CVDec 11, 2017

Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

arXiv:1712.03917v2195 citations
Originality Synthesis-oriented
AI Analysis

This is an incremental review paper that synthesizes existing research to identify challenges for improving 3D hand pose estimation, relevant for computer vision and robotics applications.

This paper reviews the current state of 3D hand pose estimation from depth images, analyzing top methods and finding that isolated pose estimation achieves low mean errors (e.g., 10 mm) in certain view ranges but struggles with extreme viewpoints and unseen hand shapes.

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes