LAMP: Leveraging Language Prompts for Multi-person Pose EstimationShengnan Hu, Ce Zheng, Zixiang Zhou et al.
Human-centric visual understanding is an important desideratum for effective human-robot interaction. In order to navigate crowded public places, social robots must be able to interpret the activity of the surrounding humans. This paper addresses one key aspect of human-centric visual understanding, multi-person pose estimation. Achieving good performance on multi-person pose estimation in crowded scenes is difficult due to the challenges of occluded joints and instance separation. In order to tackle these challenges and overcome the limitations of image features in representing invisible body parts, we propose a novel prompt-based pose inference strategy called LAMP (Language Assisted Multi-person Pose estimation). By utilizing the text representations generated by a well-trained language model (CLIP), LAMP can facilitate the understanding of poses on the instance and joint levels, and learn more robust visual representations that are less susceptible to occlusion. This paper demonstrates that language-supervised training boosts the performance of single-stage multi-person pose estimation, and both instance-level and joint-level prompts are valuable for training. The code is available at https://github.com/shengnanh20/LAMP.
Source-free Domain Adaptive Human Pose EstimationQucheng Peng, Ce Zheng, Chen Chen
Human Pose Estimation (HPE) is widely used in various fields, including motion analysis, healthcare, and virtual reality. However, the great expenses of labeled real-world datasets present a significant challenge for HPE. To overcome this, one approach is to train HPE models on synthetic datasets and then perform domain adaptation (DA) on real-world data. Unfortunately, existing DA methods for HPE neglect data privacy and security by using both source and target data in the adaptation process. To this end, we propose a new task, named source-free domain adaptive HPE, which aims to address the challenges of cross-domain learning of HPE without access to source data during the adaptation process. We further propose a novel framework that consists of three models: source model, intermediate model, and target model, which explores the task from both source-protect and target-relevant perspectives. The source-protect module preserves source information more effectively while resisting noise, and the target-relevant module reduces the sparsity of spatial representations by building a novel spatial probability space, and pose-specific contrastive learning and information maximization are proposed on the basis of this space. Comprehensive experiments on several domain adaptive HPE benchmarks show that the proposed method outperforms existing approaches by a considerable margin. The codes are available at https://github.com/davidpengucf/SFDAHPE.
17.0CVSep 1, 2022
SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action RecognitionWenhan Wu, Yilei Hua, Ce Zheng et al.
Fully supervised skeleton-based action recognition has achieved great progress with the blooming of deep learning techniques. However, these methods require sufficient labeled data which is not easy to obtain. In contrast, self-supervised skeleton-based action recognition has attracted more attention. With utilizing the unlabeled data, more generalizable features can be learned to alleviate the overfitting problem and reduce the demand of massive labeled training data. Inspired by the MAE, we propose a spatial-temporal masked autoencoder framework for self-supervised 3D skeleton-based action recognition (SkeletonMAE). Following MAE's masking and reconstruction pipeline, we utilize a skeleton-based encoder-decoder transformer architecture to reconstruct the masked skeleton sequences. A novel masking strategy, named Spatial-Temporal Masking, is introduced in terms of both joint-level and frame-level for the skeleton sequence. This pre-training strategy makes the encoder output generalizable skeleton features with spatial and temporal dependencies. Given the unmasked skeleton sequence, the encoder is fine-tuned for the action recognition task. Extensive experiments show that our SkeletonMAE achieves remarkable performance and outperforms the state-of-the-art methods on both NTU RGB+D and NTU RGB+D 120 datasets.
13.1CVNov 6, 2023
A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose EstimationQitao Zhao, Ce Zheng, Mengyuan Liu et al.
