Konstantin Yakovlev

AI
h-index34
60papers
877citations
Novelty45%
AI Score55

60 Papers

LGJun 22, 2022Code
POGEMA: Partially Observable Grid Environment for Multiple Agents

Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev et al.

We introduce POGEMA (https://github.com/AIRI-Institute/pogema) a sandbox for challenging partially observable multi-agent pathfinding (PO-MAPF) problems . This is a grid-based environment that was specifically designed to be a flexible, tunable and scalable benchmark. It can be tailored to a variety of PO-MAPF, which can serve as an excellent testing ground for planning and learning methods, and their combination, which will allow us to move towards filling the gap between AI planning and learning.

AIOct 2, 2023
Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning

Alexey Skrynnik, Anton Andreychuk, Maria Nesterova et al.

Multi-agent Pathfinding (MAPF) problem generally asks to find a set of conflict-free paths for a set of agents confined to a graph and is typically solved in a centralized fashion. Conversely, in this work, we investigate the decentralized MAPF setting, when the central controller that posses all the information on the agents' locations and goals is absent and the agents have to sequientially decide the actions on their own without having access to a full state of the environment. We focus on the practically important lifelong variant of MAPF, which involves continuously assigning new goals to the agents upon arrival to the previous ones. To address this complex problem, we propose a method that integrates two complementary approaches: planning with heuristic search and reinforcement learning through policy optimization. Planning is utilized to construct and re-plan individual paths. We enhance our planning algorithm with a dedicated technique tailored to avoid congestion and increase the throughput of the system. We employ reinforcement learning to discover the collision avoidance policies that effectively guide the agents along the paths. The policy is implemented as a neural network and is effectively trained without any reward-shaping or external guidance. We evaluate our method on a wide range of setups comparing it to the state-of-the-art solvers. The results show that our method consistently outperforms the learnable competitors, showing higher throughput and better ability to generalize to the maps that were unseen at the training stage. Moreover our solver outperforms a rule-based one in terms of throughput and is an order of magnitude faster than a state-of-the-art search-based solver.

AIDec 22, 2022
TransPath: Learning Heuristics For Grid-Based Pathfinding via Transformers

Daniil Kirilenko, Anton Andreychuk, Aleksandr Panov et al.

Heuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in robotics, video games etc. Instance-independent heuristics for grid graphs, e.g. Manhattan distance, do not take the obstacles into account and, thus, the search led by such heuristics performs poorly in the obstacle-rich environments. To this end, we suggest learning the instance-dependent heuristic proxies that are supposed to notably increase the efficiency of the search. The first heuristic proxy we suggest to learn is the correction factor, i.e. the ratio between the instance independent cost-to-go estimate and the perfect one (computed offline at the training phase). Unlike learning the absolute values of the cost-to-go heuristic function, which was known before, when learning the correction factor the knowledge of the instance-independent heuristic is utilized. The second heuristic proxy is the path probability, which indicates how likely the grid cell is lying on the shortest path. This heuristic can be utilized in the Focal Search framework as the secondary heuristic, allowing us to preserve the guarantees on the bounded sub-optimality of the solution. We learn both suggested heuristics in a supervised fashion with the state-of-the-art neural networks containing attention blocks (transformers). We conduct a thorough empirical evaluation on a comprehensive dataset of planning tasks, showing that the suggested techniques i) reduce the computational effort of the A* up to a factor of $4$x while producing the solutions, which costs exceed the costs of the optimal solutions by less than $0.3$% on average; ii) outperform the competitors, which include the conventional techniques from the heuristic search, i.e. weighted A*, as well as the state-of-the-art learnable planners.

CLNov 14, 2023
GEC-DePenD: Non-Autoregressive Grammatical Error Correction with Decoupled Permutation and Decoding

Konstantin Yakovlev, Alexander Podolskiy, Andrey Bout et al.

Grammatical error correction (GEC) is an important NLP task that is currently usually solved with autoregressive sequence-to-sequence models. However, approaches of this class are inherently slow due to one-by-one token generation, so non-autoregressive alternatives are needed. In this work, we propose a novel non-autoregressive approach to GEC that decouples the architecture into a permutation network that outputs a self-attention weight matrix that can be used in beam search to find the best permutation of input tokens (with auxiliary {ins} tokens) and a decoder network based on a step-unrolled denoising autoencoder that fills in specific tokens. This allows us to find the token permutation after only one forward pass of the permutation network, avoiding autoregressive constructions. We show that the resulting network improves over previously known non-autoregressive methods for GEC and reaches the level of autoregressive methods that do not use language-specific synthetic data generation methods. Our results are supported by a comprehensive experimental validation on the ConLL-2014 and Write&Improve+LOCNESS datasets and an extensive ablation study that supports our architectural and algorithmic choices.

AIFeb 1, 2023
Safe Interval Path Planning With Kinodynamic Constraints

Zain Alabedeen Ali, Konstantin Yakovlev

Safe Interval Path Planning (SIPP) is a powerful algorithm for solving single-agent pathfinding problem when the agent is confined to a graph and certain vertices/edges of this graph are blocked at certain time intervals due to dynamic obstacles that populate the environment. Original SIPP algorithm relies on the assumption that the agent is able to stop instantaneously. However, this assumption often does not hold in practice, e.g. a mobile robot moving with a cruising speed is not able to stop immediately but rather requires gradual deceleration to a full stop that takes time. In other words, the robot is subject to kinodynamic constraints. Unfortunately, as we show in this work, in such a case original SIPP is incomplete. To this end, we introduce a novel variant of SIPP that is provably complete and optimal for planning with acceleration/deceleration. In the experimental evaluation we show that the key property of the original SIPP still holds for the modified version -- it performs much less expansions compared to A* and, as a result, is notably faster.

AIJul 25, 2023
Monte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results

Yelisey Pitanov, Alexey Skrynnik, Anton Andreychuk et al.

