Alexander Mordvintsev

CV
h-index11
18papers
1,321citations
Novelty54%
AI Score48

18 Papers

LGDec 15, 2022Code
Transformers learn in-context by gradient descent

Johannes von Oswald, Eyvind Niklasson, Ettore Randazzo et al.

At present, the mechanisms of in-context learning in Transformers are not well understood and remain mostly an intuition. In this paper, we suggest that training Transformers on auto-regressive objectives is closely related to gradient-based meta-learning formulations. We start by providing a simple weight construction that shows the equivalence of data transformations induced by 1) a single linear self-attention layer and by 2) gradient-descent (GD) on a regression loss. Motivated by that construction, we show empirically that when training self-attention-only Transformers on simple regression tasks either the models learned by GD and Transformers show great similarity or, remarkably, the weights found by optimization match the construction. Thus we show how trained Transformers become mesa-optimizers i.e. learn models by gradient descent in their forward pass. This allows us, at least in the domain of regression problems, to mechanistically understand the inner workings of in-context learning in optimized Transformers. Building on this insight, we furthermore identify how Transformers surpass the performance of plain gradient descent by learning an iterative curvature correction and learn linear models on deep data representations to solve non-linear regression tasks. Finally, we discuss intriguing parallels to a mechanism identified to be crucial for in-context learning termed induction-head (Olsson et al., 2022) and show how it could be understood as a specific case of in-context learning by gradient descent learning within Transformers. Code to reproduce the experiments can be found at https://github.com/google-research/self-organising-systems/tree/master/transformers_learn_icl_by_gd .

AIJul 18, 2023Code
Biomaker CA: a Biome Maker project using Cellular Automata

Ettore Randazzo, Alexander Mordvintsev

We introduce Biomaker CA: a Biome Maker project using Cellular Automata (CA). In Biomaker CA, morphogenesis is a first class citizen and small seeds need to grow into plant-like organisms to survive in a nutrient starved environment and eventually reproduce with variation so that a biome survives for long timelines. We simulate complex biomes by means of CA rules in 2D grids and parallelize all of its computation on GPUs through the Python JAX framework. We show how this project allows for several different kinds of environments and laws of 'physics', alongside different model architectures and mutation strategies. We further analyze some configurations to show how plant agents can grow, survive, reproduce, and evolve, forming stable and unstable biomes. We then demonstrate how one can meta-evolve models to survive in a harsh environment either through end-to-end meta-evolution or by a more surgical and efficient approach, called Petri dish meta-evolution. Finally, we show how to perform interactive evolution, where the user decides how to evolve a plant model interactively and then deploys it in a larger environment. We open source Biomaker CA at: https://tinyurl.com/2x8yu34s .

NEMay 3, 2022
Growing Isotropic Neural Cellular Automata

Alexander Mordvintsev, Ettore Randazzo, Craig Fouts

Modeling the ability of multicellular organisms to build and maintain their bodies through local interactions between individual cells (morphogenesis) is a long-standing challenge of developmental biology. Recently, the Neural Cellular Automata (NCA) model was proposed as a way to find local system rules that produce a desired global behaviour, such as growing and persisting a predefined target pattern, by repeatedly applying the same rule over a grid starting from a single cell. In this work, we argue that the original Growing NCA model has an important limitation: anisotropy of the learned update rule. This implies the presence of an external factor that orients the cells in a particular direction. In other words, "physical" rules of the underlying system are not invariant to rotation, thus prohibiting the existence of differently oriented instances of the target pattern on the same grid. We propose a modified Isotropic NCA (IsoNCA) model that does not have this limitation. We demonstrate that such cell systems can be trained to grow accurate asymmetrical patterns through either of two methods: (1) by breaking symmetries using structured seeds or (2) by introducing a rotation-reflection invariant training objective and relying on symmetry-breaking caused by asynchronous cell updates.

CVNov 6, 2023
Mesh Neural Cellular Automata

Ehsan Pajouheshgar, Yitao Xu, Alexander Mordvintsev et al.

Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method that directly synthesizes dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on non-grid structures such as the vertices of a 3D mesh. MeshNCA accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Only trained on an Icosphere mesh, MeshNCA shows remarkable test-time generalization and can synthesize textures on unseen meshes in real time. We conduct qualitative and quantitative comparisons to demonstrate that MeshNCA outperforms other 3D texture synthesis methods in terms of generalization and producing high-quality textures. Moreover, we introduce a way of grafting trained MeshNCA instances, enabling interpolation between textures. MeshNCA allows several user interactions including texture density/orientation controls, grafting/regenerate brushes, and motion speed/direction controls. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo, which is accessible on personal computers and smartphones and is available at https://meshnca.github.io.

