Shanxin Yuan

CV
h-index6
29papers
2,121citations
Novelty43%
AI Score47

29 Papers

67.1CVJun 4
Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars

Jiahao Yang, Xiaohang Yang, Qing Wang et al.

Modeling dynamic facial expressions using 3D Gaussian representations remains challenging due to their unstructured nature. Conventional Gaussian avatar pipelines require extensive multiview and sequential expression data, limiting scalability and accessibility. In this work, we introduce Self-Adaptive Gaussian Expression (SAGE), a framework for self-learning expression-induced Gaussian deformations that enables high-fidelity, animatable avatars from minimal input data. Our method jointly optimizes 2D Gaussian surfels and a Signed Distance Field (SDF) to enforce compact, surface-aligned Gaussian distributions, while a self-supervised expression learning phase replaces long training sequences with geometric and appearance consistency constraints. This design allows flexible deployment across multiple reconstruction regimes: in the multiview setting, only a single frame (timestep) is required instead of thousands; in the monocular setting, only head rotations are needed without expression sequences; and in the one-shot setting, no pretraining or priors are necessary. Experiments demonstrate that our approach achieves reconstruction and animation quality comparable to state-of-the-art methods, while reducing data requirements by several orders of magnitude. Our results highlight the potential of self-supervised Gaussian deformation learning as a step toward accessible, data-efficient avatar creation.

CVMar 11, 2022
TAPE: Task-Agnostic Prior Embedding for Image Restoration

Lin Liu, Lingxi Xie, Xiaopeng Zhang et al.

Learning a generalized prior for natural image restoration is an important yet challenging task. Early methods mostly involved handcrafted priors including normalized sparsity, l_0 gradients, dark channel priors, etc. Recently, deep neural networks have been used to learn various image priors but do not guarantee to generalize. In this paper, we propose a novel approach that embeds a task-agnostic prior into a transformer. Our approach, named Task-Agnostic Prior Embedding (TAPE), consists of two stages, namely, task-agnostic pre-training and task-specific fine-tuning, where the first stage embeds prior knowledge about natural images into the transformer and the second stage extracts the knowledge to assist downstream image restoration. Experiments on various types of degradation validate the effectiveness of TAPE. The image restoration performance in terms of PSNR is improved by as much as 1.45dB and even outperforms task-specific algorithms. More importantly, TAPE shows the ability of disentangling generalized image priors from degraded images, which enjoys favorable transfer ability to unknown downstream tasks.

CVAug 23, 2022
Low-Light Video Enhancement with Synthetic Event Guidance

Lin Liu, Junfeng An, Jianzhuang Liu et al.

Low-light video enhancement (LLVE) is an important yet challenging task with many applications such as photographing and autonomous driving. Unlike single image low-light enhancement, most LLVE methods utilize temporal information from adjacent frames to restore the color and remove the noise of the target frame. However, these algorithms, based on the framework of multi-frame alignment and enhancement, may produce multi-frame fusion artifacts when encountering extreme low light or fast motion. In this paper, inspired by the low latency and high dynamic range of events, we use synthetic events from multiple frames to guide the enhancement and restoration of low-light videos. Our method contains three stages: 1) event synthesis and enhancement, 2) event and image fusion, and 3) low-light enhancement. In this framework, we design two novel modules (event-image fusion transform and event-guided dual branch) for the second and third stages, respectively. Extensive experiments show that our method outperforms existing low-light video or single image enhancement approaches on both synthetic and real LLVE datasets.

CVAug 5, 2022
Disentangling 3D Attributes from a Single 2D Image: Human Pose, Shape and Garment

Xue Hu, Xinghui Li, Benjamin Busam et al. · oxford

For visual manipulation tasks, we aim to represent image content with semantically meaningful features. However, learning implicit representations from images often lacks interpretability, especially when attributes are intertwined. We focus on the challenging task of extracting disentangled 3D attributes only from 2D image data. Specifically, we focus on human appearance and learn implicit pose, shape and garment representations of dressed humans from RGB images. Our method learns an embedding with disentangled latent representations of these three image properties and enables meaningful re-assembling of features and property control through a 2D-to-3D encoder-decoder structure. The 3D model is inferred solely from the feature map in the learned embedding space. To the best of our knowledge, our method is the first to achieve cross-domain disentanglement for this highly under-constrained problem. We qualitatively and quantitatively demonstrate our framework's ability to transfer pose, shape, and garments in 3D reconstruction on virtual data and show how an implicit shape loss can benefit the model's ability to recover fine-grained reconstruction details.

