Creating Interaction Scenarios With a New Graphical User Interface
This work addresses the problem of increasing human engagement in human-machine interactions for researchers and practitioners in human-centered computing, though it appears incremental as it builds on existing multidisciplinary approaches.
The paper tackles the challenge of enhancing human-centered computing by developing MICE, a system where humans make decisions to manage interactions with machines, using a new visual programming language called scenL to create interaction scenarios in ambient contexts.
The field of human-centered computing has known a major progress these past few years. It is admitted that this field is multidisciplinary and that the human is the core of the system. It shows two matters of concern: multidisciplinary and human. The first one reveals that each discipline plays an important role in the global research and that the collaboration between everyone is needed. The second one explains that a growing number of researches aims at making the human commitment degree increase by giving him/her a decisive role in the human-machine interaction. This paper focuses on these both concerns and presents MICE (Machines Interaction Control in their Environment) which is a system where the human is the one who makes the decisions to manage the interaction with the machines. In an ambient context, the human can decide of objects actions by creating interaction scenarios with a new visual programming language: scenL.