45.0CVMar 22, 2023
NUWA-XL: Diffusion over Diffusion for eXtremely Long Video GenerationShengming Yin, Chenfei Wu, Huan Yang et al. · microsoft-research, pku
In this paper, we propose NUWA-XL, a novel Diffusion over Diffusion architecture for eXtremely Long video generation. Most current work generates long videos segment by segment sequentially, which normally leads to the gap between training on short videos and inferring long videos, and the sequential generation is inefficient. Instead, our approach adopts a ``coarse-to-fine'' process, in which the video can be generated in parallel at the same granularity. A global diffusion model is applied to generate the keyframes across the entire time range, and then local diffusion models recursively fill in the content between nearby frames. This simple yet effective strategy allows us to directly train on long videos (3376 frames) to reduce the training-inference gap, and makes it possible to generate all segments in parallel. To evaluate our model, we build FlintstonesHD dataset, a new benchmark for long video generation. Experiments show that our model not only generates high-quality long videos with both global and local coherence, but also decreases the average inference time from 7.55min to 26s (by 94.26\%) at the same hardware setting when generating 1024 frames. The homepage link is \url{https://msra-nuwa.azurewebsites.net/}
Towards Blind Watermarking: Combining Invertible and Non-invertible MechanismsRui Ma, Mengxi Guo, Yi Hou et al.
Blind watermarking provides powerful evidence for copyright protection, image authentication, and tampering identification. However, it remains a challenge to design a watermarking model with high imperceptibility and robustness against strong noise attacks. To resolve this issue, we present a framework Combining the Invertible and Non-invertible (CIN) mechanisms. The CIN is composed of the invertible part to achieve high imperceptibility and the non-invertible part to strengthen the robustness against strong noise attacks. For the invertible part, we develop a diffusion and extraction module (DEM) and a fusion and split module (FSM) to embed and extract watermarks symmetrically in an invertible way. For the non-invertible part, we introduce a non-invertible attention-based module (NIAM) and the noise-specific selection module (NSM) to solve the asymmetric extraction under a strong noise attack. Extensive experiments demonstrate that our framework outperforms the current state-of-the-art methods of imperceptibility and robustness significantly. Our framework can achieve an average of 99.99% accuracy and 67.66 dB PSNR under noise-free conditions, while 96.64% and 39.28 dB combined strong noise attacks. The code will be available in https://github.com/rmpku/CIN.
7.6CVFeb 21, 2023
Learning 3D Photography Videos via Self-supervised Diffusion on Single ImagesXiaodong Wang, Chenfei Wu, Shengming Yin et al. · microsoft-research, pku
3D photography renders a static image into a video with appealing 3D visual effects. Existing approaches typically first conduct monocular depth estimation, then render the input frame to subsequent frames with various viewpoints, and finally use an inpainting model to fill those missing/occluded regions. The inpainting model plays a crucial role in rendering quality, but it is normally trained on out-of-domain data. To reduce the training and inference gap, we propose a novel self-supervised diffusion model as the inpainting module. Given a single input image, we automatically construct a training pair of the masked occluded image and the ground-truth image with random cycle-rendering. The constructed training samples are closely aligned to the testing instances, without the need of data annotation. To make full use of the masked images, we design a Masked Enhanced Block (MEB), which can be easily plugged into the UNet and enhance the semantic conditions. Towards real-world animation, we present a novel task: out-animation, which extends the space and time of input objects. Extensive experiments on real datasets show that our method achieves competitive results with existing SOTA methods.
SoccerNet 2022 Challenges ResultsSilvio Giancola, Anthony Cioppa, Adrien Deliège et al.
The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.
Actor-identified Spatiotemporal Action Detection -- Detecting Who Is Doing What in VideosFan Yang, Norimichi Ukita, Sakriani Sakti et al.
