29.5ROFeb 3, 2025
From Foresight to Forethought: VLM-In-the-Loop Policy Steering via Latent AlignmentYilin Wu, Ran Tian, Gokul Swamy et al.
While generative robot policies have demonstrated significant potential in learning complex, multimodal behaviors from demonstrations, they still exhibit diverse failures at deployment-time. Policy steering offers an elegant solution to reducing the chance of failure by using an external verifier to select from low-level actions proposed by an imperfect generative policy. Here, one might hope to use a Vision Language Model (VLM) as a verifier, leveraging its open-world reasoning capabilities. However, off-the-shelf VLMs struggle to understand the consequences of low-level robot actions as they are represented fundamentally differently than the text and images the VLM was trained on. In response, we propose FOREWARN, a novel framework to unlock the potential of VLMs as open-vocabulary verifiers for runtime policy steering. Our key idea is to decouple the VLM's burden of predicting action outcomes (foresight) from evaluation (forethought). For foresight, we leverage a latent world model to imagine future latent states given diverse low-level action plans. For forethought, we align the VLM with these predicted latent states to reason about the consequences of actions in its native representation--natural language--and effectively filter proposed plans. We validate our framework across diverse robotic manipulation tasks, demonstrating its ability to bridge representational gaps and provide robust, generalizable policy steering. Videos can be found on the project website: https://yilin-wu98.github.io/forewarn/.
10.4ROSep 26, 2021
Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered RobotsRan Tian, Liting Sun, Masayoshi Tomizuka et al.
A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.
3.0ROJun 4, 2021
Negotiation-Aware Reachability-Based Safety Verification for AutonomousDriving in Interactive ScenariosRan Tian, Anjian Li, Masayoshi Tomizuka et al.
Safety assurance is a critical yet challenging aspect when developing self-driving technologies. Hamilton-Jacobi backward-reachability analysis is a formal verification tool for verifying the safety of dynamic systems in the presence of disturbances. However, the standard approach is too conservative to be applied to self-driving applications due to its worst-case assumption on humans' behaviors (i.e., guard against worst-case outcomes). In this work, we integrate a learning-based prediction algorithm and a game-theoretic human behavioral model to online update the conservativeness of backward-reachability analysis. We evaluate our approach using real driving data. The results show that, with reasonable assumptions on human behaviors, our approach can effectively reduce the conservativeness of the standard approach without sacrificing its safety verification ability.
18.5ROOct 16, 2019
Game-theoretic Modeling of Traffic in Unsignalized Intersection Network for Autonomous Vehicle Control Verification and ValidationRan Tian, Nan Li, Ilya Kolmanovsky et al.
For a foreseeable future, autonomous vehicles (AVs) will operate in traffic together with human-driven vehicles. Their planning and control systems need extensive testing, including early-stage testing in simulations where the interactions among autonomous/human-driven vehicles are represented. Motivated by the need for such simulation tools, we propose a game-theoretic approach to modeling vehicle interactions, in particular, for urban traffic environments with unsignalized intersections. We develop traffic models with heterogeneous (in terms of their driving styles) and interactive vehicles based on our proposed approach, and use them for virtual testing, evaluation, and calibration of AV control systems. For illustration, we consider two AV control approaches, analyze their characteristics and performance based on the simulation results with our developed traffic models, and optimize the parameters of one of them.
2.0AISep 27, 2019
Beating humans in a penny-matching game by leveraging cognitive hierarchy theory and Bayesian learningRan Tian, Nan Li, Ilya Kolmanovsky et al.
It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI algorithm to play the penny-matching game considered in Shannon's "mind-reading machine" (1953) against human players. In particular, we exploit cognitive hierarchy theory and Bayesian learning techniques to continually evolve a model for predicting human player decisions, and let the AI player make decisions according to the model predictions to pursue the best chance of winning. Experimental results show that our AI algorithm beats 27 out of 30 volunteer human players.
11.7GTOct 1, 2018
Adaptive Game-Theoretic Decision Making for Autonomous Vehicle Control at RoundaboutsRan Tian, Sisi Li, Nan Li et al.
In this paper, we propose a decision making algorithm for autonomous vehicle control at a roundabout intersection. The algorithm is based on a game-theoretic model representing the interactions between the ego vehicle and an opponent vehicle, and adapts to an online estimated driver type of the opponent vehicle. Simulation results are reported.