CVMar 7, 2023
Graph Neural Networks in Vision-Language Image Understanding: A Survey

Henry Senior, Gregory Slabaugh, Shanxin Yuan et al.

2D image understanding is a complex problem within computer vision, but it holds the key to providing human-level scene comprehension. It goes further than identifying the objects in an image, and instead, it attempts to understand the scene. Solutions to this problem form the underpinning of a range of tasks, including image captioning, visual question answering (VQA), and image retrieval. Graphs provide a natural way to represent the relational arrangement between objects in an image, and thus, in recent years graph neural networks (GNNs) have become a standard component of many 2D image understanding pipelines, becoming a core architectural component, especially in the VQA group of tasks. In this survey, we review this rapidly evolving field and we provide a taxonomy of graph types used in 2D image understanding approaches, a comprehensive list of the GNN models used in this domain, and a roadmap of future potential developments. To the best of our knowledge, this is the first comprehensive survey that covers image captioning, visual question answering, and image retrieval techniques that focus on using GNNs as the main part of their architecture.

CVJun 9, 2023
Exploring Effective Mask Sampling Modeling for Neural Image Compression

Lin Liu, Mingming Zhao, Shanxin Yuan et al.

Image compression aims to reduce the information redundancy in images. Most existing neural image compression methods rely on side information from hyperprior or context models to eliminate spatial redundancy, but rarely address the channel redundancy. Inspired by the mask sampling modeling in recent self-supervised learning methods for natural language processing and high-level vision, we propose a novel pretraining strategy for neural image compression. Specifically, Cube Mask Sampling Module (CMSM) is proposed to apply both spatial and channel mask sampling modeling to image compression in the pre-training stage. Moreover, to further reduce channel redundancy, we propose the Learnable Channel Mask Module (LCMM) and the Learnable Channel Completion Module (LCCM). Our plug-and-play CMSM, LCMM, LCCM modules can apply to both CNN-based and Transformer-based architectures, significantly reduce the computational cost, and improve the quality of images. Experiments on the public Kodak and Tecnick datasets demonstrate that our method achieves competitive performance with lower computational complexity compared to state-of-the-art image compression methods.

IVJun 20, 2022
SJ-HD^2R: Selective Joint High Dynamic Range and Denoising Imaging for Dynamic Scenes

Wei Li, Shuai Xiao, Tianhong Dai et al.

Ghosting artifacts, motion blur, and low fidelity in highlight are the main challenges in High Dynamic Range (HDR) imaging from multiple Low Dynamic Range (LDR) images. These issues come from using the medium-exposed image as the reference frame in previous methods. To deal with them, we propose to use the under-exposed image as the reference to avoid these issues. However, the heavy noise in dark regions of the under-exposed image becomes a new problem. Therefore, we propose a joint HDR and denoising pipeline, containing two sub-networks: (i) a pre-denoising network (PreDNNet) to adaptively denoise input LDRs by exploiting exposure priors; (ii) a pyramid cascading fusion network (PCFNet), introducing an attention mechanism and cascading structure in a multi-scale manner. To further leverage these two paradigms, we propose a selective and joint HDR and denoising (SJ-HD$^2$R) imaging framework, utilizing scenario-specific priors to conduct the path selection with an accuracy of more than 93.3$\%$. We create the first joint HDR and denoising benchmark dataset, which contains a variety of challenging HDR and denoising scenes and supports the switching of the reference image. Extensive experiment results show that our method achieves superior performance to previous methods.

CVSep 13, 2024Code
Adaptive Multi-Modal Control of Digital Human Hand Synthesis Using a Region-Aware Cycle Loss

Qifan Fu, Xiaohang Yang, Muhammad Asad et al.

