Shafiq ur Rehman

2papers

2 Papers

NEOct 14, 2021
Optimal Load Scheduling Using Genetic Algorithm to Improve the Load Profile

Farhat Iqbal, Shafiq ur Rehman, Khawar Iqbal

Stability and protection of the electrical power systems are always of primary concern. Stability can be affected mostly by increase in the load demand. Power grids are overloaded in peak hours so more power generation units are required to cope the demand. Increase in power generation is not an optimal solution. With the enlargement in Smart grid (SG), it becomes easier to correlate the consumer demand and available power. The most significant featutre of smart grid is demand response (DR) which is used to match the demand of available electrical energy and shift the peak load into off peak hours to improve the economics of energy and stability of grid stations. Presently we used Genetic algorithm (GA) to schedule the load via real time pricing signal (RTP). Load is categorized depending on their energy requirement, operational constraint and duty cycle. We conclude that GA provides optimal solution for scheduling of house hold appliances by curtailing overall utilized energy cost and peak to average ratio hence improving the load profile.

HCApr 23, 2015
Preprint Touch-less Interactive Augmented Reality Game on Vision Based Wearable Device

Zhihan Lv, Alaa Halawani, Shengzhong Feng et al.

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.