The success of deep learning on video Action Recognition (AR) has motivated researchers to progressively promote related tasks from the coarse level to the fine-grained level. Compared with conventional AR which only predicts an action label for the entire video, Temporal Action Detection (TAD) has been investigated for estimating the start and end time for each action in videos. Taking TAD a step further, Spatiotemporal Action Detection (SAD) has been studied for localizing the action both spatially and temporally in videos. However, who performs the action, is generally ignored in SAD, while identifying the actor could also be important. To this end, we propose a novel task, Actor-identified Spatiotemporal Action Detection (ASAD), to bridge the gap between SAD and actor identification. In ASAD, we not only detect the spatiotemporal boundary for instance-level action but also assign the unique ID to each actor. To approach ASAD, Multiple Object Tracking (MOT) and Action Classification (AC) are two fundamental elements. By using MOT, the spatiotemporal boundary of each actor is obtained and assigned to a unique actor identity. By using AC, the action class is estimated within the corresponding spatiotemporal boundary. Since ASAD is a new task, it poses many new challenges that cannot be addressed by existing methods: i) no dataset is specifically created for ASAD, ii) no evaluation metrics are designed for ASAD, iii) current MOT performance is the bottleneck to obtain satisfactory ASAD results. To address those problems, we contribute to i) annotate a new ASAD dataset, ii) propose ASAD evaluation metrics by considering multi-label actions and actor identification, iii) improve the data association strategies in MOT to boost the MOT performance, which leads to better ASAD results. The code is available at https://github.com/fandulu/ASAD.
24.8CVNov 24, 2022
Hard to Track Objects with Irregular Motions and Similar Appearances? Make It Easier by Buffering the Matching SpaceFan Yang, Shigeyuki Odashima, Shoichi Masui et al.
We propose a Cascaded Buffered IoU (C-BIoU) tracker to track multiple objects that have irregular motions and indistinguishable appearances. When appearance features are unreliable and geometric features are confused by irregular motions, applying conventional Multiple Object Tracking (MOT) methods may generate unsatisfactory results. To address this issue, our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. Despite its simplicity, our C-BIoU tracker works surprisingly well and achieves state-of-the-art results on MOT datasets that focus on irregular motions and indistinguishable appearances. Moreover, the C-BIoU tracker is the dominant component for our 2-nd place solution in the CVPR'22 SoccerNet MOT and ECCV'22 MOTComplex DanceTrack challenges. Finally, we analyze the limitation of our C-BIoU tracker in ablation studies and discuss its application scope.
5.7CVNov 3, 2022
Ground Plane Matters: Picking Up Ground Plane Prior in Monocular 3D Object DetectionFan Yang, Xinhao Xu, Hui Chen et al.
The ground plane prior is a very informative geometry clue in monocular 3D object detection (M3OD). However, it has been neglected by most mainstream methods. In this paper, we identify two key factors that limit the applicability of ground plane prior: the projection point localization issue and the ground plane tilt issue. To pick up the ground plane prior for M3OD, we propose a Ground Plane Enhanced Network (GPENet) which resolves both issues at one go. For the projection point localization issue, instead of using the bottom vertices or bottom center of the 3D bounding box (BBox), we leverage the object's ground contact points, which are explicit pixels in the image and easy for the neural network to detect. For the ground plane tilt problem, our GPENet estimates the horizon line in the image and derives a novel mathematical expression to accurately estimate the ground plane equation. An unsupervised vertical edge mining algorithm is also proposed to address the occlusion of the horizon line. Furthermore, we design a novel 3D bounding box deduction method based on a dynamic back projection algorithm, which could take advantage of the accurate contact points and the ground plane equation. Additionally, using only M3OD labels, contact point and horizon line pseudo labels can be easily generated with NO extra data collection and label annotation cost. Extensive experiments on the popular KITTI benchmark show that our GPENet can outperform other methods and achieve state-of-the-art performance, well demonstrating the effectiveness and the superiority of the proposed approach. Moreover, our GPENet works better than other methods in cross-dataset evaluation on the nuScenes dataset. Our code and models will be published.
5.9CVFeb 8, 2023
A Unified Multi-view Multi-person Tracking FrameworkFan Yang, Shigeyuki Odashima, Sosuke Yamao et al.
