ROFeb 11, 2022
Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum LearningSao Mai Nguyen, Nicolas Duminy, Alexandre Manoury et al.
Multi-task learning by robots poses the challenge of the domain knowledge: complexity of tasks, complexity of the actions required, relationship between tasks for transfer learning. We demonstrate that this domain knowledge can be learned to address the challenges in life-long learning. Specifically, the hierarchy between tasks of various complexities is key to infer a curriculum from simple to composite tasks. We propose a framework for robots to learn sequences of actions of unbounded complexity in order to achieve multiple control tasks of various complexity. Our hierarchical reinforcement learning framework, named SGIM-SAHT, offers a new direction of research, and tries to unify partial implementations on robot arms and mobile robots. We outline our contributions to enable robots to map multiple control tasks to sequences of actions: representations of task dependencies, an intrinsically motivated exploration to learn task hierarchies, and active imitation learning. While learning the hierarchy of tasks, it infers its curriculum by deciding which tasks to explore first, how to transfer knowledge, and when, how and whom to imitate.
AIFeb 19, 2021
Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task HierarchyNicolas Duminy, Sao Mai Nguyen, Junshuai Zhu et al.
In open-ended continuous environments, robots need to learn multiple parameterised control tasks in hierarchical reinforcement learning. We hypothesise that the most complex tasks can be learned more easily by transferring knowledge from simpler tasks, and faster by adapting the complexity of the actions to the task. We propose a task-oriented representation of complex actions, called procedures, to learn online task relationships and unbounded sequences of action primitives to control the different observables of the environment. Combining both goal-babbling with imitation learning, and active learning with transfer of knowledge based on intrinsic motivation, our algorithm self-organises its learning process. It chooses at any given time a task to focus on; and what, how, when and from whom to transfer knowledge. We show with a simulation and a real industrial robot arm, in cross-task and cross-learner transfer settings, that task composition is key to tackle highly complex tasks. Task decomposition is also efficiently transferred across different embodied learners and by active imitation, where the robot requests just a small amount of demonstrations and the adequate type of information. The robot learns and exploits task dependencies so as to learn tasks of every complexity.
HCOct 11, 2018
Learning a Set of Interrelated Tasks by Using Sequences of Motor Policies for a Strategic Intrinsically Motivated LearnerNicolas Duminy, Sao Mai Nguyen, Dominique Duhaut
We propose an active learning architecture for robots, capable of organizing its learning process to achieve a field of complex tasks by learning sequences of motor policies, called Intrinsically Motivated Procedure Babbling (IM-PB). The learner can generalize over its experience to continuously learn new tasks. It chooses actively what and how to learn based by empirical measures of its own progress. In this paper, we are considering the learning of a set of interrelated tasks outcomes hierarchically organized. We introduce a framework called 'procedures', which are sequences of policies defined by the combination of previously learned skills. Our algorithmic architecture uses the procedures to autonomously discover how to combine simple skills to achieve complex goals. It actively chooses between 2 strategies of goal-directed exploration : exploration of the policy space or the procedural space. We show on a simulated environment that our new architecture is capable of tackling the learning of complex motor policies, to adapt the complexity of its policies to the task at hand. We also show that our 'procedures' framework helps the learner to tackle difficult hierarchical tasks.
ROJun 14, 2012
Study of the Importance of Adequacy to Robot Verbal and Non Verbal Communication in Human-Robot interactionCéline Jost, Brigitte Le Pévédic, Dominique Duhaut
The Robadom project aims at creating a homecare robot that help and assist people in their daily life, either in doing task for the human or in managing day organization. A robot could have this kind of role only if it is accepted by humans. Before thinking about the robot appearance, we decided to evaluate the importance of the relation between verbal and nonverbal communication during a human-robot interaction in order to determine the situation where the robot is accepted. We realized two experiments in order to study this acceptance. The first experiment studied the importance of having robot nonverbal behavior in relation of its verbal behavior. The second experiment studied the capability of a robot to provide a correct human-robot interaction.
HCJun 14, 2012
Creating Interaction Scenarios With a New Graphical User InterfaceCéline Jost, Brigitte Le Pévédic, Dominique Duhaut
The field of human-centered computing has known a major progress these past few years. It is admitted that this field is multidisciplinary and that the human is the core of the system. It shows two matters of concern: multidisciplinary and human. The first one reveals that each discipline plays an important role in the global research and that the collaboration between everyone is needed. The second one explains that a growing number of researches aims at making the human commitment degree increase by giving him/her a decisive role in the human-machine interaction. This paper focuses on these both concerns and presents MICE (Machines Interaction Control in their Environment) which is a system where the human is the one who makes the decisions to manage the interaction with the machines. In an ambient context, the human can decide of objects actions by creating interaction scenarios with a new visual programming language: scenL.