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free paths (one for each agent) such that each agent reaches its respective goal. We investigate how to utilize Monte-Carlo Tree Search (MCTS) to solve the problem. Although MCTS was shown to demonstrate superior performance in a wide range of problems like playing antagonistic games (e.g. Go, Chess etc.), discovering faster matrix multiplication algorithms etc., its application to the problem at hand was not well studied before. To this end we introduce an original variant of MCTS, tailored to multi-agent pathfinding. The crux of our approach is how the reward, that guides MCTS, is computed. Specifically, we use individual paths to assist the agents with the the goal-reaching behavior, while leaving them freedom to get off the track if it is needed to avoid collisions. We also use a dedicated decomposition technique to reduce the branching factor of the tree search procedure. Empirically we show that the suggested method outperforms the baseline planning algorithm that invokes heuristic search, e.g. A*, at each re-planning step.

CLNov 14, 2023
Sinkhorn Transformations for Single-Query Postprocessing in Text-Video Retrieval

Konstantin Yakovlev, Gregory Polyakov, Ilseyar Alimova et al.

A recent trend in multimodal retrieval is related to postprocessing test set results via the dual-softmax loss (DSL). While this approach can bring significant improvements, it usually presumes that an entire matrix of test samples is available as DSL input. This work introduces a new postprocessing approach based on Sinkhorn transformations that outperforms DSL. Further, we propose a new postprocessing setting that does not require access to multiple test queries. We show that our approach can significantly improve the results of state of the art models such as CLIP4Clip, BLIP, X-CLIP, and DRL, thus achieving a new state-of-the-art on several standard text-video retrieval datasets both with access to the entire test set and in the single-query setting.

MAAug 29, 2024
MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale

Anton Andreychuk, Konstantin Yakovlev, Aleksandr Panov et al.

Multi-agent pathfinding (MAPF) is a problem that generally requires finding collision-free paths for multiple agents in a shared environment. Solving MAPF optimally, even under restrictive assumptions, is NP-hard, yet efficient solutions for this problem are critical for numerous applications, such as automated warehouses and transportation systems. Recently, learning-based approaches to MAPF have gained attention, particularly those leveraging deep reinforcement learning. Typically, such learning-based MAPF solvers are augmented with additional components like single-agent planning or communication. Orthogonally, in this work we rely solely on imitation learning that leverages a large dataset of expert MAPF solutions and transformer-based neural network to create a foundation model for MAPF called MAPF-GPT. The latter is capable of generating actions without additional heuristics or communication. MAPF-GPT demonstrates zero-shot learning abilities when solving the MAPF problems that are not present in the training dataset. We show that MAPF-GPT notably outperforms the current best-performing learnable MAPF solvers on a diverse range of problem instances and is computationally efficient during inference.

LGJul 20, 2024
POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding

Alexey Skrynnik, Anton Andreychuk, Anatolii Borzilov et al.

Multi-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving a small number of agents and full observability. Moreover, a range of crucial robotics-related tasks, such as multi-robot pathfinding, which have traditionally been approached with classical non-learnable methods (e.g., heuristic search), are now being suggested for solution using learning-based or hybrid methods. However, in this domain, it remains difficult, if not impossible, to conduct a fair comparison between classical, learning-based, and hybrid approaches due to the lack of a unified framework that supports both learning and evaluation. To address this, we introduce POGEMA, a comprehensive set of tools that includes a fast environment for learning, a problem instance generator, a collection of predefined problem instances, a visualization toolkit, and a benchmarking tool for automated evaluation. We also introduce and define an evaluation protocol that specifies a range of domain-related metrics, computed based on primary evaluation indicators (such as success rate and path length), enabling a fair multi-fold comparison. The results of this comparison, which involves a variety of state-of-the-art MARL, search-based, and hybrid methods, are presented.

AISep 20, 2022
Analysis Of The Anytime MAPF Solvers Based On The Combination Of Conflict-Based Search (CBS) and Focal Search (FS)

Ilya Ivanashev, Anton Andreychuk, Konstantin Yakovlev

Conflict-Based Search (CBS) is a widely used algorithm for solving multi-agent pathfinding (MAPF) problems optimally. The core idea of CBS is to run hierarchical search, when, on the high level the tree of solutions candidates is explored, and on the low-level an individual planning for a specific agent (subject to certain constraints) is carried out. To trade-off optimality for running time different variants of bounded sub-optimal CBS were designed, which alter both high- and low-level search routines of CBS. Moreover, anytime variant of CBS does exist that applies Focal Search (FS) to the high-level of CBS - Anytime BCBS. However, no comprehensive analysis of how well this algorithm performs compared to the naive one, when we simply re-invoke CBS with the decreased sub-optimality bound, was present. This work aims at filling this gap. Moreover, we present and evaluate another anytime version of CBS that uses FS on both levels of CBS. Empirically, we show that its behavior is principally different from the one demonstrated by Anytime BCBS. Finally, we compare both algorithms head-to-head and show that using Focal Search on both levels of CBS can be beneficial in a wide range of setups.

AIDec 26, 2023Code
Decentralized Monte Carlo Tree Search for Partially Observable Multi-agent Pathfinding

Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev et al.

The Multi-Agent Pathfinding (MAPF) problem involves finding a set of conflict-free paths for a group of agents confined to a graph. In typical MAPF scenarios, the graph and the agents' starting and ending vertices are known beforehand, allowing the use of centralized planning algorithms. However, in this study, we focus on the decentralized MAPF setting, where the agents may observe the other agents only locally and are restricted in communications with each other. Specifically, we investigate the lifelong variant of MAPF, where new goals are continually assigned to the agents upon completion of previous ones. Drawing inspiration from the successful AlphaZero approach, we propose a decentralized multi-agent Monte Carlo Tree Search (MCTS) method for MAPF tasks. Our approach utilizes the agent's observations to recreate the intrinsic Markov decision process, which is then used for planning with a tailored for multi-agent tasks version of neural MCTS. The experimental results show that our approach outperforms state-of-the-art learnable MAPF solvers. The source code is available at https://github.com/AIRI-Institute/mats-lp.

ROJul 27, 2023
Evaluation of Safety Constraints in Autonomous Navigation with Deep Reinforcement Learning

Brian Angulo, Gregory Gorbov, Aleksandr Panov et al.

