Interactive 3D fluid simulation: steering the simulation in progress using Lattice Boltzmann Method
This work addresses the need for interactive and physically relevant fluid simulations in domains such as serious games, though it is incremental as it builds on existing Lattice Boltzmann Method approaches.
The paper tackles the problem of enabling real-time control of fluid simulations by proposing a software and hardware architecture using the Lattice Boltzmann Method, which allows parameter adjustments during simulation for interactive applications like serious games, demonstrated with a water dam scenario.
This paper describes a work in progress about software and hardware architecture to steer and control an ongoing fluid simulation in a context of a serious game application. We propose to use the Lattice Boltzmann Method as the simulation approach considering that it can provide fully parallel algorithms to reach interactive time and because it is easier to change parameters while the simulation is in progress remaining physically relevant than more classical simulation approaches. We describe which parameters we can modify and how we solve technical issues of interactive steering and we finally show an application of our interactive fluid simulation approach of water dam phenomena.