Diffusion models have shown their remarkable ability to synthesize images, including the generation of humans in specific poses. However, current models face challenges in adequately expressing conditional control for detailed hand pose generation, leading to significant distortion in the hand regions. To tackle this problem, we first curate the How2Sign dataset to provide richer and more accurate hand pose annotations. In addition, we introduce adaptive, multi-modal fusion to integrate characters' physical features expressed in different modalities such as skeleton, depth, and surface normal. Furthermore, we propose a novel Region-Aware Cycle Loss (RACL) that enables the diffusion model training to focus on improving the hand region, resulting in improved quality of generated hand gestures. More specifically, the proposed RACL computes a weighted keypoint distance between the full-body pose keypoints from the generated image and the ground truth, to generate higher-quality hand poses while balancing overall pose accuracy. Moreover, we use two hand region metrics, named hand-PSNR and hand-Distance for hand pose generation evaluations. Our experimental evaluations demonstrate the effectiveness of our proposed approach in improving the quality of digital human pose generation using diffusion models, especially the quality of the hand region. The source code is available at https://github.com/fuqifan/Region-Aware-Cycle-Loss.

CVApr 13, 2023
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds

Chen Yang, Peihao Li, Zanwei Zhou et al.

We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.

CVApr 9, 2025Code
STaR: Seamless Spatial-Temporal Aware Motion Retargeting with Penetration and Consistency Constraints

Xiaohang Yang, Qing Wang, Jiahao Yang et al.

Motion retargeting seeks to faithfully replicate the spatio-temporal motion characteristics of a source character onto a target character with a different body shape. Apart from motion semantics preservation, ensuring geometric plausibility and maintaining temporal consistency are also crucial for effective motion retargeting. However, many existing methods prioritize either geometric plausibility or temporal consistency. Neglecting geometric plausibility results in interpenetration while neglecting temporal consistency leads to motion jitter. In this paper, we propose a novel sequence-to-sequence model for seamless Spatial-Temporal aware motion Retargeting (STaR), with penetration and consistency constraints. STaR consists of two modules: (1) a spatial module that incorporates dense shape representation and a novel limb penetration constraint to ensure geometric plausibility while preserving motion semantics, and (2) a temporal module that utilizes a temporal transformer and a novel temporal consistency constraint to predict the entire motion sequence at once while enforcing multi-level trajectory smoothness. The seamless combination of the two modules helps us achieve a good balance between the semantic, geometric, and temporal targets. Extensive experiments on the Mixamo and ScanRet datasets demonstrate that our method produces plausible and coherent motions while significantly reducing interpenetration rates compared with other approaches. Code page: https://github.com/XiaohangYang829/STaR.

CVMar 3, 2025
HanDrawer: Leveraging Spatial Information to Render Realistic Hands Using a Conditional Diffusion Model in Single Stage

Qifan Fu, Xu Chen, Muhammad Asad et al.

Although diffusion methods excel in text-to-image generation, generating accurate hand gestures remains a major challenge, resulting in severe artifacts, such as incorrect number of fingers or unnatural gestures. To enable the diffusion model to learn spatial information to improve the quality of the hands generated, we propose HanDrawer, a module to condition the hand generation process. Specifically, we apply graph convolutional layers to extract the endogenous spatial structure and physical constraints implicit in MANO hand mesh vertices. We then align and fuse these spatial features with other modalities via cross-attention. The spatially fused features are used to guide a single stage diffusion model denoising process for high quality generation of the hand region. To improve the accuracy of spatial feature fusion, we propose a Position-Preserving Zero Padding (PPZP) fusion strategy, which ensures that the features extracted by HanDrawer are fused into the region of interest in the relevant layers of the diffusion model. HanDrawer learns the entire image features while paying special attention to the hand region thanks to an additional hand reconstruction loss combined with the denoising loss. To accurately train and evaluate our approach, we perform careful cleansing and relabeling of the widely used HaGRID hand gesture dataset and obtain high quality multimodal data. Quantitative and qualitative analyses demonstrate the state-of-the-art performance of our method on the HaGRID dataset through multiple evaluation metrics. Source code and our enhanced dataset will be released publicly if the paper is accepted.

CVJun 12, 2025
DanceChat: Large Language Model-Guided Music-to-Dance Generation

Qing Wang, Xiaohang Yang, Yilan Dong et al.