While reinforcement learning algorithms have had great success in the field of autonomous navigation, they cannot be straightforwardly applied to the real autonomous systems without considering the safety constraints. The later are crucial to avoid unsafe behaviors of the autonomous vehicle on the road. To highlight the importance of these constraints, in this study, we compare two learnable navigation policies: safe and unsafe. The safe policy takes the constraints into account, while the other does not. We show that the safe policy is able to generate trajectories with more clearance (distance to the obstacles) and makes less collisions while training without sacrificing the overall performance.

ROApr 2, 2024Code
PRISM-TopoMap: Online Topological Mapping with Place Recognition and Scan Matching

Kirill Muravyev, Alexander Melekhin, Dmitry Yudin et al.

Mapping is one of the crucial tasks enabling autonomous navigation of a mobile robot. Conventional mapping methods output a dense geometric map representation, e.g. an occupancy grid, which is not trivial to keep consistent for prolonged runs covering large environments. Meanwhile, capturing the topological structure of the workspace enables fast path planning, is typically less prone to odometry error accumulation, and does not consume much memory. Following this idea, this paper introduces PRISM-TopoMap -- a topological mapping method that maintains a graph of locally aligned locations not relying on global metric coordinates. The proposed method involves original learnable multimodal place recognition paired with the scan matching pipeline for localization and loop closure in the graph of locations. The latter is updated online, and the robot is localized in a proper node at each time step. We conduct a broad experimental evaluation of the suggested approach in a range of photo-realistic environments and on a real robot, and compare it to state of the art. The results of the empirical evaluation confirm that PRISM-Topomap consistently outperforms competitors computationally-wise, achieves high mapping quality and performs well on a real robot. The code of PRISM-Topomap is open-sourced and is available at: https://github.com/kirillMouraviev/prism-topomap.

ROAug 25, 2024
Safe Policy Exploration Improvement via Subgoals

Brian Angulo, Gregory Gorbov, Aleksandr Panov et al.

Reinforcement learning is a widely used approach to autonomous navigation, showing potential in various tasks and robotic setups. Still, it often struggles to reach distant goals when safety constraints are imposed (e.g., the wheeled robot is prohibited from moving close to the obstacles). One of the main reasons for poor performance in such setups, which is common in practice, is that the need to respect the safety constraints degrades the exploration capabilities of an RL agent. To this end, we introduce a novel learnable algorithm that is based on decomposing the initial problem into smaller sub-problems via intermediate goals, on the one hand, and respects the limit of the cumulative safety constraints, on the other hand -- SPEIS(Safe Policy Exploration Improvement via Subgoals). It comprises the two coupled policies trained end-to-end: subgoal and safe. The subgoal policy is trained to generate the subgoal based on the transitions from the buffer of the safe (main) policy that helps the safe policy to reach distant goals. Simultaneously, the safe policy maximizes its rewards while attempting not to violate the limit of the cumulative safety constraints, thus providing a certain level of safety. We evaluate SPEIS in a wide range of challenging (simulated) environments that involve different types of robots in two different environments: autonomous vehicles from the POLAMP environment and car, point, doggo, and sweep from the safety-gym environment. We demonstrate that our method consistently outperforms state-of-the-art competitors and can significantly reduce the collision rate while maintaining high success rates (higher by 80% compared to the best-performing methods).

CVMay 31, 2021Code
MAOMaps: A Photo-Realistic Benchmark For vSLAM and Map Merging Quality Assessment

Andrey Bokovoy, Kirill Muravyev, Konstantin Yakovlev

Running numerous experiments in simulation is a necessary step before deploying a control system on a real robot. In this paper we introduce a novel benchmark that is aimed at quantitatively evaluating the quality of vision-based simultaneous localization and mapping (vSLAM) and map merging algorithms. The benchmark consists of both a dataset and a set of tools for automatic evaluation. The dataset is photo-realistic and provides both the localization and the map ground truth data. This makes it possible to evaluate not only the localization part of the SLAM pipeline but the mapping part as well. To compare the vSLAM-built maps and the ground-truth ones we introduce a novel way to find correspondences between them that takes the SLAM context into account (as opposed to other approaches like nearest neighbors). The benchmark is ROS-compatable and is open-sourced to the community. The data and the code are available at: \texttt{github.com/CnnDepth/MAOMaps}.

CVJul 16, 2019Code
Real-time Vision-based Depth Reconstruction with NVidia Jetson

Andrey Bokovoy, Kirill Muravyev, Konstantin Yakovlev

Vision-based depth reconstruction is a challenging problem extensively studied in computer vision but still lacking universal solution. Reconstructing depth from single image is particularly valuable to mobile robotics as it can be embedded to the modern vision-based simultaneous localization and mapping (vSLAM) methods providing them with the metric information needed to construct accurate maps in real scale. Typically, depth reconstruction is done nowadays via fully-convolutional neural networks (FCNNs). In this work we experiment with several FCNN architectures and introduce a few enhancements aimed at increasing both the effectiveness and the efficiency of the inference. We experimentally determine the solution that provides the best performance/accuracy tradeoff and is able to run on NVidia Jetson with the framerates exceeding 16FPS for 320 x 240 input. We also evaluate the suggested models by conducting monocular vSLAM of unknown indoor environment on NVidia Jetson TX2 in real-time. Open-source implementation of the models and the inference node for Robot Operating System (ROS) are available at https://github.com/CnnDepth/tx2_fcnn_node.

AIMay 8
Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding

Valeriy Vyaltsev, Alsu Sagirova, Anton Andreychuk et al.

