GRLGMLDec 8, 2019

Learned Interpolation for 3D Generation

arXiv:1912.10787v2
Originality Incremental advance
AI Analysis

This work addresses the need for creative 3D generation in fields like art and design, though it appears incremental as it builds on existing interpolation methods.

The paper tackles the problem of generating novel 3D shapes by learning interpolation in a latent space to produce realistic yet creative point clouds, enabling applications like sculpture design.

In order to generate novel 3D shapes with machine learning, one must allow for interpolation. The typical approach for incorporating this creative process is to interpolate in a learned latent space so as to avoid the problem of generating unrealistic instances by exploiting the model's learned structure. The process of the interpolation is supposed to form a semantically smooth morphing. While this approach is sound for synthesizing realistic media such as lifelike portraits or new designs for everyday objects, it subjectively fails to directly model the unexpected, unrealistic, or creative. In this work, we present a method for learning how to interpolate point clouds. By encoding prior knowledge about real-world objects, the intermediate forms are both realistic and unlike any existing forms. We show not only how this method can be used to generate "creative" point clouds, but how the method can also be leveraged to generate 3D models suitable for sculpture.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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