CVDec 26, 2024

UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting Control

arXiv:2412.19860v17 citationsh-index: 6
Originality Incremental advance
AI Analysis

This work addresses the need for flexible and natural animation in portrait videos, offering improved control for applications like virtual avatars or video editing, though it is incremental in enhancing existing motion and lighting techniques.

The authors tackled the problem of generating lifelike talking head videos from audio by introducing UniAvatar, which provides comprehensive control over motion and lighting, outperforming existing methods in both aspects.

Recently, animating portrait images using audio input is a popular task. Creating lifelike talking head videos requires flexible and natural movements, including facial and head dynamics, camera motion, realistic light and shadow effects. Existing methods struggle to offer comprehensive, multifaceted control over these aspects. In this work, we introduce UniAvatar, a designed method that provides extensive control over a wide range of motion and illumination conditions. Specifically, we use the FLAME model to render all motion information onto a single image, maintaining the integrity of 3D motion details while enabling fine-grained, pixel-level control. Beyond motion, this approach also allows for comprehensive global illumination control. We design independent modules to manage both 3D motion and illumination, permitting separate and combined control. Extensive experiments demonstrate that our method outperforms others in both broad-range motion control and lighting control. Additionally, to enhance the diversity of motion and environmental contexts in current datasets, we collect and plan to publicly release two datasets, DH-FaceDrasMvVid-100 and DH-FaceReliVid-200, which capture significant head movements during speech and various lighting scenarios.

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