Multi-agent pathfinding (MAPF) is a widely used abstraction for multi-robot trajectory planning problems, where multiple homogeneous agents move simultaneously within a shared environment. Although solving MAPF optimally is NP-hard, scalable and efficient solvers are critical for real-world applications such as logistics and search-and-rescue. To this end, the research community has proposed various decentralized suboptimal MAPF solvers that leverage machine learning. Such methods frame MAPF (from a single agent perspective) as a Dec-POMDP where at each time step an agent has to decide an action based on the local observation and typically solve the problem via reinforcement learning or imitation learning. We follow the same approach but additionally introduce a learnable communication module tailored to enhance cooperation between agents via efficient feature sharing. We present the Local Communication for Multi-agent Pathfinding (LC-MAPF), a generalizable pre-trained model that applies multi-round communication between neighboring agents to exchange information and improve their coordination. Our experiments show that the introduced method outperforms the existing learning-based MAPF solvers, including IL and RL-based approaches, across diverse metrics in a diverse range of (unseen) test scenarios. Remarkably, the introduced communication mechanism does not compromise LC-MAPF's scalability, a common bottleneck for communication-based MAPF solvers.

LGDec 25, 2025
Approximation Capabilities of Feedforward Neural Networks with GELU Activations

Konstantin Yakovlev, Nikita Puchkin

We derive an approximation error bound that holds simultaneously for a function and all its derivatives up to any prescribed order. The bounds apply to elementary functions, including multivariate polynomials, the exponential function, and the reciprocal function, and are obtained using feedforward neural networks with the Gaussian Error Linear Unit (GELU) activation. In addition, we report the network size, weight magnitudes, and behavior at infinity. Our analysis begins with a constructive approximation of multiplication, where we prove the simultaneous validity of error bounds over domains of increasing size for a given approximator. Leveraging this result, we obtain approximation guarantees for division and the exponential function, ensuring that all higher-order derivatives of the resulting approximators remain globally bounded.

NADec 29, 2025
Simultaneous Approximation of the Score Function and Its Derivatives by Deep Neural Networks

Konstantin Yakovlev, Nikita Puchkin

We present a theory for simultaneous approximation of the score function and its derivatives, enabling the handling of data distributions with low-dimensional structure and unbounded support. Our approximation error bounds match those in the literature while relying on assumptions that relax the usual bounded support requirement. Crucially, our bounds are free from the curse of dimensionality. Moreover, we establish approximation guarantees for derivatives of any prescribed order, extending beyond the commonly considered first-order setting.

STDec 30, 2025
Implicit score matching meets denoising score matching: improved rates of convergence and log-density Hessian estimation

Konstantin Yakovlev, Anna Markovich, Nikita Puchkin

We study the problem of estimating the score function using both implicit score matching and denoising score matching. Assuming that the data distribution exhibiting a low-dimensional structure, we prove that implicit score matching is able not only to adapt to the intrinsic dimension, but also to achieve the same rates of convergence as denoising score matching in terms of the sample size. Furthermore, we demonstrate that both methods allow us to estimate log-density Hessians without the curse of dimensionality by simple differentiation. This justifies convergence of ODE-based samplers for generative diffusion models. Our approach is based on Gagliardo-Nirenberg-type inequalities relating weighted $L^2$-norms of smooth functions and their derivatives.

LGFeb 19, 2025
Generalization error bound for denoising score matching under relaxed manifold assumption

Konstantin Yakovlev, Nikita Puchkin

We examine theoretical properties of the denoising score matching estimate. We model the density of observations with a nonparametric Gaussian mixture. We significantly relax the standard manifold assumption allowing the samples step away from the manifold. At the same time, we are still able to leverage a nice distribution structure. We derive non-asymptotic bounds on the approximation and generalization errors of the denoising score matching estimate. The rates of convergence are determined by the intrinsic dimension. Furthermore, our bounds remain valid even if we allow the ambient dimension grow polynomially with the sample size.

AIDec 17, 2023
Improved Anonymous Multi-Agent Path Finding Algorithm

Zain Alabedeen Ali, Konstantin Yakovlev

We consider an Anonymous Multi-Agent Path-Finding (AMAPF) problem where the set of agents is confined to a graph, a set of goal vertices is given and each of these vertices has to be reached by some agent. The problem is to find an assignment of the goals to the agents as well as the collision-free paths, and we are interested in finding the solution with the optimal makespan. A well-established approach to solve this problem is to reduce it to a special type of a graph search problem, i.e. to the problem of finding a maximum flow on an auxiliary graph induced by the input one. The size of the former graph may be very large and the search on it may become a bottleneck. To this end, we suggest a specific search algorithm that leverages the idea of exploring the search space not through considering separate search states but rather bulks of them simultaneously. That is, we implicitly compress, store and expand bulks of the search states as single states, which results in high reduction in runtime and memory. Empirically, the resultant AMAPF solver demonstrates superior performance compared to the state-of-the-art competitor and is able to solve all publicly available MAPF instances from the well-known MovingAI benchmark in less than 30 seconds.

CLOct 15, 2024
Toolken+: Improving LLM Tool Usage with Reranking and a Reject Option

Konstantin Yakovlev, Sergey Nikolenko, Andrey Bout

The recently proposed ToolkenGPT tool learning paradigm demonstrates promising performance but suffers from two major issues: first, it cannot benefit from tool documentation, and second, it often makes mistakes in whether to use a tool at all. We introduce Toolken+ that mitigates the first problem by reranking top $k$ tools selected by ToolkenGPT and the second problem with a special "Reject" option such that the model will generate a vocabulary token if "Reject" is ranked first. We demonstrate the effectiveness of Toolken+ on multistep numerical reasoning and tool selection tasks.

AIApr 25, 2024
Optimal and Bounded Suboptimal Any-Angle Multi-agent Pathfinding

Konstantin Yakovlev, Anton Andreychuk, Roni Stern

Multi-agent pathfinding (MAPF) is the problem of finding a set of conflict-free paths for a set of agents. Typically, the agents' moves are limited to a pre-defined graph of possible locations and allowed transitions between them, e.g. a 4-neighborhood grid. We explore how to solve MAPF problems when each agent can move between any pair of possible locations as long as traversing the line segment connecting them does not lead to a collision with the obstacles. This is known as any-angle pathfinding. We present the first optimal any-angle multi-agent pathfinding algorithm. Our planner is based on the Continuous Conflict-based Search (CCBS) algorithm and an optimal any-angle variant of the Safe Interval Path Planning (TO-AA-SIPP). The straightforward combination of those, however, scales poorly since any-angle path finding induces search trees with a very large branching factor. To mitigate this, we adapt two techniques from classical MAPF to the any-angle setting, namely Disjoint Splitting and Multi-Constraints. Experimental results on different combinations of these techniques show they enable solving over 30% more problems than the vanilla combination of CCBS and TO-AA-SIPP. In addition, we present a bounded-suboptimal variant of our algorithm, that enables trading runtime for solution cost in a controlled manner.

