CVAIHCNov 24, 2021

A Lightweight Graph Transformer Network for Human Mesh Reconstruction from 2D Human Pose

arXiv:2111.12696v344 citations
Originality Incremental advance
AI Analysis

This work addresses the need for efficient human mesh reconstruction models for practical applications like virtual try-on systems, presenting an incremental improvement over existing methods.

The paper tackles the problem of high computational complexity and model size in human mesh reconstruction by proposing GTRS, a lightweight graph transformer network that reconstructs human mesh from 2D pose, achieving better accuracy than the SOTA pose-based method with only 10.2% of parameters and 2.5% of FLOPs on the 3DPW dataset.

Existing deep learning-based human mesh reconstruction approaches have a tendency to build larger networks in order to achieve higher accuracy. Computational complexity and model size are often neglected, despite being key characteristics for practical use of human mesh reconstruction models (e.g. virtual try-on systems). In this paper, we present GTRS, a lightweight pose-based method that can reconstruct human mesh from 2D human pose. We propose a pose analysis module that uses graph transformers to exploit structured and implicit joint correlations, and a mesh regression module that combines the extracted pose feature with the mesh template to reconstruct the final human mesh. We demonstrate the efficiency and generalization of GTRS by extensive evaluations on the Human3.6M and 3DPW datasets. In particular, GTRS achieves better accuracy than the SOTA pose-based method Pose2Mesh while only using 10.2% of the parameters (Params) and 2.5% of the FLOPs on the challenging in-the-wild 3DPW dataset. Code will be publicly available.

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