17.4CYMar 12
The Landscape of Generative AI in Information Systems: A Synthesis of Secondary Reviews and Research AgendasAleksander Jarzębowicz, Adam Przybyłek, Jacinto Estima et al.
As organizations grapple with the rapid adoption of Generative AI (GenAI), this study synthesizes the state of knowledge through a systematic literature review of secondary studies and research agendas. Analyzing 28 papers published since 2023, we find that while GenAI offers transformative potential for productivity and innovation, its adoption is constrained by multiple interrelated challenges, including technical unreliability (hallucinations, performance drift), societal-ethical risks (bias, misuse, skill erosion), and a systemic governance vacuum (privacy, accountability, intellectual property). Interpreted through a socio-technical lens, these findings reveal a persistent misalignment between GenAI's fast-evolving technical subsystem and the slower-adapting social subsystem, positioning IS research as critical for achieving joint optimization. To bridge this gap, we discuss a research agenda that reorients IS scholarship from analyzing impacts toward actively shaping the co-evolution of technical capabilities with organizational procedures, societal values, and regulatory institutions--emphasizing hybrid human--AI ensembles, situated validation, design principles for probabilistic systems, and adaptive governance.
7.9SEApr 9
Test-Oriented Programming: rethinking coding for the GenAI eraJorge Melegati
Large language models (LLMs) have shown astonishing capability of generating software code, leading to its use to support developers in programming. Proposed tools have relied either on assistants for improved auto-complete or multi-agents, in which different model instances are orchestrated to perform parts of a problem to reach a complete solution. We argue that LLMs can enable a higher-level of abstraction, a new paradigm we called Test-Oriented Programming (TOP). Within this paradigm, developers only have to check test code generated based on natural language specifications, rather than focusing on production code, which could be delegated to the LLMs. To evaluate the feasibility of this proposal, we developed a proof-of-concept tool and used it to generate a small command-line program employing two different LLMs. We obtained promising results and identified challenges for the use of this paradigm for real projects.
SEFeb 10, 2022
Work-from-home and its implication for project management, resilience and innovation -- a global survey on software companiesAnh Nguyen-Duc, Dron Khanna, Des Greer et al.
[Context] The COVID-19 pandemic has had a disruptive impact on how people work and collaborate across all global economic sectors, including the software business. While remote working is not new for software engineers, forced Work-from-home situations to come with both constraints, limitations, and opportunities for individuals, software teams and software companies. As the "new normal" for working might be based on the current state of Work From Home (WFH), it is useful to understand what has happened and learn from that. [Objective] The goal of this study is to gain insights on how their WFH environment impacts software projects and software companies. We are also interested in understanding if the impact differs between software startups and established companies. [Method] We conducted a global-scale, cross-sectional survey during spring and summer 2021. Our results are based on quantitative and qualitative analysis of 297 valid responses. [Results] We observed a mixed perception of the impact of WFH on software project management, resilience, and innovation. Certain patterns on WFH, control and coordination mechanisms and collaborative tools are observed globally. We find that team, agility and leadership are the three most important factors for achieving resilience during the pandemic. Although startups do not perceive the impact of WFH differently, there is a difference between engineers who work in a small team context and those who work in a large team context. [Conclusion] The result suggests a contingency approach in studying and improving WFH practices and environment in the future software industry.
SEDec 21, 2021
CADV: A software visualization approach for code annotations distributionPhyllipe Lima, Jorge Melegati, Everaldo Gomes et al.
Code annotations is a widely used feature in Java systems to configure custom metadata on programming elements. Their increasing presence creates the need for approaches to assess and comprehend their usage and distribution. In this context, software visualization has been studied and researched to improve program comprehension in different aspects. This study aimed at designing a software visualization approach that graphically displays how code annotations are distributed and organized in a software system and developing a tool, as a reference implementation of the approach, to generate views and interact with users. We conducted an empirical evaluation through questionnaires and interviews to evaluate our visualization approach considering four aspects: effectiveness for program comprehension, perceived usefulness, perceived ease of use, and suitability for the intended audience. The resulting data was used to perform a qualitative and quantitative analysis. The tool identifies package responsibilities providing visual information about their annotations at different levels. Using the developed tool, the participants achieved a high correctness rate in the program comprehension tasks and performed very well in questions about the overview of the system under analysis. Finally, participants perceived that the tool outperforms existing approaches for code inspection when searching for information related to code annotations. The results show that the visualization approach using the developed tool is effective in program comprehension tasks related to code annotations, which can also be used to identify responsibilities in the application packages. Moreover, it was evaluated as suitable for newcomers to overview the usage of annotations in the system and for architects to perform a deep analysis that can potentially detect misplaced annotations and abnormal growths on their usage.
SEFeb 11, 2021
Business Model Canvas Should Pay More Attention to the Software Startup TeamKai-Kristian Kemell, Atte Elonen, Mari Suoranta et al.
Business Model Canvas (BMC) is a tool widely used to describe startup business models. Despite the various business aspects described, BMC pays a little emphasis on team-related factors. The importance of team-related factors in software development has been acknowledged widely in literature. While not as extensively studied, the importance of teams in software startups is also known in both literature and among practitioners. In this paper, we propose potential changes to BMC to have the tool better reflect the importance of the team, especially in a software startup environment. Based on a literature review, we identify various components related to the team, which we then further support with empirical data. We do so by means of a qualitative case study of five startups.
SEOct 7, 2020Code
Empirical Standards for Software Engineering ResearchPaul Ralph, Nauman bin Ali, Sebastian Baltes et al.
Empirical Standards are natural-language models of a scientific community's expectations for a specific kind of study (e.g. a questionnaire survey). The ACM SIGSOFT Paper and Peer Review Quality Initiative generated empirical standards for research methods commonly used in software engineering. These living documents, which should be continuously revised to reflect evolving consensus around research best practices, will improve research quality and make peer review more effective, reliable, transparent and fair.
SEJul 27, 2020
Case Survey Studies in Software Engineering ResearchJorge Melegati, Xiaofeng Wang
Background: Given the social aspects of Software Engineering (SE), in the last twenty years, researchers from the field started using research methods common in social sciences such as case study, ethnography, and grounded theory. More recently, case survey, another imported research method, has seen its increasing use in SE studies. It is based on existing case studies reported in the literature and intends to harness the generalizability of survey and the depth of case study. However, little is known on how case survey has been applied in SE research, let alone guidelines on how to employ it properly. Aims: This article aims to provide a better understanding of how case survey has been applied in Software Engineering research. Method: To address this knowledge gap, we performed a systematic mapping study and analyzed 12 Software Engineering studies that used the case survey method. Results: Our findings show that these studies presented a heterogeneous understanding of the approach ranging from secondary studies to primary inquiries focused on a large number of instances of a research phenomenon. They have not applied the case survey method consistently as defined in the seminal methodological papers. Conclusions: We conclude that a set of clearly defined guidelines are needed on how to use case survey in SE research, to ensure the quality of the studies employing this approach and to provide a set of clearly defined criteria to evaluate such work.