GRPose: Learning Graph Relations for Human Image Generation with Pose PriorsXiangchen Yin, Donglin Di, Lei Fan et al.
Recent methods using diffusion models have made significant progress in human image generation with various control signals such as pose priors. However, existing efforts are still struggling to generate high-quality images with consistent pose alignment, resulting in unsatisfactory output. In this paper, we propose a framework that delves into the graph relations of pose priors to provide control information for human image generation. The main idea is to establish a graph topological structure between the pose priors and latent representation of diffusion models to capture the intrinsic associations between different pose parts. A Progressive Graph Integrator (PGI) is designed to learn the spatial relationships of the pose priors with the graph structure, adopting a hierarchical strategy within an Adapter to gradually propagate information across different pose parts. Besides, a pose perception loss is introduced based on a pretrained pose estimation network to minimize the pose differences. Extensive qualitative and quantitative experiments conducted on the Human-Art and LAION-Human datasets clearly demonstrate that our model can achieve significant performance improvement over the latest benchmark models. The code is available at \url{https://xiangchenyin.github.io/GRPose/}.
Hypergraph Multi-modal Large Language Model: Exploiting EEG and Eye-tracking Modalities to Evaluate Heterogeneous Responses for Video UnderstandingMinghui Wu, Chenxu Zhao, Anyang Su et al.
Understanding of video creativity and content often varies among individuals, with differences in focal points and cognitive levels across different ages, experiences, and genders. There is currently a lack of research in this area, and most existing benchmarks suffer from several drawbacks: 1) a limited number of modalities and answers with restrictive length; 2) the content and scenarios within the videos are excessively monotonous, transmitting allegories and emotions that are overly simplistic. To bridge the gap to real-world applications, we introduce a large-scale Subjective Response Indicators for Advertisement Videos dataset, namely SRI-ADV. Specifically, we collected real changes in Electroencephalographic (EEG) and eye-tracking regions from different demographics while they viewed identical video content. Utilizing this multi-modal dataset, we developed tasks and protocols to analyze and evaluate the extent of cognitive understanding of video content among different users. Along with the dataset, we designed a Hypergraph Multi-modal Large Language Model (HMLLM) to explore the associations among different demographics, video elements, EEG, and eye-tracking indicators. HMLLM could bridge semantic gaps across rich modalities and integrate information beyond different modalities to perform logical reasoning. Extensive experimental evaluations on SRI-ADV and other additional video-based generative performance benchmarks demonstrate the effectiveness of our method. The codes and dataset will be released at https://github.com/mininglamp-MLLM/HMLLM.
6.8CVApr 20, 2023
Scene Style Text EditingTonghua Su, Fuxiang Yang, Xiang Zhou et al.
In this work, we propose a task called "Scene Style Text Editing (SSTE)", changing the text content as well as the text style of the source image while keeping the original text scene. Existing methods neglect to fine-grained adjust the style of the foreground text, such as its rotation angle, color, and font type. To tackle this task, we propose a quadruple framework named "QuadNet" to embed and adjust foreground text styles in the latent feature space. Specifically, QuadNet consists of four parts, namely background inpainting, style encoder, content encoder, and fusion generator. The background inpainting erases the source text content and recovers the appropriate background with a highly authentic texture. The style encoder extracts the style embedding of the foreground text. The content encoder provides target text representations in the latent feature space to implement the content edits. The fusion generator combines the information yielded from the mentioned parts and generates the rendered text images. Practically, our method is capable of performing promisingly on real-world datasets with merely string-level annotation. To the best of our knowledge, our work is the first to finely manipulate the foreground text content and style by deeply semantic editing in the latent feature space. Extensive experiments demonstrate that QuadNet has the ability to generate photo-realistic foreground text and avoid source text shadows in real-world scenes when editing text content.
7.3IVJul 5, 2023
Multi-Scale U-Shape MLP for Hyperspectral Image ClassificationMoule Lin, Weipeng Jing, Donglin Di et al.
Hyperspectral images have significant applications in various domains, since they register numerous semantic and spatial information in the spectral band with spatial variability of spectral signatures. Two critical challenges in identifying pixels of the hyperspectral image are respectively representing the correlated information among the local and global, as well as the abundant parameters of the model. To tackle this challenge, we propose a Multi-Scale U-shape Multi-Layer Perceptron (MUMLP) a model consisting of the designed MSC (Multi-Scale Channel) block and the UMLP (U-shape Multi-Layer Perceptron) structure. MSC transforms the channel dimension and mixes spectral band feature to embed the deep-level representation adequately. UMLP is designed by the encoder-decoder structure with multi-layer perceptron layers, which is capable of compressing the large-scale parameters. Extensive experiments are conducted to demonstrate our model can outperform state-of-the-art methods across-the-board on three wide-adopted public datasets, namely Pavia University, Houston 2013 and Houston 2018
GrainSpace: A Large-scale Dataset for Fine-grained and Domain-adaptive Recognition of Cereal GrainsLei Fan, Yiwen Ding, Dongdong Fan et al.
