Wenzhang Sun

CV
h-index3
6papers
35citations
Novelty50%
AI Score39

6 Papers

20.4CVJan 3, 2025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation

Huaize Liu, Wenzhang Sun, Donglin Di et al.

The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals-such as audio, text, and labels-to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.

9.6CVDec 26, 2024
UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting Control

Wenzhang Sun, Xiang Li, Donglin Di et al.

Recently, animating portrait images using audio input is a popular task. Creating lifelike talking head videos requires flexible and natural movements, including facial and head dynamics, camera motion, realistic light and shadow effects. Existing methods struggle to offer comprehensive, multifaceted control over these aspects. In this work, we introduce UniAvatar, a designed method that provides extensive control over a wide range of motion and illumination conditions. Specifically, we use the FLAME model to render all motion information onto a single image, maintaining the integrity of 3D motion details while enabling fine-grained, pixel-level control. Beyond motion, this approach also allows for comprehensive global illumination control. We design independent modules to manage both 3D motion and illumination, permitting separate and combined control. Extensive experiments demonstrate that our method outperforms others in both broad-range motion control and lighting control. Additionally, to enhance the diversity of motion and environmental contexts in current datasets, we collect and plan to publicly release two datasets, DH-FaceDrasMvVid-100 and DH-FaceReliVid-200, which capture significant head movements during speech and various lighting scenarios.

9.6CVOct 16, 2024
TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt

Jiahui Yang, Donglin Di, Baorui Ma et al.

In recent years, advancements in generative models have significantly expanded the capabilities of text-to-3D generation. Many approaches rely on Score Distillation Sampling (SDS) technology. However, SDS struggles to accommodate multi-condition inputs, such as text and visual prompts, in customized generation tasks. To explore the core reasons, we decompose SDS into a difference term and a classifier-free guidance term. Our analysis identifies the core issue as arising from the difference term and the random noise addition during the optimization process, both contributing to deviations from the target mode during distillation. To address this, we propose a novel algorithm, Classifier Score Matching (CSM), which removes the difference term in SDS and uses a deterministic noise addition process to reduce noise during optimization, effectively overcoming the low-quality limitations of SDS in our customized generation framework. Based on CSM, we integrate visual prompt information with an attention fusion mechanism and sampling guidance techniques, forming the Visual Prompt CSM (VPCSM) algorithm. Furthermore, we introduce a Semantic-Geometry Calibration (SGC) module to enhance quality through improved textual information integration. We present our approach as TV-3DG, with extensive experiments demonstrating its capability to achieve stable, high-quality, customized 3D generation. Project page: \url{https://yjhboy.github.io/TV-3DG}

6.2CVMar 13, 2025
A Self-supervised Motion Representation for Portrait Video Generation

Qiyuan Zhang, Chenyu Wu, Wenzhang Sun et al.

Recent advancements in portrait video generation have been noteworthy. However, existing methods rely heavily on human priors and pre-trained generative models, Motion representations based on human priors may introduce unrealistic motion, while methods relying on pre-trained generative models often suffer from inefficient inference. To address these challenges, we propose Semantic Latent Motion (SeMo), a compact and expressive motion representation. Leveraging this representation, our approach achieve both high-quality visual results and efficient inference. SeMo follows an effective three-step framework: Abstraction, Reasoning, and Generation. First, in the Abstraction step, we use a carefully designed Masked Motion Encoder, which leverages a self-supervised learning paradigm to compress the subject's motion state into a compact and abstract latent motion (1D token). Second, in the Reasoning step, we efficiently generate motion sequences based on the driving audio signal. Finally, in the Generation step, the motion dynamics serve as conditional information to guide the motion decoder in synthesizing realistic transitions from reference frame to target video. Thanks to the compact and expressive nature of Semantic Latent Motion, our method achieves efficient motion representation and high-quality video generation. User studies demonstrate that our approach surpasses state-of-the-art models with an 81% win rate in realism. Extensive experiments further highlight its strong compression capability, reconstruction quality, and generative potential.

6.2CVOct 14, 2025
PAGS: Priority-Adaptive Gaussian Splatting for Dynamic Driving Scenes

Ying A, Wenzhang Sun, Chang Zeng et al.

Reconstructing dynamic 3D urban scenes is crucial for autonomous driving, yet current methods face a stark trade-off between fidelity and computational cost. This inefficiency stems from their semantically agnostic design, which allocates resources uniformly, treating static backgrounds and safety-critical objects with equal importance. To address this, we introduce Priority-Adaptive Gaussian Splatting (PAGS), a framework that injects task-aware semantic priorities directly into the 3D reconstruction and rendering pipeline. PAGS introduces two core contributions: (1) Semantically-Guided Pruning and Regularization strategy, which employs a hybrid importance metric to aggressively simplify non-critical scene elements while preserving fine-grained details on objects vital for navigation. (2) Priority-Driven Rendering pipeline, which employs a priority-based depth pre-pass to aggressively cull occluded primitives and accelerate the final shading computations. Extensive experiments on the Waymo and KITTI datasets demonstrate that PAGS achieves exceptional reconstruction quality, particularly on safety-critical objects, while significantly reducing training time and boosting rendering speeds to over 350 FPS.

13.1CVJun 8, 2025
Hi-VAE: Efficient Video Autoencoding with Global and Detailed Motion

Huaize Liu, Wenzhang Sun, Qiyuan Zhang et al.

Recent breakthroughs in video autoencoders (Video AEs) have advanced video generation, but existing methods fail to efficiently model spatio-temporal redundancies in dynamics, resulting in suboptimal compression factors. This shortfall leads to excessive training costs for downstream tasks. To address this, we introduce Hi-VAE, an efficient video autoencoding framework that hierarchically encode coarse-to-fine motion representations of video dynamics and formulate the decoding process as a conditional generation task. Specifically, Hi-VAE decomposes video dynamics into two latent spaces: Global Motion, capturing overarching motion patterns, and Detailed Motion, encoding high-frequency spatial details. Using separate self-supervised motion encoders, we compress video latents into compact motion representations to reduce redundancy significantly. A conditional diffusion decoder then reconstructs videos by combining hierarchical global and detailed motions, enabling high-fidelity video reconstructions. Extensive experiments demonstrate that Hi-VAE achieves a high compression factor of 1428$\times$, almost 30$\times$ higher than baseline methods (e.g., Cosmos-VAE at 48$\times$), validating the efficiency of our approach. Meanwhile, Hi-VAE maintains high reconstruction quality at such high compression rates and performs effectively in downstream generative tasks. Moreover, Hi-VAE exhibits interpretability and scalability, providing new perspectives for future exploration in video latent representation and generation.