NEFeb 19, 2023
Growing Steerable Neural Cellular Automata

Ettore Randazzo, Alexander Mordvintsev, Craig Fouts

Neural Cellular Automata (NCA) models have shown remarkable capacity for pattern formation and complex global behaviors stemming from local coordination. However, in the original implementation of NCA, cells are incapable of adjusting their own orientation, and it is the responsibility of the model designer to orient them externally. A recent isotropic variant of NCA (Growing Isotropic Neural Cellular Automata) makes the model orientation-independent - cells can no longer tell up from down, nor left from right - by removing its dependency on perceiving the gradient of spatial states in its neighborhood. In this work, we revisit NCA with a different approach: we make each cell responsible for its own orientation by allowing it to "turn" as determined by an adjustable internal state. The resulting Steerable NCA contains cells of varying orientation embedded in the same pattern. We observe how, while Isotropic NCA are orientation-agnostic, Steerable NCA have chirality: they have a predetermined left-right symmetry. We therefore show that we can train Steerable NCA in similar but simpler ways than their Isotropic variant by: (1) breaking symmetries using only two seeds, or (2) introducing a rotation-invariant training objective and relying on asynchronous cell updates to break the up-down symmetry of the system.

46.1NEApr 12
Visualising the Attractor Landscape of Neural Cellular Automata

James Stovold, Mia-Katrin Kvalsund, Harald Michael Ludwig et al.

As Neural Cellular Automata (NCAs) are increasingly applied outside of the toy models in Artificial Life, there is a pressing need to understand how they behave and to build appropriate routes to interpret what they have learnt. By their very nature, the benefits of training NCAs are balanced with a lack of interpretability: we can engineer emergent behaviour, but have limited ability to understand what has been learnt. In this paper, we apply a variety of techniques to pry open the NCA black box and glean some understanding of what it has learnt to do. We apply techniques from manifold learning (principal components analysis and both dense and sparse autoencoders) along with techniques from topological data analysis (persistent homology) to capture the NCA's underlying behavioural manifold, with varying success. Results show that when analysis is performed at a macroscopic level (i.e. taking the entire NCA state as a single data point), the underlying manifold is often quite simple and can be captured and analysed quite well. When analysis is performed at a microscopic level (i.e. taking the state of individual cells as a single data point), the manifold is highly complex and more complicated techniques are required in order to make sense of it.

MNFeb 6, 2023
Differentiable Programming of Chemical Reaction Networks

Alexander Mordvintsev, Ettore Randazzo, Eyvind Niklasson

We present a differentiable formulation of abstract chemical reaction networks (CRNs) that can be trained to solve a variety of computational tasks. Chemical reaction networks are one of the most fundamental computational substrates used by nature. We study well-mixed single-chamber systems, as well as systems with multiple chambers separated by membranes, under mass-action kinetics. We demonstrate that differentiable optimisation, combined with proper regularisation, can discover non-trivial sparse reaction networks that can implement various sorts of oscillators and other chemical computing devices.

AIJun 5, 2025
Differentiable Logic Cellular Automata: From Game of Life to Pattern Generation

Pietro Miotti, Eyvind Niklasson, Ettore Randazzo et al.

This paper introduces Differentiable Logic Cellular Automata (DiffLogic CA), a novel combination of Neural Cellular Automata (NCA) and Differentiable Logic Gates Networks (DLGNs). The fundamental computation units of the model are differentiable logic gates, combined into a circuit. During training, the model is fully end-to-end differentiable allowing gradient-based training, and at inference time it operates in a fully discrete state space. This enables learning local update rules for cellular automata while preserving their inherent discrete nature. We demonstrate the versatility of our approach through a series of milestones: (1) fully learning the rules of Conway's Game of Life, (2) generating checkerboard patterns that exhibit resilience to noise and damage, (3) growing a lizard shape, and (4) multi-color pattern generation. Our model successfully learns recurrent circuits capable of generating desired target patterns. For simpler patterns, we observe success with both synchronous and asynchronous updates, demonstrating significant generalization capabilities and robustness to perturbations. We make the case that this combination of DLGNs and NCA represents a step toward programmable matter and robust computing systems that combine binary logic, neural network adaptability, and localized processing. This work, to the best of our knowledge, is the first successful application of differentiable logic gate networks in recurrent architectures.

CVJun 28, 2025
Neural Cellular Automata: From Cells to Pixels

Ehsan Pajouheshgar, Yitao Xu, Ali Abbasi et al.