Music-to-dance generation aims to synthesize human dance motion conditioned on musical input. Despite recent progress, significant challenges remain due to the semantic gap between music and dance motion, as music offers only abstract cues, such as melody, groove, and emotion, without explicitly specifying the physical movements. Moreover, a single piece of music can produce multiple plausible dance interpretations. This one-to-many mapping demands additional guidance, as music alone provides limited information for generating diverse dance movements. The challenge is further amplified by the scarcity of paired music and dance data, which restricts the modelâĂŹs ability to learn diverse dance patterns. In this paper, we introduce DanceChat, a Large Language Model (LLM)-guided music-to-dance generation approach. We use an LLM as a choreographer that provides textual motion instructions, offering explicit, high-level guidance for dance generation. This approach goes beyond implicit learning from music alone, enabling the model to generate dance that is both more diverse and better aligned with musical styles. Our approach consists of three components: (1) an LLM-based pseudo instruction generation module that produces textual dance guidance based on music style and structure, (2) a multi-modal feature extraction and fusion module that integrates music, rhythm, and textual guidance into a shared representation, and (3) a diffusion-based motion synthesis module together with a multi-modal alignment loss, which ensures that the generated dance is aligned with both musical and textual cues. Extensive experiments on AIST++ and human evaluations show that DanceChat outperforms state-of-the-art methods both qualitatively and quantitatively.

CVMar 18, 2025
HandSplat: Embedding-Driven Gaussian Splatting for High-Fidelity Hand Rendering

Yilan Dong, Haohe Liu, Qing Wang et al.

Existing 3D Gaussian Splatting (3DGS) methods for hand rendering rely on rigid skeletal motion with an oversimplified non-rigid motion model, which fails to capture fine geometric and appearance details. Additionally, they perform densification based solely on per-point gradients and process poses independently, ignoring spatial and temporal correlations. These limitations lead to geometric detail loss, temporal instability, and inefficient point distribution. To address these issues, we propose HandSplat, a novel Gaussian Splatting-based framework that enhances both fidelity and stability for hand rendering. To improve fidelity, we extend standard 3DGS attributes with implicit geometry and appearance embeddings for finer non-rigid motion modeling while preserving the static hand characteristic modeled by original 3DGS attributes. Additionally, we introduce a local gradient-aware densification strategy that dynamically refines Gaussian density in high-variation regions. To improve stability, we incorporate pose-conditioned attribute regularization to encourage attribute consistency across similar poses, mitigating temporal artifacts. Extensive experiments on InterHand2.6M demonstrate that HandSplat surpasses existing methods in fidelity and stability while achieving real-time performance. We will release the code and pre-trained models upon acceptance.

CVMar 11, 2025
SuperCap: Multi-resolution Superpixel-based Image Captioning

Henry Senior, Luca Rossi, Gregory Slabaugh et al.

It has been a longstanding goal within image captioning to move beyond a dependence on object detection. We investigate using superpixels coupled with Vision Language Models (VLMs) to bridge the gap between detector-based captioning architectures and those that solely pretrain on large datasets. Our novel superpixel approach ensures that the model receives object-like features whilst the use of VLMs provides our model with open set object understanding. Furthermore, we extend our architecture to make use of multi-resolution inputs, allowing our model to view images in different levels of detail, and use an attention mechanism to determine which parts are most relevant to the caption. We demonstrate our model's performance with multiple VLMs and through a range of ablations detailing the impact of different architectural choices. Our full model achieves a competitive CIDEr score of $136.9$ on the COCO Karpathy split.

CVDec 17, 2021
SiamTrans: Zero-Shot Multi-Frame Image Restoration with Pre-Trained Siamese Transformers

Lin Liu, Shanxin Yuan, Jianzhuang Liu et al.

We propose a novel zero-shot multi-frame image restoration method for removing unwanted obstruction elements (such as rains, snow, and moire patterns) that vary in successive frames. It has three stages: transformer pre-training, zero-shot restoration, and hard patch refinement. Using the pre-trained transformers, our model is able to tell the motion difference between the true image information and the obstructing elements. For zero-shot image restoration, we design a novel model, termed SiamTrans, which is constructed by Siamese transformers, encoders, and decoders. Each transformer has a temporal attention layer and several self-attention layers, to capture both temporal and spatial information of multiple frames. Only pre-trained (self-supervised) on the denoising task, SiamTrans is tested on three different low-level vision tasks (deraining, demoireing, and desnowing). Compared with related methods, ours achieves the best performances, even outperforming those with supervised learning.

IVAug 3, 2021
Wavelet-Based Network For High Dynamic Range Imaging

Tianhong Dai, Wei Li, Xilei Cao et al.

