Patrick Bourdot

2papers

2 Papers

HCJun 30, 2021
eXtended Reality for Autism Interventions: The importance of Mediation and Sensory-Based Approaches

Valentin Bauer, Tifanie Bouchara, Patrick Bourdot

eXtended Reality (XR) autism research, ranging from Augmented Reality to Virtual Reality, focuses on socio-emotional abilities and high-functioning autism. However common autism interventions address the entire spectrum over social, sensory and mediation issues. To bridge the gap between autism research and real interventions, we compared existing literature on XR and autism with stakeholders' needs obtained by interviewing 34 skateholders, mainly practitioners. It allow us first to suggest XR use cases that could better support practitioners' interventions, and second to derive design guidelines accordingly. Findings demonstrate that collaborative XR sensory-based and mediation approaches would benefit the entire spectrum, and encourage to consider the overall intervention context when designing XR protocols.

GRDec 9, 2019
Interactive 3D fluid simulation: steering the simulation in progress using Lattice Boltzmann Method

Mengchen Wang, Nicolas Ferey, Patrick Bourdot et al.

This paper describes a work in progress about software and hardware architecture to steer and control an ongoing fluid simulation in a context of a serious game application. We propose to use the Lattice Boltzmann Method as the simulation approach considering that it can provide fully parallel algorithms to reach interactive time and because it is easier to change parameters while the simulation is in progress remaining physically relevant than more classical simulation approaches. We describe which parameters we can modify and how we solve technical issues of interactive steering and we finally show an application of our interactive fluid simulation approach of water dam phenomena.