Although there is a significant development in 3D Multi-view Multi-person Tracking (3D MM-Tracking), current 3D MM-Tracking frameworks are designed separately for footprint and pose tracking. Specifically, frameworks designed for footprint tracking cannot be utilized in 3D pose tracking, because they directly obtain 3D positions on the ground plane with a homography projection, which is inapplicable to 3D poses above the ground. In contrast, frameworks designed for pose tracking generally isolate multi-view and multi-frame associations and may not be robust to footprint tracking, since footprint tracking utilizes fewer key points than pose tracking, which weakens multi-view association cues in a single frame. This study presents a Unified Multi-view Multi-person Tracking framework to bridge the gap between footprint tracking and pose tracking. Without additional modifications, the framework can adopt monocular 2D bounding boxes and 2D poses as the input to produce robust 3D trajectories for multiple persons. Importantly, multi-frame and multi-view information are jointly employed to improve the performance of association and triangulation. The effectiveness of our framework is verified by accomplishing state-of-the-art performance on the Campus and Shelf datasets for 3D pose tracking, and by comparable results on the WILDTRACK and MMPTRACK datasets for 3D footprint tracking.
2.6CVNov 24, 2022
The Second-place Solution for ECCV 2022 Multiple People Tracking in Group Dance ChallengeFan Yang, Shigeyuki Odashima, Shoichi Masui et al.
This is our 2nd-place solution for the ECCV 2022 Multiple People Tracking in Group Dance Challenge. Our method mainly includes two steps: online short-term tracking using our Cascaded Buffer-IoU (C-BIoU) Tracker, and, offline long-term tracking using appearance feature and hierarchical clustering. Our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. After using our C-BIoU for online tracking, we applied the offline refinement introduced by ReMOTS.
3.7CVNov 24, 2022
The Second-place Solution for CVPR 2022 SoccerNet Tracking ChallengeFan Yang, Shigeyuki Odashima, Shoichi Masui et al.
This is our second-place solution for CVPR 2022 SoccerNet Tracking Challenge. Our method mainly includes two steps: online short-term tracking using our Cascaded Buffer-IoU (C-BIoU) Tracker, and, offline long-term tracking using appearance feature and hierarchical clustering. At each step, online tracking yielded HOTA scores near 90, and offline tracking further improved HOTA scores to around 93.2.
1.2LOFeb 26
Complexity Results in Team Semantics: Nonemptiness Is Not So ComplexAleksi Anttila, Juha Kontinen, Fan Yang
We initiate the study of the complexity-theoretic properties of convex logics in team semantics. We focus on the extension of classical propositional logic with the nonemptiness atom NE, a logic known to be both convex and union closed. We show that the satisfiability problem for this logic is NP-complete, that its validity problem is coNP-complete, and that its model-checking problem is in P.
A Multi-Person Video Dataset Annotation Method of Spatio-Temporally ActionsFan Yang
Spatio-temporal action detection is an important and challenging problem in video understanding. However, the application of the existing large-scale spatio-temporal action datasets in specific fields is limited, and there is currently no public tool for making spatio-temporal action datasets, it takes a lot of time and effort for researchers to customize the spatio-temporal action datasets, so we propose a multi-Person video dataset Annotation Method of spatio-temporally actions.First, we use ffmpeg to crop the videos and frame the videos; then use yolov5 to detect human in the video frame, and then use deep sort to detect the ID of the human in the video frame. By processing the detection results of yolov5 and deep sort, we can get the annotation file of the spatio-temporal action dataset to complete the work of customizing the spatio-temporal action dataset. https://github.com/Whiffe/Custom-ava-dataset_Custom-Spatio-Temporally-Action-Video-Dataset
NÜWA: Visual Synthesis Pre-training for Neural visUal World creAtionChenfei Wu, Jian Liang, Lei Ji et al.
