Abhijeet Ghosh

CV
h-index29
5papers
3,364citations
Novelty54%
AI Score49

5 Papers

10.7CVJul 14
Differentiable Polarized Path Tracing

Pramod Rao, Jérémy Riviere, Xilong Zhou et al.

Physically based differentiable rendering has proven to be a powerful tool for inverse rendering problems (e.g., 3D reconstruction, reflectance estimation, lighting estimation). However, most existing methods operate solely on radiometric intensity, discarding valuable polarization cues that constrain scene geometry and material properties. While forward simulation of polarized light is well-defined via Mueller-Stokes calculus, extending reverse-mode differentiation to this domain presents significant challenges. The rank-deficient nature of common polarimetric operators, such as linear polarizers and diffuse reflections, violates the invertibility assumptions of standard gradient estimators like path replay backpropagation and results in numerical instability. We address this by proposing a robust, polarization-aware differentiable path tracing method. Our approach estimates unbiased gradients through a combination of path replay and local caching. This formulation enables efficient and stable optimization of material and lighting parameters in complex scenes, broadening the applicability of physically based inverse rendering. Project page: https://vcai.mpi-inf.mpg.de/projects/DPPT/

4.4CVMay 22
MuellerPT: Decomposition Driven Pretraining for Dense Learning in Mueller Polarimetry

Adam Tlemsani, Yingdian Li, Maxime Giot et al.

Mueller matrix imaging provides rich, physically meaningful contrast for biomedical tissue analysis, but supervised learning is hindered by scarce dense annotations and strong domain shifts across specimens and acquisition settings. We introduce MuellerPT, a physics guided pre-training approach that learns transferable dense representations by predicting Lu-Chipman decomposition maps from per-pixel 4x4 Mueller matrices. To scale pre-training, we collected a new large Multispectral Animal Polarimetric Organ dataset (MAP-Org). The pre-trained encoder is adapted with a segmentation head for grey vs. white matter segmentation in lamb brain. A classification head is used for colorectal cancer vs. non-cancer classification. Both segmentation and classification are evaluated across few-shot learning scenarios. In segmentation, MuellerPT improves label efficiency and cross specimen transfer compared to models without pre-training, achieving an absolute DICE gain of over 20% compared to the baseline trained from scratch when using 5% of the training data. In classification, MuellerPT also enhances label efficiency, improving overall accuracy by 8% compared to the baseline when using 1% of the training data. We demonstrate MuellerPT's robustness to domain shift with a qualitative evaluation of its predicted Lu-Chipman maps on an ex vivo human oesophagus sample. These results suggest that predicting Lu-Chipman decomposition is an effective and practical pretext task for robust biomedical inference from Mueller polarimetry and can pave the way for future work on label efficient Mueller imaging.

20.4CVDec 11, 2021Code
AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs

Alexandros Lattas, Stylianos Moschoglou, Stylianos Ploumpis et al.

Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. We capture a large dataset of facial shape and reflectance, which we have made public. We define a fast facial photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular BRDF components from a shape and texture with baked illumination, reconstructed with a state-of-the-art 3DMM fitting method. Our method outperforms the existing arts by a significant margin and reconstructs high-resolution 3D faces from a single low-resolution image, that can be rendered in various applications, and bridge the uncanny valley.

22.6CVMay 6, 2021
Deep Polarization Imaging for 3D shape and SVBRDF Acquisition

Valentin Deschaintre, Yiming Lin, Abhijeet Ghosh

We present a novel method for efficient acquisition of shape and spatially varying reflectance of 3D objects using polarization cues. Unlike previous works that have exploited polarization to estimate material or object appearance under certain constraints (known shape or multiview acquisition), we lift such restrictions by coupling polarization imaging with deep learning to achieve high quality estimate of 3D object shape (surface normals and depth) and SVBRDF using single-view polarization imaging under frontal flash illumination. In addition to acquired polarization images, we provide our deep network with strong novel cues related to shape and reflectance, in the form of a normalized Stokes map and an estimate of diffuse color. We additionally describe modifications to network architecture and training loss which provide further qualitative improvements. We demonstrate our approach to achieve superior results compared to recent works employing deep learning in conjunction with flash illumination.

24.9CVMar 30, 2020Code
AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"

Alexandros Lattas, Stylianos Moschoglou, Baris Gecer et al.

Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.