High dynamic range (HDR) imaging from multiple low dynamic range (LDR) images has been suffering from ghosting artifacts caused by scene and objects motion. Existing methods, such as optical flow based and end-to-end deep learning based solutions, are error-prone either in detail restoration or ghosting artifacts removal. Comprehensive empirical evidence shows that ghosting artifacts caused by large foreground motion are mainly low-frequency signals and the details are mainly high-frequency signals. In this work, we propose a novel frequency-guided end-to-end deep neural network (FHDRNet) to conduct HDR fusion in the frequency domain, and Discrete Wavelet Transform (DWT) is used to decompose inputs into different frequency bands. The low-frequency signals are used to avoid specific ghosting artifacts, while the high-frequency signals are used for preserving details. Using a U-Net as the backbone, we propose two novel modules: merging module and frequency-guided upsampling module. The merging module applies the attention mechanism to the low-frequency components to deal with the ghost caused by large foreground motion. The frequency-guided upsampling module reconstructs details from multiple frequency-specific components with rich details. In addition, a new RAW dataset is created for training and evaluating multi-frame HDR imaging algorithms in the RAW domain. Extensive experiments are conducted on public datasets and our RAW dataset, showing that the proposed FHDRNet achieves state-of-the-art performance.

IVNov 3, 2020
Self-Adaptively Learning to Demoire from Focused and Defocused Image Pairs

Lin Liu, Shanxin Yuan, Jianzhuang Liu et al.

Moire artifacts are common in digital photography, resulting from the interference between high-frequency scene content and the color filter array of the camera. Existing deep learning-based demoireing methods trained on large scale datasets are limited in handling various complex moire patterns, and mainly focus on demoireing of photos taken of digital displays. Moreover, obtaining moire-free ground-truth in natural scenes is difficult but needed for training. In this paper, we propose a self-adaptive learning method for demoireing a high-frequency image, with the help of an additional defocused moire-free blur image. Given an image degraded with moire artifacts and a moire-free blur image, our network predicts a moire-free clean image and a blur kernel with a self-adaptive strategy that does not require an explicit training stage, instead performing test-time adaptation. Our model has two sub-networks and works iteratively. During each iteration, one sub-network takes the moire image as input, removing moire patterns and restoring image details, and the other sub-network estimates the blur kernel from the blur image. The two sub-networks are jointly optimized. Extensive experiments demonstrate that our method outperforms state-of-the-art methods and can produce high-quality demoired results. It can generalize well to the task of removing moire artifacts caused by display screens. In addition, we build a new moire dataset, including images with screen and texture moire artifacts. As far as we know, this is the first dataset with real texture moire patterns.

CVJul 21, 2020
Video Super-resolution with Temporal Group Attention

Takashi Isobe, Songjiang Li, Xu Jia et al.

Video super-resolution, which aims at producing a high-resolution video from its corresponding low-resolution version, has recently drawn increasing attention. In this work, we propose a novel method that can effectively incorporate temporal information in a hierarchical way. The input sequence is divided into several groups, with each one corresponding to a kind of frame rate. These groups provide complementary information to recover missing details in the reference frame, which is further integrated with an attention module and a deep intra-group fusion module. In addition, a fast spatial alignment is proposed to handle videos with large motion. Extensive results demonstrate the capability of the proposed model in handling videos with various motion. It achieves favorable performance against state-of-the-art methods on several benchmark datasets.

CVJul 14, 2020
Wavelet-Based Dual-Branch Network for Image Demoireing

Lin Liu, Jianzhuang Liu, Shanxin Yuan et al.

When smartphone cameras are used to take photos of digital screens, usually moire patterns result, severely degrading photo quality. In this paper, we design a wavelet-based dual-branch network (WDNet) with a spatial attention mechanism for image demoireing. Existing image restoration methods working in the RGB domain have difficulty in distinguishing moire patterns from true scene texture. Unlike these methods, our network removes moire patterns in the wavelet domain to separate the frequencies of moire patterns from the image content. The network combines dense convolution modules and dilated convolution modules supporting large receptive fields. Extensive experiments demonstrate the effectiveness of our method, and we further show that WDNet generalizes to removing moire artifacts on non-screen images. Although designed for image demoireing, WDNet has been applied to two other low-levelvision tasks, outperforming state-of-the-art image deraining and derain-drop methods on the Rain100h and Raindrop800 data sets, respectively.