This paper presents a unified multimodal pre-trained model called NÜWA that can generate new or manipulate existing visual data (i.e., images and videos) for various visual synthesis tasks. To cover language, image, and video at the same time for different scenarios, a 3D transformer encoder-decoder framework is designed, which can not only deal with videos as 3D data but also adapt to texts and images as 1D and 2D data, respectively. A 3D Nearby Attention (3DNA) mechanism is also proposed to consider the nature of the visual data and reduce the computational complexity. We evaluate NÜWA on 8 downstream tasks. Compared to several strong baselines, NÜWA achieves state-of-the-art results on text-to-image generation, text-to-video generation, video prediction, etc. Furthermore, it also shows surprisingly good zero-shot capabilities on text-guided image and video manipulation tasks. Project repo is https://github.com/microsoft/NUWA.
RelativeNAS: Relative Neural Architecture Search via Slow-Fast LearningHao Tan, Ran Cheng, Shihua Huang et al.
Despite the remarkable successes of Convolutional Neural Networks (CNNs) in computer vision, it is time-consuming and error-prone to manually design a CNN. Among various Neural Architecture Search (NAS) methods that are motivated to automate designs of high-performance CNNs, the differentiable NAS and population-based NAS are attracting increasing interests due to their unique characters. To benefit from the merits while overcoming the deficiencies of both, this work proposes a novel NAS method, RelativeNAS. As the key to efficient search, RelativeNAS performs joint learning between fast-learners (i.e. networks with relatively higher accuracy) and slow-learners in a pairwise manner. Moreover, since RelativeNAS only requires low-fidelity performance estimation to distinguish each pair of fast-learner and slow-learner, it saves certain computation costs for training the candidate architectures. The proposed RelativeNAS brings several unique advantages: (1) it achieves state-of-the-art performance on ImageNet with top-1 error rate of 24.88%, i.e. outperforming DARTS and AmoebaNet-B by 1.82% and 1.12% respectively; (2) it spends only nine hours with a single 1080Ti GPU to obtain the discovered cells, i.e. 3.75x and 7875x faster than DARTS and AmoebaNet respectively; (3) it provides that the discovered cells obtained on CIFAR-10 can be directly transferred to object detection, semantic segmentation, and keypoint detection, yielding competitive results of 73.1% mAP on PASCAL VOC, 78.7% mIoU on Cityscapes, and 68.5% AP on MSCOCO, respectively. The implementation of RelativeNAS is available at https://github.com/EMI-Group/RelativeNAS
Data Augmentation for Object Detection via Progressive and Selective Instance-SwitchingHao Wang, Qilong Wang, Fan Yang et al.
Collection of massive well-annotated samples is effective in improving object detection performance but is extremely laborious and costly. Instead of data collection and annotation, the recently proposed Cut-Paste methods [12, 15] show the potential to augment training dataset by cutting foreground objects and pasting them on proper new backgrounds. However, existing Cut-Paste methods cannot guarantee synthetic images always precisely model visual context, and all of them require external datasets. To handle above issues, this paper proposes a simple yet effective instance-switching (IS) strategy, which generates new training data by switching instances of same class from different images. Our IS naturally preserves contextual coherence in the original images while requiring no external dataset. For guiding our IS to obtain better object performance, we explore issues of instance imbalance and class importance in datasets, which frequently occur and bring adverse effect on detection performance. To this end, we propose a novel Progressive and Selective Instance-Switching (PSIS) method to augment training data for object detection. The proposed PSIS enhances instance balance by combining selective re-sampling with a class-balanced loss, and considers class importance by progressively augmenting training dataset guided by detection performance. The experiments are conducted on the challenging MS COCO benchmark, and results demonstrate our PSIS brings clear improvement over various state-of-the-art detectors (e.g., Faster R-CNN, FPN, Mask R-CNN and SNIPER), showing the superiority and generality of our PSIS. Code and models are available at: https://github.com/Hwang64/PSIS.
ModaNet: A Large-Scale Street Fashion Dataset with Polygon AnnotationsShuai Zheng, Fan Yang, M. Hadi Kiapour et al.
