GRCVApr 3, 2025

RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular Objects

arXiv:2504.02465v11 citationsh-index: 4CVPR
Originality Incremental advance
AI Analysis

This addresses packing and assembly challenges in domains like manufacturing and art, though it appears incremental by building on existing 3D anamorphic art concepts.

The paper tackles the problem of arranging arbitrarily shaped 3D objects within a bounded volume using shadow-guided optimization, achieving minimal inter-object spacing and near-maximal occupancy.

Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in which an ensemble of arbitrarily shaped 3D objects creates a realistic and meaningful expression when observed from a particular viewpoint and loses its coherence over the other viewpoints. In this work, we build on insights from 3D Anamorphic Art to perform 3D object arrangement. We introduce RASP, a differentiable-rendering-based framework to arrange arbitrarily shaped 3D objects within a bounded volume via shadow (or silhouette)-guided optimization with an aim of minimal inter-object spacing and near-maximal occupancy. Furthermore, we propose a novel SDF-based formulation to handle inter-object intersection and container extrusion. We demonstrate that RASP can be extended to part assembly alongside object packing considering 3D objects to be "parts" of another 3D object. Finally, we present artistic illustrations of multi-view anamorphic art, achieving meaningful expressions from multiple viewpoints within a single ensemble.

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