Cereal grains are a vital part of human diets and are important commodities for people's livelihood and international trade. Grain Appearance Inspection (GAI) serves as one of the crucial steps for the determination of grain quality and grain stratification for proper circulation, storage and food processing, etc. GAI is routinely performed manually by qualified inspectors with the aid of some hand tools. Automated GAI has the benefit of greatly assisting inspectors with their jobs but has been limited due to the lack of datasets and clear definitions of the tasks. In this paper we formulate GAI as three ubiquitous computer vision tasks: fine-grained recognition, domain adaptation and out-of-distribution recognition. We present a large-scale and publicly available cereal grains dataset called GrainSpace. Specifically, we construct three types of device prototypes for data acquisition, and a total of 5.25 million images determined by professional inspectors. The grain samples including wheat, maize and rice are collected from five countries and more than 30 regions. We also develop a comprehensive benchmark based on semi-supervised learning and self-supervised learning techniques. To the best of our knowledge, GrainSpace is the first publicly released dataset for cereal grain inspection.
13.5CVJul 2, 2024
TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting ManipulationChaofan Luo, Donglin Di, Xun Yang et al.
Despite significant strides in the field of 3D scene editing, current methods encounter substantial challenge, particularly in preserving 3D consistency in multi-view editing process. To tackle this challenge, we propose a progressive 3D editing strategy that ensures multi-view consistency via a Trajectory-Anchored Scheme (TAS) with a dual-branch editing mechanism. Specifically, TAS facilitates a tightly coupled iterative process between 2D view editing and 3D updating, preventing error accumulation yielded from text-to-image process. Additionally, we explore the relationship between optimization-based methods and reconstruction-based methods, offering a unified perspective for selecting superior design choice, supporting the rationale behind the designed TAS. We further present a tuning-free View-Consistent Attention Control (VCAC) module that leverages cross-view semantic and geometric reference from the source branch to yield aligned views from the target branch during the editing of 2D views. To validate the effectiveness of our method, we analyze 2D examples to demonstrate the improved consistency with the VCAC module. Further extensive quantitative and qualitative results in text-guided 3D scene editing indicate that our method achieves superior editing quality compared to state-of-the-art methods. We will make the complete codebase publicly available following the conclusion of the review process.
Cross-Stain Contrastive Learning for Paired Immunohistochemistry and Histopathology Slide Representation LearningYizhi Zhang, Lei Fan, Zhulin Tao et al.
Universal, transferable whole-slide image (WSI) representations are central to computational pathology. Incorporating multiple markers (e.g., immunohistochemistry, IHC) alongside H&E enriches H&E-based features with diverse, biologically meaningful information. However, progress is limited by the scarcity of well-aligned multi-stain datasets. Inter-stain misalignment shifts corresponding tissue across slides, hindering consistent patch-level features and degrading slide-level embeddings. To address this, we curated a slide-level aligned, five-stain dataset (H&E, HER2, KI67, ER, PGR) to enable paired H&E-IHC learning and robust cross-stain representation. Leveraging this dataset, we propose Cross-Stain Contrastive Learning (CSCL), a two-stage pretraining framework with a lightweight adapter trained using patch-wise contrastive alignment to improve the compatibility of H&E features with corresponding IHC-derived contextual cues, and slide-level representation learning with Multiple Instance Learning (MIL), which uses a cross-stain attention fusion module to integrate stain-specific patch features and a cross-stain global alignment module to enforce consistency among slide-level embeddings across different stains. Experiments on cancer subtype classification, IHC biomarker status classification, and survival prediction show consistent gains, yielding high-quality, transferable H&E slide-level representations. The code and data are available at https://github.com/lily-zyz/CSCL.
9.6CVSep 23, 2024
DH-FaceVid-1K: A Large-Scale High-Quality Dataset for Face Video GenerationDonglin Di, He Feng, Wenzhang Sun et al.
Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful pre-trained foundation models, trained on large-scale, high-quality datasets. However, many advanced methods rely on in-house data subject to various constraints, and other current studies fail to generate high-resolution face videos, which is mainly attributed to the significant lack of large-scale, high-quality face video datasets. In this paper, we introduce a human face video dataset, \textbf{DH-FaceVid-1K}. Our collection spans 1,200 hours in total, encompassing 270,043 video clips from over 20,000 individuals. Each sample includes corresponding speech audio, facial keypoints, and text annotations. Compared to other publicly available datasets, ours distinguishes itself through its multi-ethnic coverage and high-quality, comprehensive individual attributes. We establish multiple face video generation models supporting tasks such as text-to-video and image-to-video generation. In addition, we develop comprehensive benchmarks to validate the scaling law when using different proportions of proposed dataset. Our primary aim is to contribute a face video dataset, particularly addressing the underrepresentation of Asian faces in existing curated datasets and thereby enriching the global spectrum of face-centric data and mitigating demographic biases. \textbf{Project Page:} https://luna-ai-lab.github.io/DH-FaceVid-1K/
10.5CVJul 1, 2024
ToCoAD: Two-Stage Contrastive Learning for Industrial Anomaly DetectionYun Liang, Zhiguang Hu, Junjie Huang et al.