Understanding clothes from a single image has strong commercial and cultural impacts on modern societies. However, this task remains a challenging computer vision problem due to wide variations in the appearance, style, brand and layering of clothing items. We present a new database called ModaNet, a large-scale collection of images based on Paperdoll dataset. Our dataset provides 55,176 street images, fully annotated with polygons on top of the 1 million weakly annotated street images in Paperdoll. ModaNet aims to provide a technical benchmark to fairly evaluate the progress of applying the latest computer vision techniques that rely on large data for fashion understanding. The rich annotation of the dataset allows to measure the performance of state-of-the-art algorithms for object detection, semantic segmentation and polygon prediction on street fashion images in detail. The polygon-based annotation dataset has been released https://github.com/eBay/modanet, we also host the leaderboard at EvalAI: https://evalai.cloudcv.org/featured-challenges/136/overview.
14.4CVFeb 18, 2025
Detection and Geographic Localization of Natural Objects in the Wild: A Case Study on PalmsKangning Cui, Rongkun Zhu, Manqi Wang et al.
Palms are ecologically and economically indicators of tropical forest health, biodiversity, and human impact that support local economies and global forest product supply chains. While palm detection in plantations is well-studied, efforts to map naturally occurring palms in dense forests remain limited by overlapping crowns, uneven shading, and heterogeneous landscapes. We develop PRISM (Processing, Inference, Segmentation, and Mapping), a flexible pipeline for detecting and localizing palms in dense tropical forests using large orthomosaic images. Orthomosaics are created from thousands of aerial images and spanning several to hundreds of gigabytes. Our contributions are threefold. First, we construct a large UAV-derived orthomosaic dataset collected across 21 ecologically diverse sites in western Ecuador, annotated with 8,830 bounding boxes and 5,026 palm center points. Second, we evaluate multiple state-of-the-art object detectors based on efficiency and performance, integrating zero-shot SAM 2 as the segmentation backbone, and refining the results for precise geographic mapping. Third, we apply calibration methods to align confidence scores with IoU and explore saliency maps for feature explainability. Though optimized for palms, PRISM is adaptable for identifying other natural objects, such as eastern white pines. Future work will explore transfer learning for lower-resolution datasets (0.5 to 1m).
28.6CVFeb 17, 2025
MagicArticulate: Make Your 3D Models Articulation-ReadyChaoyue Song, Jianfeng Zhang, Xiu Li et al.
With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an auto-regressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.
Real-Time Localization and Bimodal Point Pattern Analysis of Palms Using UAV ImageryKangning Cui, Wei Tang, Rongkun Zhu et al.
Understanding the spatial distribution of palms within tropical forests is essential for effective ecological monitoring, conservation strategies, and the sustainable integration of natural forest products into local and global supply chains. However, the analysis of remotely sensed data in these environments faces significant challenges, such as overlapping palm and tree crowns, uneven shading across the canopy surface, and the heterogeneous nature of the forest landscapes, which often affect the performance of palm detection and segmentation algorithms. To overcome these issues, we introduce PalmDSNet, a deep learning framework for real-time detection, segmentation, and counting of canopy palms. Additionally, we employ a bimodal reproduction algorithm that simulates palm spatial propagation to further enhance the understanding of these point patterns using PalmDSNet's results. We used UAV-captured imagery to create orthomosaics from 21 sites across western Ecuadorian tropical forests, covering a gradient from the everwet Chocó forests near Colombia to the drier forests of southwestern Ecuador. Expert annotations were used to create a comprehensive dataset, including 7,356 bounding boxes on image patches and 7,603 palm centers across five orthomosaics, encompassing a total area of 449 hectares. By combining PalmDSNet with the bimodal reproduction algorithm, which optimizes parameters for both local and global spatial variability, we effectively simulate the spatial distribution of palms in diverse and dense tropical environments, validating its utility for advanced applications in tropical forest monitoring and remote sensing analysis.
10.2CVNov 20, 2025
YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted CamerasFan Yang, Sosuke Yamao, Ikuo Kusajima et al.
