Arnaud Prouzeau

HC
5papers
13citations
Novelty25%
AI Score36

5 Papers

HCMay 29
From Statistics to Individuals: An Exploration of Zoomable Empathic Visualizations

Edwige Chauvergne, Arnaud Prouzeau, Martin Hachet et al.

Data visualization is a powerful tool for conveying statistical information, but when representing populations, it tends to hide individuals. We introduce Zoomable Empathic Visualizations (ZEVs), interactive experiences allowing users to smoothly navigate between abstract statistical visualizations and more qualitative, relatable representations focused on individuals. We present three use cases of ZEVs and report on a qualitative user study that highlights opportunities for deeper understanding and emotional engagement, while pointing to areas for improvement and further refinement. In summary, ZEVs point toward new approaches for revealing the individuals behind the data.

HCMar 6
Challenges in Synchronous & Remote Collaboration Around Visualization

Matthew Brehmer, Maxime Cordeil, Christophe Hurter et al.

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.

HCAug 31, 2020
Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment

Benjamin Lee, Xiaoyun Hu, Maxime Cordeil et al.

Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However, most prior studies of collaborative immersive analytics have focused on how groups interact with surface interfaces such as tabletops and wall displays. This paper reports on a study in which teams of three co-located participants are given flexible visualisation authoring tools to allow a great deal of control in how they structure their shared workspace. They do so using a prototype system we call FIESTA: the Free-roaming Immersive Environment to Support Team-based Analysis. Unlike traditional visualisation tools, FIESTA allows users to freely position authoring interfaces and visualisation artefacts anywhere in the virtual environment, either on virtual surfaces or suspended within the interaction space. Our participants solved visual analytics tasks on a multivariate data set, doing so individually and collaboratively by creating a large number of 2D and 3D visualisations. Their behaviours suggest that the usage of surfaces is coupled with the type of visualisation used, often using walls to organise 2D visualisations, but positioning 3D visualisations in the space around them. Outside of tightly-coupled collaboration, participants followed social protocols and did not interact with visualisations that did not belong to them even if outside of its owner's personal workspace.

LGJun 27, 2020
Simulation and Optimisation of Air Conditioning Systems using Machine Learning

Rakshitha Godahewa, Chang Deng, Arnaud Prouzeau et al.

In building management, usually static thermal setpoints are used to maintain the inside temperature of a building at a comfortable level irrespective of its occupancy. This strategy can cause a massive amount of energy wastage and therewith increase energy related expenses. This paper explores how to optimise the setpoints used in a particular room during its unoccupied periods using machine learning approaches. We introduce a deep-learning model based on Recurrent Neural Networks (RNN) that can predict the temperatures of a future period directly where a particular room is unoccupied and by using these predicted temperatures, we define the optimal thermal setpoints to be used inside the room during the unoccupied period. We show that RNNs are particularly suitable for this learning task as they enable us to learn across many relatively short series, which is necessary to focus on particular operation modes of the air conditioning (AC) system. We evaluate the prediction accuracy of our RNN model against a set of state-of-the-art models and are able to outperform those by a large margin. We furthermore analyse the usage of our RNN model in optimising the energy consumption of an AC system in a real-world scenario using the temperature data from a university lecture theatre. Based on the simulations, we show that our RNN model can lead to savings around 20% compared with the traditional temperature controlling model that does not use optimisation techniques.

HCMay 19, 2020
Personal+Context navigation: combining AR and shared displays in network path-following

Raphaël James, Anastasia Bezerianos, Olivier Chapuis et al.

Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction without altering the context on the shared display. We study a set of such interaction techniques in the context of network navigation, in particular path following, an important network analysis task. Applications abound, for example planning private trips on a network map shown on a public display.The proposed techniques allow for hands-free interaction, rendering visual aids inside the headset, in order to help the viewer maintain a connection between the AR cursor and the network that is only shown on the shared display. In two experiments on path following, we found that adding persistent connections between the AR cursor and the network on the shared display works well for high precision tasks, but more transient connections work best for lower precision tasks. More broadly, we show that combining personal AR interaction with shared displays is feasible for network navigation.