14.3ROJul 7
EAGOR: Embodied Reasoning in Omni-directionShriram Damodaran, Soumyaratna Debnath, Yan Wu et al.
Omni-directional (360°) cameras provide embodied agents with a holistic view of their surroundings, making them suited for directional reasoning in tasks such as navigation and object search. Existing Vision Language Models (VLMs) project 360° observations to 2D equirectangular projection (ERP) images and process them using architectures designed for perspective images. However, they ignore the spherical nature of 360° observations, where each pixel represents a viewing direction relative to the agent. Consequently, their direction estimates often become inconsistent under camera view transformations caused by agent motion. This limitation is particularly critical for map-free navigation, where the agent must continuously estimate the target direction in its egocentric frame. We propose EAGOR, a training-free, geometry-aware framework for embodied 360° directional reasoning. Instead of predicting target directions as ERP image coordinates, EAGOR formulates directional reasoning as recursive Bayesian estimation directly on the sphere. It maintains a continuous belief over target directions and propagates it equivariantly under agent motion without training the backbone VLMs. To achieve this, we introduce the Spherical Harmonic Belief Field (SH-BF), whose spherical harmonic representation provides a globally defined, rotation-aware basis for directional estimation on the spherical manifold. This formulation eliminates ERP seam discontinuities, latitude distortions, and interpolation errors. We evaluate EAGOR on two benchmark datasets and real-world experiments with a legged robot across directional reasoning tasks. EAGOR consistently outperforms existing methods, achieving average relative gains of +34.4% and +45.6% on HOS and OSR-Bench, respectively, while improving navigation success by +14.6%, reducing step count by 17.7%, and lowering mean angular error by 24.5%.
7.8CVMar 16
LLMind: Bio-inspired Training-free Adaptive Visual Representations for Vision-Language ModelsSoumyaratna Debnath, Bui Duc Manh, Zinan Liu et al.
Vision-Language Models (VLMs) typically assume a uniform spatial fidelity across the entire field of view of visual inputs, dedicating equal precision to even the uninformative regions. By contrast, human vision is neither uniform nor static; it is adaptive, selective, and resource-efficient. In light of this, we present the first systematic analysis of bio-inspired visual representation methods, providing insights for more efficient and adaptive VLMs. We propose LLMind (Looking Like the Mind), a novel training-free framework that mimics foveated encoding and cortical magnification in human vision to achieve adaptive, efficient representations for VLMs under tight pixel budgets. Our key idea is to explore a Bio-inspired Adaptive Sampling Strategy (BASS), enabling a Mobius-parameterized module that performs non-uniform sampling while preserving global scene structure. On top of BASS, we introduce closed-loop semantic feedback (CSF) via test-time adaptation to align perceptual saliency with textual information from the frozen VLM. We evaluate LLMind against uniform and other sampling baselines across diverse scene-level and region-guided visual question answering benchmarks. The results show dramatic gains, with average improvements of +20% on VQAv2, +38% on Seed-Bench, and +37% on A-OKVQA compared to uniform sampling under tight pixel budgets. More surprisingly, LLMind retains up to 82%, 92%, and 97% of the full-resolution performance using only 1%, 3%, and 5% of the pixels, respectively. Moreover, LLMind is lightweight, plug-and-play, and compatible with existing VLMs without requiring architectural changes.
10.2ROJun 14
VL2Spike: Spike-driven Distillation from VLMs for Low-Power Visual Perception in Embodied AIZinan Liu, Eric Zheng, Soumyaratna Debnath et al.
Spiking neural networks (SNNs) are brain-inspired, event-driven models that compute with sparse spikes, which enables highly efficient visual perception in resource-constrained embodied AI models. The emergence of Spiking-Transformer models with spike self-attention has substantially improved the learning capacity of pure SNNs. Although SNNs are energy efficient, their performance is still limited by the spike-based architecture and optimization challenges, as standard gradient descent rules cannot be directly applied. Recently, vision-language models (VLMs) have shown rich multi-modal knowledge representation capabilities for visual perception. Thus, it is promising to leverage VLMs for better Spikformer training. To this end, we present VL2Spike, a novel spike-based knowledge distillation (KD) framework that bridges multi-modal knowledge from VLMs with compact Spikformer models. This design enhances the learning capacity of Spikformer models while preserving their energy-efficiency merits, thereby offering a practical pathway toward low-power robotic perception. Our VL2Spike brings two key technical contributions. To align with spiking dynamics, we first propose spatial-temporal visual spike (SVS) distillation, which achieves (1) shared manifold alignment between VLM image features and spike tokens, and (2) warm-started temporal consistency on membrane potentials and spike rates. We then design a novel spike prototype-guided linguistic (SPL) distillation strategy that aligns Spikformer's class prototypes and logits with promptable VLM text embeddings. Extensive experiments show that VL2Spike achieves 6.81% gain across three static datasets with only 15.7% energy consumption. It also exhibits strong generalization capacity on robotic visual place recognition (VPR) with a gain of 6.63%, highlighting its potential for low-power perception in embodied AI.
2.3GRApr 3, 2025
RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular ObjectsSoumyaratna Debnath, Ashish Tiwari, Kaustubh Sadekar et al.
Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in which an ensemble of arbitrarily shaped 3D objects creates a realistic and meaningful expression when observed from a particular viewpoint and loses its coherence over the other viewpoints. In this work, we build on insights from 3D Anamorphic Art to perform 3D object arrangement. We introduce RASP, a differentiable-rendering-based framework to arrange arbitrarily shaped 3D objects within a bounded volume via shadow (or silhouette)-guided optimization with an aim of minimal inter-object spacing and near-maximal occupancy. Furthermore, we propose a novel SDF-based formulation to handle inter-object intersection and container extrusion. We demonstrate that RASP can be extended to part assembly alongside object packing considering 3D objects to be "parts" of another 3D object. Finally, we present artistic illustrations of multi-view anamorphic art, achieving meaningful expressions from multiple viewpoints within a single ensemble.
6.2CVJan 2, 2025
L3D-Pose: Lifting Pose for 3D Avatars from a Single Camera in the WildSoumyaratna Debnath, Harish Katti, Shashikant Verma et al.
While 2D pose estimation has advanced our ability to interpret body movements in animals and primates, it is limited by the lack of depth information, constraining its application range. 3D pose estimation provides a more comprehensive solution by incorporating spatial depth, yet creating extensive 3D pose datasets for animals is challenging due to their dynamic and unpredictable behaviours in natural settings. To address this, we propose a hybrid approach that utilizes rigged avatars and the pipeline to generate synthetic datasets to acquire the necessary 3D annotations for training. Our method introduces a simple attention-based MLP network for converting 2D poses to 3D, designed to be independent of the input image to ensure scalability for poses in natural environments. Additionally, we identify that existing anatomical keypoint detectors are insufficient for accurate pose retargeting onto arbitrary avatars. To overcome this, we present a lookup table based on a deep pose estimation method using a synthetic collection of diverse actions rigged avatars perform. Our experiments demonstrate the effectiveness and efficiency of this lookup table-based retargeting approach. Overall, we propose a comprehensive framework with systematically synthesized datasets for lifting poses from 2D to 3D and then utilize this to re-target motion from wild settings onto arbitrary avatars.