Using ceiling-mounted cameras (CMCs) for indoor visual capturing opens up a wide range of applications. However, registering CMCs to the target scene layout presents a challenging task. While manual registration with specialized tools is inefficient and costly, automatic registration with visual localization may yield poor results when visual ambiguity exists. To alleviate these issues, we propose a novel solution for jointly mapping an indoor scene and registering CMCs to the scene layout. Our approach involves equipping a mobile agent with a head-mounted RGB-D camera to traverse the entire scene once and synchronize CMCs to capture this mobile agent. The egocentric videos generate world-coordinate agent trajectories and the scene layout, while the videos of CMCs provide pseudo-scale agent trajectories and CMC relative poses. By correlating all the trajectories with their corresponding timestamps, the CMC relative poses can be aligned to the world-coordinate scene layout. Based on this initialization, a factor graph is customized to enable the joint optimization of ego-camera poses, scene layout, and CMC poses. We also develop a new dataset, setting the first benchmark for collaborative scene mapping and CMC registration (https://sites.google.com/view/yowo/home). Experimental results indicate that our method not only effectively accomplishes two tasks within a unified framework, but also jointly enhances their performance. We thus provide a reliable tool to facilitate downstream position-aware applications.
6.2CVSep 15, 2025
From Orthomosaics to Raw UAV Imagery: Enhancing Palm Detection and Crown-Center LocalizationRongkun Zhu, Kangning Cui, Wei Tang et al.
Accurate mapping of individual trees is essential for ecological monitoring and forest management. Orthomosaic imagery from unmanned aerial vehicles (UAVs) is widely used, but stitching artifacts and heavy preprocessing limit its suitability for field deployment. This study explores the use of raw UAV imagery for palm detection and crown-center localization in tropical forests. Two research questions are addressed: (1) how detection performance varies across orthomosaic and raw imagery, including within-domain and cross-domain transfer, and (2) to what extent crown-center annotations improve localization accuracy beyond bounding-box centroids. Using state-of-the-art detectors and keypoint models, we show that raw imagery yields superior performance in deployment-relevant scenarios, while orthomosaics retain value for robust cross-domain generalization. Incorporating crown-center annotations in training further improves localization and provides precise tree positions for downstream ecological analyses. These findings offer practical guidance for UAV-based biodiversity and conservation monitoring.
9.2LGDec 29, 2024
Bridging the Gap: A Decade Review of Time-Series Clustering MethodsJohn Paparrizos, Fan Yang, Haojun Li
Time series, as one of the most fundamental representations of sequential data, has been extensively studied across diverse disciplines, including computer science, biology, geology, astronomy, and environmental sciences. The advent of advanced sensing, storage, and networking technologies has resulted in high-dimensional time-series data, however, posing significant challenges for analyzing latent structures over extended temporal scales. Time-series clustering, an established unsupervised learning strategy that groups similar time series together, helps unveil hidden patterns in these complex datasets. In this survey, we trace the evolution of time-series clustering methods from classical approaches to recent advances in neural networks. While previous surveys have focused on specific methodological categories, we bridge the gap between traditional clustering methods and emerging deep learning-based algorithms, presenting a comprehensive, unified taxonomy for this research area. This survey highlights key developments and provides insights to guide future research in time-series clustering.
3.7CVAug 30, 2021
Efficient Visual Recognition with Deep Neural Networks: A Survey on Recent Advances and New DirectionsYang Wu, Dingheng Wang, Xiaotong Lu et al.
Visual recognition is currently one of the most important and active research areas in computer vision, pattern recognition, and even the general field of artificial intelligence. It has great fundamental importance and strong industrial needs. Deep neural networks (DNNs) have largely boosted their performances on many concrete tasks, with the help of large amounts of training data and new powerful computation resources. Though recognition accuracy is usually the first concern for new progresses, efficiency is actually rather important and sometimes critical for both academic research and industrial applications. Moreover, insightful views on the opportunities and challenges of efficiency are also highly required for the entire community. While general surveys on the efficiency issue of DNNs have been done from various perspectives, as far as we are aware, scarcely any of them focused on visual recognition systematically, and thus it is unclear which progresses are applicable to it and what else should be concerned. In this paper, we present the review of the recent advances with our suggestions on the new possible directions towards improving the efficiency of DNN-related visual recognition approaches. We investigate not only from the model but also the data point of view (which is not the case in existing surveys), and focus on three most studied data types (images, videos and points). This paper attempts to provide a systematic summary via a comprehensive survey which can serve as a valuable reference and inspire both researchers and practitioners who work on visual recognition problems.