Current unsupervised anomaly detection approaches perform well on public datasets but struggle with specific anomaly types due to the domain gap between pre-trained feature extractors and target-specific domains. To tackle this issue, this paper presents a two-stage training strategy, called \textbf{ToCoAD}. In the first stage, a discriminative network is trained by using synthetic anomalies in a self-supervised learning manner. This network is then utilized in the second stage to provide a negative feature guide, aiding in the training of the feature extractor through bootstrap contrastive learning. This approach enables the model to progressively learn the distribution of anomalies specific to industrial datasets, effectively enhancing its generalizability to various types of anomalies. Extensive experiments are conducted to demonstrate the effectiveness of our proposed two-stage training strategy, and our model produces competitive performance, achieving pixel-level AUROC scores of 98.21\%, 98.43\% and 97.70\% on MVTec AD, VisA and BTAD respectively.
5.2CVJul 12, 2024
One-Shot Pose-Driving Face Animation PlatformHe Feng, Donglin Di, Yongjia Ma et al.
The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for specific identities and frequently fail to produce expressive videos due to the limited effectiveness of Wav2Pose modules. To facilitate the generation of one-shot and more consecutive talking head videos, we refine an existing Image2Video model by integrating a Face Locator and Motion Frame mechanism. We subsequently optimize the model using extensive human face video datasets, significantly enhancing its ability to produce high-quality and expressive talking head videos. Additionally, we develop a demo platform using the Gradio framework, which streamlines the process, enabling users to quickly create customized talking head videos.
2.0CVJul 12, 2024
Real Face Video Animation PlatformXiaokai Chen, Xuan Liu, Donglin Di et al.
In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We propose a facial animation platform that enables real-time conversion from real human faces to cartoon-style faces, supporting multiple models. Built on the Gradio framework, our platform ensures excellent interactivity and user-friendliness. Users can input a real face video or image and select their desired cartoon style. The system will then automatically analyze facial features, execute necessary preprocessing, and invoke appropriate models to generate expressive anime-style faces. We employ a variety of models within our system to process the HDTF dataset, thereby creating an animated facial video dataset.
CodeIF: Benchmarking the Instruction-Following Capabilities of Large Language Models for Code GenerationKaiwen Yan, Hongcheng Guo, Xuanqing Shi et al.
With the rapid advancement of Large Language Models (LLMs), the demand for robust instruction-following capabilities in code generation tasks has grown significantly. Code generation not only facilitates faster prototyping and automated testing, but also augments developer efficiency through improved maintainability and reusability of code. In this paper, we introduce CodeIF, the first benchmark specifically designed to assess the abilities of LLMs to adhere to task-oriented instructions within diverse code generation scenarios. CodeIF encompasses a broad range of tasks, including function synthesis, error debugging, algorithmic refactoring, and code explanation, thereby providing a comprehensive suite to evaluate model performance across varying complexity levels and programming domains. We conduct extensive experiments with LLMs, analyzing their strengths and limitations in meeting the demands of these tasks. The experimental results offer valuable insights into how well current models align with human instructions, as well as the extent to which they can generate consistent, maintainable, and contextually relevant code. Our findings not only underscore the critical role that instruction-following LLMs can play in modern software development, but also illuminate pathways for future research aimed at enhancing their adaptability, reliability, and overall effectiveness in automated code generation. CodeIF data and code are publicly available: https://github.com/lin-rany/codeIF
6.2CVDec 3, 2025
GAOT: Generating Articulated Objects Through Text-Guided Diffusion ModelsHao Sun, Lei Fan, Donglin Di et al.
Articulated object generation has seen increasing advancements, yet existing models often lack the ability to be conditioned on text prompts. To address the significant gap between textual descriptions and 3D articulated object representations, we propose GAOT, a three-phase framework that generates articulated objects from text prompts, leveraging diffusion models and hypergraph learning in a three-step process. First, we fine-tune a point cloud generation model to produce a coarse representation of objects from text prompts. Given the inherent connection between articulated objects and graph structures, we design a hypergraph-based learning method to refine these coarse representations, representing object parts as graph vertices. Finally, leveraging a diffusion model, the joints of articulated objects-represented as graph edges-are generated based on the object parts. Extensive qualitative and quantitative experiments on the PartNet-Mobility dataset demonstrate the effectiveness of our approach, achieving superior performance over previous methods.
3.6CVDec 3, 2025
Global-Local Aware Scene Text EditingFuxiang Yang, Tonghua Su, Donglin Di et al.
Scene Text Editing (STE) involves replacing text in a scene image with new target text while preserving both the original text style and background texture. Existing methods suffer from two major challenges: inconsistency and length-insensitivity. They often fail to maintain coherence between the edited local patch and the surrounding area, and they struggle to handle significant differences in text length before and after editing. To tackle these challenges, we propose an end-to-end framework called Global-Local Aware Scene Text Editing (GLASTE), which simultaneously incorporates high-level global contextual information along with delicate local features. Specifically, we design a global-local combination structure, joint global and local losses, and enhance text image features to ensure consistency in text style within local patches while maintaining harmony between local and global areas. Additionally, we express the text style as a vector independent of the image size, which can be transferred to target text images of various sizes. We use an affine fusion to fill target text images into the editing patch while maintaining their aspect ratio unchanged. Extensive experiments on real-world datasets validate that our GLASTE model outperforms previous methods in both quantitative metrics and qualitative results and effectively mitigates the two challenges.
2.8CVJan 28
Visual Prompt-Agnostic EvolutionJunze Wang, Lei Fan, Dezheng Zhang et al.
