two dimensions. In general, it might be hard for robots with limited viewing range to decide whether they are located on the global convex hull and which movement maintains the connectivity of the swarm, rendering the design of concrete contracting strategies a challenging task. We prove that the continuous variant of 3D-Go-To-The-Center is contracting and keeps the swarm connected. Moreover, we give a simple design criterion for three-dimensional contracting strategies that maintains the connectivity of the swarm and introduce an exemplary strategy based on this criterion.

HCApr 6, 2020
What If Your Car Would Care? Exploring Use Cases For Affective Automotive User Interfaces

Michael Braun, Jingyi Li, Florian Weber et al.

In this paper we present use cases for affective user interfaces (UIs) in cars and how they are perceived by potential users in China and Germany. Emotion-aware interaction is enabled by the improvement of ubiquitous sensing methods and provides potential benefits for both traffic safety and personal well-being. To promote the adoption of affective interaction at an international scale, we developed 20 mobile in-car use cases through an inter-cultural design approach and evaluated them with 65 drivers in Germany and China. Our data shows perceived benefits in specific areas of pragmatic quality as well as cultural differences, especially for socially interactive use cases. We also discuss general implications for future affective automotive UI. Our results provide a perspective on cultural peculiarities and a concrete starting point for practitioners and researchers working on emotion-aware interfaces.

HCMar 30, 2020
Affective Automotive User Interfaces -- Reviewing the State of Emotion Regulation in the Car

Michael Braun, Florian Weber, Florian Alt

Affective technology offers exciting opportunities to improve road safety by catering to human emotions. Modern car interiors enable the contactless detection of user states, paving the way for a systematic promotion of safe driver behavior through emotion regulation. We review the current literature regarding the impact of emotions on driver behavior and analyze the state of emotion regulation approaches in the car. We summarize challenges for affective interaction in form of cultural aspects, technological hurdles and methodological considerations, as well as opportunities to improve road safety by reinstating drivers into an emotionally balanced state. The purpose of this review is to outline the community's combined knowledge for interested researchers, to provide a focussed introduction for practitioners and to identify future directions for affective interaction in the car.