Neural Cellular Automata (NCAs) are bio-inspired systems in which identical cells self-organize to form complex and coherent patterns by repeatedly applying simple local rules. NCAs display striking emergent behaviors including self-regeneration, generalization and robustness to unseen situations, and spontaneous motion. Despite their success in texture synthesis and morphogenesis, NCAs remain largely confined to low-resolution grids. This limitation stems from (1) training time and memory requirements that grow quadratically with grid size, (2) the strictly local propagation of information which impedes long-range cell communication, and (3) the heavy compute demands of real-time inference at high resolution. In this work, we overcome this limitation by pairing NCA with a tiny, shared implicit decoder, inspired by recent advances in implicit neural representations. Following NCA evolution on a coarse grid, a lightweight decoder renders output images at arbitrary resolution. We also propose novel loss functions for both morphogenesis and texture synthesis tasks, specifically tailored for high-resolution output with minimal memory and computation overhead. Combining our proposed architecture and loss functions brings substantial improvement in quality, efficiency, and performance. NCAs equipped with our implicit decoder can generate full-HD outputs in real time while preserving their self-organizing, emergent properties. Moreover, because each MLP processes cell states independently, inference remains highly parallelizable and efficient. We demonstrate the applicability of our approach across multiple NCA variants (on 2D, 3D grids, and 3D meshes) and multiple tasks, including texture generation and morphogenesis (growing patterns from a seed), showing that with our proposed framework, NCAs seamlessly scale to high-resolution outputs with minimal computational overhead.

NEJun 27, 2024
Computational Life: How Well-formed, Self-replicating Programs Emerge from Simple Interaction

Blaise Agüera y Arcas, Jyrki Alakuijala, James Evans et al.

The fields of Origin of Life and Artificial Life both question what life is and how it emerges from a distinct set of "pre-life" dynamics. One common feature of most substrates where life emerges is a marked shift in dynamics when self-replication appears. While there are some hypotheses regarding how self-replicators arose in nature, we know very little about the general dynamics, computational principles, and necessary conditions for self-replicators to emerge. This is especially true on "computational substrates" where interactions involve logical, mathematical, or programming rules. In this paper we take a step towards understanding how self-replicators arise by studying several computational substrates based on various simple programming languages and machine instruction sets. We show that when random, non self-replicating programs are placed in an environment lacking any explicit fitness landscape, self-replicators tend to arise. We demonstrate how this occurs due to random interactions and self-modification, and can happen with and without background random mutations. We also show how increasingly complex dynamics continue to emerge following the rise of self-replicators. Finally, we show a counterexample of a minimalistic programming language where self-replicators are possible, but so far have not been observed to arise.

LGNov 26, 2021
$μ$NCA: Texture Generation with Ultra-Compact Neural Cellular Automata

Alexander Mordvintsev, Eyvind Niklasson

We study the problem of example-based procedural texture synthesis using highly compact models. Given a sample image, we use differentiable programming to train a generative process, parameterised by a recurrent Neural Cellular Automata (NCA) rule. Contrary to the common belief that neural networks should be significantly over-parameterised, we demonstrate that our model architecture and training procedure allows for representing complex texture patterns using just a few hundred learned parameters, making their expressivity comparable to hand-engineered procedural texture generating programs. The smallest models from the proposed $μ$NCA family scale down to 68 parameters. When using quantisation to one byte per parameter, proposed models can be shrunk to a size range between 588 and 68 bytes. Implementation of a texture generator that uses these parameters to produce images is possible with just a few lines of GLSL or C code.

NEJun 22, 2021
Differentiable Programming of Reaction-Diffusion Patterns

Alexander Mordvintsev, Ettore Randazzo, Eyvind Niklasson

Reaction-Diffusion (RD) systems provide a computational framework that governs many pattern formation processes in nature. Current RD system design practices boil down to trial-and-error parameter search. We propose a differentiable optimization method for learning the RD system parameters to perform example-based texture synthesis on a 2D plane. We do this by representing the RD system as a variant of Neural Cellular Automata and using task-specific differentiable loss functions. RD systems generated by our method exhibit robust, non-trivial 'life-like' behavior.

AIMay 15, 2021
Texture Generation with Neural Cellular Automata

Alexander Mordvintsev, Eyvind Niklasson, Ettore Randazzo

Neural Cellular Automata (NCA) have shown a remarkable ability to learn the required rules to "grow" images, classify morphologies, segment images, as well as to do general computation such as path-finding. We believe the inductive prior they introduce lends itself to the generation of textures. Textures in the natural world are often generated by variants of locally interacting reaction-diffusion systems. Human-made textures are likewise often generated in a local manner (textile weaving, for instance) or using rules with local dependencies (regular grids or geometric patterns). We demonstrate learning a texture generator from a single template image, with the generation method being embarrassingly parallel, exhibiting quick convergence and high fidelity of output, and requiring only some minimal assumptions around the underlying state manifold. Furthermore, we investigate properties of the learned models that are both useful and interesting, such as non-stationary dynamics and an inherent robustness to damage. Finally, we make qualitative claims that the behaviour exhibited by the NCA model is a learned, distributed, local algorithm to generate a texture, setting our method apart from existing work on texture generation. We discuss the advantages of such a paradigm.