Visual Prompt Tuning (VPT) adapts a frozen Vision Transformer (ViT) to downstream tasks by inserting a small number of learnable prompt tokens into the token sequence at each layer. However, we observe that existing VPT variants often suffer from unstable training dynamics, characterized by gradient oscillations. A layer-wise analysis reveals that shallow-layer prompts tend to stagnate early, while deeper-layer prompts exhibit high-variance oscillations, leading to cross-layer mismatch. These issues slow convergence and degrade final performance. To address these challenges, we propose Prompt-Agnostic Evolution ($\mathtt{PAE}$), which strengthens vision prompt tuning by explicitly modeling prompt dynamics. From a frequency-domain perspective, we initialize prompts in a task-aware direction by uncovering and propagating frequency shortcut patterns that the backbone inherently exploits for recognition. To ensure coherent evolution across layers, we employ a shared Koopman operator that imposes a global linear transformation instead of uncoordinated, layer-specific updates. Finally, inspired by Lyapunov stability theory, we introduce a regularizer that constrains error amplification during evolution. Extensive experiments show that $\mathtt{PAE}$ accelerates convergence with an average $1.41\times$ speedup and improves accuracy by 1--3% on 25 datasets across multiple downstream tasks. Beyond performance, $\mathtt{PAE}$ is prompt-agnostic and lightweight, and it integrates seamlessly with diverse VPT variants without backbone modification or inference-time changes.
SAGE: A Visual Language Model for Anomaly Detection via Fact Enhancement and Entropy-aware AlignmentGuoxin Zang, Xue Li, Donglin Di et al.
While Vision-Language Models (VLMs) have shown promising progress in general multimodal tasks, they often struggle in industrial anomaly detection and reasoning, particularly in delivering interpretable explanations and generalizing to unseen categories. This limitation stems from the inherently domain-specific nature of anomaly detection, which hinders the applicability of existing VLMs in industrial scenarios that require precise, structured, and context-aware analysis. To address these challenges, we propose SAGE, a VLM-based framework that enhances anomaly reasoning through Self-Guided Fact Enhancement (SFE) and Entropy-aware Direct Preference Optimization (E-DPO). SFE integrates domain-specific knowledge into visual reasoning via fact extraction and fusion, while E-DPO aligns model outputs with expert preferences using entropy-aware optimization. Additionally, we introduce AD-PL, a preference-optimized dataset tailored for industrial anomaly reasoning, consisting of 28,415 question-answering instances with expert-ranked responses. To evaluate anomaly reasoning models, we develop Multiscale Logical Evaluation (MLE), a quantitative framework analyzing model logic and consistency. SAGE demonstrates superior performance on industrial anomaly datasets under zero-shot and one-shot settings. The code, model and dataset are available at https://github.com/amoreZgx1n/SAGE.
Spatially Gene Expression Prediction using Dual-Scale Contrastive LearningMingcheng Qu, Yuncong Wu, Donglin Di et al.
Spatial transcriptomics (ST) provides crucial insights into tissue micro-environments, but is limited to its high cost and complexity. As an alternative, predicting gene expression from pathology whole slide images (WSI) is gaining increasing attention. However, existing methods typically rely on single patches or a single pathology modality, neglecting the complex spatial and molecular interactions between target and neighboring information (e.g., gene co-expression). This leads to a failure in establishing connections among adjacent regions and capturing intricate cross-modal relationships. To address these issues, we propose NH2ST, a framework that integrates spatial context and both pathology and gene modalities for gene expression prediction. Our model comprises a query branch and a neighbor branch to process paired target patch and gene data and their neighboring regions, where cross-attention and contrastive learning are employed to capture intrinsic associations and ensure alignments between pathology and gene expression. Extensive experiments on six datasets demonstrate that our model consistently outperforms existing methods, achieving over 20% in PCC metrics. Codes are available at https://github.com/MCPathology/NH2ST
Memory-Augmented Incomplete Multimodal Survival Prediction via Cross-Slide and Gene-Attentive Hypergraph LearningMingcheng Qu, Guang Yang, Donglin Di et al.
Multimodal pathology-genomic analysis is critical for cancer survival prediction. However, existing approaches predominantly integrate formalin-fixed paraffin-embedded (FFPE) slides with genomic data, while neglecting the availability of other preservation slides, such as Fresh Froze (FF) slides. Moreover, as the high-resolution spatial nature of pathology data tends to dominate the cross-modality fusion process, it hinders effective multimodal fusion and leads to modality imbalance challenges between pathology and genomics. These methods also typically require complete data modalities, limiting their clinical applicability with incomplete modalities, such as missing either pathology or genomic data. In this paper, we propose a multimodal survival prediction framework that leverages hypergraph learning to effectively integrate multi-WSI information and cross-modality interactions between pathology slides and genomics data while addressing modality imbalance. In addition, we introduce a memory mechanism that stores previously learned paired pathology-genomic features and dynamically compensates for incomplete modalities. Experiments on five TCGA datasets demonstrate that our model outperforms advanced methods by over 2.3% in C-Index. Under incomplete modality scenarios, our approach surpasses pathology-only (3.3%) and gene-only models (7.9%). Code: https://github.com/MCPathology/M2Surv
Hyper-3DG: Text-to-3D Gaussian Generation via HypergraphDonglin Di, Jiahui Yang, Chaofan Luo et al.
