Eunsu Kang

LG
8papers
47citations
Novelty39%
AI Score21

8 Papers

ROJul 7, 2020
Artistic Style in Robotic Painting; a Machine Learning Approach to Learning Brushstroke from Human Artists

Ardavan Bidgoli, Manuel Ladron De Guevara, Cinnie Hsiung et al.

Robotic painting has been a subject of interest among both artists and roboticists since the 1970s. Researchers and interdisciplinary artists have employed various painting techniques and human-robot collaboration models to create visual mediums on canvas. One of the challenges of robotic painting is to apply a desired artistic style to the painting. Style transfer techniques with machine learning models have helped us address this challenge with the visual style of a specific painting. However, other manual elements of style, i.e., painting techniques and brushstrokes of an artist, have not been fully addressed. We propose a method to integrate an artistic style to the brushstrokes and the painting process through collaboration with a human artist. In this paper, we describe our approach to 1) collect brushstrokes and hand-brush motion samples from an artist, and 2) train a generative model to generate brushstrokes that pertains to the artist's style, and 3) fine tune a stroke-based rendering model to work with our robotic painting setup. We will report on the integration of these three steps in a separate publication. In a preliminary study, 71% of human evaluators find our reconstructed brushstrokes are pertaining to the characteristics of the artist's style. Moreover, 58% of participants could not distinguish a painting made by our method from a visually similar painting created by a human artist.

GRDec 8, 2019
Learned Interpolation for 3D Generation

Austin Dill, Songwei Ge, Eunsu Kang et al.

In order to generate novel 3D shapes with machine learning, one must allow for interpolation. The typical approach for incorporating this creative process is to interpolate in a learned latent space so as to avoid the problem of generating unrealistic instances by exploiting the model's learned structure. The process of the interpolation is supposed to form a semantically smooth morphing. While this approach is sound for synthesizing realistic media such as lifelike portraits or new designs for everyday objects, it subjectively fails to directly model the unexpected, unrealistic, or creative. In this work, we present a method for learning how to interpolate point clouds. By encoding prior knowledge about real-world objects, the intermediate forms are both realistic and unlike any existing forms. We show not only how this method can be used to generate "creative" point clouds, but how the method can also be leveraged to generate 3D models suitable for sculpture.

LGDec 8, 2019
Getting Topology and Point Cloud Generation to Mesh

Austin Dill, Chun-Liang Li, Songwei Ge et al.

In this work, we explore the idea that effective generative models for point clouds under the autoencoding framework must acknowledge the relationship between a continuous surface, a discretized mesh, and a set of points sampled from the surface. This view motivates a generative model that works by progressively deforming a uniform sphere until it approximates the goal point cloud. We review the underlying concepts leading to this conclusion from computer graphics and topology in differential geometry, and model the generation process as deformation via deep neural network parameterization. Finally, we show that this view of the problem produces a model that can generate quality meshes efficiently.

CVNov 27, 2019
LucidDream: Controlled Temporally-Consistent DeepDream on Videos

Joel Ruben Antony Moniz, Eunsu Kang, Barnabás Póczos

In this work, we aim to propose a set of techniques to improve the controllability and aesthetic appeal when DeepDream, which uses a pre-trained neural network to modify images by hallucinating objects into them, is applied to videos. In particular, we demonstrate a simple modification that improves control over the class of object that DeepDream is induced to hallucinate. We also show that the flickering artifacts which frequently appear when DeepDream is applied on videos can be mitigated by the use of an additional temporal consistency loss term.

LGAug 20, 2019
Developing Creative AI to Generate Sculptural Objects

Songwei Ge, Austin Dill, Eunsu Kang et al.

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between AI and people, as both artists and the audience of art. We introduce two algorithms for generating 3D point clouds and then discuss their actualization as sculpture and incorporation into a holistic art installation. Specifically, the Amalgamated DeepDream (ADD) algorithm solves the sparsity problem caused by the naive DeepDream-inspired approach and generates creative and printable point clouds. The Partitioned DeepDream (PDD) algorithm further allows us to explore more diverse 3D object creation by combining point cloud clustering algorithms and ADD.

LGAug 5, 2019
The Myths of Our Time: Fake News

Vít Růžička, Eunsu Kang, David Gordon et al.

While the purpose of most fake news is misinformation and political propaganda, our team sees it as a new type of myth that is created by people in the age of internet identities and artificial intelligence. Seeking insights on the fear and desire hidden underneath these modified or generated stories, we use machine learning methods to generate fake articles and present them in the form of an online news blog. This paper aims to share the details of our pipeline and the techniques used for full generation of fake news, from dataset collection to presentation as a media art project on the internet.

HCAug 3, 2019
Machinic Surrogates: Human-Machine Relationships in Computational Creativity

Ardavan Bidgoli, Eunsu Kang, Daniel Cardoso Llach

Recent advancements in artificial intelligence (AI) and its sub-branch machine learning (ML) promise machines that go beyond the boundaries of automation and behave autonomously. Applications of these machines in creative practices such as art and design entail relationships between users and machines that have been described as a form of collaboration or co-creation between computational and human agents. This paper uses examples from art and design to argue that this frame is incomplete as it fails to acknowledge the socio-technical nature of AI systems, and the different human agencies involved in their design, implementation, and operation. Situating applications of AI-enabled tools in creative practices in a spectrum between automation and autonomy, this paper distinguishes different kinds of human engagement elicited by systems deemed automated or autonomous. Reviewing models of artistic collaboration during the late 20th century, it suggests that collaboration is at the core of these artistic practices. We build upon the growing literature of machine learning and art to look for the human agencies inscribed in works of computational creativity, and expand the co-creation frame to incorporate emerging forms of human-human collaboration mediated through technical artifacts such as algorithms and data.

AINov 13, 2018
Hallucinating Point Cloud into 3D Sculptural Object

Chun-Liang Li, Eunsu Kang, Songwei Ge et al.

Our team of artists and machine learning researchers designed a creative algorithm that can generate authentic sculptural artworks. These artworks do not mimic any given forms and cannot be easily categorized into the dataset categories. Our approach extends DeepDream from images to 3D point clouds. The proposed algorithm, Amalgamated DeepDream (ADD), leverages the properties of point clouds to create objects with better quality than the naive extension. ADD presents promise for the creativity of machines, the kind of creativity that pushes artists to explore novel methods or materials and to create new genres instead of creating variations of existing forms or styles within one genre. For example, from Realism to Abstract Expressionism, or to Minimalism. Lastly, we present the sculptures that are 3D printed based on the point clouds created by ADD.