AIApr 7
MARL-GPT: Foundation Model for Multi-Agent Reinforcement Learning

Maria Nesterova, Mikhail Kolosov, Anton Andreychuk et al.

Recent advances in multi-agent reinforcement learning (MARL) have demonstrated success in numerous challenging domains and environments, but typically require specialized models for each task. In this work, we propose a coherent methodology that makes it possible for a single GPT-based model to learn and perform well across diverse MARL environments and tasks, including StarCraft Multi-Agent Challenge, Google Research Football and POGEMA. Our method, MARL-GPT, applies offline reinforcement learning to train at scale on the expert trajectories (400M for SMACv2, 100M for GRF, and 1B for POGEMA) combined with a single transformer-based observation encoder that requires no task-specific tuning. Experiments show that MARL-GPT achieves competitive performance compared to specialized baselines in all tested environments. Thus, our findings suggest that it is, indeed, possible to build a multi-task transformer-based model for a wide variety of (significantly different) multi-agent problems paving the way to the fundamental MARL model (akin to ChatGPT, Llama, Mistral etc. in natural language modeling).

AIJun 30, 2025
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning

Anton Andreychuk, Konstantin Yakovlev, Aleksandr Panov et al.

Multi-agent pathfinding (MAPF) is a common abstraction of multi-robot trajectory planning problems, where multiple homogeneous robots simultaneously move in the shared environment. While solving MAPF optimally has been proven to be NP-hard, scalable, and efficient, solvers are vital for real-world applications like logistics, search-and-rescue, etc. To this end, decentralized suboptimal MAPF solvers that leverage machine learning have come on stage. Building on the success of the recently introduced MAPF-GPT, a pure imitation learning solver, we introduce MAPF-GPT-DDG. This novel approach effectively fine-tunes the pre-trained MAPF model using centralized expert data. Leveraging a novel delta-data generation mechanism, MAPF-GPT-DDG accelerates training while significantly improving performance at test time. Our experiments demonstrate that MAPF-GPT-DDG surpasses all existing learning-based MAPF solvers, including the original MAPF-GPT, regarding solution quality across many testing scenarios. Remarkably, it can work with MAPF instances involving up to 1 million agents in a single environment, setting a new milestone for scalability in MAPF domains.

ROOct 15, 2024
NavTopo: Leveraging Topological Maps For Autonomous Navigation Of a Mobile Robot

Kirill Muravyev, Konstantin Yakovlev

Autonomous navigation of a mobile robot is a challenging task which requires ability of mapping, localization, path planning and path following. Conventional mapping methods build a dense metric map like an occupancy grid, which is affected by odometry error accumulation and consumes a lot of memory and computations in large environments. Another approach to mapping is the usage of topological properties, e.g. adjacency of locations in the environment. Topological maps are less prone to odometry error accumulation and high resources consumption, and also enable fast path planning because of the graph sparsity. Based on this idea, we proposed NavTopo - a full navigation pipeline based on topological map and two-level path planning. The pipeline localizes in the graph by matching neural network descriptors and 2D projections of the input point clouds, which significantly reduces memory consumption compared to metric and topological point cloud-based approaches. We test our approach in a large indoor photo-relaistic simulated environment and compare it to a metric map-based approach based on popular metric mapping method RTAB-MAP. The experimental results show that our topological approach significantly outperforms the metric one in terms of performance, keeping proper navigational efficiency.

NIMar 13
A Standards-Aligned Coordination Framework for Edge-Enhanced Collaborative Healthcare in 6G Networks

Liuwang Kang, Fan Wang, Yuzhang Huang et al.

Mission-critical healthcare applications including real-time intensive care monitoring, ambulance-to-hospital orchestration, and distributed medical imaging inference require workflow-level, time-bounded coordination across heterogeneous devices, edge servers, and network control entities. While current 3GPP and O-RAN standards excel at per-device control and quality-of-service enforcement, they do not natively expose abstractions for workflow-level coordination under strict clinical timing constraints, leaving this capability to fragile, application-specific overlays. This article outlines the Collective Adaptive Intelligence Plane (CAIP) as a standards-aligned coordination framework that addresses this abstraction gap without introducing new protocol layers. CAIP is realized through minimal, backward-compatible coordination profiles anchored to existing RRC, QoS/SDAP, and O-RAN E2 interfaces, enabling workflow-scoped coordination context binding, deadline-aware coordination pacing, semantic flow association, and privacy-preserving data locality across distributed clinical entities. We analyze the structural limitations of existing standards, present a concrete interface mapping to 3GPP and O-RAN mechanisms, illustrate deployment through a representative ICU coordination scenario, and outline a phased standardization roadmap from proof-of-concept xApp deployment to AI-native 6G specification evolution. The proposed framework is incrementally deployable on current 5G Advanced infrastructure and provides a principled migration path toward workflow-level coordination abstraction as a first-class capability in future 6G healthcare networks.

ROJun 18, 2025
PRISM-Loc: a Lightweight Long-range LiDAR Localization in Urban Environments with Topological Maps

Kirill Muravyev, Vasily Yuryev, Oleg Bulichev et al.

Localization in the environment is one of the crucial tasks of navigation of a mobile robot or a self-driving vehicle. For long-range routes, performing localization within a dense global lidar map in real time may be difficult, and the creation of such a map may require much memory. To this end, leveraging topological maps may be useful. In this work, we propose PRISM-Loc -- a topological map-based approach for localization in large environments. The proposed approach leverages a twofold localization pipeline, which consists of global place recognition and estimation of the local pose inside the found location. For local pose estimation, we introduce an original lidar scan matching algorithm, which is based on 2D features and point-based optimization. We evaluate the proposed method on the ITLP-Campus dataset on a 3 km route, and compare it against the state-of-the-art metric map-based and place recognition-based competitors. The results of the experiments show that the proposed method outperforms its competitors both quality-wise and computationally-wise.