Text-to-3D generation represents an exciting field that has seen rapid advancements, facilitating the transformation of textual descriptions into detailed 3D models. However, current progress often neglects the intricate high-order correlation of geometry and texture within 3D objects, leading to challenges such as over-smoothness, over-saturation and the Janus problem. In this work, we propose a method named ``3D Gaussian Generation via Hypergraph (Hyper-3DG)'', designed to capture the sophisticated high-order correlations present within 3D objects. Our framework is anchored by a well-established mainflow and an essential module, named ``Geometry and Texture Hypergraph Refiner (HGRefiner)''. This module not only refines the representation of 3D Gaussians but also accelerates the update process of these 3D Gaussians by conducting the Patch-3DGS Hypergraph Learning on both explicit attributes and latent visual features. Our framework allows for the production of finely generated 3D objects within a cohesive optimization, effectively circumventing degradation. Extensive experimentation has shown that our proposed method significantly enhances the quality of 3D generation while incurring no additional computational overhead for the underlying framework. (Project code: https://github.com/yjhboy/Hyper3DG)
17.3CVDec 6, 2024
MANTA: A Large-Scale Multi-View and Visual-Text Anomaly Detection Dataset for Tiny ObjectsLei Fan, Dongdong Fan, Zhiguang Hu et al.
We present MANTA, a visual-text anomaly detection dataset for tiny objects. The visual component comprises over 137.3K images across 38 object categories spanning five typical domains, of which 8.6K images are labeled as anomalous with pixel-level annotations. Each image is captured from five distinct viewpoints to ensure comprehensive object coverage. The text component consists of two subsets: Declarative Knowledge, including 875 words that describe common anomalies across various domains and specific categories, with detailed explanations for < what, why, how>, including causes and visual characteristics; and Constructivist Learning, providing 2K multiple-choice questions with varying levels of difficulty, each paired with images and corresponded answer explanations. We also propose a baseline for visual-text tasks and conduct extensive benchmarking experiments to evaluate advanced methods across different settings, highlighting the challenges and efficacy of our dataset.
20.4CVJan 3, 2025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait AnimationHuaize Liu, Wenzhang Sun, Donglin Di et al.
The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals-such as audio, text, and labels-to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.
9.6CVDec 26, 2024
UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting ControlWenzhang Sun, Xiang Li, Donglin Di et al.
Recently, animating portrait images using audio input is a popular task. Creating lifelike talking head videos requires flexible and natural movements, including facial and head dynamics, camera motion, realistic light and shadow effects. Existing methods struggle to offer comprehensive, multifaceted control over these aspects. In this work, we introduce UniAvatar, a designed method that provides extensive control over a wide range of motion and illumination conditions. Specifically, we use the FLAME model to render all motion information onto a single image, maintaining the integrity of 3D motion details while enabling fine-grained, pixel-level control. Beyond motion, this approach also allows for comprehensive global illumination control. We design independent modules to manage both 3D motion and illumination, permitting separate and combined control. Extensive experiments demonstrate that our method outperforms others in both broad-range motion control and lighting control. Additionally, to enhance the diversity of motion and environmental contexts in current datasets, we collect and plan to publicly release two datasets, DH-FaceDrasMvVid-100 and DH-FaceReliVid-200, which capture significant head movements during speech and various lighting scenarios.
Boundary-Guided Learning for Gene Expression Prediction in Spatial TranscriptomicsMingcheng Qu, Yuncong Wu, Donglin Di et al.
Spatial transcriptomics (ST) has emerged as an advanced technology that provides spatial context to gene expression. Recently, deep learning-based methods have shown the capability to predict gene expression from WSI data using ST data. Existing approaches typically extract features from images and the neighboring regions using pretrained models, and then develop methods to fuse this information to generate the final output. However, these methods often fail to account for the cellular structure similarity, cellular density and the interactions within the microenvironment. In this paper, we propose a framework named BG-TRIPLEX, which leverages boundary information extracted from pathological images as guiding features to enhance gene expression prediction from WSIs. Specifically, our model consists of three branches: the spot, in-context and global branches. In the spot and in-context branches, boundary information, including edge and nuclei characteristics, is extracted using pretrained models. These boundary features guide the learning of cellular morphology and the characteristics of microenvironment through Multi-Head Cross-Attention. Finally, these features are integrated with global features to predict the final output. Extensive experiments were conducted on three public ST datasets. The results demonstrate that our BG-TRIPLEX consistently outperforms existing methods in terms of Pearson Correlation Coefficient (PCC). This method highlights the crucial role of boundary features in understanding the complex interactions between WSI and gene expression, offering a promising direction for future research.
9.6CVOct 16, 2024
TV-3DG: Mastering Text-to-3D Customized Generation with Visual PromptJiahui Yang, Donglin Di, Baorui Ma et al.