CVMay 6, 2020
NTIRE 2020 Challenge on Image Demoireing: Methods and Results

Shanxin Yuan, Radu Timofte, Ales Leonardis et al.

This paper reviews the Challenge on Image Demoireing that was part of the New Trends in Image Restoration and Enhancement (NTIRE) workshop, held in conjunction with CVPR 2020. Demoireing is a difficult task of removing moire patterns from an image to reveal an underlying clean image. The challenge was divided into two tracks. Track 1 targeted the single image demoireing problem, which seeks to remove moire patterns from a single image. Track 2 focused on the burst demoireing problem, where a set of degraded moire images of the same scene were provided as input, with the goal of producing a single demoired image as output. The methods were ranked in terms of their fidelity, measured using the peak signal-to-noise ratio (PSNR) between the ground truth clean images and the restored images produced by the participants' methods. The tracks had 142 and 99 registered participants, respectively, with a total of 14 and 6 submissions in the final testing stage. The entries span the current state-of-the-art in image and burst image demoireing problems.

CVApr 1, 2020
Image Demoireing with Learnable Bandpass Filters

Bolun Zheng, Shanxin Yuan, Gregory Slabaugh et al.

Image demoireing is a multi-faceted image restoration task involving both texture and color restoration. In this paper, we propose a novel multiscale bandpass convolutional neural network (MBCNN) to address this problem. As an end-to-end solution, MBCNN respectively solves the two sub-problems. For texture restoration, we propose a learnable bandpass filter (LBF) to learn the frequency prior for moire texture removal. For color restoration, we propose a two-step tone mapping strategy, which first applies a global tone mapping to correct for a global color shift, and then performs local fine tuning of the color per pixel. Through an ablation study, we demonstrate the effectiveness of the different components of MBCNN. Experimental results on two public datasets show that our method outperforms state-of-the-art methods by a large margin (more than 2dB in terms of PSNR).

IVNov 8, 2019
AIM 2019 Challenge on Image Demoireing: Methods and Results

Shanxin Yuan, Radu Timofte, Gregory Slabaugh et al.

This paper reviews the first-ever image demoireing challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ICCV 2019. This paper describes the challenge, and focuses on the proposed solutions and their results. Demoireing is a difficult task of removing moire patterns from an image to reveal an underlying clean image. A new dataset, called LCDMoire was created for this challenge, and consists of 10,200 synthetically generated image pairs (moire and clean ground truth). The challenge was divided into 2 tracks. Track 1 targeted fidelity, measuring the ability of demoire methods to obtain a moire-free image compared with the ground truth, while Track 2 examined the perceptual quality of demoire methods. The tracks had 60 and 39 registered participants, respectively. A total of eight teams competed in the final testing phase. The entries span the current the state-of-the-art in the image demoireing problem.

CVNov 6, 2019
AIM 2019 Challenge on Image Demoireing: Dataset and Study

Shanxin Yuan, Radu Timofte, Gregory Slabaugh et al.

This paper introduces a novel dataset, called LCDMoire, which was created for the first-ever image demoireing challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ICCV 2019. The dataset comprises 10,200 synthetically generated image pairs (consisting of an image degraded by moire and a clean ground truth image). In addition to describing the dataset and its creation, this paper also reviews the challenge tracks, competition, and results, the latter summarizing the current state-of-the-art on this dataset.

CVNov 18, 2018
RGB-based 3D Hand Pose Estimation via Privileged Learning with Depth Images

Shanxin Yuan, Bjorn Stenger, Tae-Kyun Kim

This paper proposes a method for hand pose estimation from RGB images that uses both external large-scale depth image datasets and paired depth and RGB images as privileged information at training time. We show that providing depth information during training significantly improves performance of pose estimation from RGB images during testing. We explore different ways of using this privileged information: (1) using depth data to initially train a depth-based network, (2) using the features from the depth-based network of the paired depth images to constrain mid-level RGB network weights, and (3) using the foreground mask, obtained from the depth data, to suppress the responses from the background area. By using paired RGB and depth images, we are able to supervise the RGB-based network to learn middle layer features that mimic that of the corresponding depth-based network, which is trained on large-scale, accurately annotated depth data. During testing, when only an RGB image is available, our method produces accurate 3D hand pose predictions. Our method is also tested on 2D hand pose estimation. Experiments on three public datasets show that the method outperforms the state-of-the-art methods for hand pose estimation using RGB image input.