MAMay 15, 2025
Multi-Agent Path Finding For Large Agents Is Intractable

Artem Agafonov, Konstantin Yakovlev

The multi-agent path finding (MAPF) problem asks to find a set of paths on a graph such that when synchronously following these paths the agents never encounter a conflict. In the most widespread MAPF formulation, the so-called Classical MAPF, the agents sizes are neglected and two types of conflicts are considered: occupying the same vertex or using the same edge at the same time step. Meanwhile in numerous practical applications, e.g. in robotics, taking into account the agents' sizes is vital to ensure that the MAPF solutions can be safely executed. Introducing large agents yields an additional type of conflict arising when one agent follows an edge and its body overlaps with the body of another agent that is actually not using this same edge (e.g. staying still at some distinct vertex of the graph). Until now it was not clear how harder the problem gets when such conflicts are to be considered while planning. Specifically, it was known that Classical MAPF problem on an undirected graph can be solved in polynomial time, however no complete polynomial-time algorithm was presented to solve MAPF with large agents. In this paper we, for the first time, establish that the latter problem is NP-hard and, thus, if P!=NP no polynomial algorithm for it can, unfortunately, be presented. Our proof is based on the prevalent in the field technique of reducing the seminal 3SAT problem (which is known to be an NP-complete problem) to the problem at hand. In particular, for an arbitrary 3SAT formula we procedurally construct a dedicated graph with specific start and goal vertices and show that the given 3SAT formula is satisfiable iff the corresponding path finding instance has a solution.

RODec 13, 2024
MeshA*: Efficient Path Planing With Motion Primitives

Marat Agranovskiy, Konstantin Yakovlev

We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However due to the large branching factor such search may be inefficient in practice. To this end we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5 decrease in the runtime), on the other hand. Moreover, we suggest an additional pruning technique that additionally decreases the search space of MeshA*. The resultant planner is combined with the regular A* to retain completeness and is shown to further increase the search performance at the cost of negligible decrease of the solution quality.

ROOct 18, 2021
Enhancing exploration algorithms for navigation with visual SLAM

Kirill Muravyev, Andrey Bokovoy, Konstantin Yakovlev

Exploration is an important step in autonomous navigation of robotic systems. In this paper we introduce a series of enhancements for exploration algorithms in order to use them with vision-based simultaneous localization and mapping (vSLAM) methods. We evaluate developed approaches in photo-realistic simulator in two modes: with ground-truth depths and neural network reconstructed depth maps as vSLAM input. We evaluate standard metrics in order to estimate exploration coverage.

ROAug 15, 2021
Augmenting GRIPS with Heuristic Sampling for Planning Feasible Trajectories of a Car-Like Robot

Brian Angulo, Konstantin Yakovlev, Ivan Radionov

Kinodynamic motion planning for non-holomonic mobile robots is a challenging problem that is lacking a universal solution. One of the computationally efficient ways to solve it is to build a geometric path first and then transform this path into a kinematically feasible one. Gradient-informed Path Smoothing (GRIPS) is a recently introduced method for such transformation. GRIPS iteratively deforms the path and adds/deletes the waypoints while trying to connect each consecutive pair of them via the provided steering function that respects the kinematic constraints. The algorithm is relatively fast but, unfortunately, does not provide any guarantees that it will succeed. In practice, it often fails to produce feasible trajectories for car-like robots with large turning radius. In this work, we introduce a range of modifications that are aimed at increasing the success rate of GRIPS for car-like robots. The main enhancement is adding the additional step that heuristically samples waypoints along the bottleneck parts of the geometric paths (such as sharp turns). The results of the experimental evaluation provide a clear evidence that the success rate of the suggested algorithm is up to 40% higher compared to the original GRIPS and hits the bar of 90%, while its runtime is lower.

LGAug 13, 2021
Q-Mixing Network for Multi-Agent Pathfinding in Partially Observable Grid Environments

Vasilii Davydov, Alexey Skrynnik, Konstantin Yakovlev et al.

In this paper, we consider the problem of multi-agent navigation in partially observable grid environments. This problem is challenging for centralized planning approaches as they, typically, rely on the full knowledge of the environment. We suggest utilizing the reinforcement learning approach when the agents, first, learn the policies that map observations to actions and then follow these policies to reach their goals. To tackle the challenge associated with learning cooperative behavior, i.e. in many cases agents need to yield to each other to accomplish a mission, we use a mixing Q-network that complements learning individual policies. In the experimental evaluation, we show that such approach leads to plausible results and scales well to large number of agents.

ROAug 11, 2021
Prioritized SIPP for Multi-Agent Path Finding With Kinematic Constraints

Zain Alabedeen Ali, Konstantin Yakovlev

Multi-Agent Path Finding (MAPF) is a long-standing problem in Robotics and Artificial Intelligence in which one needs to find a set of collision-free paths for a group of mobile agents (robots) operating in the shared workspace. Due to its importance, the problem is well-studied and multiple optimal and approximate algorithms are known. However, many of them abstract away from the kinematic constraints and assume that the agents can accelerate/decelerate instantaneously. This complicates the application of the algorithms on the real robots. In this paper, we present a method that mitigates this issue to a certain extent. The suggested solver is essentially, a prioritized planner based on the well-known Safe Interval Path Planning (SIPP) algorithm. Within SIPP we explicitly reason about the speed and the acceleration thus the constructed plans directly take kinematic constraints of agents into account. We suggest a range of heuristic functions for that setting and conduct a thorough empirical evaluation of the suggested algorithm.