12.0CVJul 7, 2020
ReMOTS: Self-Supervised Refining Multi-Object Tracking and SegmentationFan Yang, Xin Chang, Chenyu Dang et al.
We aim to improve the performance of Multiple Object Tracking and Segmentation (MOTS) by refinement. However, it remains challenging for refining MOTS results, which could be attributed to that appearance features are not adapted to target videos and it is also difficult to find proper thresholds to discriminate them. To tackle this issue, we propose a self-supervised refining MOTS (i.e., ReMOTS) framework. ReMOTS mainly takes four steps to refine MOTS results from the data association perspective. (1) Training the appearance encoder using predicted masks. (2) Associating observations across adjacent frames to form short-term tracklets. (3) Training the appearance encoder using short-term tracklets as reliable pseudo labels. (4) Merging short-term tracklets to long-term tracklets utilizing adopted appearance features and thresholds that are automatically obtained from statistical information. Using ReMOTS, we reached the $1^{st}$ place on CVPR 2020 MOTS Challenge 1, with an sMOTSA score of $69.9$.
1.2CYNov 25, 2019
Detecting Unknown Behaviors by Pre-defined Behaviours: An Bayesian Non-parametric ApproachJin Watanabe, Takatomi Kubo, Fan Yang et al.
An automatic mouse behavior recognition system can considerably reduce the workload of experimenters and facilitate the analysis process. Typically, supervised approaches, unsupervised approaches and semi-supervised approaches are applied for behavior recognition purpose under a setting which has all of predefined behaviors. In the real situation, however, as mouses can show various types of behaviors, besides the predefined behaviors that we want to analyze, there are many undefined behaviors existing. Both supervised approaches and conventional semi-supervised approaches cannot identify these undefined behaviors. Though unsupervised approaches can detect these undefined behaviors, a post-hoc labeling is needed. In this paper, we propose a semi-supervised infinite Gaussian mixture model (SsIGMM), to incorporate both labeled and unlabelled information in learning process while considering undefined behaviors. It also generates the distribution of the predefined and undefined behaviors by mixture Gaussians, which can be used for further analysis. In our experiments, we confirmed the superiority of SsIGMM for segmenting and labelling mouse-behavior videos.
0.9CVOct 23, 2019
A Hierarchical Mixture Density NetworkFan Yang, Jaymar Soriano, Takatomi Kubo et al.
The relationship among three correlated variables could be very sophisticated, as a result, we may not be able to find their hidden causality and model their relationship explicitly. However, we still can make our best guess for possible mappings among these variables, based on the observed relationship. One of the complicated relationships among three correlated variables could be a two-layer hierarchical many-to-many mapping. In this paper, we proposed a Hierarchical Mixture Density Network (HMDN) to model the two-layer hierarchical many-to-many mapping. We apply HMDN on an indoor positioning problem and show its benefit.
0.9CVOct 14, 2019
TruNet: Short Videos Generation from Long Videos via Story-Preserving TruncationFan Yang, Xiao Liu, Dongliang He et al.
In this work, we introduce a new problem, named as {\em story-preserving long video truncation}, that requires an algorithm to automatically truncate a long-duration video into multiple short and attractive sub-videos with each one containing an unbroken story. This differs from traditional video highlight detection or video summarization problems in that each sub-video is required to maintain a coherent and integral story, which is becoming particularly important for resource-production video sharing platforms such as Youtube, Facebook, TikTok, Kwai, etc. To address the problem, we collect and annotate a new large video truncation dataset, named as TruNet, which contains 1470 videos with on average 11 short stories per video. With the new dataset, we further develop and train a neural architecture for video truncation that consists of two components: a Boundary Aware Network (BAN) and a Fast-Forward Long Short-Term Memory (FF-LSTM). We first use the BAN to generate high quality temporal proposals by jointly considering frame-level attractiveness and boundaryness. We then apply the FF-LSTM, which tends to capture high-order dependencies among a sequence of frames, to decide whether a temporal proposal is a coherent and integral story. We show that our proposed framework outperforms existing approaches for the story-preserving long video truncation problem in both quantitative measures and user-study. The dataset is available for public academic research usage at https://ai.baidu.com/broad/download.