In recent years, advancements in generative models have significantly expanded the capabilities of text-to-3D generation. Many approaches rely on Score Distillation Sampling (SDS) technology. However, SDS struggles to accommodate multi-condition inputs, such as text and visual prompts, in customized generation tasks. To explore the core reasons, we decompose SDS into a difference term and a classifier-free guidance term. Our analysis identifies the core issue as arising from the difference term and the random noise addition during the optimization process, both contributing to deviations from the target mode during distillation. To address this, we propose a novel algorithm, Classifier Score Matching (CSM), which removes the difference term in SDS and uses a deterministic noise addition process to reduce noise during optimization, effectively overcoming the low-quality limitations of SDS in our customized generation framework. Based on CSM, we integrate visual prompt information with an attention fusion mechanism and sampling guidance techniques, forming the Visual Prompt CSM (VPCSM) algorithm. Furthermore, we introduce a Semantic-Geometry Calibration (SGC) module to enhance quality through improved textual information integration. We present our approach as TV-3DG, with extensive experiments demonstrating its capability to achieve stable, high-quality, customized 3D generation. Project page: \url{https://yjhboy.github.io/TV-3DG}
Multimodal Cancer Survival Analysis via Hypergraph Learning with Cross-Modality RebalanceMingcheng Qu, Guang Yang, Donglin Di et al.
Multimodal pathology-genomic analysis has become increasingly prominent in cancer survival prediction. However, existing studies mainly utilize multi-instance learning to aggregate patch-level features, neglecting the information loss of contextual and hierarchical details within pathology images. Furthermore, the disparity in data granularity and dimensionality between pathology and genomics leads to a significant modality imbalance. The high spatial resolution inherent in pathology data renders it a dominant role while overshadowing genomics in multimodal integration. In this paper, we propose a multimodal survival prediction framework that incorporates hypergraph learning to effectively capture both contextual and hierarchical details from pathology images. Moreover, it employs a modality rebalance mechanism and an interactive alignment fusion strategy to dynamically reweight the contributions of the two modalities, thereby mitigating the pathology-genomics imbalance. Quantitative and qualitative experiments are conducted on five TCGA datasets, demonstrating that our model outperforms advanced methods by over 3.4\% in C-Index performance.
13.5CVDec 6, 2024
Salvaging the Overlooked: Leveraging Class-Aware Contrastive Learning for Multi-Class Anomaly DetectionLei Fan, Junjie Huang, Donglin Di et al.
For anomaly detection (AD), early approaches often train separate models for individual classes, yielding high performance but posing challenges in scalability and resource management. Recent efforts have shifted toward training a single model capable of handling multiple classes. However, directly extending early AD methods to multi-class settings often results in degraded performance. In this paper, we investigate this performance degradation observed in reconstruction-based methods, identifying the key issue: inter-class confusion. This confusion emerges when a model trained in multi-class scenarios incorrectly reconstructs samples from one class as those of another, thereby exacerbating reconstruction errors. To this end, we propose a simple yet effective modification, called class-aware contrastive learning (CCL). By explicitly leveraging raw object category information (\eg carpet or wood) as supervised signals, we introduce local CL to refine multiscale dense features, and global CL to obtain more compact feature representations of normal patterns, thereby effectively adapting the models to multi-class settings. Experiments across five datasets validate the effectiveness of our approach, demonstrating significant improvements and superior performance compared to state-of-the-art methods. Notably, ablation studies indicate that pseudo-class labels can achieve comparable performance.
6.2CVMar 13, 2025
A Self-supervised Motion Representation for Portrait Video GenerationQiyuan Zhang, Chenyu Wu, Wenzhang Sun et al.
Recent advancements in portrait video generation have been noteworthy. However, existing methods rely heavily on human priors and pre-trained generative models, Motion representations based on human priors may introduce unrealistic motion, while methods relying on pre-trained generative models often suffer from inefficient inference. To address these challenges, we propose Semantic Latent Motion (SeMo), a compact and expressive motion representation. Leveraging this representation, our approach achieve both high-quality visual results and efficient inference. SeMo follows an effective three-step framework: Abstraction, Reasoning, and Generation. First, in the Abstraction step, we use a carefully designed Masked Motion Encoder, which leverages a self-supervised learning paradigm to compress the subject's motion state into a compact and abstract latent motion (1D token). Second, in the Reasoning step, we efficiently generate motion sequences based on the driving audio signal. Finally, in the Generation step, the motion dynamics serve as conditional information to guide the motion decoder in synthesizing realistic transitions from reference frame to target video. Thanks to the compact and expressive nature of Semantic Latent Motion, our method achieves efficient motion representation and high-quality video generation. User studies demonstrate that our approach surpasses state-of-the-art models with an 81% win rate in realism. Extensive experiments further highlight its strong compression capability, reconstruction quality, and generative potential.
1.0CLOct 24, 2024
Building Dialogue Understanding Models for Low-resource Language Indonesian from ScratchDonglin Di, Weinan Zhang, Yue Zhang et al.
Making use of off-the-shelf resources of resource-rich languages to transfer knowledge for low-resource languages raises much attention recently. The requirements of enabling the model to reach the reliable performance lack well guided, such as the scale of required annotated data or the effective framework. To investigate the first question, we empirically investigate the cost-effectiveness of several methods to train the intent classification and slot-filling models for Indonesia (ID) from scratch by utilizing the English data. Confronting the second challenge, we propose a Bi-Confidence-Frequency Cross-Lingual transfer framework (BiCF), composed by ``BiCF Mixing'', ``Latent Space Refinement'' and ``Joint Decoder'', respectively, to tackle the obstacle of lacking low-resource language dialogue data. Extensive experiments demonstrate our framework performs reliably and cost-efficiently on different scales of manually annotated Indonesian data. We release a large-scale fine-labeled dialogue dataset (ID-WOZ) and ID-BERT of Indonesian for further research.