AIApr 14, 2021
Towards Time-Optimal Any-Angle Path Planning With Dynamic Obstacles

Konstantin Yakovlev, Anton Andreychuk

Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path finding is a technique that augments the initial graph with additional edges to build shorter paths to the goal. Indeed, optimal algorithms for any-angle path finding in static environments exist. However, when dynamic obstacles are present and time is the objective to be minimized, these algorithms can no longer guarantee optimality. In this work, we elaborate on why this is the case and what techniques can be used to solve the problem optimally. We present two algorithms, grounded in the same idea, that can obtain provably optimal solutions to the considered problem. One of them is a naive algorithm and the other one is much more involved. We conduct a thorough empirical evaluation showing that, in certain setups, the latter algorithm might be as fast as the previously-known greedy non-optimal solver while providing solutions of better quality. In some (rare) cases, the difference in cost is up to 76%, while on average it is lower than one percent (the same cost difference is typically observed between optimal and greedy any-angle solvers in static environments).

AIJan 24, 2021
Improving Continuous-time Conflict Based Search

Anton Andreychuk, Konstantin Yakovlev, Eli Boyarski et al.

Conflict-Based Search (CBS) is a powerful algorithmic framework for optimally solving classical multi-agent path finding (MAPF) problems, where time is discretized into the time steps. Continuous-time CBS (CCBS) is a recently proposed version of CBS that guarantees optimal solutions without the need to discretize time. However, the scalability of CCBS is limited because it does not include any known improvements of CBS. In this paper, we begin to close this gap and explore how to adapt successful CBS improvements, namely, prioritizing conflicts (PC), disjoint splitting (DS), and high-level heuristics, to the continuous time setting of CCBS. These adaptions are not trivial, and require careful handling of different types of constraints, applying a generalized version of the Safe interval path planning (SIPP) algorithm, and extending the notion of cardinal conflicts. We evaluate the effect of the suggested enhancements by running experiments both on general graphs and $2^k$-neighborhood grids. CCBS with these improvements significantly outperforms vanilla CCBS, solving problems with almost twice as many agents in some cases and pushing the limits of multiagent path finding in continuous-time domains.

CVSep 12, 2020
Map-merging Algorithms for Visual SLAM: Feasibility Study and Empirical Evaluation

Andrey Bokovoy, Kirill Muraviev, Konstantin Yakovlev

Simultaneous localization and mapping, especially the one relying solely on video data (vSLAM), is a challenging problem that has been extensively studied in robotics and computer vision. State-of-the-art vSLAM algorithms are capable of constructing accurate-enough maps that enable a mobile robot to autonomously navigate an unknown environment. In this work, we are interested in an important problem related to vSLAM, i.e. map merging, that might appear in various practically important scenarios, e.g. in a multi-robot coverage scenario. This problem asks whether different vSLAM maps can be merged into a consistent single representation. We examine the existing 2D and 3D map-merging algorithms and conduct an extensive empirical evaluation in realistic simulated environment (Habitat). Both qualitative and quantitative comparison is carried out and the obtained results are reported and analyzed.

MAAug 3, 2020
A Combination of Theta*, ORCA and Push and Rotate for Multi-agent Navigation

Stepan Dergachev, Konstantin Yakovlev, Ryhor Prakapovich

We study the problem of multi-agent navigation in static environments when no centralized controller is present. Each agent is controlled individually and relies on three algorithmic components to achieve its goal while avoiding collisions with the other agents and the obstacles: i) individual path planning which is done by Theta* algorithm; ii) collision avoidance while path following which is performed by ORCA* algorithm; iii) locally-confined multi-agent path planning done by Push and Rotate algorithm. The latter component is crucial to avoid deadlocks in confined areas, such as narrow passages or doors. We describe how the suggested components interact and form a coherent navigation pipeline. We carry out an extensive empirical evaluation of this pipeline in simulation. The obtained results clearly demonstrate that the number of occurring deadlocks significantly decreases enabling more agents to reach their goals compared to techniques that rely on collision-avoidance only and do not include multi-agent path planning component

ROAug 3, 2020
Planning to Score a Goal in Robotic Football with Heuristic Search

Ivan Khokhlov, Vladimir Litvinenko, Ilya Ryakin et al.

This paper considers a problem of planning an attack in robotic football (RoboCup). The problem is reduced to finding a trajectory of the ball from its current position to the opponents goals. Heuristic search algorithm, i.e. A*, is used to find such a trajectory. For this algorithm to be applicable we introduce a discretized model of the environment, i.e. a graph, as well as the core search components: cost function and heuristic function. Both are designed to take into account all the available information of the game state. We extensively evaluate the suggested approach in simulation comparing it to a range of baselines. The result of the conducted evaluation clearly shows the benefit of utilizing heuristic search within the RoboCup context.

AIJun 1, 2020
Revisiting Bounded-Suboptimal Safe Interval Path Planning

Konstantin Yakovlev, Anton Andreychuk, Roni Stern

Safe-interval path planning (SIPP) is a powerful algorithm for finding a path in the presence of dynamic obstacles. SIPP returns provably optimal solutions. However, in many practical applications of SIPP such as path planning for robots, one would like to trade-off optimality for shorter planning time. In this paper we explore different ways to build a bounded-suboptimal SIPP and discuss their pros and cons. We compare the different bounded-suboptimal versions of SIPP experimentally. While there is no universal winner, the results provide insights into when each method should be used.

RONov 24, 2019
Prioritized Multi-agent Path Finding for Differential Drive Robots

Konstantin Yakovlev, Anton Andreychuk, Vitaly Vorobyev

Methods for centralized planning of the collision-free trajectories for a fleet of mobile robots typically solve the discretized version of the problem and rely on numerous simplifying assumptions, e.g. moves of uniform duration, cardinal only translations, equal speed and size of the robots etc., thus the resultant plans can not always be directly executed by the real robotic systems. To mitigate this issue we suggest a set of modifications to the prominent prioritized planner -- AA-SIPP(m) -- aimed at lifting the most restrictive assumptions (syncronized translation only moves, equal size and speed of the robots) and at providing robustness to the solutions. We evaluate the suggested algorithm in simulation and on differential drive robots in typical lab environment (indoor polygon with external video-based navigation system). The results of the evaluation provide a clear evidence that the algorithm scales well to large number of robots (up to hundreds in simulation) and is able to produce solutions that are safely executed by the robots prone to imperfect trajectory following. The video of the experiments can be found at https://youtu.be/Fer_irn4BG0.