CVAug 11, 2020
Image segmentation via Cellular Automata

Mark Sandler, Andrey Zhmoginov, Liangcheng Luo et al.

In this paper, we propose a new approach for building cellular automata to solve real-world segmentation problems. We design and train a cellular automaton that can successfully segment high-resolution images. We consider a colony that densely inhabits the pixel grid, and all cells are governed by a randomized update that uses the current state, the color, and the state of the $3\times 3$ neighborhood. The space of possible rules is defined by a small neural network. The update rule is applied repeatedly in parallel to a large random subset of cells and after convergence is used to produce segmentation masks that are then back-propagated to learn the optimal update rules using standard gradient descent methods. We demonstrate that such models can be learned efficiently with only limited trajectory length and that they show remarkable ability to organize the information to produce a globally consistent segmentation result, using only local information exchange. From a practical perspective, our approach allows us to build very efficient models -- our smallest automaton uses less than 10,000 parameters to solve complex segmentation tasks.

LGJul 2, 2020
MPLP: Learning a Message Passing Learning Protocol

Ettore Randazzo, Eyvind Niklasson, Alexander Mordvintsev

We present a novel method for learning the weights of an artificial neural network - a Message Passing Learning Protocol (MPLP). In MPLP, we abstract every operations occurring in ANNs as independent agents. Each agent is responsible for ingesting incoming multidimensional messages from other agents, updating its internal state, and generating multidimensional messages to be passed on to neighbouring agents. We demonstrate the viability of MPLP as opposed to traditional gradient-based approaches on simple feed-forward neural networks, and present a framework capable of generalizing to non-traditional neural network architectures. MPLP is meta learned using end-to-end gradient-based meta-optimisation. We further discuss the observed properties of MPLP and hypothesize its applicability on various fields of deep learning.

LGMay 28, 2018
GPGPU Linear Complexity t-SNE Optimization

Nicola Pezzotti, Julian Thijssen, Alexander Mordvintsev et al.

The t-distributed Stochastic Neighbor Embedding (tSNE) algorithm has become in recent years one of the most used and insightful techniques for the exploratory data analysis of high-dimensional data. tSNE reveals clusters of high-dimensional data points at different scales while it requires only minimal tuning of its parameters. Despite these advantages, the computational complexity of the algorithm limits its application to relatively small datasets. To address this problem, several evolutions of tSNE have been developed in recent years, mainly focusing on the scalability of the similarity computations between data points. However, these contributions are insufficient to achieve interactive rates when visualizing the evolution of the tSNE embedding for large datasets. In this work, we present a novel approach to the minimization of the tSNE objective function that heavily relies on modern graphics hardware and has linear computational complexity. Our technique does not only beat the state of the art, but can even be executed on the client side in a browser. We propose to approximate the repulsion forces between data points using adaptive-resolution textures that are drawn at every iteration with WebGL. This approximation allows us to reformulate the tSNE minimization problem as a series of tensor operation that are computed with TensorFlow.js, a JavaScript library for scalable tensor computations.

CVAug 2, 2017
Associative Domain Adaptation

Philip Haeusser, Thomas Frerix, Alexander Mordvintsev et al.

We propose associative domain adaptation, a novel technique for end-to-end domain adaptation with neural networks, the task of inferring class labels for an unlabeled target domain based on the statistical properties of a labeled source domain. Our training scheme follows the paradigm that in order to effectively derive class labels for the target domain, a network should produce statistically domain invariant embeddings, while minimizing the classification error on the labeled source domain. We accomplish this by reinforcing associations between source and target data directly in embedding space. Our method can easily be added to any existing classification network with no structural and almost no computational overhead. We demonstrate the effectiveness of our approach on various benchmarks and achieve state-of-the-art results across the board with a generic convolutional neural network architecture not specifically tuned to the respective tasks. Finally, we show that the proposed association loss produces embeddings that are more effective for domain adaptation compared to methods employing maximum mean discrepancy as a similarity measure in embedding space.

CVJun 3, 2017
Learning by Association - A versatile semi-supervised training method for neural networks

Philip Häusser, Alexander Mordvintsev, Daniel Cremers

In many real-world scenarios, labeled data for a specific machine learning task is costly to obtain. Semi-supervised training methods make use of abundantly available unlabeled data and a smaller number of labeled examples. We propose a new framework for semi-supervised training of deep neural networks inspired by learning in humans. "Associations" are made from embeddings of labeled samples to those of unlabeled ones and back. The optimization schedule encourages correct association cycles that end up at the same class from which the association was started and penalizes wrong associations ending at a different class. The implementation is easy to use and can be added to any existing end-to-end training setup. We demonstrate the capabilities of learning by association on several data sets and show that it can improve performance on classification tasks tremendously by making use of additionally available unlabeled data. In particular, for cases with few labeled data, our training scheme outperforms the current state of the art on SVHN.