CVDec 11, 2017
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

Shanxin Yuan, Guillermo Garcia-Hernando, Bjorn Stenger et al.

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

CVJul 7, 2017
The 2017 Hands in the Million Challenge on 3D Hand Pose Estimation

Shanxin Yuan, Qi Ye, Guillermo Garcia-Hernando et al.

We present the 2017 Hands in the Million Challenge, a public competition designed for the evaluation of the task of 3D hand pose estimation. The goal of this challenge is to assess how far is the state of the art in terms of solving the problem of 3D hand pose estimation as well as detect major failure and strength modes of both systems and evaluation metrics that can help to identify future research directions. The challenge follows up the recent publication of BigHand2.2M and First-Person Hand Action datasets, which have been designed to exhaustively cover multiple hand, viewpoint, hand articulation, and occlusion. The challenge consists of a standardized dataset, an evaluation protocol for two different tasks, and a public competition. In this document we describe the different aspects of the challenge and, jointly with the results of the participants, it will be presented at the 3rd International Workshop on Observing and Understanding Hands in Action, HANDS 2017, with ICCV 2017.

CVApr 9, 2017
BigHand2.2M Benchmark: Hand Pose Dataset and State of the Art Analysis

Shanxin Yuan, Qi Ye, Bjorn Stenger et al.

In this paper we introduce a large-scale hand pose dataset, collected using a novel capture method. Existing datasets are either generated synthetically or captured using depth sensors: synthetic datasets exhibit a certain level of appearance difference from real depth images, and real datasets are limited in quantity and coverage, mainly due to the difficulty to annotate them. We propose a tracking system with six 6D magnetic sensors and inverse kinematics to automatically obtain 21-joints hand pose annotations of depth maps captured with minimal restriction on the range of motion. The capture protocol aims to fully cover the natural hand pose space. As shown in embedding plots, the new dataset exhibits a significantly wider and denser range of hand poses compared to existing benchmarks. Current state-of-the-art methods are evaluated on the dataset, and we demonstrate significant improvements in cross-benchmark performance. We also show significant improvements in egocentric hand pose estimation with a CNN trained on the new dataset.

CVApr 8, 2017
First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations

Guillermo Garcia-Hernando, Shanxin Yuan, Seungryul Baek et al.

In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-object interaction sequences. To the best of our knowledge, this is the first benchmark that enables the study of first-person hand actions with the use of 3D hand poses. We present an extensive experimental evaluation of RGB-D and pose-based action recognition by 18 baselines/state-of-the-art approaches. The impact of using appearance features, poses, and their combinations are measured, and the different training/testing protocols are evaluated. Finally, we assess how ready the 3D hand pose estimation field is when hands are severely occluded by objects in egocentric views and its influence on action recognition. From the results, we see clear benefits of using hand pose as a cue for action recognition compared to other data modalities. Our dataset and experiments can be of interest to communities of 3D hand pose estimation, 6D object pose, and robotics as well as action recognition.

CVApr 12, 2016
Spatial Attention Deep Net with Partial PSO for Hierarchical Hybrid Hand Pose Estimation

Qi Ye, Shanxin Yuan, Tae-Kyun Kim

Discriminative methods often generate hand poses kinematically implausible, then generative methods are used to correct (or verify) these results in a hybrid method. Estimating 3D hand pose in a hierarchy, where the high-dimensional output space is decomposed into smaller ones, has been shown effective. Existing hierarchical methods mainly focus on the decomposition of the output space while the input space remains almost the same along the hierarchy. In this paper, a hybrid hand pose estimation method is proposed by applying the kinematic hierarchy strategy to the input space (as well as the output space) of the discriminative method by a spatial attention mechanism and to the optimization of the generative method by hierarchical Particle Swarm Optimization (PSO). The spatial attention mechanism integrates cascaded and hierarchical regression into a CNN framework by transforming both the input(and feature space) and the output space, which greatly reduces the viewpoint and articulation variations. Between the levels in the hierarchy, the hierarchical PSO forces the kinematic constraints to the results of the CNNs. The experimental results show that our method significantly outperforms four state-of-the-art methods and three baselines on three public benchmarks.