8.4CVNov 25, 2025
ADNet: A Large-Scale and Extensible Multi-Domain Benchmark for Anomaly Detection Across 380 Real-World CategoriesHai Ling, Jia Guo, Zhulin Tao et al.
Anomaly detection (AD) aims to identify defects using normal-only training data. Existing anomaly detection benchmarks (e.g., MVTec-AD with 15 categories) cover only a narrow range of categories, limiting the evaluation of cross-context generalization and scalability. We introduce ADNet, a large-scale, multi-domain benchmark comprising 380 categories aggregated from 49 publicly available datasets across Electronics, Industry, Agrifood, Infrastructure, and Medical domains. The benchmark includes a total of 196,294 RGB images, consisting of 116,192 normal samples for training and 80,102 test images, of which 60,311 are anomalous. All images are standardized with MVTec-style pixel-level annotations and structured text descriptions spanning both spatial and visual attributes, enabling multimodal anomaly detection tasks. Extensive experiments reveal a clear scalability challenge: existing state-of-the-art methods achieve 90.6% I-AUROC in one-for-one settings but drop to 78.5% when scaling to all 380 categories in a multi-class setting. To address this, we propose Dinomaly-m, a context-guided Mixture-of-Experts extension of Dinomaly that expands decoder capacity without increasing inference cost. It achieves 83.2% I-AUROC and 93.1% P-AUROC, demonstrating superior performance over existing approaches. ADNet is designed as a standardized and extensible benchmark, supporting the community in expanding anomaly detection datasets across diverse domains and providing a scalable foundation for future anomaly detection foundation models. Dataset: https://grainnet.github.io/ADNet
10.2CVOct 20, 2025
One Dinomaly2 Detect Them All: A Unified Framework for Full-Spectrum Unsupervised Anomaly DetectionJia Guo, Shuai Lu, Lei Fan et al.
Unsupervised anomaly detection (UAD) has evolved from building specialized single-class models to unified multi-class models, yet existing multi-class models significantly underperform the most advanced one-for-one counterparts. Moreover, the field has fragmented into specialized methods tailored to specific scenarios (multi-class, 3D, few-shot, etc.), creating deployment barriers and highlighting the need for a unified solution. In this paper, we present Dinomaly2, the first unified framework for full-spectrum image UAD, which bridges the performance gap in multi-class models while seamlessly extending across diverse data modalities and task settings. Guided by the "less is more" philosophy, we demonstrate that the orchestration of five simple element achieves superior performance in a standard reconstruction-based framework. This methodological minimalism enables natural extension across diverse tasks without modification, establishing that simplicity is the foundation of true universality. Extensive experiments on 12 UAD benchmarks demonstrate Dinomaly2's full-spectrum superiority across multiple modalities (2D, multi-view, RGB-3D, RGB-IR), task settings (single-class, multi-class, inference-unified multi-class, few-shot) and application domains (industrial, biological, outdoor). For example, our multi-class model achieves unprecedented 99.9% and 99.3% image-level (I-) AUROC on MVTec-AD and VisA respectively. For multi-view and multi-modal inspection, Dinomaly2 demonstrates state-of-the-art performance with minimum adaptations. Moreover, using only 8 normal examples per class, our method surpasses previous full-shot models, achieving 98.7% and 97.4% I-AUROC on MVTec-AD and VisA. The combination of minimalistic design, computational scalability, and universal applicability positions Dinomaly2 as a unified solution for the full spectrum of real-world anomaly detection applications.
11.8CVAug 19, 2025
PhysGM: Large Physical Gaussian Model for Feed-Forward 4D SynthesisChunji Lv, Zequn Chen, Donglin Di et al.
While physics-grounded 3D motion synthesis has seen significant progress, current methods face critical limitations. They typically rely on pre-reconstructed 3D Gaussian Splatting (3DGS) representations, while physics integration depends on either inflexible, manually defined physical attributes or unstable, optimization-heavy guidance from video models. To overcome these challenges, we introduce PhysGM, a feed-forward framework that jointly predicts a 3D Gaussian representation and its physical properties from a single image, enabling immediate, physical simulation and high-fidelity 4D rendering. We first establish a base model by jointly optimizing for Gaussian reconstruction and probabilistic physics prediction. The model is then refined with physically plausible reference videos to enhance both rendering fidelity and physics prediction accuracy. We adopt the Direct Preference Optimization (DPO) to align its simulations with reference videos, circumventing Score Distillation Sampling (SDS) optimization which needs back-propagating gradients through the complex differentiable simulation and rasterization. To facilitate the training, we introduce a new dataset PhysAssets of over 24,000 3D assets, annotated with physical properties and corresponding guiding videos. Experimental results demonstrate that our method effectively generates high-fidelity 4D simulations from a single image in one minute. This represents a significant speedup over prior works while delivering realistic rendering results. Our project page is at:https://hihixiaolv.github.io/PhysGM.github.io/
8.4CVJul 29, 2025
DiTalker: A Unified DiT-based Framework for High-Quality and Speaking Styles Controllable Portrait AnimationHe Feng, Yongjia Ma, Donglin Di et al.