Make Skeleton-based Action Recognition Model Smaller, Faster and BetterFan Yang, Sakriani Sakti, Yang Wu et al.
Although skeleton-based action recognition has achieved great success in recent years, most of the existing methods may suffer from a large model size and slow execution speed. To alleviate this issue, we analyze skeleton sequence properties to propose a Double-feature Double-motion Network (DD-Net) for skeleton-based action recognition. By using a lightweight network structure (i.e., 0.15 million parameters), DD-Net can reach a super fast speed, as 3,500 FPS on one GPU, or, 2,000 FPS on one CPU. By employing robust features, DD-Net achieves the state-of-the-art performance on our experimental datasets: SHREC (i.e., hand actions) and JHMDB (i.e., body actions). Our code will be released with this paper later.
4.7CVJun 27, 2019
Reconstructing Perceived Images from Brain Activity by Visually-guided Cognitive Representation and Adversarial LearningZiqi Ren, Jie Li, Xuetong Xue et al.
Reconstructing visual stimulus (image) only from human brain activity measured with functional Magnetic Resonance Imaging (fMRI) is a significant and meaningful task in Human-AI collaboration. However, the inconsistent distribution and representation between fMRI signals and visual images cause the heterogeneity gap. Moreover, the fMRI data is often extremely high-dimensional and contains a lot of visually-irrelevant information. Existing methods generally suffer from these issues so that a satisfactory reconstruction is still challenging. In this paper, we show that it is possible to overcome these challenges by learning visually-guided cognitive latent representations from the fMRI signals, and inversely decoding them to the image stimuli. The resulting framework is called Dual-Variational Autoencoder/ Generative Adversarial Network (D-VAE/GAN), which combines the advantages of adversarial representation learning with knowledge distillation. In addition, we introduce a novel three-stage learning approach which enables the (cognitive) encoder to gradually distill useful knowledge from the paired (visual) encoder during the learning process. Extensive experimental results on both artificial and natural images have demonstrated that our method could achieve surprisingly good results and outperform all other alternatives.
21.8CVDec 11, 2017
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future GoalsShanxin Yuan, Guillermo Garcia-Hernando, Bjorn Stenger et al.
In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.
23.1AIJul 17, 2017
TensorLog: Deep Learning Meets Probabilistic DBsWilliam W. Cohen, Fan Yang, Kathryn Rivard Mazaitis
We present an implementation of a probabilistic first-order logic called TensorLog, in which classes of logical queries are compiled into differentiable functions in a neural-network infrastructure such as Tensorflow or Theano. This leads to a close integration of probabilistic logical reasoning with deep-learning infrastructure: in particular, it enables high-performance deep learning frameworks to be used for tuning the parameters of a probabilistic logic. Experimental results show that TensorLog scales to problems involving hundreds of thousands of knowledge-base triples and tens of thousands of examples.
40.6AIFeb 27, 2017
Differentiable Learning of Logical Rules for Knowledge Base ReasoningFan Yang, Zhilin Yang, William W. Cohen
We study the problem of learning probabilistic first-order logical rules for knowledge base reasoning. This learning problem is difficult because it requires learning the parameters in a continuous space as well as the structure in a discrete space. We propose a framework, Neural Logic Programming, that combines the parameter and structure learning of first-order logical rules in an end-to-end differentiable model. This approach is inspired by a recently-developed differentiable logic called TensorLog, where inference tasks can be compiled into sequences of differentiable operations. We design a neural controller system that learns to compose these operations. Empirically, our method outperforms prior work on multiple knowledge base benchmark datasets, including Freebase and WikiMovies.