LGAug 5, 2019
GAN Path Finder: Preliminary results

Natalia Soboleva, Konstantin Yakovlev

2D path planning in static environment is a well-known problem and one of the common ways to solve it is to 1) represent the environment as a grid and 2) perform a heuristic search for a path on it. At the same time 2D grid resembles much a digital image, thus an appealing idea comes to being -- to treat the problem as an image generation task and to solve it utilizing the recent advances in deep learning. In this work we make an attempt to apply a generative neural network as a path finder and report preliminary results, convincing enough to claim that this direction of research is worth further exploration.

ROJun 17, 2019
Combining Safe Interval Path Planning and Constrained Path Following Control: Preliminary Results

Konstantin Yakovlev, Anton Andreychuk, Juliya Belinskaya et al.

We study the navigation problem for a robot moving amidst static and dynamic obstacles and rely on a hierarchical approach to solve it. First, the reference trajectory is planned by the safe interval path planning algorithm that is capable of handling any-angle translations and rotations. Second, the path following problem is treated as the constrained control problem and the original flatness-based approach is proposed to generate control. We suggest a few enhancements for the path planning algorithm aimed at finding trajectories that are more likely to be followed by a robot without collisions. Results of the conducted experimental evaluation show that the number of successfully solved navigation instances significantly increases when using the suggested techniques.

AIJan 16, 2019
Multi-Agent Pathfinding with Continuous Time

Anton Andreychuk, Konstantin Yakovlev, Dor Atzmon et al.

Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every agent reaches its goal and the agents do not collide. Most prior work on MAPF was on grids, assumed agents' actions have uniform duration, and that time is discretized into timesteps. We propose a MAPF algorithm that does not rely on these assumptions, is complete, and provides provably optimal solutions. This algorithm is based on a novel adaptation of Safe interval path planning (SIPP), a continuous time single-agent planning algorithm, and a modified version of Conflict-based search (CBS), a state of the art multi-agent pathfinding algorithm. We analyze this algorithm, discuss its pros and cons, and evaluate it experimentally on several standard benchmarks.

AINov 2, 2018
eLIAN: Enhanced Algorithm for Angle-constrained Path Finding

Anton Andreychuk, Natalia Soboleva, Konstantin Yakovlev

Problem of finding 2D paths of special shape, e.g. paths comprised of line segments having the property that the angle between any two consecutive segments does not exceed the predefined threshold, is considered in the paper. This problem is harder to solve than the one when shortest paths of any shape are sought, since the planer's search space is substantially bigger as multiple search nodes corresponding to the same location need to be considered. One way to reduce the search effort is to fix the length of the path's segment and to prune the nodes that violate the imposed constraint. This leads to incompleteness and to the sensitivity of the 's performance to chosen parameter value. In this work we introduce a novel technique that reduces this sensitivity by automatically adjusting the length of the path's segment on-the-fly, e.g. during the search. Embedding this technique into the known grid-based angle-constrained path finding algorithm - LIAN, leads to notable increase of the planner's effectiveness, e.g. success rate, while keeping efficiency, e.g. runtime, overhead at reasonable level. Experimental evaluation shows that LIAN with the suggested enhancements, dubbed eLIAN, solves up to 20\% of tasks more compared to the predecessor. Meanwhile, the solution quality of eLIAN is nearly the same as the one of LIAN.

AIJul 5, 2018
Multi-robot Path Planning in Well-formed Infrastructures: Prioritized Planning vs. Prioritized Wait Adjustment (Preliminary Results)

Anton Andreychuk, Konstantin Yakovlev

We study the problem of planning collision-free paths for a group of homogeneous robots. We propose a novel approach for turning the paths that were planned egocentrically by the robots, e.g. without taking other robots' moves into account, into collision-free trajectories and evaluate it empirically. Suggested algorithm is much faster (up to one order of magnitude) than state-of-the-art but this comes at the price of notable drop-down of the solution cost.

AIJul 2, 2018
Path Finding for the Coalition of Co-operative Agents Acting in the Environment with Destructible Obstacles

Anton Andreychuk, Konstantin Yakovlev

The problem of planning a set of paths for the coalition of robots (agents) with different capabilities is considered in the paper. Some agents can modify the environment by destructing the obstacles thus allowing the other ones to shorten their paths to the goal. As a result the mutual solution of lower cost, e.g. time to completion, may be acquired. We suggest an original procedure to identify the obstacles for further removal that can be embedded into almost any heuristic search planner (we use Theta*) and evaluate it empirically. Results of the evaluation show that time-to-complete the mission can be decreased up to 9-12 % by utilizing the proposed technique.

CVJun 25, 2018
Sparse 3D Point-cloud Map Upsampling and Noise Removal as a vSLAM Post-processing Step: Experimental Evaluation

Andrey Bokovoy, Konstantin Yakovlev

The monocular vision-based simultaneous localization and mapping (vSLAM) is one of the most challenging problem in mobile robotics and computer vision. In this work we study the post-processing techniques applied to sparse 3D point-cloud maps, obtained by feature-based vSLAM algorithms. Map post-processing is split into 2 major steps: 1) noise and outlier removal and 2) upsampling. We evaluate different combinations of known algorithms for outlier removing and upsampling on datasets of real indoor and outdoor environments and identify the most promising combination. We further use it to convert a point-cloud map, obtained by the real UAV performing indoor flight to 3D voxel grid (octo-map) potentially suitable for path planning.

AIMay 3, 2018
Two Techniques That Enhance the Performance of Multi-robot Prioritized Path Planning

Anton Andreychuk, Konstantin Yakovlev

We introduce and empirically evaluate two techniques aimed at enhancing the performance of multi-robot prioritized path planning. The first technique is the deterministic procedure for re-scheduling (as opposed to well-known approach based on random restarts), the second one is the heuristic procedure that modifies the search-space of the individual planner involved in the prioritized path finding.