Olivia Michael

AI
4papers
16citations
Novelty24%
AI Score15

4 Papers

LGFeb 9, 2018
Efficient Time-Series Approximation with Linear Recurrent Neural Networks: Architecture Learning and Predictive Power

Frieder Stolzenburg, Sandra Litz, Olivia Michael et al.

Recurrent neural networks are a powerful means to cope with time series. We show how autoregressive linear, i.e., linearly activated recurrent neural networks (LRNNs) can approximate any time-dependent function f(t). The approximation can effectively be learned by simply solving a linear equation system; no backpropagation or similar methods are needed. Furthermore, and this is the main contribution of this paper, the size of an LRNN can be reduced significantly in one step after inspecting the spectrum of the network transition matrix, i.e., its eigenvalues, by taking only the most relevant components. Therefore, in contrast to other approaches, we do not only learn network weights but also the network architecture. LRNNs have interesting properties: They end up in ellipse trajectories in the long run and allow the prediction of further values and compact representations of functions. We demonstrate this by several case studies, among them multiple superimposed oscillators (MSO), robotic soccer (RoboCup), and stock price prediction. LRNNs outperform the previous state-of-the-art for the MSO task with a minimal number of units.

AINov 6, 2017
RoboCupSimData: A RoboCup soccer research dataset

Olivia Michael, Oliver Obst, Falk Schmidsberger et al.

RoboCup is an international scientific robot competition in which teams of multiple robots compete against each other. Its different leagues provide many sources of robotics data, that can be used for further analysis and application of machine learning. This paper describes a large dataset from games of some of the top teams (from 2016 and 2017) in RoboCup Soccer Simulation League (2D), where teams of 11 robots (agents) compete against each other. Overall, we used 10 different teams to play each other, resulting in 45 unique pairings. For each pairing, we ran 25 matches (of 10mins), leading to 1125 matches or more than 180 hours of game play. The generated CSV files are 17GB of data (zipped), or 229GB (unzipped). The dataset is unique in the sense that it contains both the ground truth data (global, complete, noise-free information of all objects on the field), as well as the noisy, local and incomplete percepts of each robot. These data are made available as CSV files, as well as in the original soccer simulator formats.

LGAug 19, 2017
Analysing Soccer Games with Clustering and Conceptors

Olivia Michael, Oliver Obst, Falk Schmidsberger et al.

We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer matches, anticipating opponent behaviours to aid selection of appropriate tactics, and also as a prerequisite for automatic learning of behaviours and policies. To support a wide set of strategies, our goal is to identify situations from data, in an unsupervised way without making use of pre-defined soccer specific concepts such as "pass" or "dribble". The recurrent neural networks we use in our approach act as a high-dimensional projection of the recent history of a situation on the field. Similar situations, i.e., with similar histories, are found by clustering of network states. The same networks are also used to learn so-called conceptors, that are lower-dimensional manifolds that describe trajectories through a high-dimensional state space that enable situation-specific predictions from the same neural network. With the proposed approach, we can segment games into sequences of situations that are learnt in an unsupervised way, and learn conceptors that are useful for the prediction of the near future of the respective situation.

AIMar 12, 2017
BetaRun Soccer Simulation League Team: Variety, Complexity, and Learning

Olivia Michael, Oliver Obst

RoboCup offers a set of benchmark problems for Artificial Intelligence in form of official world championships since 1997. The most tactical advanced and richest in terms of behavioural complexity of these is the 2D Soccer Simulation League, a simulated robotic soccer competition. BetaRun is a new attempt combining both machine learning and manual programming approaches, with the ultimate goal to arrive at a team that is trained entirely from observing and playing games, and a new development based on agent2D.