CVSep 25, 2023
3D Indoor Instance Segmentation in an Open-WorldMohamed El Amine Boudjoghra, Salwa K. Al Khatib, Jean Lahoud et al.
Existing 3D instance segmentation methods typically assume that all semantic classes to be segmented would be available during training and only seen categories are segmented at inference. We argue that such a closed-world assumption is restrictive and explore for the first time 3D indoor instance segmentation in an open-world setting, where the model is allowed to distinguish a set of known classes as well as identify an unknown object as unknown and then later incrementally learning the semantic category of the unknown when the corresponding category labels are available. To this end, we introduce an open-world 3D indoor instance segmentation method, where an auto-labeling scheme is employed to produce pseudo-labels during training and induce separation to separate known and unknown category labels. We further improve the pseudo-labels quality at inference by adjusting the unknown class probability based on the objectness score distribution. We also introduce carefully curated open-world splits leveraging realistic scenarios based on inherent object distribution, region-based indoor scene exploration and randomness aspect of open-world classes. Extensive experiments reveal the efficacy of the proposed contributions leading to promising open-world 3D instance segmentation performance.
CVFeb 9, 2023
Drawing Attention to Detail: Pose Alignment through Self-Attention for Fine-Grained Object ClassificationSalwa Al Khatib, Mohamed El Amine Boudjoghra, Jameel Hassan
Intra-class variations in the open world lead to various challenges in classification tasks. To overcome these challenges, fine-grained classification was introduced, and many approaches were proposed. Some rely on locating and using distinguishable local parts within images to achieve invariance to viewpoint changes, intra-class differences, and local part deformations. Our approach, which is inspired by P2P-Net, offers an end-to-end trainable attention-based parts alignment module, where we replace the graph-matching component used in it with a self-attention mechanism. The attention module is able to learn the optimal arrangement of parts while attending to each other, before contributing to the global loss.
CVJul 7, 2025Code
All in One: Visual-Description-Guided Unified Point Cloud SegmentationZongyan Han, Mohamed El Amine Boudjoghra, Jiahua Dong et al.
Unified segmentation of 3D point clouds is crucial for scene understanding, but is hindered by its sparse structure, limited annotations, and the challenge of distinguishing fine-grained object classes in complex environments. Existing methods often struggle to capture rich semantic and contextual information due to limited supervision and a lack of diverse multimodal cues, leading to suboptimal differentiation of classes and instances. To address these challenges, we propose VDG-Uni3DSeg, a novel framework that integrates pre-trained vision-language models (e.g., CLIP) and large language models (LLMs) to enhance 3D segmentation. By leveraging LLM-generated textual descriptions and reference images from the internet, our method incorporates rich multimodal cues, facilitating fine-grained class and instance separation. We further design a Semantic-Visual Contrastive Loss to align point features with multimodal queries and a Spatial Enhanced Module to model scene-wide relationships efficiently. Operating within a closed-set paradigm that utilizes multimodal knowledge generated offline, VDG-Uni3DSeg achieves state-of-the-art results in semantic, instance, and panoptic segmentation, offering a scalable and practical solution for 3D understanding. Our code is available at https://github.com/Hanzy1996/VDG-Uni3DSeg.
CVJun 4, 2024Code
Open-YOLO 3D: Towards Fast and Accurate Open-Vocabulary 3D Instance SegmentationMohamed El Amine Boudjoghra, Angela Dai, Jean Lahoud et al.
Recent works on open-vocabulary 3D instance segmentation show strong promise, but at the cost of slow inference speed and high computation requirements. This high computation cost is typically due to their heavy reliance on 3D clip features, which require computationally expensive 2D foundation models like Segment Anything (SAM) and CLIP for multi-view aggregation into 3D. As a consequence, this hampers their applicability in many real-world applications that require both fast and accurate predictions. To this end, we propose a fast yet accurate open-vocabulary 3D instance segmentation approach, named Open-YOLO 3D, that effectively leverages only 2D object detection from multi-view RGB images for open-vocabulary 3D instance segmentation. We address this task by generating class-agnostic 3D masks for objects in the scene and associating them with text prompts. We observe that the projection of class-agnostic 3D point cloud instances already holds instance information; thus, using SAM might only result in redundancy that unnecessarily increases the inference time. We empirically find that a better performance of matching text prompts to 3D masks can be achieved in a faster fashion with a 2D object detector. We validate our Open-YOLO 3D on two benchmarks, ScanNet200 and Replica, under two scenarios: (i) with ground truth masks, where labels are required for given object proposals, and (ii) with class-agnostic 3D proposals generated from a 3D proposal network. Our Open-YOLO 3D achieves state-of-the-art performance on both datasets while obtaining up to $\sim$16$\times$ speedup compared to the best existing method in literature. On ScanNet200 val. set, our Open-YOLO 3D achieves mean average precision (mAP) of 24.7\% while operating at 22 seconds per scene. Code and model are available at github.com/aminebdj/OpenYOLO3D.
CVApr 21, 2025
ScanEdit: Hierarchically-Guided Functional 3D Scan EditingMohamed el amine Boudjoghra, Ivan Laptev, Angela Dai
With the fast pace of 3D capture technology and resulting abundance of 3D data, effective 3D scene editing becomes essential for a variety of graphics applications. In this work we present ScanEdit, an instruction-driven method for functional editing of complex, real-world 3D scans. To model large and interdependent sets of ob- jectswe propose a hierarchically-guided approach. Given a 3D scan decomposed into its object instances, we first construct a hierarchical scene graph representation to enable effective, tractable editing. We then leverage reason- ing capabilities of Large Language Models (LLMs) and translate high-level language instructions into actionable commands applied hierarchically to the scene graph. Fi- nally, ScanEdit integrates LLM-based guidance with ex- plicit physical constraints and generates realistic scenes where object arrangements obey both physics and common sense. In our extensive experimental evaluation ScanEdit outperforms state of the art and demonstrates excellent re- sults for a variety of real-world scenes and input instruc- tions.