Portrait animation aims to synthesize talking videos from a static reference face, conditioned on audio and style frame cues (e.g., emotion and head poses), while ensuring precise lip synchronization and faithful reproduction of speaking styles. Existing diffusion-based portrait animation methods primarily focus on lip synchronization or static emotion transformation, often overlooking dynamic styles such as head movements. Moreover, most of these methods rely on a dual U-Net architecture, which preserves identity consistency but incurs additional computational overhead. To this end, we propose DiTalker, a unified DiT-based framework for speaking style-controllable portrait animation. We design a Style-Emotion Encoding Module that employs two separate branches: a style branch extracting identity-specific style information (e.g., head poses and movements), and an emotion branch extracting identity-agnostic emotion features. We further introduce an Audio-Style Fusion Module that decouples audio and speaking styles via two parallel cross-attention layers, using these features to guide the animation process. To enhance the quality of results, we adopt and modify two optimization constraints: one to improve lip synchronization and the other to preserve fine-grained identity and background details. Extensive experiments demonstrate the superiority of DiTalker in terms of lip synchronization and speaking style controllability. Project Page: https://thenameishope.github.io/DiTalker/
13.1CVJun 8, 2025
Hi-VAE: Efficient Video Autoencoding with Global and Detailed MotionHuaize Liu, Wenzhang Sun, Qiyuan Zhang et al.
Recent breakthroughs in video autoencoders (Video AEs) have advanced video generation, but existing methods fail to efficiently model spatio-temporal redundancies in dynamics, resulting in suboptimal compression factors. This shortfall leads to excessive training costs for downstream tasks. To address this, we introduce Hi-VAE, an efficient video autoencoding framework that hierarchically encode coarse-to-fine motion representations of video dynamics and formulate the decoding process as a conditional generation task. Specifically, Hi-VAE decomposes video dynamics into two latent spaces: Global Motion, capturing overarching motion patterns, and Detailed Motion, encoding high-frequency spatial details. Using separate self-supervised motion encoders, we compress video latents into compact motion representations to reduce redundancy significantly. A conditional diffusion decoder then reconstructs videos by combining hierarchical global and detailed motions, enabling high-fidelity video reconstructions. Extensive experiments demonstrate that Hi-VAE achieves a high compression factor of 1428$\times$, almost 30$\times$ higher than baseline methods (e.g., Cosmos-VAE at 48$\times$), validating the efficiency of our approach. Meanwhile, Hi-VAE maintains high reconstruction quality at such high compression rates and performs effectively in downstream generative tasks. Moreover, Hi-VAE exhibits interpretability and scalability, providing new perspectives for future exploration in video latent representation and generation.
0.5CLJan 13, 2021
geoGAT: Graph Model Based on Attention Mechanism for Geographic Text ClassificationWeipeng Jing, Xianyang Song, Donglin Di et al.
In the area of geographic information processing. There are few researches on geographic text classification. However, the application of this task in Chinese is relatively rare. In our work, we intend to implement a method to extract text containing geographical entities from a large number of network text. The geographic information in these texts is of great practical significance to transportation, urban and rural planning, disaster relief and other fields. We use the method of graph convolutional neural network with attention mechanism to achieve this function. Graph attention networks is an improvement of graph convolutional neural networks. Compared with GCN, the advantage of GAT is that the attention mechanism is proposed to weight the sum of the characteristics of adjacent nodes. In addition, We construct a Chinese dataset containing geographical classification from multiple datasets of Chinese text classification. The Macro-F Score of the geoGAT we used reached 95\% on the new Chinese dataset.
7.6IVMay 7, 2020
Hypergraph Learning for Identification of COVID-19 with CT ImagingDonglin Di, Feng Shi, Fuhua Yan et al.
The coronavirus disease, named COVID-19, has become the largest global public health crisis since it started in early 2020. CT imaging has been used as a complementary tool to assist early screening, especially for the rapid identification of COVID-19 cases from community acquired pneumonia (CAP) cases. The main challenge in early screening is how to model the confusing cases in the COVID-19 and CAP groups, with very similar clinical manifestations and imaging features. To tackle this challenge, we propose an Uncertainty Vertex-weighted Hypergraph Learning (UVHL) method to identify COVID-19 from CAP using CT images. In particular, multiple types of features (including regional features and radiomics features) are first extracted from CT image for each case. Then, the relationship among different cases is formulated by a hypergraph structure, with each case represented as a vertex in the hypergraph. The uncertainty of each vertex is further computed with an uncertainty score measurement and used as a weight in the hypergraph. Finally, a learning process of the vertex-weighted hypergraph is used to predict whether a new testing case belongs to COVID-19 or not. Experiments on a large multi-center pneumonia dataset, consisting of 2,148 COVID-19 cases and 1,182 CAP cases from five hospitals, are conducted to evaluate the performance of the proposed method. Results demonstrate the effectiveness and robustness of our proposed method on the identification of COVID-19 in comparison to state-of-the-art methods.