The dominant paradigm in 3D human pose estimation that lifts a 2D pose sequence to 3D heavily relies on long-term temporal clues (i.e., using a daunting number of video frames) for improved accuracy, which incurs performance saturation, intractable computation and the non-causal problem. This can be attributed to their inherent inability to perceive spatial context as plain 2D joint coordinates carry no visual cues. To address this issue, we propose a straightforward yet powerful solution: leveraging the readily available intermediate visual representations produced by off-the-shelf (pre-trained) 2D pose detectors -- no finetuning on the 3D task is even needed. The key observation is that, while the pose detector learns to localize 2D joints, such representations (e.g., feature maps) implicitly encode the joint-centric spatial context thanks to the regional operations in backbone networks. We design a simple baseline named Context-Aware PoseFormer to showcase its effectiveness. Without access to any temporal information, the proposed method significantly outperforms its context-agnostic counterpart, PoseFormer, and other state-of-the-art methods using up to hundreds of video frames regarding both speed and precision. Project page: https://qitaozhao.github.io/ContextAware-PoseFormer
A Dual-Augmentor Framework for Domain Generalization in 3D Human Pose EstimationQucheng Peng, Ce Zheng, Chen Chen
3D human pose data collected in controlled laboratory settings present challenges for pose estimators that generalize across diverse scenarios. To address this, domain generalization is employed. Current methodologies in domain generalization for 3D human pose estimation typically utilize adversarial training to generate synthetic poses for training. Nonetheless, these approaches exhibit several limitations. First, the lack of prior information about the target domain complicates the application of suitable augmentation through a single pose augmentor, affecting generalization on target domains. Moreover, adversarial training's discriminator tends to enforce similarity between source and synthesized poses, impeding the exploration of out-of-source distributions. Furthermore, the pose estimator's optimization is not exposed to domain shifts, limiting its overall generalization ability. To address these limitations, we propose a novel framework featuring two pose augmentors: the weak and the strong augmentors. Our framework employs differential strategies for generation and discrimination processes, facilitating the preservation of knowledge related to source poses and the exploration of out-of-source distributions without prior information about target poses. Besides, we leverage meta-optimization to simulate domain shifts in the optimization process of the pose estimator, thereby improving its generalization ability. Our proposed approach significantly outperforms existing methods, as demonstrated through comprehensive experiments on various benchmark datasets.Our code will be released at \url{https://github.com/davidpengucf/DAF-DG}.
Exploiting Aggregation and Segregation of Representations for Domain Adaptive Human Pose EstimationQucheng Peng, Ce Zheng, Zhengming Ding et al.
Human pose estimation (HPE) has received increasing attention recently due to its wide application in motion analysis, virtual reality, healthcare, etc. However, it suffers from the lack of labeled diverse real-world datasets due to the time- and labor-intensive annotation. To cope with the label deficiency issue, one common solution is to train the HPE models with easily available synthetic datasets (source) and apply them to real-world data (target) through domain adaptation (DA). Unfortunately, prevailing domain adaptation techniques within the HPE domain remain predominantly fixated on effecting alignment and aggregation between source and target features, often sidestepping the crucial task of excluding domain-specific representations. To rectify this, we introduce a novel framework that capitalizes on both representation aggregation and segregation for domain adaptive human pose estimation. Within this framework, we address the network architecture aspect by disentangling representations into distinct domain-invariant and domain-specific components, facilitating aggregation of domain-invariant features while simultaneously segregating domain-specific ones. Moreover, we tackle the discrepancy measurement facet by delving into various keypoint relationships and applying separate aggregation or segregation mechanisms to enhance alignment. Extensive experiments on various benchmarks, e.g., Human3.6M, LSP, H3D, and FreiHand, show that our method consistently achieves state-of-the-art performance. The project is available at \url{https://github.com/davidpengucf/EPIC}.
3D Human Pose Estimation with Spatial and Temporal TransformersCe Zheng, Sijie Zhu, Matias Mendieta et al.
Transformer architectures have become the model of choice in natural language processing and are now being introduced into computer vision tasks such as image classification, object detection, and semantic segmentation. However, in the field of human pose estimation, convolutional architectures still remain dominant. In this work, we present PoseFormer, a purely transformer-based approach for 3D human pose estimation in videos without convolutional architectures involved. Inspired by recent developments in vision transformers, we design a spatial-temporal transformer structure to comprehensively model the human joint relations within each frame as well as the temporal correlations across frames, then output an accurate 3D human pose of the center frame. We quantitatively and qualitatively evaluate our method on two popular and standard benchmark datasets: Human3.6M and MPI-INF-3DHP. Extensive experiments show that PoseFormer achieves state-of-the-art performance on both datasets. Code is available at \url{https://github.com/zczcwh/PoseFormer}
Deep Learning-Based Human Pose Estimation: A SurveyCe Zheng, Wenhan Wu, Chen Chen et al.
Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusion. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 250 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. A regularly updated project page is provided: \url{https://github.com/zczcwh/DL-HPE}
A Lightweight Graph Transformer Network for Human Mesh Reconstruction from 2D Human PoseCe Zheng, Matias Mendieta, Pu Wang et al.
Existing deep learning-based human mesh reconstruction approaches have a tendency to build larger networks in order to achieve higher accuracy. Computational complexity and model size are often neglected, despite being key characteristics for practical use of human mesh reconstruction models (e.g. virtual try-on systems). In this paper, we present GTRS, a lightweight pose-based method that can reconstruct human mesh from 2D human pose. We propose a pose analysis module that uses graph transformers to exploit structured and implicit joint correlations, and a mesh regression module that combines the extracted pose feature with the mesh template to reconstruct the final human mesh. We demonstrate the efficiency and generalization of GTRS by extensive evaluations on the Human3.6M and 3DPW datasets. In particular, GTRS achieves better accuracy than the SOTA pose-based method Pose2Mesh while only using 10.2% of the parameters (Params) and 2.5% of the FLOPs on the challenging in-the-wild 3DPW dataset. Code will be publicly available.